Thanks to visit codestin.com
Credit goes to www.scribd.com

0% found this document useful (0 votes)
575 views2 pages

Micro Zombie RPG (Quick Rules)

Micro Zombie RPG is a solo zombie survival game where players generate a character with four main stats and then explore randomly generated rooms, encountering zombies to fight. Combat involves stat checks to fight bravely, attack at range or melee, and defend. Players can find resources and level up their character until defeating the final boss zombie.

Uploaded by

Alessandro Surra
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
575 views2 pages

Micro Zombie RPG (Quick Rules)

Micro Zombie RPG is a solo zombie survival game where players generate a character with four main stats and then explore randomly generated rooms, encountering zombies to fight. Combat involves stat checks to fight bravely, attack at range or melee, and defend. Players can find resources and level up their character until defeating the final boss zombie.

Uploaded by

Alessandro Surra
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

Micro Zombie RPG Stat Checks: In basic play, you always roll 1D6 (one six-sided

die), trying to score equal to or lower than your stat score.


- Quickstart Edition -
If you are proficient in the stat being tested, roll 2D6 and
Micro Zombie RPG is a super-simple and fast-playing solo take the better result of the 2. Natural 1 always succeeds
zombie survival game. These quickstart rules will allow you and natural 6 always fails.
to play any scenario in the game system.
Other Rolls: Other die rolls (not Stat checks) will ask you to
Characters: Follow these steps to make a character. roll different dice. Typically: D4, D6, D8, D10, D12, or D20.
1. STATS: Roll a D4 for each of the 4 Main Stats: Strength There is also D3 meaning you roll a D6 and half the result
rounding up. Meanwhile, D2 means roll a D6. ODDS = 1 and
(ST), Dexterity (DE), Wits (WI), Charisma, (CH).
EVENS = 2.
2. OCCUPATION: Each makes you Proficient in one Main
Stat: Construction Worker (ST), Sniper (DE),
Gameplay: The game is played as follows:
Survivalist (WI), Leader (CH).
1. Generating Rooms: Begin a scenario by choosing a random
3. SKILL: Choose a skill. Each gives you +1 to 1 Main Stat: square on the graph paper and generating the first
Weaponry (ST), Firearms (DE), Academics (WI), Persuasion room/area. Roll D20. The number rolled in the number
(CH). of squares in the room. These can be drawn
orthogonally in any way, shape, or form. Next, roll
4. SUB-STATS: Health is ST+DE+20. Will is WI+CH+20.
1D3 (1D6 divided by 2 rounded up). This is the number
Starting Resource Point (RP) are 2D6+CH.
of doors (not including any you just used). Draw small
5. EQUIPMENT: You may now buy any equipment below. rectangles to represent the doors along any single
Weapons have a Damage rating. Clothing grants a bonus square’s edge to designate an exit.
to your max health. Granola bars heal you when
2. Room Type: Each newly generated room has a type. Roll
consumed. Each item/equipment has a cost in RP.
1D6 on the Scenario Room Chart to determine the type.
The room type may add traps or difficulties.
MELEE WEAPONS RANGED WEAPONS CLOTHES 3. Doorways: When moving through a door roll 1D6 on the
doorway chart. After moving through a door, generate
Brass Knuckles 1 (1 RP) Pistol D4 (5 RP) Ballcap +3 (1 RP) the new room.
4. Zombies: Roll to generate the zombies in each room. Roll
Nunchucks D3 (3 RP) Revolver D6 (7 RP) Sweater +6 (2 RP)
once for the zombie type (on the Scenario Zombie
Chart) and a second time for the number of that zombie.
Wood Board D4 (4 RP) Rifle D8 (9 RP) Hoodie +9 (3 RP)
Each zombie has a Max number of that type that can
Granola Bar Heals 1D4 Health. Usable Once (1 RP) appear in a room. If you roll higher than that number,
only the max number appears. Zombies also have a
Health Damage rating (H-DMG), a Will Damage rating
Willpower: You may spend 1 will to reroll any stat roll in the
game. If your Will is ever 0, all rolls take a +1 modifier. (A (W-DMG), and a Life Force score (LF). All have a
natural roll of 1 STILL always succeeds. Natural 6 always Difficult modifier (DM) that you will apply to your
fails.) Stat Checks for bravery and attacks.
5. Search: After a room is cleared of all zombies, roll 1D6
and earn that many RP. If you roll a 6, you also find a
Granola Bar.

Fighting: To fight the zombies in your room, follow these steps


in order:

1. Bravery: Make a CH check (+/- Zombie DM). If you pass,


gain 1 Will. If you fail, you lose Will according to
one Zombie’s W-DMG.
2. Ranged Attack: If the room is 6 squares or larger you
may make a ranged attack. Roll a DE check (+/- Zombie
DM). If you succeed, apply weapon damage to the
Zombie’s LF .
3. Melee Attack: You MUST now make a melee attack using a
ST check (+/- Zombie DM). If you succeed, apply the
weapon’s damage to the Zombie’s LF. If you fail, roll
the H DMG for one Zombie and apply it to your health.
4. Defending: If you have no melee weapon you must still
make a ST check to defend against the enemy attack. If
you reach 0 health, your character dies. Game Over.
5. Repeat: Repeat this entire process (including the
bravery check each round) until either you die or
you’ve killed all the Zombies in the room.

Infection: When you take H-DMG from a zombie, roll a D20 +/-
the Zombies DM, - the amount of DMG you just took. If the
result is ≤1 you gain 1 Infection. If infection equals your
max Health, make a ST check. Fail: become a zombie. Pass:
Reduce Infection by D6.

The Boss: The boss is usually entry #6 on the Zombie chart. The
boss will not appear until you’ve encountered all the other
Zombies on the chart at least once. After that, the boss will
appear when rolled. If the boss can’t legally appear yet,
reroll. When the boss is dead, you win!

Micro Zombie RPG 1.75 Edition Rules


Copyright 2021 © Noah Patterson

You might also like