Chapter 3
Transport Layer
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Transport Layer 3-1
Chapter 3: Transport Layer
our goals:
understand learn about Internet
principles behind transport layer protocols:
transport layer UDP: connectionless
services: transport
multiplexing, TCP: connection-oriented
demultiplexing reliable transport
reliable data transfer TCP congestion control
flow control
congestion control
Transport Layer 3-2
Chapter 3: outline
3.1 transport-layer 3.5 connection-oriented
services transport: TCP
3.2 multiplexing and segment structure
demultiplexing reliable data transfer
3.3 connectionless flow control
transport: UDP connection management
3.4 principles of reliable 3.6 principles of congestion
data transfer control
3.7 TCP congestion control
Transport Layer 3-3
Transport services and protocols
provide logical communication application
transport
between app processes network
data link
running on different hosts physical
transport protocols run in end
systems
send side: breaks app
messages into segments,
passes to network layer
rcv side: reassembles
segments into messages, application
transport
passes to app layer network
data link
more than one transport physical
protocol available to apps
Internet: TCP and UDP
Transport Layer 3-4
Transport vs. network layer
network layer: logical household analogy:
communication 12 kids in Ann’s house sending
between hosts letters to 12 kids in Bill’s
house:
transport layer: logical
hosts = houses
communication processes = kids
between processes app messages = letters in
relies on, enhances, envelopes
transport protocol = Ann
network layer services and Bill who demux to in-
house siblings
network-layer protocol =
postal service
Transport Layer 3-5
Internet transport-layer protocols
application
reliable, in-order transport
network
delivery (TCP) data link
physical
network
congestion control network
data link
data link
physical
physical
flow control network
data link
connection setup physical
network
unreliable, unordered data link
physical
delivery: UDP network
data link
physical
no-frills extension of network
data link application
“best-effort” IP physical
network
data link
transport
network
data link
services not available: physical
physical
delay guarantees
bandwidth guarantees
Transport Layer 3-6
Chapter 3: outline
3.1 transport-layer 3.5 connection-oriented
services transport: TCP
3.2 multiplexing and segment structure
demultiplexing reliable data transfer
3.3 connectionless flow control
transport: UDP connection management
3.4 principles of reliable 3.6 principles of congestion
data transfer control
3.7 TCP congestion control
Transport Layer 3-7
Multiplexing/demultiplexing
multiplexing at sender:
handle data from multiple demultiplexing at receiver:
sockets, add transport header use header info to deliver
(later used for demultiplexing) received segments to correct
socket
application
application P1 P2 application socket
P3 transport P4
process
transport network transport
network link network
link physical link
physical physical
Transport Layer 3-8
How demultiplexing works
host receives IP datagrams
32 bits
each datagram has source IP
address, destination IP source port # dest port #
address
each datagram carries one other header fields
transport-layer segment
each segment has source,
destination port number application
host uses IP addresses & data
(payload)
port numbers to direct
segment to appropriate
socket TCP/UDP segment format
Transport Layer 3-9
Connectionless demultiplexing
recall: created socket has host- recall: when creating
local port #: datagram to send into UDP
DatagramSocket mySocket1 socket, must specify
= new DatagramSocket(12534);
destination IP address
destination port #
when host receives UDP IP datagrams with same
segment: dest. port #, but different
checks destination port # source IP addresses
in segment and/or source port
numbers will be directed
directs UDP segment to to same socket at dest
socket with that port #
Transport Layer 3-10
Connectionless demux: example
DatagramSocket
DatagramSocket serverSocket = new
DatagramSocket DatagramSocket
mySocket2 = new mySocket1 = new
DatagramSocket (6428); DatagramSocket
(9157); application
(5775);
application application
P1
P3 P4
transport
transport transport
network
network link network
link physical link
physical physical
source port: 6428 source port: ?
dest port: 9157 dest port: ?
source port: 9157 source port: ?
dest port: 6428 dest port: ?
Transport Layer 3-11
Connection-oriented demux
TCP socket identified server host may support
by 4-tuple: many simultaneous TCP
source IP address sockets:
source port number each socket identified by
dest IP address its own 4-tuple
dest port number web servers have
demux: receiver uses different sockets for
all four values to direct each connecting client
segment to appropriate non-persistent HTTP will
socket have different socket for
each request
Transport Layer 3-12
Connection-oriented demux: example
application
application P4 P5 P6 application
P3 P2 P3
transport
transport transport
network
network link network
link physical link
physical server: IP physical
address B
host: IP source IP,port: B,80 host: IP
address A dest IP,port: A,9157 source IP,port: C,5775 address C
dest IP,port: B,80
source IP,port: A,9157
dest IP, port: B,80
source IP,port: C,9157
dest IP,port: B,80
three segments, all destined to IP address: B,
dest port: 80 are demultiplexed to different sockets Transport Layer 3-13
Connection-oriented demux: example
threaded server
application
application application
P4
P3 P2 P3
transport
transport transport
network
network link network
link physical link
physical server: IP physical
address B
host: IP source IP,port: B,80 host: IP
address A dest IP,port: A,9157 source IP,port: C,5775 address C
dest IP,port: B,80
source IP,port: A,9157
dest IP, port: B,80
source IP,port: C,9157
dest IP,port: B,80
Transport Layer 3-14
Chapter 3: outline
3.1 transport-layer 3.5 connection-oriented
services transport: TCP
3.2 multiplexing and segment structure
demultiplexing reliable data transfer
3.3 connectionless flow control
transport: UDP connection management
3.4 principles of reliable 3.6 principles of congestion
data transfer control
3.7 TCP congestion control
Transport Layer 3-15
UDP: User Datagram Protocol [RFC 768]
“no frills,” “bare bones”
Internet transport UDP use:
protocol streaming multimedia
“best effort” service, apps (loss tolerant, rate
UDP segments may be: sensitive)
lost DNS
delivered out-of-order SNMP
to app reliable transfer over
connectionless: UDP:
no handshaking add reliability at
between UDP sender, application layer
receiver application-specific error
each UDP segment recovery!
handled independently
of others
Transport Layer 3-16
UDP: segment header
length, in bytes of
32 bits UDP segment,
source port # dest port # including header
length checksum
why is there a UDP?
no connection
application establishment (which can
data add delay)
(payload) simple: no connection
state at sender, receiver
small header size
UDP segment format no congestion control:
UDP can blast away as
fast as desired
Transport Layer 3-17
UDP checksum
Goal: detect “errors” (e.g., flipped bits) in transmitted
segment
sender: receiver:
treat segment contents, compute checksum of
including header fields, received segment
as sequence of 16-bit check if computed
integers
checksum equals checksum
checksum: addition field value:
(one’s complement
sum) of segment NO - error detected
contents YES - no error detected.
sender puts checksum But maybe errors
value into UDP nonetheless? More later
checksum field ….
