0 ratings0% found this document useful (0 votes) 444 views21 pagesPolice Quest SWAT - Manual
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content,
claim it here.
Available Formats
Download as PDF or read online on Scribd
OL YR SE TARTAR ha Tk AE RARE ROSETTES ASAE AAA RA,
DARYL F. GATES’
POLICEINTRODUCTION . .
INSTALLATION,
Windows .
Windows® 95.
DOS...
THE ICON BAR... ..
Information Button .
‘SWAT Logo Graphic
Assaulter Graphic
Sniper Graphic. ..
Hand Signals. .
Interface Box.
Inventory Panel...
Hand Signals Panel
Room Entry Panel
Control Panel Button
Save Mission
Restore Mission.
Play ..
Quit . ,
Sierra Logo ...
Question Mark.
Sliders... .
Contents
‘Aler¥/LASH Button... .
‘Alert...
LUSH...
Assaulter LASH
Element Leader LASH .
‘THE INTERFACE.
Cursors.
Directional Arrows. ...
Space Bar
PLAYING THE GAMI
Main Menu
Careers .
New Career......
Previous Career...
Control Panel.
Credits.
Quit
Metro Division... ..
Tactical Education .
Interactive Profiles 113
Travel Map. 4
SHOOTING RANGES............14
Gear Galleries Pie 14
Police Academy Range .......15
Small Arms .. ean
The Selector Lever 16
‘The Pact Timer... 16
Reloading. 16
Leaving the Range.......17
Combat ....... 7
The Drills 8
Reloading. ..... 18
Leaving the Range 18
Angeles Range . 8B
First Training Session. .... 18
Data Book . 19
Zeroing the Rifle. . -19
‘Subsequent Training Sessions 20
Sniper Qualification Test .. 21
CALL-UPS ........ 221
Grease Board .........44...22
DATA BOOK CHARTS .... 223;
TECHNICAL SUPPORT/SALES ... . 32
HINTS «2... 33
NO-RISK GUARANTEE ..........34
WARRANTY... 134
CREDITS . 35¥.
INTRODUCTION
Jelcome to Police Quest: SWAT. As
the newest member of LAPD’s
Special Weapons and Tactics team
you're about to find yourself in the
thick of urban turmoil. Successfully
resolve these civic conflicts and you'll
be awarded with medals and career
advancement. Promote to the position
of Element Leader and it will be your
tum to call the shots. If sharpshooting
interests you, train and attempt
Qualification. Pass and you'll be
eligible to be called up as a sniper.
Remember, SWAT is founded on a
‘team concept and it will be up to you
to play by the rules To do just that read
the following information contained
in this manual. Become familiar with
‘SWAT's interface and what to expect
on the shooting ranges, training
sessions and during call-ups.
DOS INSTALLATION
If during the Windows installation
you received a message suggesting
you should run SWAT in DOS, or you
prefer to run your games in DOS,
follow these installation instructions.
1. Put the SWAT CD disk #1 into your
computer’s CD-ROM drive.
2. Change to the CD-ROM drive by
typing the letter that corresponds
to your CD-ROM drive, followed by
a colon. For example, if the letter
of your CD-ROM drive is “D", type
): then press the [Enter] key on
your keyboard.
3. Type the word “Install” and then
press the [Enter] key on your
keyboard.
4, Follow the on-screen
instructions,
stallation
The Icon Bar
INSTALLATION
WINDOWS INSTALLATION
1. Put the SWAT CD disk #1 into
your computer's CD-ROM drive,
2. Start Windows”.
3, Click on (File).
4, Select Run}
5. On the command line, type the
letter of your CD drive followed
by :\SETUP. For example, if the
letter of your CD drive is “D”,
type D:\SETUP and press the
[Enter] key on your keyboard.
Follow the on screen instructions.
6.
7.
Once the game has been installed,
you will have the option of reading
the “Read Me" file. This file
contains all the latest information
about SWAT, including compatibility
issues discovered during testing.
SESS
THE ICON
he Icon bar is the panel at the
bottom of the screen. Its
appearance and functionality depend
on your location in the game. The
Icon bar consists of the following
features:
O Information/Travel Button
O Interface Box with four sides,
featuring:
© Cover Panel
BAR
+ Inventory Panel
‘© Hand Signals Panel
‘+ Room Entry Panel
© Control Panel Button
* Alert/LASH Button
‘These features are described below
in more detail.
8. After installation of the game you
will be given the opportunity to
register your product via modem.
This is the best way to make sure
you receive the latest updates on
Sierra's products, and a free sub-
scription to InterAction Magazine,
Sierra's own quarterly magazine.
WINDOWS® 95
INSTALLATION
1. Start Windows® 95.
2. Put the SWAT CD disk #1 into
your computer's CD-ROM drive.
3. Appearing on the computer
screen will be the question, “Do
you wish to install SWAT at this
time?” Click on the “Yes” button
underneath the question.
4, Follow the on screen instructions.
INFORMATION/
TRAVEL BUTTON
The Information button is located on
the left side of the Icon bar.
Depending on where you are in the
game, clicking this button will call up
travel options or crisis scenario
information. You will also view hand
signals in this window. The button’s
functionality at any given time is
depicted by one of three graphics.
These graphics, and what they
represent, are described below.
SWAT Logo Graphic
This graphic appears
when you are not on a
call-up. Clicking on the
‘SWAT logo brings up a window with
travel options. ona listed
destination to go there immediately.
If you change your mind about going
anywhere, click on Cancel to return
VeBy
to your current location. Click on Quit
to stop playing the game. Note that
travel options will vary depending on
your location and the situation.
This graphic appears when
you are on a call-up as an
assaulter or the element
leader. Click here to see a text synopsis,
of the emergency.
This graphic appears
When you are on a call-up
as a sniper. Click here to see
‘a text synopsis of the emergency.
When you are on a call-
up, you may use hand
signals to communicate with
your teammates. f you select a hand
signal from the Hand Signals panel
‘the cursor changes into the hand
signal cursor. Click the cursor in the
game window to use that hand
signal. The corresponding animation
plays in the Information button
window. Note that if a team member
gives a hand signal, the animation
for that signal also appears in the
Information button.
