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MLS IT Reviewer

This document provides an overview of computer and network architectures. It discusses different types of computers from microcomputers to servers and mobile devices. It also covers computer hardware components like the CPU and memory. Computer software such as operating systems and programming languages are examined. The document also summarizes database systems, the internet, world wide web, and key concepts like IP addresses and internet service providers.

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lhalaineiluis
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0% found this document useful (0 votes)
24 views7 pages

MLS IT Reviewer

This document provides an overview of computer and network architectures. It discusses different types of computers from microcomputers to servers and mobile devices. It also covers computer hardware components like the CPU and memory. Computer software such as operating systems and programming languages are examined. The document also summarizes database systems, the internet, world wide web, and key concepts like IP addresses and internet service providers.

Uploaded by

lhalaineiluis
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Computer and Network Architectures

Computers (types)
● Microcomputer
● Minicomputer
● Personal computer (PC) (Desktop)
● Supercomputer: mainframe enterprise level
● Laptop
● Server: robust in terms of speed and memory
● Mobile
● Smartphone
● Tablet

Computers and data


● Computers recognize the binary digit (bit): 0 and 1
● Bits represent everything in a computer: text, images, etc.
● 8 bits is a byte which can have 256 combinations, Text is represented by 7 bit
alphanumeric combinations (ASCII). For more text characters Unicode is used. For
example, 16 bit UTF means 16 bit Computers and Data

Kilobyte to Zettabyte
● 1000 bytes = 1 kilobyte (or 1K)
● 1000 kilobytes = 1 megabyte (or 1 meg)
● 1000 megabytes = 1 gigabyte (or 1 gig)
● 1000 gigabytes = 1 terabyte
● 1000 terabytes = 1 petabyte
● 1000 petabytes = 1 exabyte
● 1000 exabytes = 1 zettabyte
● 1000 zettabytes = 1 yottabyte = 1024 bytes
● Kilobyte to Zettabyte
Computer Hardware

● Central processing unit (CPU): where the computer chip resides and is related to data
processing speed

● Memory: random access memory (RAM) is the working memory that is lost when the
computer is turned off.

● Auxiliary storage: active storage is where data is stored that is needed continuously. Archival
storage can refer to tape, hard disks, optical drives or cloud

● Input and output devices: keyboard and mouses

Computer Software

● Software programs instructs the hardware what to do

● Application Programming Interfaces (APIs) are a common way now for computers to react
with other programs or apps

● Operating systems provide a standardized way for software programs to perform tasks
Programming Languages for Computing

● C, C++, C# – used in many modern applications

● MUMPS – used in many early medical applications, now renamed to M and with many
modern enhancements

● BASIC – common in early days of PCs

● Python – originated as “scripting” languages for

● Unix and Web, but achieving larger-scale use, e.g., in machine learning applications

● Java – attempt to create standard language for Web applications

● JavaScript – scripting language for Web browsers

● R – emerging important language for statistics and data analytics

Database Systems

● Spreadsheets are considered flat files or one dimensional; unlike relational databases which
link tables together for more robust storage and queries

● A database management system (DBMS) is a program that manages the database

● Most common language to query the database is structured query language (SQL)

● There is a trend towards non-relational database systems, like No SQL for large “big data"
The Internet and World Wide Web

● The Internet is the largest and arguably most important large scale international network

● The Internet is a global “network-of-networks” using the Telecommunications


Protocol/Internet Protocol stack (TCP/IP) as the communications standard.

● The TCP/IP stack allows for layering of different standards and technologies based on the
participants in an exchange and the payload being exchanged, The Internet began in the late
1960 as a network known as Advanced Research Projects Agency

● Network (ARPANET) capable of tying together universities and research organizations


securely The Internet and World Wide Web

● The World Wide Web (WWW) operates on top of the Internet and was created by Tim
Berners-Lee in 1989

● The WWW introduced the web browser, a software program that allows for connection to
web servers over the Internet using Hypertext Transfer Protocol (HTTP)

● Web pages are written using Hypertext Markup Language (HTML), an implementation of a
markup language, or method for defining formatting of text in a document, which has
become synonymous with the Web

● Achieving interoperability on the Internet depends on global use of standards

● Standards exist for the exchange of data, such as HTTP; the format of data, such as HTML,
and the transport of data, such as TCP/IP

● In a TCP/IP network, each device (host) must have an Internet Protocol (IP) address. IP
addresses can be distributed among different tiers of lower layer networks, or
“sub-networks”

● It is useful to think of the Internet as comprised of two main components, protocols and
hardware

● Each machine addressable on a network is known as a node

● Computers connect to the internet through an Internet Service Provider (ISP) such as Bell
South or AT&T The Internet and World Wide Web

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