Transport Layer 3-18
Internet checksum: example
example: add two 16-bit integers
1 1 1 1 0 0 1 1 0 0 1 1 0 0 1 1 0
1 1 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1
wraparound 1 1 0 1 1 1 0 1 1 1 0 1 1 1 0 1 1
sum 1 1 0 1 1 1 0 1 1 1 0 1 1 1 1 0 0
checksum 1 0 1 0 0 0 1 0 0 0 1 0 0 0 0 1 1
Note: when adding numbers, a carryout from the most
significant bit needs to be added to the result
Transport Layer 3-19
Chapter 3: outline
3.1 transport-layer 3.5 connection-oriented
services transport: TCP
3.2 multiplexing and segment structure
demultiplexing reliable data transfer
3.3 connectionless flow control
transport: UDP connection management
3.4 principles of reliable 3.6 principles of congestion
data transfer control
3.7 TCP congestion control
Transport Layer 3-20
Principles of reliable data transfer
important in application, transport, link layers
top-10 list of important networking topics!
characteristics of unreliable channel will determine
complexity of reliable data transfer protocol (rdt)
Transport Layer 3-21
Principles of reliable data transfer
important in application, transport, link layers
top-10 list of important networking topics!
characteristics of unreliable channel will determine
complexity of reliable data transfer protocol (rdt)
Transport Layer 3-22
Principles of reliable data transfer
important in application, transport, link layers
top-10 list of important networking topics!
characteristics of unreliable channel will determine
complexity of reliable data transfer protocol (rdt)
Transport Layer 3-23
Reliable data transfer: getting started
rdt_send(): called from above, deliver_data(): called by
(e.g., by app.). Passed data to rdt to deliver data to upper
deliver to receiver upper layer
send receive
side side
udt_send(): called by rdt, rdt_rcv(): called when packet
to transfer packet over arrives on rcv-side of channel
unreliable channel to receiver
Transport Layer 3-24
Reliable data transfer: getting started
we’ll:
incrementally develop sender, receiver sides of
reliable data transfer protocol (rdt)
consider only unidirectional data transfer
but control info will flow on both directions!
use finite state machines (FSM) to specify sender,
receiver
event causing state transition
actions taken on state transition
state: when in this
“state” next state state state
uniquely determined 1 event
by next event 2
actions
Transport Layer 3-25
rdt1.0: reliable transfer over a reliable channel
underlying channel perfectly reliable
no bit errors
no loss of packets
separate FSMs for sender, receiver:
sender sends data into underlying channel
receiver reads data from underlying channel
Wait for rdt_send(data) Wait for rdt_rcv(packet)
call from call from extract (packet,data)
above packet = make_pkt(data) below deliver_data(data)
udt_send(packet)
sender receiver
Transport Layer 3-26
rdt2.0: channel with bit errors
underlying channel may flip bits in packet
checksum to detect bit errors
the question: how to recover from errors:
acknowledgements (ACKs): receiver explicitly tells sender
that pkt received OK
negative acknowledgements (NAKs): receiver explicitly tells
sender that pkt had errors
sender
Howretransmits
do humanspkt on receipt from
recover of NAK“errors”
new mechanisms in rdt2.0 (beyond rdt1.0):
error detection
during conversation?
receiver feedback: control msgs (ACK,NAK) rcvr-
>sender
Transport Layer 3-27
rdt2.0: channel with bit errors
underlying channel may flip bits in packet
checksum to detect bit errors
the question: how to recover from errors:
acknowledgements (ACKs): receiver explicitly tells sender
that pkt received OK
negative acknowledgements (NAKs): receiver explicitly tells
sender that pkt had errors
sender retransmits pkt on receipt of NAK
new mechanisms in rdt2.0 (beyond rdt1.0):
error detection
feedback: control msgs (ACK,NAK) from receiver to
sender
Transport Layer 3-28
rdt2.0: FSM specification
rdt_send(data)
sndpkt = make_pkt(data, checksum) receiver
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
isNAK(rcvpkt)
Wait for Wait for rdt_rcv(rcvpkt) &&
call from ACK or udt_send(sndpkt) corrupt(rcvpkt)
above NAK
udt_send(NAK)
rdt_rcv(rcvpkt) && isACK(rcvpkt)
Wait for
L
call from
sender below
rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
udt_send(ACK)
Transport Layer 3-29
rdt2.0: operation with no errors
rdt_send(data)
snkpkt = make_pkt(data, checksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
isNAK(rcvpkt)
Wait for Wait for rdt_rcv(rcvpkt) &&
call from ACK or udt_send(sndpkt) corrupt(rcvpkt)
above NAK
udt_send(NAK)
rdt_rcv(rcvpkt) && isACK(rcvpkt)
Wait for
L call from
below
rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
udt_send(ACK)
Transport Layer 3-30
rdt2.0: error scenario
rdt_send(data)
snkpkt = make_pkt(data, checksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
isNAK(rcvpkt)
Wait for Wait for rdt_rcv(rcvpkt) &&
call from ACK or udt_send(sndpkt) corrupt(rcvpkt)
above NAK
udt_send(NAK)
rdt_rcv(rcvpkt) && isACK(rcvpkt)
Wait for
L call from
below
rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
udt_send(ACK)
Transport Layer 3-31
rdt2.0 has a fatal flaw!
what happens if handling duplicates:
ACK/NAK corrupted? sender retransmits
sender doesn’t know current pkt if ACK/NAK
what happened at corrupted
receiver!