INTERFACE BOX
During non-sniper scenarios when the
interface box is active, you can rotate
itto access three interface panels: the
Inventory panel, the Hand Signals
panel, and the Room Entry panel. The
fourth side of the box is a name plate
‘that appears when none of the other
options are available. To rotate the
box, click on either the up or down
arrows to the right ofthe box.
When you select an inventory item, a
hand signal, or the Slice Pie room
entry, the cursor changes to indicate
your selection. Left click the cursor
on the screen to use the selected
item or action. Cycle between these
special cursors and the default
arrow cursor by clicking the right
mouse button,
Inventory items are selected from the
‘Small Arms or Sniper Gear Galleries
(see the Gear Gallery section on page
14 for more information),
To Quick Select the Inventory panel,
press “1” on the Keyboard.
You may also click the arrows to the
right of the cycling box until the
Inventory interface rotates to the
front. Scroller arrows appear on each
side of the Inventory panel when it is
active, Click on the arrows with the
left mouse button to scroll through
‘the Inventory items.
To select an inventory item from the
Inventory panel, left click on the item.
The cursor changes to a predetermined
cursor for that item. Left click the
Inventory cursor on the screen
where you want to use the item.
You can cycle between the selected
inventory item and the other
available cursors by right clicking.
Note that, unlike the cursors for hand
signals or Slice Pie, the cursor for
the inventory item remains active
even after it is used in the game.
To return an inventory item to the
inventory, left click that item on the
Inventory panel. The inventory cursor
‘The Icon Bar
will disappear and the item will
reappear in the panel. You may now
select another inventory item. Note
that you cannot pick up another item
if one is already selected.
To Quick Select the Hand Signals
panel, press “2” on the keyboard.
‘As an alternative method, access the
hand signals by clicking the up or
down arrow to the right of the
Interface box until the Hand Signals
interface rotates to the front. The hand
signals, shown as labeled buttons,
allow you to communicate with your
‘team during a call-up. The eight hand
signals are Hold, Cover, Hurry, Suspect,
Attention, Look, Clear, and Stop.
When you click on one of the hand
signals the cursor changes to
represent the selected hand signal,
Click the hand signal cursor on the
soreen and you will see animation of
that hand signal within the Information
button area. Note that if a team
member gives a hand signal, the
animation for that signal also appears
inthe Information button.
The key words and graphics for each
hand signal are described on page 6.
You can cycle between the selected
hand signal and the other available
cursors by right clicking. Note that
the hand signals cursor is only active
Until you use it in the game. Then it
disappears until you select another
hand signal.
yFist.
Flat hand, horizontal.
Fist with arm at right angles.
Hand with all fingers spread.
Snapping fingers.
Index finger pointing.
‘Thumb up.
Flat hand, vertical.
The Slice Pie command is accessible
from the Room Entry panel during
call-ups only. Slicing the pie is a
tactical maneuver that enables you to
safely enter a room or round a comer.
To Quick Select the Room Entry
interface, press “3” on the keyboard.
You can also access this command
by clicking the up or down arrow to
the right of the Interface box until the
Room Entry panel rotates to the
front.
Select the Slice Pie button to access
the Slice Pie cursor. Move the cursor
over the screen. When the cursor
passes over a “sliceable” corner,
oom entrance, or piece of furniture,
the cursor will rotate so that its tip
points left and/or right. Click on that
spot to make your move. Note that
the Slice Pie cursor is inactive when
the tip points straight up.
You can cycle between the Slice Pie
cursor and the other available
cursors by right clicking. Note that
the Slice Pie cursor is only available
until you use it in the game, Then it
disappears until you click on the
Slice Pie button again.
CONTROL PANEL BUTTON
To access the control panel,
click the button labeled
| Control Panel in the lower
right corner ofthe Icon bar.
The Control Panel is where you'll find
the buttons enabling you to save or
restore your game, and look at the
game credits. Two sliders allow you
The Icon Bar
to adjust game features and are
explained in greater detall below.
The Save Mission button saves the
game at your current point of play
under the appropriate career name.
When you click on the Save button,
you will access the Previous Call-Ups
‘menu for this career (officer) Type in
the name under which you wish to
save the game.
When Restore is chosen from the
Control Panel, a small window
appears which reads:
If you click on the Yes button, the
Control Panel is replaced by the
Previous Call-Ups menu for the
current officer. Select the game you
wish to restore, If you click “No”, the
Control Panel is replaced by the
Previous Career Identification menu.
Highlight a name on the list and click
the Restore button, The Previous
Career Identification menu changes
to the Previous Call-Ups menu.
Select the game you want to restore.
If you change your mind and wish to
YY¥
return to the game in progress, click
on the Cancel button in the Previous
Career Identification or Previous
Call-Ups menus.
When you've made your changes to
the Control Panel, click on the Play
button to resume game play at the
point you left off
‘When you click on the Quit button, a
‘small window appears which reads:
Glick on Yes to stop game play and
return to Windows or DOS. Click on
No to return to the game,
This graphic represents the About
Screen button. Click it to see the
credits for Police Quest: SWAT.
The Question Mark is the Help
button. When you click on it, the
cursor turns into a question mark.
Move the cursor over any Control
Panel feature (Save Mission, etc.)
and leave it there to hear an
explanation of that feature. If you
move the cursor off the feature
before the explanation is complete,
the narration will stop. Click the left
mouse button to change back to the
standard arrow.
Slider bars allow you to adjust the
game's settings by clicking on the up
or down arrows to increase or
decrease the levels, respectively.
ALERT/LASH BUTTON
‘The Aler/LASH button
is the small gray
rectangle above the
Control Panel button. When in Alert
mode, it flashes red and an alarm
sounds when a call-up (crisis
scenario) is about to begin. After the
Alert button goes off, you hear the
dispatcher announce a description of
the crisis. Then you go to the
Command Post for the operation
briefing.
During a call-up, the
the LASH interface
button. LASH stands for Los Angeles
SWAT Headset. Each SWAT officer
wears one during a call-up to
communicate with other members of
the team. A throat mike picks up and
transmits barely audible speech so
the team won't be overheard by the
suspects. Click the button when it
reads LASH to access the LASH
interface. A table of words appears.
This table will vary depending on the
scenario, Two examples of the LASH
interface are shown here.
The icon Bar
‘Assaulter LASH
If you're playing an assaulter during
a call-up, the LASH interface appears
as the following table:
Click on the words to make a
sentence or command. When you're
done, click on “Transmit” to send
your message to your fellow officers.
