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0% found this document useful (0 votes)
66 views8 pages

Message

Uploaded by

Dennis
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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getgenv().

Shhhh = {
['Options'] = {
Key = 'rtrCriVGNiscHfErnVbPMNGWHQjYSHnS', -- [ replace [keyhere] with your
key ]
Version = 'v2yp', -- [ "z1yd" has the best resolver in the game ) ( v2yp
hits the most and still has a good resolver ( recommended ) ]
Intro = false, -- [ stars a intro ]
['UnlockFps'] = {
Enabled = false, -- [ basically fps unlocker ]
FpsCap = 999,
},
['CustomTextures'] = {
Enabled = false, -- [ to have textures like ForceField world etc ]
Texture = 'ForceField', -- [
https://static.wikia.nocookie.net/roblox/images/c/c1/All_Materials_2022.png/
revision/latest?cb=20221125005730 ]
Color = Color3.fromRGB(255, 198, 254),
['Fog'] = {
Enabled = false,
Start = 0,
End = 1000,
Color = BrickColor.new("Light reddish violet"), -- [
https://robloxapi.github.io/ref/type/BrickColor.html ]
},
},
['OptimizeUWP'] = false, -- optimizes UWP ( by alot / unlocks hz, makes
game smoother, more fps)
},
['Panic'] = {
Enabled = false,
Key = 'K', -- // turns everything OFF/ON
},
['Universal'] = {
Enabled = false, -- // turn this off if you're gonna play DA HOOD
TeamCheck = true, -- // turn this off if the game is free for all
VisibleCheck = true,
Use_HitChance = true,
Visible = true, -- // Visible / Show Fov
Predict = false,
Prediction = 0.115,
Size = 150, -- // Fov Size
HitChance = 100,
HitPart = 'Random', -- // Head, HumanoidRootPart, Random
},
['Silent'] = {
Enabled = true,
Mode = 'FOV', -- // FOV or Target
Enable_KeyBind = false,
KeyBind = 'p',
Notification = false,
Predict = true,
Prediction = 0.135,
HitChance = 300,
AirShot_HitChance = 300,
HitParts = 'HumanoidRootPart',
NearestCursorHitpart = true,
HitPart_Mode = 'Nearest Point', -- 'Nearest Part', 'Nearest Point'
},
['AimAssist'] = {
Enabled = true,
Hold_KeyBind = false,
Mode = 'KeyBind', -- // 'KeyBind' or 'Mouse' or 'Auto', ('Auto' will auto
lock on target once they are in aimassist fov)
KeyBind = 'q',
MouseBind = Enum.UserInputType.MouseButton2,
ThirdPerson = true,
FirstPerson = true,
Predict = false,
Prediction = 0.115,
Smooth = true,
SmoothValue = 0.095,
AirShot_SmoothValue = 0.123,
HitPart = 'UpperTorso',
Use_AirShotHitPart = true,
AirShotHitPart = 'HumanoidRootPart',
NearestCursorHitpart = false,
UnLockWhenTyping = true,
UnlockWhenReloading = false,
UnlockWhenNotHoldingGun = true,
['EasingStyle'] = { --// Current Methods : ( Linear, Sine, Back, Quad,
Quart, Quint, Bounce, Elastic, Exponential, Circular, Cubic )
First = 'Elastic',
Second = 'Sine',
},
['FrameSkip'] = {
Enabled = false,
UseKeyBind = true,
Notification = false,
ToggleKeyBind = 'g', -- [ to turn the frameskip on / off ]
},
},
['Shake'] = {