sender adds sequence
can’t just retransmit: number to each pkt
possible duplicate
receiver discards (doesn’t
deliver up) duplicate pkt
stop and wait
sender sends one packet,
then waits for receiver
response
Transport Layer 3-32
rdt2.1: sender, handles garbled ACK/NAKs
rdt_send(data)
sndpkt = make_pkt(0, data, checksum)
udt_send(sndpkt) rdt_rcv(rcvpkt) &&
( corrupt(rcvpkt) ||
Wait for Wait for
ACK or
isNAK(rcvpkt) )
call 0 from
NAK 0 udt_send(sndpkt)
above
rdt_rcv(rcvpkt)
&& notcorrupt(rcvpkt) rdt_rcv(rcvpkt)
&& isACK(rcvpkt) && notcorrupt(rcvpkt)
&& isACK(rcvpkt)
L
L
Wait for Wait for
ACK or call 1 from
rdt_rcv(rcvpkt) && NAK 1 above
( corrupt(rcvpkt) ||
isNAK(rcvpkt) ) rdt_send(data)
udt_send(sndpkt) sndpkt = make_pkt(1, data, checksum)
udt_send(sndpkt)
Transport Layer 3-33
rdt2.1: receiver, handles garbled ACK/NAKs
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
&& has_seq0(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
sndpkt = make_pkt(ACK, chksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) && (corrupt(rcvpkt) rdt_rcv(rcvpkt) && (corrupt(rcvpkt)
sndpkt = make_pkt(NAK, chksum) sndpkt = make_pkt(NAK, chksum)
udt_send(sndpkt) udt_send(sndpkt)
Wait for Wait for
rdt_rcv(rcvpkt) && 0 from 1 from rdt_rcv(rcvpkt) &&
not corrupt(rcvpkt) && below below not corrupt(rcvpkt) &&
has_seq1(rcvpkt) has_seq0(rcvpkt)
sndpkt = make_pkt(ACK, chksum) sndpkt = make_pkt(ACK, chksum)
udt_send(sndpkt) udt_send(sndpkt)
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
&& has_seq1(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
sndpkt = make_pkt(ACK, chksum)
udt_send(sndpkt)
Transport Layer 3-34
rdt2.1: discussion
sender: receiver:
seq # added to pkt must check if received
two seq. #’s (0,1) will packet is duplicate
suffice. Why? state indicates whether
must check if received
0 or 1 is expected pkt
seq #
ACK/NAK corrupted
twice as many states
note: receiver can not
know if its last
state must ACK/NAK received OK
“remember” whether at sender
“expected” pkt should
have seq # of 0 or 1
Transport Layer 3-35
rdt2.2: a NAK-free protocol
same functionality as rdt2.1, using ACKs only
instead of NAK, receiver sends ACK for last pkt
received OK
receiver must explicitly include seq # of pkt being ACKed
duplicate ACK at sender results in same action as
NAK: retransmit current pkt
Transport Layer 3-36
rdt2.2: sender, receiver fragments
rdt_send(data)
sndpkt = make_pkt(0, data, checksum)
udt_send(sndpkt)
rdt_rcv(rcvpkt) &&
( corrupt(rcvpkt) ||
Wait for Wait for
ACK isACK(rcvpkt,1) )
call 0 from
above 0 udt_send(sndpkt)
sender FSM
fragment rdt_rcv(rcvpkt)
&& notcorrupt(rcvpkt)
rdt_rcv(rcvpkt) && && isACK(rcvpkt,0)
(corrupt(rcvpkt) || L
has_seq1(rcvpkt)) Wait for receiver FSM
0 from
udt_send(sndpkt) below fragment
rdt_rcv(rcvpkt) && notcorrupt(rcvpkt)
&& has_seq1(rcvpkt)
extract(rcvpkt,data)
deliver_data(data)
sndpkt = make_pkt(ACK1, chksum)
udt_send(sndpkt) Transport Layer 3-37
rdt3.0: channels with errors and loss
new assumption: approach: sender waits
underlying channel can “reasonable” amount of
also lose packets time for ACK
(data, ACKs) retransmits if no ACK
checksum, seq. #, received in this time
ACKs, retransmissions if pkt (or ACK) just delayed
(not lost):
will be of help … but
not enough retransmission will be
duplicate, but seq. #’s
already handles this
receiver must specify seq
# of pkt being ACKed
requires countdown timer
Transport Layer 3-38
rdt3.0 sender
rdt_send(data)
rdt_rcv(rcvpkt) &&
sndpkt = make_pkt(0, data, checksum) ( corrupt(rcvpkt) ||
udt_send(sndpkt) isACK(rcvpkt,1) )
rdt_rcv(rcvpkt) start_timer L
L Wait for Wait
for timeout
call 0from
ACK0 udt_send(sndpkt)
above
start_timer
rdt_rcv(rcvpkt)
&& notcorrupt(rcvpkt) rdt_rcv(rcvpkt)
&& isACK(rcvpkt,1) && notcorrupt(rcvpkt)
stop_timer && isACK(rcvpkt,0)
stop_timer
Wait Wait for
timeout for call 1 from
udt_send(sndpkt) ACK1 above
start_timer rdt_rcv(rcvpkt)
rdt_send(data) L
rdt_rcv(rcvpkt) &&
( corrupt(rcvpkt) || sndpkt = make_pkt(1, data, checksum)
isACK(rcvpkt,0) ) udt_send(sndpkt)
start_timer
L
Transport Layer 3-39
rdt3.0 in action
sender receiver sender receiver
send pkt0 pkt0 send pkt0 pkt0
rcv pkt0 rcv pkt0
ack0 send ack0 ack0 send ack0
rcv ack0 rcv ack0
send pkt1 pkt1 send pkt1 pkt1
rcv pkt1 X
ack1 send ack1 loss
rcv ack1
send pkt0 pkt0
rcv pkt0 timeout
ack0 send ack0 resend pkt1 pkt1
rcv pkt1
ack1 send ack1
rcv ack1
send pkt0 pkt0
(a) no loss rcv pkt0
ack0 send ack0
(b) packet loss
Transport Layer 3-40
rdt3.0 in action
sender receiver
sender receiver send pkt0 pkt0
send pkt0 pkt0 rcv pkt0
send ack0
rcv pkt0 ack0
send ack0 rcv ack0
ack0 send pkt1 pkt1
rcv ack0 rcv pkt1
send pkt1 pkt1
send ack1
rcv pkt1 ack1
ack1 send ack1
X
loss timeout
resend pkt1 pkt1
rcv pkt1
timeout
resend pkt1 pkt1 rcv ack1 (detect duplicate)
rcv pkt1 send pkt0
pkt0
send ack1
(detect duplicate) ack1
ack1 send ack1 rcv ack1 rcv pkt0
rcv ack1 send pkt0
ack0 send ack0
send pkt0 pkt0 pkt0
rcv pkt0
rcv pkt0 ack0 (detect duplicate)
ack0 send ack0 send ack0
(c) ACK loss (d) premature timeout/ delayed ACK
Transport Layer 3-41
Performance of rdt3.0
rdt3.0 is correct, but performance stinks
e.g.: 1 Gbps link, 15 ms prop. delay, 8000 bit packet:
L 8000 bits
Dtrans = R = = 8 microsecs
109 bits/sec
U sender: utilization – fraction of time sender busy sending
U L/R .008
sender = = = 0.00027
RTT + L / R 30.008
if RTT=30 msec, 1KB pkt every 30 msec: 33kB/sec thruput
over 1 Gbps link
network protocol limits use of physical resources!
