Monk 1 llumina1995
CLASS & LEVEL PLAYER NAME
Bell Chrome
Dragonborn Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +3 Dexterity
-1 Constitution +1 13 7 --
+3 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
17
+0 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Resistances - Cold
DEXTERITY FAILURES
+1 DEFENSES HIT DICE DEATH SAVES
13 SAVING THROWS INSPIRATION
=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION P +3 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+2
-1 P
+2
+3
Animal Handling WIS
Arcana INT
Alchemist's Supplies
=== LANGUAGES ===
8 +3 Athletics STR Abyssal, Celestial, Common, Draconic
ABILITY SAVE DC
+0 Deception CHA
P +3 History INT
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking)
+1 +0 Intimidation CHA
+1 Investigation INT
12 +2 Medicine WIS SPEED
+1 Nature INT PROFICIENCIES & LANGUAGES
WISDOM +2 Perception WIS
+0 Performance CHA === ACTIONS === one unarmed strike as a bonus action.
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
+1 Stealth DEX Breath Weapon (Silver) • 1 / Short Rest
CHARISMA As an action once per short rest, exhale in a 15 ft.
+2 Survival WIS
cone (CON DC 9, half damage on success) for 2d6
+0 Cold Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
=== BONUS ACTIONS ===
Unarmed Strike
11 When you use the Attack action with an unarmed
strike or a monk weapon on your turn, you can make
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
12 PASSIVE WISDOM (PERCEPTION)
Unarmed Strike +5 1d4+3 Bludgeoning
Unarmed Strike +5 1d4+3 Bludgeoning
14 PASSIVE WISDOM (INSIGHT)
11 PASSIVE INTELLIGENCE (INVESTIGATION)
SENSES WEAPON ATTACKS & CANTRIPS
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Monk 1 llumina1995
CLASS & LEVEL PLAYER NAME
Bell Chrome
Dragonborn Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== MONK FEATURES === cone (CON DC 9, half damage on success) for 2d6
Cold Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
* Hit Points • PHB 77
| Breath Weapon (Silver): 1 / Short Rest • 1 Action
* Proficiencies • PHB 77
* Damage Resistance • BR 34
* Unarmored Defense • PHB 78 You have resistance to the damage type associated
While not wearing armor and not using a shield, your with your draconic ancestry.
AC equals 10 + DEX modifier + WIS modifier.
| Silver Dragon • BR 34
* Martial Arts • PHB 78 Cold Damage
While you are unarmed or wielding only monk
weapons and you aren’t wearing armor or wielding a
shield, you can use DEX instead of STR for the attack
and damage rolls, you can roll your Martial Arts
damage die in place of the normal damage, and when
you use the Attack action on your turn, you can make
one unarmed strike as a bonus action.
| Unarmed Strike: 1 Bonus Action
=== DRAGONBORN RACIAL TRAITS ===
* Draconic Ancestry • BR 34
You gain a breath weapon and damage resistance
with your chosen dragon type.
| Silver Dragon • BR 34
Cold
* Breath Weapon • BR 34
Once per short rest as an action, exhale destructive
energy based on your Draconic Ancestry. Each
creature in the area must make a DC 9 saving throw
(type determined by your ancestry), taking 2d6 ([6th]
3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
damage on a successful one.
| Silver Dragon • BR 34
As an action once per short rest, exhale in a 15 ft.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Dagger 1 1 lb.
Dart 10 2.5 lb.
SP 0 Ink (1 ounce bottle) 1 --
Backpack 1 5 lb.
EP 0 Clothes, Common 1 3 lb.
Small Knife 1 --
GP 10 Bedroll 1 7 lb.
Mess Kit 1 1 lb.
PP 0 Rations (1 day) 10 20 lb.
Rope, Hempen (50 feet) 1 10 lb.
WEIGHT CARRIED
65.5 lb. Tinderbox 1 1 lb.
ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
0 lb. Waterskin 1 5 lb.
PUSH/DRAG/LIFT
0 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Bell Chrome
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I’m convinced that people are
always trying to steal my secrets.
PERSONALITY TRAITS
Knowledge. The path to power and
self-improvement is through
knowledge. (Neutral)
IDEALS
I have an ancient text that holds
terrible secrets that must not fall
into the wrong hands.
BONDS
I overlook obvious solutions in favor of
complicated ones.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.