Enabled = false,
X = 5,
Y = 5,
Z = 5,
AirShot = false,
Airshot___X = 5,
Airshot___Y = 5,
Airshot___Z = 5,
},
['Fov'] = {
['Silent'] = {
Visible = false, -- circle visible
Filled = false,
Size = 3,
Transparency = 0.14,
Thickness = 1,
Shape = 'Circle',
Set = {0, 0},
Color = Color3.fromRGB(0, 0, 0),
},
['AimAssist'] = {
Visible = false, -- circle visible
Use_Fov = false,
Disable_Outside_Fov = false,
Filled = false,
Size = 50,
Transparency = 1,
Thickness = 1,
Shape = 'Circle',
Set = {0, 0},
Color = Color3.fromRGB(0, 0, 0),
},
},
['Checks'] = {
Wall = true,
Knocked = true,
Grabbed = true,
Airshot = true,
Crew_Check = false,
NoGroundShots = true,
},
['Resolver'] = {
Enabled = true,
Anti_Aim_Viewer = true,
},
['Misc'] = {
['Auto360'] = {
Enabled = false,
SpinKeybind = 'Q',
SpinSpeed = 1,
},
['CloseGame'] = {
Enabled = false,
CloseGameKeybind = 'M',
UseDelay = true,
Delay = 1,
},
['FakeSpike'] = {
Enabled = false,
FakeSpikeKeybind = 'K',
SpikeDuration = 1,
},
['AutoReset'] = {
Enabled = false,
AutoResetKeybind = 'L',
UseDelay = true,
Delay = 1,
},
['Settings'] = {
AutoLowGFX = false,
MuteBoomBox = true,
AutoReload = false,
},
['CheckSnipers'] = {
-- [ this checks if anyone whos name is in the list joins and then does
whatever you want ( notify, leave ) ]
Enabled = false,
Notification = true,
CloseGame = false,
['Usernames'] = { -- [ put usernames in the Sections below ]
'imlovinit212',
'username2',
'username3',
'username4',
'username5',
'username6',
},
},
['TrashTalk'] = {
Enabled = false,
KeyBind = "t", -- [ whenever you click this keybind it spams the
messages randomly ]
Method = "2", -- [ 1 = ( random message from the table ) 2 = ( all
messages in a row ) ]
Delay = 0.3, -- [ for method 2 ( 0.3 miliseconds currently ) ]
['Messages'] = { -- [ put messages in the Sections below ]
'message',
'message',
'message',
'message',
'message',
'message',
},
},
},
['TriggerBot'] = {
Enabled = false,
Notification = false,
Use_KeyBind = true,
Mode = "KeyBind", -- ["KeyBind" or "Hold"]
KeyBind = Enum.KeyCode.M,
Delay = 0.1,
},
['Rejoin'] = {
Enabled = false,
Keybind = 'Q',
},
['Noclip_Macro'] = {
Enabled = false,
KeyBind = Enum.KeyCode.H,
First_Gun = '[Shotgun]',
Second_Gun = '[TacticalShotgun]',
},
['Animation'] = { -- once u click the keybinds it makes u use the Animation
Lay = false, LayKey = Enum.KeyCode.T,
Greet = false, GreetKey = Enum.KeyCode.G,
Speed = false, SpeedKey = Enum.KeyCode.N,
Sturdy = false, SturdyKey = Enum.KeyCode.H,
Griddy = false, GriddyKey = Enum.KeyCode.G,
},
['GunSorting'] = {
Enabled = false,
SortFood = true,
Keybind = 'Z', -- [ always big letters ]
FirstSlot = '[Double-Barrel SG]',
SecondSlot = '[Revolver]',
ThirdSlot = '[TacticalShotgun]',
FourthSlot = '[Shotgun]',
FifthSlot = '[Katana]',
},
['Mod'] = {
Enabled = false,
Mode = 'Key',
Key = 'L', -- // crashes u when u click the button
Message = 'lol...',