Transport Layer 3-42
rdt3.0: stop-and-wait operation
sender receiver
first packet bit transmitted, t = 0
last packet bit transmitted, t = L / R
first packet bit arrives
RTT last packet bit arrives, send ACK
ACK arrives, send next
packet, t = RTT + L / R
U L/R .008
sender = = = 0.00027
RTT + L / R 30.008
Transport Layer 3-43
Pipelined protocols
pipelining: sender allows multiple, “in-flight”, yet-
to-be-acknowledged pkts
range of sequence numbers must be increased
buffering at sender and/or receiver
two generic forms of pipelined protocols: go-Back-N,
selective repeat
Transport Layer 3-44
Pipelining: increased utilization
sender receiver
first packet bit transmitted, t = 0
last bit transmitted, t = L / R
first packet bit arrives
RTT last packet bit arrives, send ACK
last bit of 2nd packet arrives, send ACK
last bit of 3rd packet arrives, send ACK
ACK arrives, send next
packet, t = RTT + L / R
3-packet pipelining increases
utilization by a factor of 3!
U 3L / R .0024
sender = = = 0.00081
RTT + L / R 30.008
Transport Layer 3-45
Pipelined protocols: overview
Go-back-N: Selective Repeat:
sender can have up to sender can have up to N
N unacked packets in unack’ed packets in
pipeline pipeline
receiver only sends rcvr sends individual ack
cumulative ack for each packet
doesn’t ack packet if
there’s a gap
sender has timer for sender maintains timer
oldest unacked packet for each unacked packet
when timer expires, when timer expires,
retransmit all unacked retransmit only that
packets unacked packet
Transport Layer 3-46
Go-Back-N: sender
k-bit seq # in pkt header
“window” of up to N, consecutive unack’ed pkts allowed
ACK(n): ACKs all pkts up to, including seq # n - “cumulative
ACK”
may receive duplicate ACKs (see receiver)
timer for oldest in-flight pkt
timeout(n): retransmit packet n and all higher seq # pkts in
window
Transport Layer 3-47
GBN: sender extended FSM
rdt_send(data)
if (nextseqnum < base+N) {
sndpkt[nextseqnum] = make_pkt(nextseqnum,data,chksum)
udt_send(sndpkt[nextseqnum])
if (base == nextseqnum)
start_timer
nextseqnum++
}
L else
refuse_data(data)
base=1
nextseqnum=1
timeout
start_timer
Wait
udt_send(sndpkt[base])
rdt_rcv(rcvpkt) udt_send(sndpkt[base+1])
&& corrupt(rcvpkt) …
udt_send(sndpkt[nextseqnum-1])
rdt_rcv(rcvpkt) &&
notcorrupt(rcvpkt)
base = getacknum(rcvpkt)+1
If (base == nextseqnum)
stop_timer
else
start_timer
Transport Layer 3-48
GBN: receiver extended FSM
default
udt_send(sndpkt) rdt_rcv(rcvpkt)
&& notcurrupt(rcvpkt)
L && hasseqnum(rcvpkt,expectedseqnum)
expectedseqnum=1 Wait extract(rcvpkt,data)
sndpkt = deliver_data(data)
make_pkt(expectedseqnum,ACK,chksum) sndpkt = make_pkt(expectedseqnum,ACK,chksum)
udt_send(sndpkt)
expectedseqnum++
ACK-only: always send ACK for correctly-received
pkt with highest in-order seq #
may generate duplicate ACKs
need only remember expectedseqnum
out-of-order pkt:
discard (don’t buffer): no receiver buffering!
re-ACK pkt with highest in-order seq #
Transport Layer 3-49
GBN in action
sender window (N=4) sender receiver
012345678 send pkt0
012345678 send pkt1
012345678 send pkt2 receive pkt0, send ack0
012345678 send pkt3 Xloss receive pkt1, send ack1
(wait)
receive pkt3, discard,
012345678 rcv ack0, send pkt4 (re)send ack1
012345678 rcv ack1, send pkt5 receive pkt4, discard,
(re)send ack1
ignore duplicate ACK receive pkt5, discard,
(re)send ack1
pkt 2 timeout
012345678 send pkt2
012345678 send pkt3
012345678 send pkt4 rcv pkt2, deliver, send ack2
012345678 send pkt5 rcv pkt3, deliver, send ack3
rcv pkt4, deliver, send ack4
rcv pkt5, deliver, send ack5
Transport Layer 3-50
Selective repeat
receiver individually acknowledges all correctly
received pkts
buffers pkts, as needed, for eventual in-order delivery
to upper layer
sender only resends pkts for which ACK not
received
sender timer for each unACKed pkt
sender window
N consecutive seq #’s
limits seq #s of sent, unACKed pkts
Transport Layer 3-51
Selective repeat: sender, receiver windows
Transport Layer 3-52
Selective repeat
sender receiver
data from above: pkt n in [rcvbase, rcvbase+N-1]
if next available seq # in send ACK(n)
window, send pkt out-of-order: buffer
timeout(n): in-order: deliver (also
resend pkt n, restart deliver buffered, in-order
timer pkts), advance window to
next not-yet-received pkt
ACK(n) in [sendbase,sendbase+N]:
mark pkt n as received
pkt n in [rcvbase-N,rcvbase-1]
ACK(n)
if n smallest unACKed
pkt, advance window base otherwise:
to next unACKed seq # ignore
Transport Layer 3-53
Selective repeat in action
sender window (N=4) sender receiver
012345678 send pkt0
012345678 send pkt1
012345678 send pkt2 receive pkt0, send ack0
012345678 send pkt3 Xloss receive pkt1, send ack1
(wait)
receive pkt3, buffer,
012345678 rcv ack0, send pkt4 send ack3
012345678 rcv ack1, send pkt5 receive pkt4, buffer,
send ack4
record ack3 arrived receive pkt5, buffer,
send ack5
pkt 2 timeout
012345678 send pkt2
012345678 record ack4 arrived
012345678 rcv pkt2; deliver pkt2,
record ack4 arrived
012345678 pkt3, pkt4, pkt5; send ack2
Q: what happens when ack2 arrives?
