Design Patterns
Design patterns are proven solutions to common software design
problems, providing a structured approach for solving issues in a reliable
and maintainable way. They offer established best practices for designing
software components and systems, enhancing code reusability .
History of Patterns: Design patterns originated from Christopher
Alexander's work in architecture and were later adapted to software
engineering by the "Gang of Four" in their book "Design Patterns: Elements
of Reusable Object-Oriented Software" (1994). They provide proven
solutions to recurring software design problems.
Why Should I Learn Patterns: Learning design patterns helps you
leverage the collective wisdom of experienced software developers, leading
to more efficient and maintainable code. They improve communication,
code reusability, and design quality.
Criticism of Patterns: Critics argue that overuse or misapplication of
patterns can lead to unnecessary complexity and rigid code. Some suggest
that patterns should not be applied blindly but based on actual design
needs.
Classification of Patterns: Design patterns are classified into three
categories: creational (e.g., Singleton), structural (e.g., Adapter), and
behavioral (e.g., Observer), based on their purpose and intent in solving
different types of design problems.
Creational Patterns: Creational design patterns deal with object creation
mechanisms, providing flexibility in creating objects and managing their
lifecycles. Examples include Singleton, Factory Method, and Builder
patterns.
Structural Patterns: Structural design patterns focus on composing
objects and classes into larger structures while keeping the system flexible.
Examples include Adapter, Composite, and Proxy patterns.
Behavioral Patterns: Behavioral design patterns define how objects
interact and communicate with each other, promoting loose coupling and
flexibility. Examples include Observer, Strategy, and Command patterns.