Keep your messages brief and to the
point,
Element Leader LASH
If you're playing the element leader
during a call-up, the LASI terface:
appears as the following table:
Parlier ania
sees
————
This LASH interface is composed of
four sections and a Transmit button.
Click on the buttons to highlight
them. The upper two sections allow
you to give Entry Team A one
command and Entry Team B another
command,The third section consists of the
three buttons labeled “In Position”,
“Compromised”, and “Trailer”. You
can activate only one of these
buttons per message,
The fourth section allows you to
inform your team of suspect and
hostage conditions. Select either
“Suspect” or “Hostage” and then
click one of the three boxes directly
below: “In Control”, “Down”, or
“Coming Out”.
When you have finished forming your
message(s), click “Transmit” to send
it to your element.
If you change your mind about
sending a particular message, re-
click on the buttons to un-highlight
them. If you want to clear the entire
message for either the A Team or the
B Team, you can take a short-cut by
clicking on that Entry Team button.
10
All the buttons in that section will
return to their normal state.
If you change your mind about
sending any message at all, click the
Transmit button while no other
buttons are highlighted. This will
cancel the LASH interface and return
you to the game.
THE INTERFACE
CURSORS
‘here are no traditional Hand,
Walk, Talk, or Look icons in Police
Quest: SWAT. You use a default arrow
cursor and specific inventory, hand
signal, and movement cursors to
interact with the game. Click the left
‘mouse button to use the cursors.
Click the right mouse button to
toggle between cursors. See the
sections on Inventory, Hand Signals,
and Room Entry for further
explanation of cursor use.
DIRECTIONAL ARROWS
During crisis situations, if you move
the default arrow cursor to the sides
of the screen, it may change into a
directional arrow. This arrow
indicates that you can move off the
screen in that direction,
SPACE BAR
If you've already seen a particular
conversation or movie sequence and
wish to skip over it, hit the Space bar
to terminate that segment. Note that
this command is not functional for
every conversation or movie
sequence in the game,
MAIN MENU
fter the opening sequence, the
Main Menu appears. Now you
have control over the game. Options
available from the Main Menu are
New Career, Previous Career, Control
Panel, Credits, and Quit. These
options are explained below.
When you begin the game, you start a
new career and assign to itthe name of
your officer. You can save the game
(called a call-up”) and then restore to
Continue playing from that point. Or you
can start a new game, replaying the
same officer under different circum-
stances. Or you can begin a new game
with a new officer. The game will save
‘twenty call-ups for each of ten careers.
Playing The Game
Click New Career to create a new
character. You will see the SWAT
Mission Statement. A commanding
officer welcomes you and gives
you some background about the
Special Weapons And Tactics unit.
When he is done talking, “sign”
the Mission Statement by typing a
name for this particular officer
(career) in the box below the text.
Backspace to erase. When you
enter this officer’s name, you
automatically go to Metro Division,
SWAT headquarters in downtown
Los Angeles. If at this point you
want to return to the Main Menu,
access the Control Panel, or quit
the game, click on the SWAT logo
in the upper left corner. If you
click on the Sierra logo in the
lower right corner, you will go to
Metro as Officer SWAT Pup, the
default name,
cr
If you already have created ten
careers, when you try to create
another character, a small box will
appear with the following text and
buttons:
Click on “Yes” to bring up the Saved
Game box containing the names of
the previously saved careers. You
‘can choose which career to delete by
highlighting that name and then
clicking on the Delete button. You
will return to the New Career menu
and can now create a new character.
Click “No” and you will go back to
the Main Menu.¥
Click here to resume the identity of a
previously created character. Select
the officer you want to play by
highlighting his name. If you want
that officer to start a new game from
scratch, click on the SWAT logo in
the upper right corner to access
travel options including Metro,
Control Panel, Main Menu, Cancel,
and Quit. Click on Metro and you will
go directly to SWAT headquarters.
If you want to continue the officer's
career from a saved call-up, click on
the Restore button after you've
selected his name. A list of that
officer's saved call-ups appears.
Highlight each call-up to see the
cumulative medals awarded to the
officer at that particular point in the
‘game. Click on the Restore button to
play the highlighted call-up.
Click here to access the Control
Panel. For a description of the
features available in the Control
Panel, see the section entitled
Control Panel button on page 7.
Click here to see the credits for
Police Quest: SWAT. Press the Space
Bar to return to the game,
When you click on the Quit button, a
‘small window appears which reads:
mt Sure. é
oguit?)
Click on “Yes” to stop game play and
return you to Windows or DOS. Click
on “No” to return to the Main Menu.
METRO DIVISION
The SWAT unit is based at Metro
Division in downtown Los Angeles.
Here in the Metro classroom, you'll
hear lectures, study Tactical
Education material, and access the
Interactive Profile interviews with
real SWAT sergeants. When you are
ready to leave, click on the classroom
door to goto the Travel Map.
The Tactical Education section is
accessible by clicking on the
blackboard in the Metro classroom. A
close-up view shows the topic
categories. Pick one. Depending on
which category you select, you will
‘see one of two interfaces.
If you select Training Bulletins,
Commendations, D Platoon, or Tactical
Considerations, you will see a text box
on the left and a photo window on
the right. The topic selection box is
centered beneath them.
If you select Tactical Movement or
Sharpshooter Considerations, you
will see one window with the topic
selection box centered beneath it.
To select a topic, click on the
up/down arrows on the right side
of the topic box. When the topic
you want is highlighted, click on
the red arrow to the left of the
topic box.
Read the information and look at
the visuals, Use the scroll bar if it is
available. When you're done, use the
topic selection box to pick another
topic. Click on the Information
button (SWAT logo) and select Metro
Plaving The fame
or Tactical Education to return to
either the classroom or the
blackboard, respectively.
The Interactive Profiles are
accessible from the Metro classroom.
Click on the TVs or the VCR. Follow
the narrator's instructions to access
‘he interactive interviews.
