//# Game launch options description:
//# > commentary
//
// +mat_motion_blur_percent_of_screen_max 0 //# If Shader above Medium it will
force motion blur off (gives console error but works)
// +dsp_enhance_stereo 1 //# Enhance stereo sound quality
// -console //# Enables developer console
// -noforcemaccel //# Forces desktop mouse acceleration settings
// -noforcemparms //# Forces desktop mouse button configuration
// -noipx //# Disables IPX network detection, local LAN (slight boot time
improvement)
// -nojoy //# Disables detection of 3rd party gamepads and controllers (slight
boot time improvement)
// -novid //# Disables the intro movie, speeds up game on start-up
// -lv //# Low Violence settings - makes zombie dissapear instantly at death
(alot of fps boost)
// -threads //# Makes use of all your cpu cores (if you have a quadcore, use
4, dualcore 2, single core just omit this or use 1)
// -noaafonts //# Disables Anti-Aliasing of Screen Fonts
// -refresh 120 //# Changes the Hertz for monitors HL2 Engine ( Using 120HZ
due lightboost on)
// -heapsize 1572864 //# Allocates RAM for the game
// -high //# Forces high CPU priority (not using this, may be good on lowend
computers but worst on highend computers)
//# Game launch options:
//# > My personal settings
//
// -noforcemaccel -noforcemparms -noipx -nojoy
+mat_motion_blur_percent_of_screen_max 0 -nocrashdialog -noforcemspd
+dsp_enhance_stereo 1
// =========
// Crosshair
// =========
cl_crosshair_alpha "255"; // Controls the crosshair opacity. (Default: 255)
cl_crosshair_dynamic "0"; // Stops the crosshair from showing your bullet
spread and makes it remain static instead. (Default: 1)
cl_crosshair_thickness "3"; // Controls the thickness of the crosshair. (Default:
2)
cl_colorblind "0"; // Enables colorblind mode for the crosshair only.
Makes it white with a black surrounding. (Default: 0)
cl_crosshair_red "255"; // Controls the amount of red color in the crosshair
if colorblind mode is disabled. (Default: 138)
cl_crosshair_green "100"; // Controls the amount of green color in the
crosshair if colorblind mode is disabled. (Default: 182)
cl_crosshair_blue "0"; // Controls the amount of blue color in the crosshair if
colorblind mode is disabled. (Default: 220)
bind "TAB" "+showscores_custom"; // Rebinds TAB to a custom script adding the
netgraph to the scoreboard. (Default: +showscores)
net_graphpos "0"; // Places the netgraph in the bottom left corner,
together with the scoreboard. (Default: 1)
net_scale "15"; // Reduces the sizes of the netgraph bars.
(Default: 5)
net_graphshowlatency "0"; // Disables displaying of the latency graph.
(Default: 1)
net_graphshowinterp "0"; // Disables displaying of the interpolation
graph. (Default: 1)
alias "+showscores_custom" "+showscores;net_graph 4";
alias "-showscores_custom" "-showscores;net_graph 0";
alias "crosshair_off" "cl_crosshair_alpha 0;alias crosshair_toggle crosshair_on";
alias "crosshair_on" "cl_crosshair_alpha 255;alias crosshair_toggle crosshair_off";
alias "crosshair_complete_off" "crosshair_off;crosshair 0;alias
crosshair_complete_toggle crosshair_complete_on";
alias "crosshair_complete_on" "crosshair_on;crosshair 1;alias
crosshair_complete_toggle crosshair_complete_off";
crosshair_complete_on;
alias "viewmodel_off" "sv_cheats 1;r_drawviewmodel 0;r_flashlightbrightness 0;alias
viewmodel_toggle viewmodel_on";
alias "viewmodel_on" "r_drawviewmodel 1;r_flashlightbrightness 0.25;alias
viewmodel_toggle viewmodel_off";
alias "viewmodel_toggle" "viewmodel_off";
alias "hud_off" "sv_cheats 1;cl_drawhud 0;hidehud 4;closecaption 0;alias hud_toggle
hud_on";
alias "hud_on" "cl_drawhud 1;hidehud 0;closecaption 1;alias hud_toggle hud_off";
alias "hud_toggle" "hud_off";
//# Lighting & Material & Fps Settings:
//# > more cleaner game, less shit, better lighting, minor fps boost
cl_autohelp "0" // No help
cl_showhelp "0" // No help
