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University The process is one of the fundamental abstactions of Unix.
OIT Help Desk Every object in Unix is represented as either a file or a
OIT Servers & process. (With the introduction of the /proc structure, there
Storage has been an effort to represent even processes as files.)
Processes are usually created with fork or a less resource
intensive alternative such as fork1 or vfork. fork duplicates the
entire process context, while fork1 only duplicates the
context of the calling thread. This can be useful (for
example), when exec will be called shortly.
Solaris, like other Unix systems, provides two modes of
operation: user mode, and kernel (or system) mode. Kernel
mode is a more privileged mode of operation. Processes can
be executed in either mode, but user processes usually
operate in user mode.
Per-process Virtual Memory
Each process has its own virtual memory space. References
to real memory are provided through a process-specific set
of address translation maps. The computer's Memory
Management Unit (MMU) contains a set of registers that
point to the current process's address translation maps.
When the current process changes, the MMU must load the
translation maps for the new process. This is called a context
switch.
The MMU is only addressable in kernel mode, for obvious
security reasons.
The kernel text and data structures are mapped in a portion
of each process's virtual memory space. This area is called
the kernel space (or system space).
In addition, each process contains these two important
kernel-owned areas in virtual memory: u area and kernel
stack. The u area contains information about the process
such as information about open files, identification
information and process registers. The kernel stack is
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provided on a per-process basis to allow the kernel to be
re-entrant. (ie, several processes can be involved in the
kernel, and may even be executing the same routine
concurrently.) Each process's kernel stack keeps track of its
function call sequence when executing in the kernel.
The kernel can access the memory maps for non-current
processes by using temporary maps.
The kernel can operate in either process context or system
(or interrupt) context. In process context, the kernel has
access to the process's memory space (including u area and
kernel stack). It can also block the current process while
waiting for a resource. In kernel context, the kernel cannot
access the address space, u area or kernel stack. Kernel
context is used for handling certain system-wide issues such
as device interrupt handling or process priority computation.
Additional information is available on the Process Virtual
Memory page.
Process Context
Each process's context contains information about the
process, including the following:
Hardware context:
Program counter: address of the next instruction.
Stack pointer: address of the last element on the
stack.
Processor status word: information about system
state, with bits devoted to things like execution
modes, interrupt priority levels, overflow bits,
carry bits, etc.
Memory management registers: Mapping of the
address translation tables of the process.
Floating point unit registers.
User address space: program text, data, user stack,
shared memory regions, etc.
Control information: u area, proc structure, kernel
stack, address translation maps.
Credentials: user and group IDs (real and effective).
Environment variables: strings of the form variable=
value.
During a context switch, the hardware context registers are
stored in the Process Control Block in the u area.
The u area includes the following:
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Process control block.
Pointer to the proc structure.
Real/effective UID/GID.
Information regarding current system call.
Signal handlers.
Memory management information (text, data, stack
sizes).
Table of open file descriptors.
Pointers to the current directory vnode and the
controlling terminal vnode.
CPU useage statistics.
Resource limitations (disk quotas, etc)
The proc structure includes the following:
Identification: process ID and session ID
Kernel address map location.
Current process state.
Pointers linking the process to a scheduler queue or
sleep queue.
Pointers linking this process to lists of active, free or
zombie processes.
Pointers keeping this structure in a hash queue based
on PID.
Sleep channel (if the process is blocked).
Scheduling priority.
Signal handling information.
Memory management information.
Flags.
Information on the relationship of this process and
other processes.
Kernel Services
The Solaris kernel may be seen as a bundle of kernel
threads. It uses synchronization primitives to prevent
priority inversion. These include mutexes, semaphores,
condition variables and read/write locks.
The kernel provides service to processes in the following
four ways:
System Calls: The kernel executes requests submitted
by processes via system calls. The system call interface
invokes a special trap instruction.
Hardware Exceptions: The kernel notifies a process
that attempts several illegal activities such as dividing
by zero or overflowing the user stack.
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Hardware Interrupts: Devices use interrupts to notify
the kernel of status changes (such as I/O completions).
Resource Management: The kernel manages
resources via special processes such as the
pagedaemon.
In addition, some system services (such as NFS service) are
contained within the kernel in order to reduce overhead
from context switching.
Threads
An application's parallelism is the degree of parallel
execution acheived. In the real world, this is limited by the
number of processors available in the hardware
configuration. Concurrency is the maximum acheivable
parallelism in a theoretical machine that has an unlimited
number of processors. Threads are frequently used to
increase an application's concurrency.
A thread represents a relatively independent set of
instructions within a program. A thread is a control point
within a process. It shares global resources within the
context of the process (address space, open files, user
credentials, quotas, etc). Threads also have private
resources (program counter, stack, register context, etc).
The main benefit of threads (as compared to multiple
processes) is that the context switches are much cheaper
than those required to change current processes. Sun
reports that a fork() takes 30 times as long as an unbound
thread creation and 5 times as long as a bound thread
creation.
Even within a single-processor environment, multiple
threads are advantageous because one thread may be able to
progress even though another thread is blocked while
waiting for a resource.
Interprocess communication also takes considerably less
time for threads than for processes, since global data can be
shared instantly.