The Interactive Profile interface
consists of a window on the left
containing photos of each officer,
43
and a text box on the right. To see
the officers, click on the right or left
arrows beneath the window. When
you see the officer you want to
interview, click on the bar marked
Interview. The door on the right rolls
up, revealing the question list. Use
the scroll bar to move through the
list. Click on a question that interests
you and then olick the Play button
(Cepresented by a right arrow) on the
bottom of the window. There you will
also see icons for Stop (a square),
Fast Forward (two right arrows), and
Reverse (a left arrow). These buttons
function like VCR controls. Watch the
officer's response and then select
another question or another
interviewee.
When you want to return to the
game, click on the Information
button (SWAT logo) and select Metro
as your destination.¥
‘Access the Travel Map by clicking on
the door in the Metro classroom, or
lick on the Information button (the
‘SWAT logo) and then select Travel Map.
There are three destinations on the
Travel Map: Metro, the Police
Academy, and the Angeles Range.
Glick on the desired destination and
you will be transported there
immediately
SHOOTING
RANGES
GEAR GALLERIES
‘Access the Gear Galleries by clicking
either the Police Academy or the
Angeles Range on the Travel Map.
You will go directly to the Gallery
ig to the range selected.
The same interface is used for both
the Police Academy Gallery and the
Angeles Range Gallery; however, the
collection of available gear differs as
is appropriate for either small arms
shooting or sniping, respectively.
tts important to know each
q piece of equipment and
hhow it operates. Select an
item for examination by
Positioning the highlight
frame over it. When the
highlight frame moves to a
new item, the narrator will identify
that piece of equipment. There are
two ways to move the highlight
‘frame around the window. Use either
the directional arrows to the right of
the window or click the arrow cursor
directly on the inventory item of
choice. Use the scroll bar to the right
of the window to access additional
rows of equipment,
‘SWAT Manual
To get a closer view and a detailed
description of an object, highlight it
and then click on the Detail button,
The Detail screen comes up over the
Gallery window. Click on each of the
four directional arrows to the right to
move between the item’s four
quadrants, Accessing each quadrant
will provide additional information
about the selected item. To return to
the Gallery window, click the button
labeled Gear.
Glicking the square in the center of the
directional arrows interrupts the
narrator's description ofa particular item,
When you're ready to move onto the
firing range, click the Select button,
With just one click, all the gear you
Need is placed in your Inventory box at
the bottom of the screen. You can click
the Select button in either Gear or
Detail made,
Please note that you do not have to
study and memorize every piece of
equipment the first time you visit the
ranges. Any time you go to either
range, you pass through the Gallery on
your way to the firing line. If you're
eager to shoot, just click Select to
collect your gear immediately
To leave the Galleries, click the
Information button (SWAT logo). You
will be given a list of possible
destinations. if you are at the Police
Academy, the options are the Small
Arms Range, the Combat Range,
Metro, Travel Map, Main Menu,
Cancel, and Quit. If you are at the
Angeles Range Gear Gallery, the
options are the Angeles Range,
Metro, Travel Map, Main Menu,
Cancel, and Quit. Please note that if
you choose to leave the Academy or
the Angeles Range, the SWAT
nameplate appears over the
Inventory box, rendering it inactive.
POLICE ACADEMY RANGE:
When you first enter the Small Arms
Range area, you will be greeted by
Sergeant Pauldon. After introducing
15
you to your fellow SWAT officers, he
directs you to Lane 13. The seven-
yard firing line appears in first-
person perspective. You should see
the target and the Pact timer.
The first training session is with the
MPS at seven yards. It consists of a
sequence of six drills. Pauldon
instructs you to make ready with
your weapon. Select the MPS from
the Inventory, The MP5 sight
appears along with an inset of the
Selector lever.
VW¥
‘The Selector Lever
The Selector lever has three settings:
‘safety, semi-auto, and automatic fire.
The safety setting is a graphic of a
bullet with an X through it. Semi-
auto is one bullet. Automatic is a
stream of bullets.
Pauldon calls out each drill twice
before the start whistle sounds. When
he calls out the drill the first time, click
the selector lever to the appropriate
setting, Click outside the selector box.
tt will disappear if set correctly.
Pauldon will call out the drill again,
‘There is a one-second pause and then
the whistle will sound to start the drill.
‘The Pact Timer
‘The Pact Timer appears as an inset
in the upper left corner of the
soreen. The par time appears on the
left side of the Pact timer, indicating
the amount of time allotted for the
drill After you take your shots, check
the number on the right side of the
Pact timer for your time.
There are four buttons on the top of
the Pact timer. The furthest button to
the left cycles through your rounds,
showing the elapsed time between
each shot. The second button shows
how long it took you to fire your first
shot after the whistle. The third
button shows how many shots were
taken after the par time. The red
button resets the timer and'sets up
the next drill. Note that it is not
necessary for you to manually set up
the drills. After a few seconds, the
next drill sets up automatically,
> Reloading
The MP5 and M16 load
thirty bullets at a time.
The Colt .45 holds eight
bullets plus one in the
chamber. The shotgun holds
seven shells and one in the
chamber. Keep track of the rounds
fired so you will know when to
reload. You can reload the weapon
during a drill or between drills.
There are two ways to reload. The
first method is to click the weapon
back into the Inventory and then
click the magazine on the weapon.
Re-select the weapon for the next
dil. Or you can rapid load by simply
clicking the weapon cursor on the
magazine in the Inventory panel.
Either way you will never run out of
additional full magazines while
you're at the range.
Leaving the Range
I you want to leave during a training
session, click on the Information
button (SWAT logo) and select a
travel destination.
After the series of six drills, Pauldon
will tell you to put the weapon on
safe and let it hang. If you are
shooting with the MPS, put the
selector lever on the safety setting
You return to a third-person view of
the Small Arms Range. If you wish to
leave at this time, either click on the
Information button (SWAT logo) to see
your travel options, or click on the
back doors to access the Travel Map.
If you just stand around doing
nothing for five seconds, you will go
back to the firing tine and Pauldon
will tell you to make ready for the
next drill
Note that if you click any weapon on
Shooting Ranges
the target building on the right you
will re-enter the last visited yard line
and the drills for that particular
weapon will begin. If you click your
arrow cursor on either yard line you
will enter that yard line and drills will
begin.
POLICE ACADEMY RANGE:
If you have completed the first drill
at the Small Arms Range, the Combat
Range becomes accessible from the
Police Academy. When you enter the
Combat Range as an assaulter,
Officer Pacmeyer will be the drill
instructor.
