Paper / Subject Code: 49*** / Computer Graphics
1T01873 - S.E. Computer Engineering (R-2019) SEMESTER - III / 493** Computer Graphics
QP CODE: 𝟏𝟎𝟎𝟑 ∗∗∗ DATE: 02/12/2023
(3 hours) Total Marks: 80
N.B. 1. Question No. 1 is compulsory
2. Attempt any three questions from remaining five questions
3. Assume suitable data if necessary and justify the assumptions
4. Figures to the right indicate full marks.
BANAO LAST PAPER KO BEST PAPER
PAPER SETS + SOLUTIONS = only at 200/-
Click here for CG:
Q1
(a) Introduction and Overview of Graphics System [5]
(Raster scan & random scan displays, Definition and Representative uses of computer
graphics, Definition of scan conversion, rasterization and rendering)
(b) Two-Dimensional Viewing and Clipping [5]
(Viewing transformation pipeline, Clipping operations: Point clipping)
Two Dimensional Geometric Transformations
( basic transformation based question)
(c) Three Dimensional Geometric Transformations, Curves and Fractal Generation [5]
(Fractal-Geometry: Fractal Dimension, Koch Curve)
(d) Visible Surface Detection and Animation [5]
(Classification of Visible Surface Detection algorithm, Animation, Key framing: Character and
Facial Animation, Deformation, Motion capture)
Output Primitives:
Aliasing, Antialiasing techniques
Q2
(a) Output Primitives: [10]
(DDA algorithm and Bresenham algorithm for line drawing, midpoint algorithm for circle,
midpoint algorithm for ellipse)
(b) Two Dimensional Geometric Transformations [10]
(Reflection and Shear, Basic transformations: Translation, Scaling, Rotation, Matrix
representation)
Q3
(a) Output Primitives: [10]
(Scan line Polygon Fill algorithm, inside outside tests, Boundary Fill and Flood fill algorithm,
Aliasing, Antialiasing techniques )
(b) Two Dimensional Geometric Transformations [10]
(Homogeneous Coordinates, Composite transformation)
Q4
(a) Two-Dimensional Viewing and Clipping [10]
(Line clipping algorithms: Cohen Sutherland, Liang: Barsky, Window to Viewport coordinate
transformation )
(b) Three Dimensional Geometric Transformations, Curves and Fractal Generation [10]
(Bezier Curve, B-Spline Curve
Q5
(a) Two-Dimensional Viewing and Clipping [10]
(Polygon Clipping Algorithms: Sutherland-Hodgeman, Weiler-Atherton)
(b) Visible Surface Detection and Animation [10]
(Back Surface detection method, Depth Buffer method, Area Subdivision method)
Q6.(can consist of 4 questions each of 5 M)
(a) Visible Surface Detection and Animation [10]
(Animation: Introduction to Animation, Traditional Animation Techniques, Principles of
Animation)
(b) Three Dimensional Geometric Transformations, Curves and Fractal Generation [10]
(Projections – Parallel, Perspective. (Matrix Representation) , Composite transformations:
Rotation about an arbitrary axis , 3D Transformations: Translation, Rotation, Scaling and
Reflection )