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Mods

The document contains a list of mods for Borderlands 2 including: 1) Game scaling adjustments that increase health, damage, and money by 5% 2) Automatically picking up eridium, Torgue tokens, and Seraph crystals 3) Refilling all ammo types to max with one purchase at vending machines 4) Disabling fast travel portals and adjusting the 1st person camera view for assault rifles.

Uploaded by

viciusdemon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
20 views11 pages

Mods

The document contains a list of mods for Borderlands 2 including: 1) Game scaling adjustments that increase health, damage, and money by 5% 2) Automatically picking up eridium, Torgue tokens, and Seraph crystals 3) Refilling all ammo types to max with one purchase at vending machines 4) Disabling fast travel portals and adjusting the 1st person camera view for assault rifles.

Uploaded by

viciusdemon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 11

<BLCMM v="1">

#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to
properly open this file!!!>
<head>
<type name="BL2" offline="true"/>
<profiles>
<profile name="default" current="true"/>
</profiles>
</head>
<body>
<category name="Mods">
<comment>say Mods ativados.</comment>
<comment>Cr�dito aos autores do Comunity Patch e BLMM: shadowevil
e LightChaosman</comment>
<comment>Compila��o e ajustes de Game Scaling e C�meras: Filipe
Ramos</comment>
<comment>C�digo de Money Scaling: Checometer</comment>
<category name="Game Scaling (Ajust�vel)">
<code profiles="default">set
GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler:ConstantAttri
buteValueResolver_0 ConstantValue 1.05</code>
</category>
<category name="Money Scaling (Ajust�vel)">
<code profiles="default">set
GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler:ConstantAttributeValu
eResolver_1 constantvalue 1.05</code>
</category>
<category name="Automatically Loot Currencies">
<category name="Auto pickup Eridium">
<code profiles="default">set
GD_Currency.A_Item.EridiumBar bAutomaticallyPickup True</code>
<code profiles="default">set
GD_Currency.A_Item.EridiumStick bAutomaticallyPickup True</code>
</category>
<category name="Auto pickup Torgue Tokens">
<code profiles="default">set
GD_Iris_TorgueToken.UsableItems.Pickup_TorgueToken bAutomaticallyPickup True</code>
</category>
<category name="Auto pickup Seraph crystals">
<code profiles="default">set
GD_Orchid_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True</code>
<code profiles="default">set
GD_Iris_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True</code>
<code profiles="default">set
GD_Sage_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True</code>
<code profiles="default">set
GD_Aster_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True</code>
</category>
</category>
<category name="Refill Ammo With One Purchase">
<category name="Pistol Refill and Desc">
<category name="Refill Amount">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Repeater:ConstantAttributeValueResol
ver_4 ConstantValue 9000.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.Shop.AmmoShop_Repeater_Pistol_Clip:AttributePresentationDefinition_4
Description Refills your Pistol bullets.</code>
</hotfix>
</category>
</category>
<category name="Assault Rifle Refill And Desc">
<category name="Refill Amount">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_CombatRifle:ConstantAttributeValueRe
solver_0 ConstantValue 9000.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.Shop.AmmoShop_Assault_Rifle_Bullets:AttributePresentationDefinition_0
Description Refills your Assault Rifle bullets.</code>
</hotfix>
</category>
</category>
<category name="SMG Refill and Desc">
<category name="Refill Amount">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_SMG:ConstantAttributeValueResolver_3
ConstantValue 9000.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.Shop.AmmoShop_Patrol_SMG_Clip:AttributePresentationDefinition_3
Description Refills your SMG bullets.</code>
</hotfix>
</category>
</category>
<category name="Sniper Rifle Refill and Desc">
<category name="Refill Amount">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_SniperRifle:ConstantAttributeValueRe
solver_6 ConstantValue 900.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.Shop.AmmoShop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_
7 Description Refills your Sniper Rifle bullets.</code>
</hotfix>
</category>
</category>
<category name="Shotgun Refill and Desc">
<category name="Refill Amount">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Shotgun:ConstantAttributeValueResolv
er_5 ConstantValue 900.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.Shop.AmmoShop_Shotgun_Shells:AttributePresentationDefinition_1
Description Refills your Shotgun shells.</code>
</hotfix>
</category>
</category>
<category name="Rocket Launcher Refill And Desc">
<category name="Refill Amount">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Launcher:ConstantAttributeValueResol
ver_2 ConstantValue 900.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.Shop.AmmoShop_Rocket_Launcher:AttributePresentationDefinition_6
Description Refills your Rockets for Launchers.</code>
</hotfix>
</category>
</category>
<category name="Grenades Refill and Desc">
<category name="Refill Amount">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Grenades:ConstantAttributeValueResol
ver_1 ConstantValue 900.000000</code>
</hotfix>
</category>
<category name="Description">
<hotfix name="Name" level="None">
<code profiles="default">set
GD_Ammodrops.Shop.AmmoShop_Grenade_Protean:AttributePresentationDefinition_2
Description Refills your Grenades.</code>
</hotfix>
</category>
</category>
</category>
<category name="Fast Travel Portal Disabler">
<hotfix name="TravelPortalDisabler" level="None">
<code profiles="default">set
Loader.TheWorld:PersistentLevel.HoldingAreaDestination_1 ExitPointsCounter
-99</code>
</hotfix>
</category>
<category name="1st Person Camera Adjust">
<category name="Assault Rifles">
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)</code>
<code profiles="default">set
GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.PeakOpener.WT_PeakOpener PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)</code>
<code profiles="default">set
GD_Anemone_Weapons.AssaultRifle.PeakOpener.WT_PeakOpener FirstPersonMeshFOV
65</code>
</category>
<category name="Launchers">
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Torgue_Launcher FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Torgue_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Vladof_Launcher FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_Launchers.A_Weapons.WT_Vladof_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)</code>
</category>
<category name="Pistols">
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Torgue_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Torgue_Pistol FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Hyperion_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Hyperion_Pistol FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)</code>
<code profiles="default">set
GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol FirstPersonMeshFOV 65</code>
</category>
<category name="SMGs">
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Bandit FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Bandit PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Dahl FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Dahl PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Tediore FirstPersonMeshFOV 70</code>
<code profiles="default">set
GD_Weap_SMG.A_Weapons.WT_SMG_Tediore PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)</code>
</category>
<category name="Shotguns">
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)</code>
<code profiles="default">set
GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun FirstPersonMeshFOV 65</code>
</category>
<category name="Sniper Rifles">
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper FirstPersonMeshFOV 65</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper FirstPersonMeshFOV
65</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper FirstPersonMeshFOV
65</code>
<code profiles="default">set
GD_Anemone_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)</code>
<code profiles="default">set
GD_Anemone_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper FirstPersonMeshFOV
65</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper FirstPersonMeshFOV
65</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)</code>
<code profiles="default">set
GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper FirstPersonMeshFOV
65</code>
</category>
</category>
<category name="No Damage Numbers">
<code profiles="">set
FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number Emitters
(None,None,ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Numbe
r:ParticleSpriteEmitter_0',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Pa
rt_Dynamic_Number:ParticleSpriteEmitter_17',ParticleSpriteEmitter'FX_CHAR_Damage_Ma
trix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_5',ParticleSpriteEmitter'F
X_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_9',Particl
eSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEm
itter_8',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:
ParticleSpriteEmitter_16',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Par
t_Dynamic_Number:ParticleSpriteEmitter_7',ParticleSpriteEmitter'FX_CHAR_Damage_Matr
ix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_6',ParticleSpriteEmitter'FX_
CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_10',Particle
SpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmi
tter_13',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:
ParticleSpriteEmitter_12',ParticleSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Par
t_Dynamic_Number:ParticleSpriteEmitter_14',ParticleSpriteEmitter'FX_CHAR_Damage_Mat
rix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_11',ParticleSpriteEmitter'F
X_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEmitter_2',Particl
eSpriteEmitter'FX_CHAR_Damage_Matrix.Particles.Part_Dynamic_Number:ParticleSpriteEm
itter_4',)</code>
</category>
</category>
</body>
</BLCMM>