Three different drills are selected at
random during your visit to the
range. The three drills are called
the Dozier, the Presidente, and the
Combat. All three use the Colt .45.
17
Officer Pacmeyer
A drill may be repeated multiple
times during each visit to the range.
After the officer in charge has told
you about the drill, you will see the
Combat Range. Depending on the
drill, targets may or may not be set
up. The officer will tell you to make
ready with the .45. Select the .45
Ve¥
from the Inventory. The .45 cursor
appears in a low ready position,
The Drills,
The Dozier drill consists of five
pepper popper targets lined up at
ten yards. You shoot at all five
‘targets as many times as necessary
Until they fall. Reload your weapon
during the drill if you have to, The
par time is five seconds but the drill
lasts twenty seconds before the
officer in charge will call for guns at
low ready.
‘The Presidente drill consists of three
paper silhouette targets. Starting from
either the right or the left, shoot the
first target once, the second target
once, and the third target twice. Then
shoot the second target once and the
first target once. Speed load and
repeat. Par time is ten seconds
‘though the dril lasts twenty seconds.
‘The Combat drill shows no targets
before the whistle. Shoot the moving
Paper targets when they pop up.
Reload as necessary. Because this is a
reflex drill, there is no par time, but the
ril wil be called after twenty seconds.
Reloading
‘The Colt .45 holds eight bullets in the
magazine plus one in the chamber. You
‘can reload your weapon during or
between drills. Click the weapon back
into the inventory, click the .45
magazine on the weapon, and re-select
the weapon for the next dil. Or rapid
load by simply clicking the weapon
cursor on the .45 magazine in the
Inventory panel. You will never run out
of extra ammunition during the dis.
ee
Leaving the Range
Ifyou want to leave during a training
session, click on the Information
button (SWAT logo) and select a
travel destination. At the conclusion
of a drill, you can leave by clicking
the Information button (SWAT logo)
and choosing another location from
the travel options presented.
First Training Session
‘To get to the Angeles Range, select it
from the Travel Map. If you haven't
completed the first training session
at the Small Arms Range, Officer
Tello will send you packing.
If you come to the Angeles Range
after completing the initial small
arms training session, you will be
greeted by JD Saunders. He will be
your sniping partner, also known as
an observer. Follow Saunders into the
Sniper Gallery to pick up your gear.
JD Saunders:
Take some time to study the
equipment in Detail mode. When you
are familiar with the gear, click on
the Select button to put the Gallery
arsenal in your Inventory box. With
just one click, you now have access
to everything you need.
Shooting Ranges
Select the Information button (SWAT
logo). Choose the Angeles Range to
{go back outside. Saunders introduces
you to Sergeant Pruett, the officer in
charge of sniper training. Click on
the tables or just wait until the scene
changes to a first-person view in
which you see Saunders, the target
area, and a flag indicating wind
speed and direction.
Saunders introduces you to your
Robar SR60 .308 bolt action rifle. He
suggests that before you zero your
rifle, you should check out the
information in the data book. Click
on the rifle to start the drill or click
on the data book in Inventory.
Data Book
Look at the data book by clicking on
it in Inventory. Turn the pages
forward by clicking on the top right
19
corner. Turn pages back by clicking
on the dog-eared top right corner.
Exit the data book by clicking off of
the book.
Tables and charts take up the first
six pages of the data book. The next
three pages record your shooting
information. When you have filled
these three pages, they will be
recycled.
Click on the shot numbers in the row
along the bottom of the record page
to call up the information for
individual shots. On the right side of
the page you'll see the silhouette
target showing shot placement.
Zeroing the
Click on the rifle to bring up the rifle
scope. Through the scope you will
see a one-inch square target at a
range of 100 yards. Saunders tells
Vv¥
you about the adjustment knobs on
the scope. At this time, do not make
any adjustments. Center the
crosshairs on the target by moving
the mouse. When you're confident of
your aim, click the mouse to get the
arrow cursor back, then click the
arrow on the stock of the rifle to fire,
If you miss, reload by selecting the
ammo from inventory and then
clicking it on the rifle stock. Aim and
fire again.
After you shoot, Saunders will tell
you how to adjust the Bullet Drop
Compensator (BDC) and the Windage
knob to zero your rifle. Make the
adjustments, reload, aim, and fire
again. Saunders will continue to
prompt you until you get it right or
leave the range. If you wish to leave
the range, click on the Information
button (SWAT logo) and choose
another destination.
When you return to the Angeles
Range, you will find yourself in the
Sniper Gallery. Select your gear, then
click the Information button (SWAT
Jogo) to go out to the shooting range.
Saunders offers to spot for you. He
will call a series of random drills.
Before firing, you need to make
adjustments based on distance and
windage conditions. Use your zero
settings (recorded in the data book)
as a point of reference.
Target distance varies from 25 to 500
yards. No matter what the range, you
need to compensate for it with the BDC
(ee the Range Estimation charts in the
Data Book Charts section beginning on
page 23). Once you've zeroed your rifle
for a certain distance, no further BDC
agjustment will be necessary when
shooting at that distance.
The wind will be a random factor
although it remains constant during
each training session. Ifthe distance is
100 yards or greater, you need to
compensate for the wind (see the
Windage charts in the Data Book
Section). Adjust the windage knob
depending on the speed and direction
of the wind.
The drills are randomly selected
from the following:
Five-shot group at 25, 50, 75,
and 100 yards,
Nine targets, nine bull's-eyes at
25, 50, 75, and 100 yards.
Three balloon targets at 25, 50,
75, and 100 yards (call the
color).
Silhouette at 100, 200, 250, 300,
400, and 500 yards (call the shot
placement).
At the end of each drill, you'll return
to the third-person perspective. If
you do nothing for ten seconds, you
{go back to the firing line to continue
with subsequent sniper drills. if you
wish to leave, click on the
Information button (SWAT logo) and
choose another destination.
Sniper Qualification Test
When you visit Metro after two
training sessions at the Angeles
Range, Officer Pacmeyer asks if you
want to take the sniper qualification
test. If you say “ves”, then the next
time you go to the Angeles Range,
you will take the test. You need to
shoot 100% in the qualification
round before you can be called up as
a sniper.
‘The sniper qualification test consists
of the following three drills:
‘At 100 yards:
© Cold barrel shot.
Five-round group in a one-and-
a half-inch square target.