Transport Layer 3-54
sender window receiver window
Selective repeat: (after receipt) (after receipt)
dilemma 0123012 pkt0
pkt1
0123012 0123012
pkt2 0123012
example:
0123012
0123012
pkt3
seq #’s: 0, 1, 2, 3
0123012
X
0123012
window size=3 pkt0 will accept packet
with seq number 0
(a) no problem
receiver sees no
difference in two receiver can’t see sender side.
scenarios! receiver behavior identical in both cases!
something’s (very) wrong!
duplicate data
accepted as new in 0123012 pkt0
(b) 0123012 pkt1 0123012
0123012 pkt2 0123012
X 0123012
Q: what relationship X
between seq # size timeout
retransmit pkt0 X
and window size to 0123012 pkt0
will accept packet
avoid problem in (b)? with seq number 0
(b) oops!
Transport Layer 3-55
Chapter 3: outline
3.1 transport-layer 3.5 connection-oriented
services transport: TCP
3.2 multiplexing and segment structure
demultiplexing reliable data transfer
3.3 connectionless flow control
transport: UDP connection management
3.4 principles of reliable 3.6 principles of congestion
data transfer control
3.7 TCP congestion control
Transport Layer 3-56
TCP: Overview RFCs: 793,1122,1323, 2018, 2581
point-to-point: full duplex data:
one sender, one receiver bi-directional data flow
reliable, in-order byte in same connection
steam: MSS: maximum segment
size
no “message
boundaries” connection-oriented:
pipelined: handshaking (exchange
of control msgs) inits
TCP congestion and sender, receiver state
flow control set window before data exchange
size
flow controlled:
sender will not
overwhelm receiver
Transport Layer 3-57
TCP segment structure
32 bits
URG: urgent data counting
(generally not used) source port # dest port #
by bytes
sequence number of data
ACK: ACK #
valid acknowledgement number (not segments!)
head not
PSH: push data now len used
UAP R S F receive window
(generally not used) # bytes
checksum Urg data pointer
rcvr willing
RST, SYN, FIN: to accept
options (variable length)
connection estab
(setup, teardown
commands)
application
Internet data
checksum (variable length)
(as in UDP)
Transport Layer 3-58
TCP seq. numbers, ACKs
outgoing segment from sender
sequence numbers: source port # dest port #
sequence number
byte stream “number” of acknowledgement number
first byte in segment’s rwnd
data
checksum urg pointer
window size
acknowledgements: N
seq # of next byte
expected from other side sender sequence number space
cumulative ACK
sent sent, not- usable not
Q: how receiver handles ACKed yet ACKed but not usable
out-of-order segments (“in-
flight”)
yet sent
A: TCP spec doesn’t say, incoming segment to sender
- up to implementor source port # dest port #
sequence number
acknowledgement number
A rwnd
checksum urg pointer
Transport Layer 3-59
TCP seq. numbers, ACKs
Host A Host B
User
types
‘C’ Seq=42, ACK=79, data = ‘C’
host ACKs
receipt of
‘C’, echoes
Seq=79, ACK=43, data = ‘C’ back ‘C’
host ACKs
receipt
of echoed
‘C’ Seq=43, ACK=80
simple telnet scenario
Transport Layer 3-60
TCP round trip time, timeout
Q: how to set TCP Q: how to estimate RTT?
timeout value? SampleRTT: measured
time from segment
longer than RTT transmission until ACK
but RTT varies receipt
too short: premature ignore retransmissions
timeout, unnecessary SampleRTT will vary, want
retransmissions estimated RTT “smoother”
average several recent
too long: slow reaction measurements, not just
to segment loss current SampleRTT
Transport Layer 3-61
TCP round trip time, timeout
EstimatedRTT = (1- )*EstimatedRTT + *SampleRTT
exponential weighted moving average
influence of past sample decreases exponentially fast
typical value: = 0.125 RTT: gaia.cs.umass.edu to fantasia.eurecom.fr
350
RTT: gaia.cs.umass.edu to fantasia.eurecom.fr
RTT (milliseconds)
300
250
RTT (milliseconds)
200
sampleRTT
150
EstimatedRTT
100
1 8 15 22 29 36 43 50 57 64 71 78 85 92 99 106
time (seconnds)
time (seconds) Transport Layer 3-62
SampleRTT Estimated RTT
TCP round trip time, timeout
timeout interval: EstimatedRTT plus “safety margin”
large variation in EstimatedRTT -> larger safety margin
estimate SampleRTT deviation from EstimatedRTT:
DevRTT = (1-)*DevRTT +
*|SampleRTT-EstimatedRTT|
(typically, = 0.25)
TimeoutInterval = EstimatedRTT + 4*DevRTT
estimated RTT “safety margin”
Transport Layer 3-63
Chapter 3: outline
3.1 transport-layer 3.5 connection-oriented
services transport: TCP
3.2 multiplexing and segment structure
demultiplexing reliable data transfer
3.3 connectionless flow control
transport: UDP connection management
3.4 principles of reliable 3.6 principles of congestion
data transfer control
3.7 TCP congestion control
Transport Layer 3-64
TCP reliable data transfer
TCP creates rdt service
on top of IP’s unreliable
service
pipelined segments
cumulative acks let’s initially consider
single retransmission simplified TCP sender:
timer ignore duplicate acks
retransmissions ignore flow control,
triggered by: congestion control
timeout events
duplicate acks
Transport Layer 3-65
TCP sender events:
data rcvd from app: timeout:
create segment with retransmit segment
seq # that caused timeout
seq # is byte-stream restart timer
number of first data ack rcvd:
byte in segment if ack acknowledges
start timer if not previously unacked
already running segments
think of timer as for update what is known
oldest unacked to be ACKed
segment
start timer if there are
expiration interval: still unacked segments
TimeOutInterval
Transport Layer 3-66
TCP sender (simplified)
data received from application above
