Fighter (1) Criminal Thairony
CLASS & LEVEL BACKGROUND PLAYER NAME
Feitan Warforged/Warforged (DEX) Chaotic Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
16 +3 30
-1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
8 PERSONALITY TRAITS
Hit Point Maximum 13
●
+1 Strength
DEXTERITY
+3 Dexterity
+3 ●
+5 Constitution
0 Intelligence
CURRENT HIT POINTS IDEALS
16 +2 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+3 ●
+5 Acrobatics (Dex) SUCCESSES
16 1x(1d10+3)
+2 Animal Handling (Wis) FAILURES
0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE Athletics (Str)
-1
0 ●
+2 Deception (Cha)
0 History (Int)
NAME ATK BONUS DAMAGE/TYPE
10 +2 Insight (Wis)
+7
Crossbow, light 1d8+3 piercing
Arrow x20
WISDOM
●
+2 Intimidation (Cha)
0 Investigation (Int)
Longbow +7 1d8+3 piercing
Backpack
+2 Medicine (Wis) Longsword +5 1d8+3 slashing
Clothes, common
+2 0 Nature (Int)
Crossbow bolt
●
+4 Perception (Wis) Number of
14
0 Performance (Cha)
Attacks: 1 x20
CHARISMA
0
0
Persuasion (Cha)
Religion (Int)
Crowbar
0 +3 Sleight of Hand (Dex) Hammer
10
●
+5 Stealth (Dex) Leather
+2 Survival (Wis)
SKILLS ATTACKS & SPELLCASTING
Piton x10
Pouch
14 PASSIVE WISDOM (PERCEPTION)
CP Rations (1 day)
SP
x10
Tool Proficiencies: Playing Card
Set; Thieves' Tools Rope, hempen
Weapon Proficiencies: Martial;
EP
Shield
Simple GP
15 Tinderbox
Armor Proficiencies: Heavy;
Light; Medium; Shields PP
Torch x10
Waterskin
Language Proficiencies:
Common; Elvish
OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
25
AGE HEIGHT WEIGHT
Feitan
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TREASURE CHARACTER BACKSTORY
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
Damage Resistances: poison
----------Bonus Actions----------
Second Wind. Regain 1d10 +1 HPs (use once/rest).
-----------Other Traits------------
Archery Fighting Style. You gain a +2 bonus to attack rolls you make with
ranged weapons.
Constructed Resilience. You were created to have remarkable fortitude,
represented by the following benefits:
• You have advantage on saving throws against being poisoned, and you
have resistance to poison damage.
• You don't need to eat, drink, or breathe.
• You are immune to disease.
• You don't need to sleep, and magic can't put you to sleep.
Criminal Contact. You have a reliable and trustworthy contact who acts as
your liaison to a network of other criminals. You know how to get messages
to and from your contact, even over great distances; specifically, you know
the local messengers, corrupt caravan masters, and seedy sailors who can
deliver messages for you. .
Integrated Protection. Your body has built-in defensive layers, which can be
enhanced with armor:
• You gain a +1 bonus to Armor Class. Enter this manually as a custom
item that grants +1 AC.
• You can don only armor with which you have proficiency. To don armor,
you must incorporate it into your body over the course of 1 hour, during
which you remain in contact with the armor. To doff armor, you must spend
1 hour removing it. You can rest while donning or doffing armor in this way.
• While you live, your armor can't be removed from your body against
your will.
Sentry's Rest. When you take a long rest, you must spend at least six
hours in an inactive, motionless state, rather than sleeping. In this state,
you appear inert, but it doesn't render you unconscious, and you can see
and hear as normal.
Specialized Design. You gain one skill proficiency and one tool proficiency
of your choice. Enter the tool proficiency manually.