O Nine rounds into nine one-and-
a-half-inch square targets.
Hf you miss any of the shots, you fail
the qualification test. Return to the
range for two more practice sessions,
then go back to Metro where
Pacmeyer will give you another
24
chance, If you hit all your shots, you
pass the qualification and are eligible
to be called up as.a sniper.
Note that you may leave the
qualification session at any time by
way of the Information button (SWAT
logo); however, if you choose to do
80 you will not be able to come back
and pick up where you left off. Just
as if you had failed the test, you will
need to participate in two additional
sniper training sessions before you
get another chance to qualify.
CALL-UPS
Once you've reached a cer
of proficiency in SWAT tactic
become eligible for call-up during a
crisis situation. When an emergency
occurs, the alarm sounds and the
alert button flashes red. You stop
YY¥
whatever you're doing and go to the
scene for briefing.
Until you quality as a sniper or
element leader, you will play the role
of an assaulter during the call-ups.
Listen carefully to the team leader
and follow his instructions to the
letter, Failure to do so will result in
disciplinary measures at least, and
tthe real possibility of fatalities.
During the call-ups, you have access
‘0 the appropriate gear inventory,
hand signals, the Slice Pie room
entry technique, and the LASH
interface. See the Icon Bar section
beginning on page 3 for further
description of these options.
When you become the element
leader, you will call the shots,
directing your team's movement and
actions during the call-up. Use the
LASH interface to give instructions
and communicate with your team
(see the section on the LASH
interface for details). During the
briefing, you also need to determine
and explain your entry strategy to
the team by using the grease board,
GREASE BOARD
When Rooker asks you to decide
where to enter the building, you'll
see a close-up of the grease board.
Your entrance choices flash red.
Pick one by clicking on it. Then
confirm your choice by clicking on
“Enter”. Rooker will continue to ask
you questions about entry tactics.
Your possible choices flash red.
Cliok on one of the flashing items to
select it. Make your decisions
thoughtfully as the tactics you
choose will determine the out come
of the call up.
TACTICAL RIFLE
DATA BOOK
meammonemuen LAPD SWAT
IRLETYPE
Data Book Charts
Robar SR=60 20%WINDAGE INFORMATION
Since the shooter must know how much effect the wind will have on the bullet, he must be able to classify the wind. The
accepted method is by use of the clock system. A half value wind will affect the strike of the bullet approximately one half
‘as much as @ full value wind of the same velocity. A wind velocity corrected in this manner is called the “effective wind.”
‘The so called “no value” wind has a definite effect on the bullet at the long ranges ifit is not blowing directly from 6 or 12
o'clock. This is the most dificult wind to fire in due to the switching or “fishtail” effect which requires frequent sight
changes. Depending on the velocity of this type of wind it may have an effect on the vertical displacement ofthe bullet.
Ful ful
Value or
i
WIND MAY BE ESTIMATED USING THE BELOW GUIDES
(2) Awind under 3 miles per hour can hardly be felt, but does cause smoke to drit.
{0) A 305 mile per hour wind is fett lightly on the face.
(0) A 5to8mile per hour wind keeps tree leaves in constant motion.
(@) An 8 to 12 mile per hour wind raises dust and loose paper.
{@) A 12to 45 mile per hour wind causes small trees to sway.
‘After determining wind direction and velocity, the windage correction to be placed on the sights will be based on the
following formula:
The formula for 208 care: Y= numberof 1 minute clicks fr afl wind
For haf value winds simply divide the answer by two In this formula, R = range in hundreds of yards and V = veloct
‘the wind in miles per hout. The constant 10 or 15 was arrived at mathematically considering the bullet weight, density
of the air, velocity air resistance, distance tothe target, rear sight movement, ete
EXAMPLE: The wind is blowing from 9 o'clock at 10 miles per hour. The range is 300 yards; using the wind formula, R=3
and V=10.
7 -5.MnH 4 10 MPH 82 = 15 MPH 0 = 20 uu 100 = 25 MPH
ees
Data Book ChartsRange Estimation Formula Method
This method requires the use of either binoculars or telescopic sight equipped with a mil scale. To use the formula, the
sniper must know the average size of a man or any given piece of equipment and he must be able to express the height
of the target in yards.
The formula is: SIZE.OF. INYDS) xX 2
SIZE OF OBJECT (IN MILS) SNS Cr Tanneh
For example: A sniper, looking through his scope, sees a man standing. He measures the size of the man, using the mil scale
on the reticle, and sees that the man is 4 mils high. He knows that the average man is 6 feet tall. To convert 6 feet to yards,
he divides by 3 and finds that the man is 2.0 yards tal.
. SWEOF OBJECTNYDS)20X1.000 = 2000 = s00vARDS
at thomae SIZE OF OBJECT (IN MLS) & 4
Once the formula is understood, he needs only to be able to estimate the actual height of any target and he can determine
the range to that target extremely accurately.
Limitations: While this formula can be extremely accurate, it does have several limitations,
1) Atlong ranges, measurement in mils must be precise to the nearest half mil or a miss will result.
Careless measurement could result in a range estimation error.
2) This formula depends entirely on the sniper's ability to estimate the actual height of a target in yards.
ELEVATION MOVING TARGET LEADS WIND DRAFT
Distance Talectory — Comeups (nines)
InYerds ininches 1/4 MOAS Walking (8 MPH) Smph 10 mph
100 Zero me 13" ait 29" 37” 04 08
Clicks | 100Yds 200Yds -300Yds 400s S00 Yds
200 42.2 126” 26.4" 408" 57.0" 73.2" See cal
42 Clicks
300 +53 Running (6MPH) S74
14 Clicks
400 +89) REMEMBER: Oblique movement is 1/2 value! 68
16 Clicks
500 +130 14
18 Clicks ‘UP/DOWN COMPENSATION
600 +175
20 Clicks (data for 45 degrees Up/Down angle)
700 +226
23Clicks | 08" 34" 80" 15.0" 25.0"
800 428.4
26Clicks | 100Yds 200¥ds -300Yds 400 Yds 500 Yds
900 +35.0
29 Clicks REMEMBER: Always compensate by aiming LOW!
1000 +422
FED 308M
Data Book ChartsRANGE ESTIMATION TABLE OF MILS FOR OBJECTS
4 5 7 8 10 12
|e 2.3 |27. arm ESi 4
650 | 850 1960 1650 72000
520 | 680 920 | 1080 1600
425 | 566 768 | 900 1392
ami | 486 657 | 71 1140
325 | 425 s75 | 675 1000
209 | 378 sit | 600 888
260 | 340 aco | 540 ‘800
23s | 309 aig | 491 728
a7 | 283 ges | 450 668,
200 | 262 354 | 415 e16.