Kernel Threads
A kernel thread is the entity that is scheduled by the kernel.
If no lightweight process is attached, it is also known as a
system thread. It uses kernel text and global data, but has its
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own kernel stack, as well as a data structure to hold
scheduling and syncronization information.
Kernel threads store the following in their data structure:
Copy of the kernel registers.
Priority and scheduling information.
Pointers to put the thread on the scheduler or wait
queue.
Pointer to the stack.
Pointers to associated LWP and proc structures.
Pointers to maintain queues of threads in a process and
threads in the system.
Information about the associated LWP (as appropriate).
Kernel threads can be independently scheduled on CPUs.
Context switching between kernel threads is very fast
because memory mappings do not have to be flushed.
Lightweight Processes
A lightweight process can be considered as the swappable
portion of a kernel thread.
Another way to look at a lightweight process is to think of
them as "virtual CPUs" which perform the processing for
applications. Application threads are attached to available
lightweight processes, which are attached to a a kernel
thread, which is scheduled on the system's CPU dispatch
queue.
LWPs can make system calls and can block while waiting for
resources. All LWPs in a process share a common address
space. IPC (interprocess communication) facilities exist for
coordinating access to shared resources.
LWPs contain the following information in their data
structure:
Saved values of user-level registers (if the LWP is not
active)
System call arguments, results, error codes.
Signal handling information.
Data for resource useage and profiling.
Virtual time alarms.
User time/CPU usage.
Pointer to the associated kernel thread.
Pointer to the associated proc structure.
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By default, one LWP is assigned to each process; additional
LWPs are created if all the process's LWPs are sleeping and
there are additional user threads that libthread can schedule.
The programmer can specify that threads are bound to
LWPs.
Lightweight process information for a process can be
examined with ps -elcL.
User Threads
User threads are scheduled on their LWPs via a scheduler in
libthread. This scheduler does implement priorities, but does
not implement time slicing. If time slicing is desired, it must
be programmed in.
Locking issues must also be carefully considered by the
programmer in order to prevent several threads from
blocking on a single resource.
User threads are also responsible for handling of SIGSEGV
(segmentation violation) signals, since the kernel does not
keep track of user thread stacks.
Each thread has the following characteristics:
Has its own stack.
Shares the process address space.
Executes independently (and perhaps concurrently with
other threads).
Completely invisible from outside the process.
Cannot be controlled from the command line.
No system protection between threads in a process; the
programmer is responsible for interactions.
Can share information between threads without IPC
overhead.
Priorities
Higher numbered priorities are given precedence. The
scheduling page contains additional information on how
priorities are set.
Zombie Processes
When a process dies, it becomes a zombie process. Normally,
the parent performs a wait() and cleans up the PID.
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Sometimes, the parent receives too many SIGCHLD signals at
once, but can only handle one at a time. It is possible to
resend the signal on behalf of the child via kill -18 PPID.
Killing the parent or rebooting will also clean up zombies.
The correct answer is to fix the buggy parent code that failed
to perform the wait() properly.
Aside from their inherent sloppiness, the only problem with
zombies is that they take up a place in the process table.
Kernel Tunables
The following kernel tunables are important when looking at
processes:
maxusers: By default, this is set to 2 less than the
number of Mb of physical memory, up to 1024. It can be
set up to 2048 manually in the /etc/system file.
max_nprocs: Maximum number of processes that can
be active simultaneously on the system. The default for
this is (16 x maxusers) + 10. The minimum setting for this
is 138, the maximum is 30,000.
maxuprc: The default setting for this is max_nprocs - 5.
The minimum is 133, the maximum is . This is the
numberof processes a single non-root user can create.
ndquot: This is the number of disk quota structures.
The default for this is (maxusers x 10) + max_nprocs. The
minimum is 213.
pt_cnt: Sets the number of System V ptys.
npty: Sets the number of BSD ptys. (Should be set to
pt_cnt.)
sad_cnt: Sets the number of STREAMS addressable
devices. (Should be set to 2 x pt_cnt.)
nautopush: Sets the number of STREAMS autopush
entries. (Should be set to pt_cnt.)
ncsize: Sets DNLC size.
ufs_ninode: Sets inode cache size.
proc Commands
The proc tools are useful for tracing attributes of processes.
These utilities include:
pflags: Prints the tracing flags, pending and held
signals and other /proc status information for each LWP.
pcred: Prints credentials (ie, EUID/EGID, RUID/EGID,
saved UID/GIDs).
pmap: Prints process address space map.
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pldd: Lists dynamic libraries linked to the process.
psig: Lists signal actions.
pstack: Prints a stack trace for each LWP in the
process.
pfiles: Reports fstat, fcntl information for all open files.
pwdx: Prints each process's working directory.
pstop: Stops process.
prun: Starts stopped process.
pwait: Wait for specified processes to terminate.
ptree: Prints process tree for process.
ptime: Times the command using microstate
accounting; does not time children.
These commands can be run against a specific process, but
most of them can also be run against all processes on the
system. See the above- referenced man page for details.
Page © 2011 by the Trustees of Princeton University.
Content © 2011 by Scott Cromar, from The Solaris Troubleshooting
Handbook. Used with permission.
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