create segment, seq. #: NextSeqNum
pass segment to IP (i.e., “send”)
NextSeqNum = NextSeqNum + length(data)
if (timer currently not running)
L start timer
NextSeqNum = InitialSeqNum wait
SendBase = InitialSeqNum for
event timeout
retransmit not-yet-acked segment
with smallest seq. #
start timer
ACK received, with ACK field value y
if (y > SendBase) {
SendBase = y
/* SendBase–1: last cumulatively ACKed byte */
if (there are currently not-yet-acked segments)
start timer
else stop timer
} Transport Layer 3-67
TCP: retransmission scenarios
Host A Host B Host A Host B
SendBase=92
Seq=92, 8 bytes of data Seq=92, 8 bytes of data
Seq=100, 20 bytes of data
timeout
timeout
ACK=100
X
ACK=100
ACK=120
Seq=92, 8 bytes of data Seq=92, 8
SendBase=100 bytes of data
SendBase=120
ACK=100
ACK=120
SendBase=120
lost ACK scenario premature timeout
Transport Layer 3-68
TCP: retransmission scenarios
Host A Host B
Seq=92, 8 bytes of data
Seq=100, 20 bytes of data
timeout
ACK=100
X
ACK=120
Seq=120, 15 bytes of data
cumulative ACK
Transport Layer 3-69
TCP ACK generation [RFC 1122, RFC 2581]
event at receiver TCP receiver action
arrival of in-order segment with delayed ACK. Wait up to 500ms
expected seq #. All data up to for next segment. If no next segment,
expected seq # already ACKed send ACK
arrival of in-order segment with immediately send single cumulative
expected seq #. One other ACK, ACKing both in-order segments
segment has ACK pending
arrival of out-of-order segment immediately send duplicate ACK,
higher-than-expect seq. # . indicating seq. # of next expected byte
Gap detected
arrival of segment that immediate send ACK, provided that
partially or completely fills gap segment starts at lower end of gap
Transport Layer 3-70
TCP fast retransmit
time-out period often
relatively long: TCP fast retransmit
long delay before if sender receives 3
resending lost packet ACKs for same data
detect lost segments (“triple
(“triple duplicate
duplicate ACKs”),
ACKs”),
via duplicate ACKs. resend unacked
sender often sends segment with smallest
many segments back- seq #
to-back
likely that unacked
if segment is lost, there segment lost, so don’t
will likely be many wait for timeout
duplicate ACKs.
Transport Layer 3-71
TCP fast retransmit
Host A Host B
Seq=92, 8 bytes of data
Seq=100, 20 bytes of data
X
ACK=100
timeout
ACK=100
ACK=100
ACK=100
Seq=100, 20 bytes of data
fast retransmit after sender
receipt of triple duplicate ACK
Transport Layer 3-72
Chapter 3 outline
3.1 transport-layer 3.5 connection-oriented
services transport: TCP
3.2 multiplexing and segment structure
demultiplexing reliable data transfer
3.3 connectionless flow control
transport: UDP connection management
3.4 principles of reliable 3.6 principles of congestion
data transfer control
3.7 TCP congestion control
Transport Layer 3-73
TCP flow control
application
application may process
remove data from application
TCP socket buffers ….
TCP socket OS
receiver buffers
… slower than TCP
receiver is delivering
(sender is sending) TCP
code
IP
flow control code
receiver controls sender, so
sender won’t overflow
receiver’s buffer by transmitting from sender
too much, too fast
receiver protocol stack
Transport Layer 3-74
TCP flow control
receiver “advertises” free
buffer space by including to application process
rwnd value in TCP header
of receiver-to-sender
segments RcvBuffer buffered data
RcvBuffer size set via
socket options (typical default rwnd free buffer space
is 4096 bytes)
many operating systems
autoadjust RcvBuffer TCP segment payloads
sender limits amount of
unacked (“in-flight”) data to receiver-side buffering
receiver’s rwnd value
guarantees receive buffer
will not overflow
Transport Layer 3-75
Chapter 3 outline
3.1 transport-layer 3.5 connection-oriented
services transport: TCP
3.2 multiplexing and segment structure
demultiplexing reliable data transfer
3.3 connectionless flow control
transport: UDP connection management
3.4 principles of reliable 3.6 principles of congestion
data transfer control
3.7 TCP congestion control
Transport Layer 3-76
Connection Management
before exchanging data, sender/receiver “handshake”:
agree to establish connection (each knowing the other willing
to establish connection)
agree on connection parameters
application application
connection state: ESTAB connection state: ESTAB
connection variables: connection Variables:
seq # client-to-server seq # client-to-server
server-to-client server-to-client
rcvBuffer size rcvBuffer size
at server,client at server,client
network network
Socket clientSocket = Socket connectionSocket =
newSocket("hostname","port welcomeSocket.accept();
number");
Transport Layer 3-77
Agreeing to establish a connection
2-way handshake:
Q: will 2-way handshake
always work in
network?
Let’s talk
ESTAB variable delays
OK
ESTAB retransmitted messages
(e.g. req_conn(x)) due to
message loss
message reordering
choose x
req_conn(x)
can’t “see” other side
ESTAB
acc_conn(x)
ESTAB
Transport Layer 3-78
Agreeing to establish a connection
2-way handshake failure scenarios:
choose x choose x
req_conn(x) req_conn(x)
ESTAB ESTAB
retransmit acc_conn(x) retransmit acc_conn(x)
req_conn(x) req_conn(x)
ESTAB ESTAB
data(x+1) accept
req_conn(x)
retransmit data(x+1)
data(x+1)
connection connection
client x completes server x completes server
client
terminates forgets x terminates forgets x
req_conn(x)
ESTAB ESTAB
data(x+1) accept
half open connection! data(x+1)
(no client!)
