Chapter 1: Introduction to Reinforcement
Learning
Chapter 2: Getting Started with OpenAI and
TensorFlow
Chapter 3: The Markov Decision Process
and Dynamic Programming
Chapter 4: Gaming with Monte Carlo
Methods
Chapter 5: Temporal Difference Learning
Chapter 6: Multi-Armed Bandit Problem
Chapter 7: Deep Learning Fundamentals
Chapter 8: Atari Games with Deep Q
Network
Chapter 9: Playing Doom with a Deep
Recurrent Q Network
Chapter 10: The Asynchronous Advantage
Actor Critic Network
Chapter 11: Policy Gradients and
Optimization
Chapter 12: Capstone Project – Car Racing
Using DQN
Chapter 13: Recent Advancements and Next
Steps