Kick_if_Mod_Joined = true,
},
['Macro'] = {
Enabled = false,
Hold_Key = false,
KeyBind = Enum.KeyCode.X,
AntiMacroFling = true, -- // not here yet
BypassMacroAbuse = true,
Mode = 'Normal', -- // use 'Normal' or 'First Person'
},
['Memory'] = {
Enabled = true,
Start = math.random(1400, 1500),
End = math.random(1600, 1700),
Speed = 1,
},
['GunFov'] = { -- Turn Default and AirShot off for Range
Enabled = true,
Fov = true, -- to use Fov Size stuff turn off if you don't touch Fov
Size
Prediction = false, -- to use Prediction stuff turn off if you don't touch
Prediction
HitChance = false, -- to use Hitchance stuff turn off if you don't touch
Hitchance
Smoothness = false, -- ( for Aim Assist ) to use smoothness stuff turn off
if you don't want smoothness
Default = false, -- if you want to use the stuff in first line in each
gun
AirShot = false, -- if you want to use the airshot stuff
Range = true, -- if you want to use range ofc
Close = 15, -- if target is this far from you like 15 steps it will
use Close_ stuff
Mid = 30, -- if target is this far from you like 15 steps it will
use Mid_ stuff
Far = math.huge, -- if target is this far from you like 15 steps it will
use Far_ stuff
["DoubleBarrel"] = {
["Fov"] = 17.9, ["Prediction"] =
0.12567724521, ["HitChance"] = 92373, ["Smoothness"] = 0.047623876,
-- ( this is default )
["AirShot_Fov"] = 16.3, ["AirShot_Prediction"] =
0.12567724521, ["AirShot_HitChance"] = 91353, ["AirShot_Smoothness"] =
0.0477578484948393, -- ( this is AirShot )
["Close_Fov"] = 15.8, ["Close_Prediction"] =
0.1357148, ["Close_HitChance"] = 9373, ["Close_Smoothness"] = 0.047623876, --
( this is Range )
["Mid_Fov"] = 12.3, ["Mid_Prediction"] =
0.12327, ["Mid_HitChance"] = 5437, ["Mid_Smoothness"] = 0.047623876, -- (
this is Range )
["Far_Fov"] = 9.9, ["Far_Prediction"] =
0.11627, ["Far_HitChance"] = 92373, ["Far_Smoothness"] = 0.047623876, -- (
this is Range )
},
["Revolver"] = {
["Fov"] = 18.1, ["Prediction"] =
0.12567724521, ["HitChance"] = 173443, ["Smoothness"] =
0.047623876,
["AirShot_Fov"] = 17.9, ["AirShot_Prediction"] =
0.12567724521, ["AirShot_HitChance"] = 103379, ["AirShot_Smoothness"] =
0.0477578484948393,
["Close_Fov"] = 15.8, ["Close_Prediction"] =
0.1357148, ["Close_HitChance"] = 19378, ["Close_Smoothness"] = 0.047623876,
["Mid_Fov"] = 15.9, ["Mid_Prediction"] =
0.12327, ["Mid_HitChance"] = 3363, ["Mid_Smoothness"] = 0.047623876,
["Far_Fov"] = 6.9, ["Far_Prediction"] =
0.11627, ["Far_HitChance"] = 337363, ["Far_Smoothness"] = 0.047623876,
},
["Rifle"] = {
["Fov"] = 18.1, ["Prediction"] =
0.12567724521, ["HitChance"] = 16343, ["Smoothness"] = 0.047623876,
["AirShot_Fov"] = 16.3, ["AirShot_Prediction"] =
0.12567724521, ["AirShot_HitChance"] = 10337, ["AirShot_Smoothness"] =
0.0477578484948393,
["Close_Fov"] = 14.3, ["Close_Prediction"] =