Transport Layer 3-79
TCP 3-way handshake
client state server state
LISTEN LISTEN
choose init seq num, x
send TCP SYN msg
SYNSENT SYNbit=1, Seq=x
choose init seq num, y
send TCP SYNACK
msg, acking SYN SYN RCVD
SYNbit=1, Seq=y
ACKbit=1; ACKnum=x+1
received SYNACK(x)
ESTAB indicates server is live;
send ACK for SYNACK;
this segment may contain ACKbit=1, ACKnum=y+1
client-to-server data
received ACK(y)
indicates client is live
ESTAB
Transport Layer 3-80
TCP 3-way handshake: FSM
closed
Socket connectionSocket =
welcomeSocket.accept();
L Socket clientSocket =
SYN(x) newSocket("hostname","port
number");
SYNACK(seq=y,ACKnum=x+1)
create new socket for SYN(seq=x)
communication back to client listen
SYN SYN
rcvd sent
SYNACK(seq=y,ACKnum=x+1)
ESTAB ACK(ACKnum=y+1)
ACK(ACKnum=y+1)
L
Transport Layer 3-81
TCP: closing a connection
client, server each close their side of connection
send TCP segment with FIN bit = 1
respond to received FIN with ACK
on receiving FIN, ACK can be combined with own FIN
simultaneous FIN exchanges can be handled
Transport Layer 3-82
TCP: closing a connection
client state server state
ESTAB ESTAB
clientSocket.close()
FIN_WAIT_1 can no longer FINbit=1, seq=x
send but can
receive data CLOSE_WAIT
ACKbit=1; ACKnum=x+1
can still
FIN_WAIT_2 wait for server send data
close
LAST_ACK
FINbit=1, seq=y
TIMED_WAIT can no longer
send data
ACKbit=1; ACKnum=y+1
timed wait
for 2*max CLOSED
segment lifetime
CLOSED
Transport Layer 3-83
Chapter 3: outline
3.1 transport-layer 3.5 connection-oriented
services transport: TCP
3.2 multiplexing and segment structure
demultiplexing reliable data transfer
3.3 connectionless flow control
transport: UDP connection management
3.4 principles of reliable 3.6 principles of congestion
data transfer control
3.7 TCP congestion control
Transport Layer 3-84
Principles of congestion control
congestion:
informally: “too many sources sending too much
data too fast for network to handle”
different from flow control!
manifestations:
lost packets (buffer overflow at routers)
long delays (queueing in router buffers)
a top-10 problem!
Transport Layer 3-85
Causes/costs of congestion: scenario 1
original data: lin throughput: lout
two senders, two
receivers Host A
one router, infinite unlimited shared
buffers output link buffers
output link capacity: R
no retransmission
Host B
R/2
delay
lout
lin R/2 lin R/2
maximum per-connection large delays as arrival rate, lin,
throughput: R/2 approaches capacity
Transport Layer 3-86
Causes/costs of congestion: scenario 2
one router, finite buffers
sender retransmission of timed-out packet
application-layer input = application-layer output: lin =
lout
transport-layer input includes retransmissions : l‘in lin
lin : original data
lout
l'in: original data, plus
retransmitted data
Host A
finite shared output
Host B
link buffers
Transport Layer 3-87
Causes/costs of congestion: scenario 2
R/2
idealization: perfect
knowledge
lout
sender sends only when
router buffers available
lin R/2
lin : original data
lout
copy l'in: original data, plus
retransmitted data
A free buffer space!
finite shared output
Host B
link buffers
Transport Layer 3-88
Causes/costs of congestion: scenario 2
Idealization: known loss
packets can be lost,
dropped at router due
to full buffers
sender only resends if
packet known to be lost
lin : original data
lout
copy l'in: original data, plus
retransmitted data
A
no buffer space!
Host B
Transport Layer 3-89
Causes/costs of congestion: scenario 2
Idealization: known loss R/2
packets can be lost,
dropped at router due when sending at R/2,
some packets are
lout
to full buffers retransmissions but
sender only resends if
asymptotic goodput
is still R/2 (why?)
packet known to be lost lin R/2
lin : original data
lout
l'in: original data, plus
retransmitted data
A
free buffer space!
Host B
Transport Layer 3-90
Causes/costs of congestion: scenario 2
Realistic: duplicates R/2
packets can be lost, dropped
at router due to full buffers when sending at R/2,
some packets are
lout
sender times out prematurely, retransmissions
sending two copies, both of including duplicated
that are delivered!
which are delivered lin R/2
lin
timeout
copy l'in lout
A
free buffer space!
Host B
Transport Layer 3-91
Causes/costs of congestion: scenario 2
Realistic: duplicates R/2
packets can be lost, dropped
at router due to full buffers when sending at R/2,
some packets are
lout
sender times out prematurely, retransmissions
sending two copies, both of including duplicated
that are delivered!
which are delivered lin R/2
“costs” of congestion:
more work (retrans) for given “goodput”
unneeded retransmissions: link carries multiple copies of pkt
decreasing goodput
Transport Layer 3-92
Causes/costs of congestion: scenario 3
four senders Q: what happens as lin and lin’
increase ?
multihop paths
A: as red lin’ increases, all arriving
timeout/retransmit blue pkts at upper queue are
dropped, blue throughput g 0
Host A
lin : original data lout
Host B
l'in: original data, plus
retransmitted data
finite shared output
link buffers
Host D
Host C
Transport Layer 3-93
Causes/costs of congestion: scenario 3
C/2
lout
lin’ C/2
another “cost” of congestion:
when packet dropped, any “upstream
transmission capacity used for that packet was
wasted!