#Commands:
say Mods ativados.
set
GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler:ConstantAttri
buteValueResolver_0 ConstantValue 1.05
set
GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler:ConstantAttributeValu
eResolver_1 constantvalue 1.05
set GD_Currency.A_Item.EridiumBar bAutomaticallyPickup True
set GD_Currency.A_Item.EridiumStick bAutomaticallyPickup True
set GD_Iris_TorgueToken.UsableItems.Pickup_TorgueToken bAutomaticallyPickup True
set GD_Orchid_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True
set GD_Iris_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True
set GD_Sage_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True
set GD_Aster_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup
True
set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)
set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle FirstPersonMeshFOV 65
set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)
set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle FirstPersonMeshFOV 65
set GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)
set GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle FirstPersonMeshFOV 65
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)
set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle FirstPersonMeshFOV 65
set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)
set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle FirstPersonMeshFOV 65
set GD_Anemone_Weapons.AssaultRifle.PeakOpener.WT_PeakOpener PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.500000)
set GD_Anemone_Weapons.AssaultRifle.PeakOpener.WT_PeakOpener FirstPersonMeshFOV 65
set GD_Weap_Launchers.A_Weapons.WT_Torgue_Launcher FirstPersonMeshFOV 70
set GD_Weap_Launchers.A_Weapons.WT_Torgue_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher FirstPersonMeshFOV 70
set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher FirstPersonMeshFOV 70
set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher FirstPersonMeshFOV 70
set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Launchers.A_Weapons.WT_Vladof_Launcher FirstPersonMeshFOV 70
set GD_Weap_Launchers.A_Weapons.WT_Vladof_Launcher PlayerViewOffset
(X=4.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Torgue_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Torgue_Pistol FirstPersonMeshFOV 65
set GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol FirstPersonMeshFOV 65
set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol FirstPersonMeshFOV 65
set GD_Weap_Pistol.A_Weapons.WeaponType_Hyperion_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Hyperion_Pistol FirstPersonMeshFOV 65
set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol FirstPersonMeshFOV 65
set GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol FirstPersonMeshFOV 65
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol FirstPersonMeshFOV 65
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol PlayerViewOffset
(X=10.000000,Y=7.000000,Z=-1.000000)
set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol FirstPersonMeshFOV 65
set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit FirstPersonMeshFOV 70
set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)
set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl FirstPersonMeshFOV 70
set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)
set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion FirstPersonMeshFOV 70
set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)
set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan FirstPersonMeshFOV 70
set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore FirstPersonMeshFOV 70
set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore PlayerViewOffset (X=-5.000000,Y=-
3.000000,Z=0.000000)
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun FirstPersonMeshFOV 65
set GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun FirstPersonMeshFOV 65
set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun FirstPersonMeshFOV 65
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun FirstPersonMeshFOV 65
set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun PlayerViewOffset
(X=0.000000,Y=0.000000,Z=0.000000)
set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun FirstPersonMeshFOV 65
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper FirstPersonMeshFOV 65
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper FirstPersonMeshFOV 65
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper FirstPersonMeshFOV 65
set GD_Anemone_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper
PlayerViewOffset (X=0.000000,Y=3.000000,Z=1.000000)
set GD_Anemone_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper
FirstPersonMeshFOV 65
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper FirstPersonMeshFOV 65
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper PlayerViewOffset
(X=0.000000,Y=3.000000,Z=1.000000)
set GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper FirstPersonMeshFOV 65