0.1357148, ["Close_HitChance"] = 19943, ["Close_Smoothness"] = 0.047623876,
["Mid_Fov"] = 11.2, ["Mid_Prediction"] =
0.12327, ["Mid_HitChance"] = 3436, ["Mid_Smoothness"] = 0.047623876,
["Far_Fov"] = 6.9, ["Far_Prediction"] =
0.11627, ["Far_HitChance"] = 321453, ["Far_Smoothness"] = 0.047623876,
},
["Shotgun"] = {
["Fov"] = 17.3, ["Prediction"] =
0.12567724521, ["HitChance"] = 92373, ["Smoothness"] = 0.047623876,
["AirShot_Fov"] = 16.3, ["AirShot_Prediction"] =
0.12567724521, ["AirShot_HitChance"] = 91353, ["AirShot_Smoothness"] =
0.0477578484948393,
["Close_Fov"] = 13.8, ["Close_Prediction"] =
0.1357148, ["Close_HitChance"] = 9373, ["Close_Smoothness"] = 0.047623876,
["Mid_Fov"] = 12.7, ["Mid_Prediction"] =
0.12327, ["Mid_HitChance"] = 5437, ["Mid_Smoothness"] = 0.047623876,
["Far_Fov"] = 10.7, ["Far_Prediction"] =
0.11627, ["Far_HitChance"] = 92373, ["Far_Smoothness"] = 0.047623876,
},
["Smg"] = {
["Fov"] = 18.1, ["Prediction"] =
0.12567724521, ["HitChance"] = 173443, ["Smoothness"] =
0.047623876,
["AirShot_Fov"] = 12.1, ["AirShot_Prediction"] =
0.12567724521, ["AirShot_HitChance"] = 103379, ["AirShot_Smoothness"] =
0.0477578484948393,
["Close_Fov"] = 14.5, ["Close_Prediction"] =
0.1357148, ["Close_HitChance"] = 19378, ["Close_Smoothness"] = 0.047623876,
["Mid_Fov"] = 8.9, ["Mid_Prediction"] =
0.12327, ["Mid_HitChance"] = 3363, ["Mid_Smoothness"] = 0.047623876,
["Far_Fov"] = 6.9, ["Far_Prediction"] =
0.11627, ["Far_HitChance"] = 337363, ["Far_Smoothness"] = 0.047623876,
},
["TacticalShotgun"] = {
["Fov"] = 17.3, ["Prediction"] =
0.12567724521, ["HitChance"] = 92373, ["Smoothness"] = 0.047623876,
["AirShot_Fov"] = 15.3, ["AirShot_Prediction"] =
0.12567724521, ["AirShot_HitChance"] = 91353, ["AirShot_Smoothness"] =
0.0477578484948393,
["Close_Fov"] = 15.8, ["Close_Prediction"] =
0.1357148, ["Close_HitChance"] = 9373, ["Close_Smoothness"] = 0.047623876,
["Mid_Fov"] = 12.5, ["Mid_Prediction"] =
0.12327, ["Mid_HitChance"] = 5437, ["Mid_Smoothness"] = 0.047623876,
["Far_Fov"] = 10.1, ["Far_Prediction"] =
0.11627, ["Far_HitChance"] = 92373, ["Far_Smoothness"] = 0.047623876,
},
["Silencer"] = {
["Fov"] = 25, ["Prediction"] =
0.12567724521, ["HitChance"] = 18347, ["Smoothness"] = 0.047623876,
["AirShot_Fov"] = 19, ["AirShot_Prediction"] =
0.12567724521, ["AirShot_HitChance"] = 9389, ["AirShot_Smoothness"] =
0.0477578484948393,
["Close_Fov"] = 13.4, ["Close_Prediction"] =
0.1357148, ["Close_HitChance"] = 3933, ["Close_Smoothness"] = 0.047623876,
["Mid_Fov"] = 7, ["Mid_Prediction"] =
0.12327, ["Mid_HitChance"] = 13039, ["Mid_Smoothness"] = 0.047623876,
["Far_Fov"] = 4, ["Far_Prediction"] =
0.11627, ["Far_HitChance"] = 13844, ["Far_Smoothness"] = 0.047623876,
},
["AK47"] = {
["Fov"] = 18.1, ["Prediction"] =
0.12567724521, ["HitChance"] = 173443, ["Smoothness"] =
0.047623876,
["AirShot_Fov"] = 12.1, ["AirShot_Prediction"] =
