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Weapon Tweaks For 5 Parsecs

The document provides an updated weapon list with tweaks to make weapons more balanced, listing various weapons, their ranges, shots, damage and traits. It includes a complete list of weapon traits and their notes.

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0% found this document useful (0 votes)
150 views3 pages

Weapon Tweaks For 5 Parsecs

The document provides an updated weapon list with tweaks to make weapons more balanced, listing various weapons, their ranges, shots, damage and traits. It includes a complete list of weapon traits and their notes.

Uploaded by

chinkster
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Weapon tweaks

This section o ers an updated weapon list, introducing a host of tweaks to the current weapon
pro les which should help make weapons more balanced and more dramatic.

Weapon Range Shots Damage Traits

Auto ri e 24” 2 0 -

Beam pistol 8” 1 1 Pistol, Critical

Blade Brawl - 1 Melee

Blast pistol 6” 1 1 Pistol

Blast ri e 16” 1 1 -

Boarding saber Brawl - 2 Melee, Elegant

Brutal melee Brawl - 2 Melee, Clumsy


weapon

Cling re pistol 9” 2 1 Focused, Burn

Colony ri e 18” 1 0 -

Dazzle grenade 6” NA NA Area, Stun, Single


use

Duelling pistol 6” 1 0 Pistol, Critical

Flak gun 9” 2 1 Focused, Shrapnel

Frakk grenade 6” - 0 Area, Single use

Fury ri e 24” 1 2 Heavy, Piercing,


Shockwave

Glare sword Brawl - 1 Melee, Elegant,


Piercing

Hand cannon 6” 1 2 Pistol’

Hand amer 8” - 1 Area, Burn

Hand gun 9” 1 0 Pistol

Hand laser 9” 1 0 Pistol, Snap shot

Hold out pistol 4” 1 0 Melee

Hunting ri e 30” 1 1 Heavy, Critical

Hyper blaster 24” 3 1 Overheat

Infantry laser 30” 1 0 Snap shot


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Weapon Range Shots Damage Traits

Machine pistol 6” 2 0 Pistol, Focused

Marksman’s ri e 36” 1 0 Critical

Military ri e 24” 1 0 -

Needle ri e 18” 1 0 Critical, Piercing

Plasma ri e 20” 2 1 Focused, Piercing,


Overheat

Power claw Brawl - 3 Melee, Clumsy,


Piercing

Rattle gun 24” 3 0 Heavy

Ripper sword Brawl - 2 Melee

Scrap pistol 7” 1 0 Pistol

Shatter Axe Brawl - 3 Melee, Clumsy,


Shockwave

Shell gun 18” - 0 Heavy, Area

Shotgun 8” 1 1 Critical

Suppression Brawl - 2 Melee, Stun


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Complete weapon traits list

Trait Notes

Area Select a target point within range. Every gure within 2” of the target point are hit
on an unmodi ed D6 roll of 4+ (5+ if partially obscured from the blast).

Burn Non-robot targets that are hit but survive will move a full move in a random
direction. This does not apply to hits de ected by armor.

Clumsy -1 to Brawling rolls if opponent has higher Speed.

Critical A natural 6 on the Hit roll will in ict 2 hits on the target.

Elegant When Brawling, the user may reroll the die. Enemies will reroll if they have a lower
total than their opponent. 

Note that K’Erin player characters do not bene t from this rule.

Focused All shots must be directed against the same target.

Heavy -1 penalty to hit if the rer moved this round.

Melee +2 to Brawling rolls.

Overheat If the weapon was red in the previous turn, 1 less Shot is red (non cumulative).

Piercing Ignore Armor Saving Throws.

Pistol +1 to Brawling rolls. 



If using the optional combat rules, Pistols hit on a 4+ vs targets in the open.

Shockwave A target that survives a hit is thrown 1D6” directly backwards.

Shrapnel All shots hit on a 5+ regardless of hit modi ers, skill or cover.

Single use The item can be used only once and must be deducted from the available supply.
The Panic Fire rule cannot be used with Single use weapons.

Snap shot +1 to hit within 6”.

Stun Any target hit is Stunned, even if the attack was de ected by Armor.
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