186 | 243 329 | 386 sre
173 | 227 307 | 360 532
163 | 213 zea | 338 500
153 | 200 an | 318 468
144 | 189 256 | 300 444
137 | 179 2s2 | 204 420
130 | 170 | 200 | 230 | 270
+ eat tae not aceon
2) Measure height of target in Mils and locate down the side
eee eee eres
> vensrnamatiee" aar ea
Tata Rook Charts¥ SS
TRAJECTORY TABLE, FEDERAL MATCH .308 BOAT-TAIL HOLLOWPOINT
Trajectory by Yards, Expressed in Inches
Zero Range 100 200 300 400 500
100 Yards Zero 45 15.9 355 645
200 Yards 422 Zero 9.45 265 53.3
300 Yards 453 46.1 Zero 143 “38.1
400 Yards 489 4133 +108 Zero -204
‘500 Yards +130 4215 +234 4165 Zero.
YARD SILHOUETTE TARGET POSITION:
RIFLE | DATE ELEVATION WINDAGE
Correct Correct
AMMUNITION ZERO
LIGHT 100 YARDS
ELEVATION
WINDAGE
Direction
REMARKS
‘SHOT
WIND
‘WIND, uUsPsa.Psc
VELOCITY TM 102
Data Book Charts¥
TECHNICAL
SUPPORT &
DIRECT SALES
U.S. TECHNICAL SUPPORT
Direct your inquiries to the Technical
Support Department if your question
is about hardware and software
compatibility specific to Sierra games
(eg., sound card configuration and
memory management). Technical
assistance is available by phone, fax
or mail,
Sierra On-Line
Technical Support
PO Box 85006
Bellevue, WA 98015-8506
Phone: (206) 644-4343
‘NF 8:15 am - 4:45 pm
Fax: (206) 644-7697
Modem Support
For on-line support and hints:
Us.
Sierra BBS: (206)644-0112
CompuServe: GO SIERRA
‘America Online: Keyword SIERRA
INTERNET: HTTP://WWW.SIERRA.COM
DIRECT SALES
Sierra On-Line
Direct Sales
PO Box 3404
Salinas, CA 93912
24 Hour Phone:
(800) 757-7707
Fax: (408) 644-2018
On-Line Sales
CompuServe:G0 Si (CompuServe Mall)
GO SIERRA (Sierra BBS)
America Online:
Keyword SIERRA
International Sales
Sierra On-line
Direct Sales
PO Box 3404
Salinas, CA 93912-3404
Fax: (408) 644-2018
U.K. CUSTOMER
SERVICE/TECHNICAL
SUPPORT
Sierra On-Line Limited
Customer Support
4 Brewery Court
The Old Brewery
Theale, Reading, Berkshire
G7 5AJ United Kingdom
Phone: (44) 1734-303-171
M-F, 9:00 am - 5:00 pm.
Fax: (44) 1734-303-362
Modem: (44) 1734-304-227
(Disk/CD replacements in the UK are
£6.00, or £7.00 outside the UK.
FRANCE CUSTOMER
SERVICE/TECHNICAL
SUPPORT
Coktel Vision
Pare Tertiare de Meudon
Immeuble “Le Newton"
25 rue Jeanne Braconnier
92366 Meudon La Foret Cedex
Phone: (38) 1-46-01-4650
7 jours sur 7 de 9h a 21h
Fax: (33) 1-46-31-7172
(Disk/CD replacements: Call for
information)
GERMANY CUSTOMER
SERVICE/TECHNICAL
SUPPORT
Sierra Coktel Vision Deutschland
Robert-Bosch-Str. 32
-63303 Drieich
Hotline: (06103) 99 40 40
Fax: (06103) 99 40 35
$.75 per minute
Sierra On-Line
Attn: Hints
PO Box 53210
Bellevue, WA 98015-3210
CANADIAN HINTLINE
1-900-451-3356
$1.25 per minute
(US. and Canadian hint line users must
be 18 years or older, or have parental
permission.) You may also contact
Direct Sales to order a hintbook.
U.K.HINTS
New Sierra Hint Line: For adventure
games released after January 1, 1993.
Charged 39p/minute cheap rate,
49p/minute at other times. Maximum
call length: 7.5 minutes. Maximum
charge cheap rate: £2.92, £3.67 other
times. Must have permission of the
person who pays the phone bill before
calling (ine available UK only).
Old Sierra Hint Line; For adventure
games released up to December 31,
1992. Calls are charged at normal
telephone rates.
New Games Hint Line:
(0891)-660-660
Old Games Hint Line: (within UK):
(0) 1734-304-004
Old Games Hint Line (outside UK):
(44) 1734-304-004
France Hints
Hint Line: (33) 1-36-68-4650
YYTHE SIERRA
NO-RISK
GUARANTEE
‘The Promise: We want you to be happy
‘with every Sierra Product you purchase
‘rom us. Period. If for any reason you're
unhappy with the product, return it
within 30 days for an exchange or a full
refund...EVEN IF YOU BOUGHT IT
RETAIL. (Hardware ordered direct
‘must be returned within ten days.)
The only Catch: You've got to tell us
why you don’t like the game.
Otherwise, we'll never get any better.
Send it back to us and we promise
‘welll make things right. (f you bought it
at a retail outlet, please send your
original sales receipt.)
Hf you find that you need to send for
replacement CD disks, send the
original disks to:
PO Box 3404
Salinas, CA 93912
Europe
Sierra On-Line Limited
Attn: Returns
4 Brewery Court
The Old Brewery,
Theale, Reading, Berkshire
G7 5AJ United Kingdom
Be sure to include a note stating
your computer type. We will gladly
replace your program free of charge
during the first 90 days of
ownership. (Please enclose a copy of
your dated sales receipt with your
Tequest.) After 90 days, there is a
$10.00 (£6.00) charge for a
replacement compact disk.