Transport Layer 3-94
Approaches towards congestion control
two broad approaches towards congestion control:
end-end congestion network-assisted
control: congestion control:
no explicit feedback routers provide
from network feedback to end systems
congestion inferred single bit indicating
from end-system congestion (SNA,
observed loss, delay DECbit, TCP/IP ECN,
ATM)
approach taken by
TCP explicit rate for sender
to send at
Transport Layer 3-95
Case study: ATM ABR congestion control
ABR: available bit rate: RM (resource management)
“elastic service” cells:
if sender’s path sent by sender, interspersed
“underloaded”: with data cells
sender should use bits in RM cell set by switches
available bandwidth (“network-assisted”)
if sender’s path NI bit: no increase in rate
congested: (mild congestion)
sender throttled to CI bit: congestion
minimum guaranteed indication
rate RM cells returned to sender
by receiver, with bits intact
Transport Layer 3-96
Case study: ATM ABR congestion control
RM cell data cell
two-byte ER (explicit rate) field in RM cell
congested switch may lower ER value in cell
senders’ send rate thus max supportable rate on path
EFCI bit in data cells: set to 1 in congested switch
if data cell preceding RM cell has EFCI set, receiver sets
CI bit in returned RM cell
Transport Layer 3-97
Chapter 3: outline
3.1 transport-layer 3.5 connection-oriented
services transport: TCP
3.2 multiplexing and segment structure
demultiplexing reliable data transfer
3.3 connectionless flow control
transport: UDP connection management
3.4 principles of reliable 3.6 principles of congestion
data transfer control
3.7 TCP congestion control
Transport Layer 3-98
TCP congestion control:
additive increase multiplicative decrease
approach: sender increases transmission rate (window
size), probing for usable bandwidth, until loss occurs
additive increase: increase cwnd by 1 MSS every RTT
until loss detected
multiplicative decrease: cut cwnd in half after loss
additively increase window size …
…. until loss occurs (then cut window in half)
congestion window size
cwnd: TCP sender
AIMD saw tooth
behavior: probing
for bandwidth
time
Transport Layer 3-99
TCP Congestion Control: details
sender sequence number space
cwnd TCP sending rate:
roughly: send cwnd
bytes, wait RTT for
last byte last byte
ACKS, then send
ACKed sent, not-
yet ACKed
sent more bytes
(“in-
flight”) cwnd
rate ~
~ bytes/sec
sender limits transmission: RTT
LastByteSent- < cwnd
LastByteAcked
cwnd is dynamic, function of
perceived network
congestion
Transport Layer 3-100
TCP Slow Start
Host A Host B
when connection begins,
increase rate
exponentially until first
loss event:
RTT
initially cwnd = 1 MSS
double cwnd every RTT
done by incrementing
cwnd for every ACK
received
summary: initial rate is
slow but ramps up
exponentially fast time
Transport Layer 3-101
TCP: detecting, reacting to loss
loss indicated by timeout:
cwnd set to 1 MSS;
window then grows exponentially (as in slow start)
to threshold, then grows linearly
loss indicated by 3 duplicate ACKs: TCP RENO
dup ACKs indicate network capable of delivering
some segments
cwnd is cut in half window then grows linearly
TCP Tahoe always sets cwnd to 1 (timeout or 3
duplicate acks)
Transport Layer 3-102
TCP: switching from slow start to CA
Q: when should the
exponential
increase switch to
linear?
A: when cwnd gets
to 1/2 of its value
before timeout.
Implementation:
variable ssthresh
on loss event, ssthresh
is set to 1/2 of cwnd just
before loss event
Transport Layer 3-103
Summary: TCP Congestion Control
When CongWin is below Threshold, sender in
slow-start phase, window grows exponentially.
When CongWin is above Threshold, sender is in
congestion-avoidance phase, window grows linearly.
When a triple duplicate ACK occurs, Threshold
set to CongWin/2 and CongWin set to
Threshold.
When timeout occurs, Threshold set to
CongWin/2 and CongWin is set to 1 MSS.
Summary: TCP Congestion Control
New
New ACK!
ACK! new ACK
duplicate ACK
dupACKcount++ new ACK
.
cwnd = cwnd + MSS (MSS/cwnd)
dupACKcount = 0
cwnd = cwnd+MSS transmit new segment(s), as allowed
dupACKcount = 0
L transmit new segment(s), as allowed
cwnd = 1 MSS
ssthresh = 64 KB cwnd > ssthresh
dupACKcount = 0 slow L congestion
start timeout avoidance
ssthresh = cwnd/2
cwnd = 1 MSS duplicate ACK
timeout dupACKcount = 0 dupACKcount++
ssthresh = cwnd/2 retransmit missing segment
cwnd = 1 MSS
dupACKcount = 0
retransmit missing segment New
ACK!
timeout
ssthresh = cwnd/2
cwnd = 1 New ACK
dupACKcount = 0
cwnd = ssthresh dupACKcount == 3
dupACKcount == 3 retransmit missing segment dupACKcount = 0
ssthresh= cwnd/2 ssthresh= cwnd/2
cwnd = ssthresh + 3 cwnd = ssthresh + 3
retransmit missing segment retransmit missing segment
fast
recovery
duplicate ACK
cwnd = cwnd + MSS
transmit new segment(s), as allowed
Transport Layer 3-105
TCP throughput
avg. TCP thruput as function of window size, RTT?
ignore slow start, assume always data to send
W: window size (measured in bytes) where loss occurs
avg. window size (# in-flight bytes) is ¾ W
avg. thruput is 3/4W per RTT
3 W
avg TCP thruput = bytes/sec
4 RTT
W
W/2
Transport Layer 3-106
TCP Futures: TCP over “long, fat pipes”
example: 1500 byte segments, 100ms RTT, want
10 Gbps throughput
requires W = 83,333 in-flight segments
throughput in terms of segment loss probability, L
[Mathis 1997]:
1.22 . MSS
TCP throughput =
RTT L
➜ to achieve 10 Gbps throughput, need a loss rate of L
= 2·10-10 – a very small loss rate!
new versions of TCP for high-speed
Transport Layer 3-107
TCP Fairness
fairness goal: if K TCP sessions share same
bottleneck link of bandwidth R, each should have
average rate of R/K
TCP connection 1
bottleneck
router
capacity R
TCP connection 2
Transport Layer 3-108
Why is TCP fair?
two competing sessions:
additive increase gives slope of 1, as throughout increases
multiplicative decrease decreases throughput proportionally
R equal bandwidth share
loss: decrease window by factor of 2
congestion avoidance: additive increase
loss: decrease window by factor of 2
congestion avoidance: additive increase
Connection 1 throughput R
Transport Layer 3-109
Fairness (more)
Fairness and UDP Fairness, parallel TCP
multimedia apps often connections
do not use TCP application can open
do not want rate multiple parallel
throttled by congestion connections between two
control
hosts
instead use UDP:
web browsers do this
send audio/video at
constant rate, tolerate e.g., link of rate R with 9
packet loss existing connections:
new app asks for 1 TCP, gets rate
R/10
new app asks for 11 TCPs, gets R/2
Transport Layer 3-110
Chapter 3: summary
principles behind
transport layer services:
multiplexing,
demultiplexing next:
leaving the
reliable data transfer
network “edge”
flow control (application,
congestion control transport layers)
instantiation, into the network
implementation in the “core”
Internet
UDP
TCP
Transport Layer 3-111