cc_subtitles "0" // No subs
c_thirdpersonshoulder "0" // Blocks 3rd person
cl_ragdoll_limit "0" // Removes ragdolls, makes game more
clean
cl_forcepreload "1" // Pre-load levels entirely into RAM,
reduces in-game stuttering
cl_detail_max_sway "0" // Amplitude of the detail prop sway
r_dynamic "0" // Disables dynamic shadows
r_PhysPropStaticLighting "0" // Faster lighting on phys objects
r_ambientfraction "0.2" // Fraction of direct lighting used to
boost lighting when model requests
r_cheapwaterend "1" // Worse water rendering
r_cheapwaterstart "1" // Worse water rendering 2
r_skyboxfogfactor "1" // Skybox fogs
r_eyemove "0" // Disables survivors eye movement
r_eyemove "0" // Disables survivors eye movement
r_eyeshift_z "0" // Disables survivors eye movement
r_eyeshift_y "0" // Disables survivors eye movement
r_eyeshift_x "0" // Disables survivors eye movement
mat_monitorgamma "0.9" // Increases brightness
mat_monitorgamma_tv_enabled "0.9" // Increases brightness
mat_bloom_scalefactor_scalar "0" // Disables bloom scaling
mat_grain_scale_override "0" // Disables the film grain effect
func_break_max_pieces "0" // Reduces debris
gameinstructor_enable "0" // Disables gameinstructor
muzzleflash_light "0" // Supposed to remove gunfire
z_wound_client_disabled "0" // -
//# Audio settings
//# > audioz
//# Mouse settings
//# > removed acceleration ( Enhance pointer precision OFF from windows with 6/11 )
m_filter "0" // Removes mouse input lag
m_filter2 "0" // Removes mouse input lag
m_customaccel "0" // Remove accel
m_mouseaccel1 "0" // Remove accel
m_mouseaccel2 "0" // Remove accel
m_mousespeed "0" // Force windows mouse accel
m_customaccel_exponent "0" // Mouse move is raised to this power
before being scaled by scale factor
m_customaccel_max "0" // Max mouse move scale factor, 0 for no
limit
m_customaccel_scale "0" // Custom mouse acceleration value
m_rawinput "1" // Ignores the Mouse Driver and Windows
Settings
//# Net settings
//# > Settings for 100T w/ 0 lerp
rate "100000"
cl_cmdrate "1337"
cl_updaterate "1337"
cl_interp_ratio "0"
cl_interp "0"
cl_resend "1.5"
cl_timeout "15"
net_maxroutable "1200"
net_splitrate "2"
net_splitpacket_maxrate "50000"
net_graphshowlatency "0"
budget_show_history "0"
//# Glows inc HighSkill
cl_glow_survivor_health_bleed_pulse 1
cl_glow_survivor_health_bleed_pulse_amount 1
cl_glow_survivor_health_bleed_pulse_speed 30
cl_glow_survivor_health_include_buffer 1
cl_glow_ability_r 1
cl_glow_ability_g 0
cl_glow_ability_b 0
cl_glow_infected_r 0
cl_glow_infected_g 1
cl_glow_infected_b 1
cl_glow_ghost_infected_r 1
cl_glow_ghost_infected_g 1
cl_glow_ghost_infected_b 1
cl_glow_infected_vomit_r 1
cl_glow_infected_vomit_g 0
cl_glow_infected_vomit_b 1
cl_glow_item_r 0
cl_glow_item_g 1
cl_glow_item_b 0
cl_glow_item_far_r 0
cl_glow_item_far_g 1
cl_glow_item_far_b 0
cl_glow_thirdstrike_item_r 0
cl_glow_thirdstrike_item_g 1
cl_glow_thirdstrike_item_b 0
cl_glow_survivor_r 0
cl_glow_survivor_g 1
cl_glow_survivor_b 1
cl_glow_survivor_health_crit_r 1
cl_glow_survivor_health_crit_g 0.2
cl_glow_survivor_health_crit_b 0.2
cl_glow_survivor_health_high_r 0
cl_glow_survivor_health_high_g 1
cl_glow_survivor_health_high_b 0
cl_glow_survivor_health_med_r 1
cl_glow_survivor_health_med_g 1
cl_glow_survivor_health_med_b 0
cl_glow_survivor_health_low_r 1
cl_glow_survivor_health_low_g 0
cl_glow_survivor_health_low_b 0
cl_glow_survivor_hurt_r 1
cl_glow_survivor_hurt_g 1
cl_glow_survivor_hurt_b 0
cl_glow_survivor_vomit_r 1
cl_glow_survivor_vomit_g 0
cl_glow_survivor_vomit_b 1
cl_witch_glow_idle_r 1
cl_witch_glow_idle_g 1
cl_witch_glow_idle_b 1
cl_witch_glow_angry_r 1
cl_witch_glow_angry_g 0
cl_witch_glow_angry_b 0
cl_witch_glow_range 1500
clear
echo "=============================================================";
echo " ";
echo " STRIDER Left 4 Dead 2 Autoexec Loaded ";
echo " ";
echo "=============================================================";