WARRANTY
euio wisaMTiss Lao: exer AS stATED ABO¥E,
SIENNA HAKES WO WARRAIT, EXPRESS OR TNPLED,
REGARDING THIS PROOUCK. SIERRA DISCLAIMS JY
Wome Tot THE SOFTWARE ST FORA PATA
PURPOSE, "AND ANY IMPLIED WARRANTY OF
[MERCAMUIAILTY SHALL BE LMTED TO THE NETY
WY DURATION OF TS UN ED XPS WARRANTY NDS
‘OTHERWISE EXPRESSLY AND SPECIALLY DISCLAIM.
Ome STATES OO No ALLOW UNTO 08 HOW LONG
MPD VARRALTY LASTS, 0 HE ABOVE LTA MAY
aT ee 70
no cONSEQUEVTL DAMAGES: SER SHALL NO ELABLE
FOR SPECIAL, CIDEWTAL, CONSEQUENTIAL OR OTHE
Dues Ee SEN ADWSED OF OR ARE OFTHE
FOSSGUIY Or SUCH DMAAGES.THS MEALS THT SIRE
(REVENUES OF FOR GANAGES OR COSTS URRED ASA
RESULT OF LSS O TE, OIA Ok US OF HE SOFTWARE,
‘ME PRODUCE MO EVENT SHALL SIERRAS UABIATY
STATES 0 WY ALOW Te XOLUSON GR LMTAION OF
INGDENTAL Of CONSEOUENTAL OANAGES, SD THE ABOVE
Yuan exited uses producto yer cm a, tt nay
‘esol or water epoducan fo ae slo
kts ee pres many Wa re crease peu
toc wit pir ten son of Si, ou may
‘ise0e cy om prot gem edo
2 sn computer You may na atwork the pre o
i na on are ha fe cone emer
fui te sane tie.
CREDITS
Designer / Director / Writer
Tammy Dargan
Producers
Tammy Dargan
Phy Williams
Art Director /
Director of Photography
Rod Fung
Lead Programmers
‘Sean Mooney
Randy Mactelll
Music
Dan Kehler
Lead Artist
Terry Robinson
Artists
Donald Waller
Robin Braze-Phanco
Karin Nestor
Deanna Yhalkee
Phy Williams
Credits
Programmers
Ait De
Chris Carr
Michael Leo Chong
Michael Lytton
Assistant Designer
‘Susan Frischer
Sierra Studios
Bill Crow
Craig Denny
Bob Ballew
Ron Lawson
Rob Koeppel
Production Sound Mixer
Wally Andrews
Team Quality Assurance
Jon Meek, Lead
Dan Woolard
Audio Post - Production &
Sound Effects
Dan Kehler
Victor Crews:
Rick Spurgeon
kel
QA Configuration
Michael D. Jones
Steve Deckert
Marsha Me Carty
Cindy Romero
Bill Davis Jt.
Sharon Simmons
Paul Trowe
Joe Carper
sitian Leonard
John Cunney
‘John Ratelffe
Mike Pickhinke
John Trauger
Scott Howell
Mike Brosius
Leonard Salas
LAPD SWAT Advisors
Officer Bob Bennyworth
Officer Steve Massa
Officer Greg Horton
Officer Lou Velalobos
Officer Dave Cervantes
Officer Steve StearWeapons Handlers
‘Stembridge Gun Rentals, Inc.
Sid Stembridge
Roland Bleitz
Special Effects Make-up
Jeff White
Cast
Eric Flom SWAT Pup
Steve Barkley Sgt. Rooker
Doug Morrisson Officer Pacmeyer
Peter Calender Officer JD Saunders
John Eggold Sat. Pauldon
Bryan Kent Sat. Pruott
‘Tom Dryden Officer Tom Denton
Christopher Boylan OfcerTony Carmichael
Wicheal Reed Ofcer Scotty ‘Mad Dog' Wiel!
Tony Vela Ole Frank HotDog! Rhea
Tom Cassel Officer Danny Tllo
Jim Tuck Lt Hancock:
Dolores Golightly Lucy Long
Joseph Murphy Patrick Alen
Nick Scogain Milita Leader
Foy Conrad Herbert Long
Jeannie McKelvey katie Long
Jarion Monroe Officer Pete Monroe
Keith Kelly Sidney Devon
Terry Lewis Officer Bob Lewis
‘Sharon Tuck Mrs. Schneibly
Carlos Sanchez Hector Martinez
Patrick Allen Tromborg Officer Tobin
Kotte Massengale-Chamilin Coco Brown
Richard Dupelt Ron Eastman
Jeff Richardson Sgt. Ross
Brian Leonard Andy Durham
Billy Bob Bates Militia Member
Bobby Joe Bates Militia Member
Print Production Manager
Lori Lucia
Special Thanks
Chief Daryl F. Gates, Ret. LAPD
Lt. Tom Runyan, LAPD
Sat. Andy Lamprey, LAPD
‘Sgt. Mike Albanese, LAPD
Officer Joe Cordova, LAPD
Officer Patrick Martin, LAPD
The Officers of D Platoon, LAPD
Lt. Michael Hillmann, LAPD
LAPD Al Support
Ron McCarthy, Ret, LAPD
Bill Pegler, LASH / Television Equipment
‘Associates, Inc
SWAT Manual
John Matthews, Laser Products
Heckler & Koch
Robbie Barkman, Robar Industries
Rick Regan, Leupold & Stevens, Inc.
Gilman Mayfield Firearms
Marie Salerno, SAG
Larry Glick, National Tactical Officers
‘Association
Chamlin Enterprises
Nancy Miller, Good Company Players
Jerry Bowerman
Craig Alexander
DeDicaren To THE TACTICAL OFFICERS WHOSE
LIVES WERE LOST IN THE LINE OF DUTY.
BURR BAe
Asi
© 1995 Sierra On-Line, Inc. @ and/or ™
designate trademarks of, or licensed to Sierra
(On-Line Inc, All rights reserved. Bellevue, WA
98007. US. Patent Nos. 5,267,446; 5,425,139;
5,430,835; and 5,377,997. Other U.S. and
Foreign Patents Pending.PSS SSS ESES EEE EUS E HUEY USES UES ESS
fo eae
Ct ee ae mee er outage
Seen w ogee Sen oa aera pee
Cee RRC EK aS ae ao eco