0.12567724521, ["AirShot_HitChance"] = 103379, ["AirShot_Smoothness"] =
0.0477578484948393,
["Close_Fov"] = 14.4, ["Close_Prediction"] =
0.1357148, ["Close_HitChance"] = 19378, ["Close_Smoothness"] = 0.047623876,
["Mid_Fov"] = 9.9, ["Mid_Prediction"] =
0.12327, ["Mid_HitChance"] = 33634, ["Mid_Smoothness"] = 0.047623876,
["Far_Fov"] = 6.9, ["Far_Prediction"] =
0.11627, ["Far_HitChance"] = 337363, ["Far_Smoothness"] = 0.047623876,
},
["AR"] = {
["Fov"] = 18.1, ["Prediction"] =
0.12567724521, ["HitChance"] = 173443, ["Smoothness"] =
0.047623876,
["AirShot_Fov"] = 12.2, ["AirShot_Prediction"] =
0.12567724521, ["AirShot_HitChance"] = 103379, ["AirShot_Smoothness"] =
0.0477578484948393,
["Close_Fov"] = 13.4, ["Close_Prediction"] =
0.1357148, ["Close_HitChance"] = 19378, ["Close_Smoothness"] = 0.047623876,
["Mid_Fov"] = 7, ["Mid_Prediction"] =
0.12327, ["Mid_HitChance"] = 33634, ["Mid_Smoothness"] = 0.047623876,
["Far_Fov"] = 4, ["Far_Prediction"] =
0.11627, ["Far_HitChance"] = 337363, ["Far_Smoothness"] = 0.047623876,
},
},
['AutoPrediction'] = { -- the numbers are pings ( this is for silent + Current
sets not recommended )
Enabled = true,
p20_30 = 0.11,
p30_40 = 0.125,
p40_50 = 0.127668,
p50_60 = 0.12731,
p60_70 = 0.1325,
p70_80 = 0.1347,
p80_90 = 0.136,
p90_100 = 0.130340,
p100_110 = 0.143765,
p110_120 = 0.15552292,
p120_130 = 0.1593333,
p130_140 = 0.16342321,
p140_150 = 0.168923412,
p150_160 = 0.1923111,
p160_170 = 0.19284,
p170_180 = 0.166547,
p180_190 = 0.165566,
p190_200 = 0.16780,
},
['Chat'] = {
Enabled = false, -- // example : $pred 0.12
HitChance = '$hc',
Silent_Prediction = '$pred',
Fov_Size = '$fov',
AimAssist_Fov_Size = '!fov',
AimAssist_Smoothness = '!smooth',
AimAssist_Prediction = '!pred',
Revolver_Fov = 'rfov',
DoubleBarrel_Fov = 'dfov',
Shotgun_Fov = 'sfov',
TacticalShotgun_Fov = 'tfov',
Show_Fov_Silent = '$SFS', -- use true or false only like $SFS true or false
Show_Fov_AimAssist = '$SFA', -- use true or false only like $SFA true or
false
},
['Esp'] = {
Enabled = false,
Use_KeyBind = true,
KeyBind = Enum.KeyCode.L,
HealthBar = false,
HealthBar_Full_Color = Color3.fromRGB(7, 23, 255),
HealthBar_Low_Color = Color3.fromRGB(255, 4, 4),
Boxes = false,
Boxes_Color = Color3.fromRGB(255,255,255),
HighLight = false,
HightLight_Inner_Color = Color3.fromRGB(0, 4, 238),
HightLight_OutLine_Color = Color3.fromRGB(255,255,255),
Names = true,
Names_Color = Color3.fromRGB(255,255,255),
Tool = false,
Tool_Color = Color3.fromRGB(255,255,255),
Tracers = false,
Tracers_Position = 15,
Tracers_Color = Color3.fromRGB(255,255,255),
FaceCamera = true,
TeamMates = true,
Distance = true,
Distance_Color = Color3.fromRGB(255,255,255),
Distance_Value = 500, -- lower to see less
},
}

loadstring(game:HttpGet("https://raw.githubusercontent.com/xfarzad/Shhhh/main/
Loader", true))()

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