#Hotfixes:
set Transient.SparkServiceConfiguration_0 ServiceName Micropatch

set Transient.SparkServiceConfiguration_0 ConfigurationGroup Default

set Transient.SparkServiceConfiguration_0 Keys ("SparkLevelPatchEntry-


GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-
GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-
GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-
GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-
GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-
GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-
GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-
GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-
GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-
GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-
GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-
GBX_fixes23","SparkLevelPatchEntry-Name1","SparkLevelPatchEntry-
Name2","SparkLevelPatchEntry-Name3","SparkLevelPatchEntry-
Name4","SparkLevelPatchEntry-Name5","SparkLevelPatchEntry-
Name6","SparkLevelPatchEntry-Name7","SparkLevelPatchEntry-
Name8","SparkLevelPatchEntry-Name9","SparkLevelPatchEntry-
Name10","SparkLevelPatchEntry-Name11","SparkLevelPatchEntry-
Name12","SparkLevelPatchEntry-Name13","SparkLevelPatchEntry-
Name14","SparkLevelPatchEntry-TravelPortalDisabler1")
set Transient.SparkServiceConfiguration_0 Values
(",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInit
ialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,
.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalI
nitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.4000
00,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,Condition
alInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.2
00000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,Condit
ionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,
0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,Con
ditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConsta
nt,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalanc
e_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,
1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,Defa
ultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFact
ory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList
[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Popula
tion_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbabilit
y.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance
_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1
.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultIt
emPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_R
hino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.
BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sag
e_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,
100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolLis
t[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD
_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd
,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble
.WiresDontTalk,SkillEffectDefinitions,,
((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,b
IncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=Fa
lse,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataNa
me=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValue
Constant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueSc
aleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGra
deUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinit
ion=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),
(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModif
ier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRan
ge=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceD
ataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(Base
ValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseVa
lueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,P
erGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDe
finition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Strea
ming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.In
itializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage
.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balan
ce_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_
Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueS
caleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_Death
Mark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.P
ool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Bal
ance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield
:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorDat
a2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.P
rojectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProvid
erDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.
StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Pro
j_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,Behavior
Sequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.00000
0,20",",GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Repeater:ConstantAttributeVa
lueResolver_4,ConstantValue,,9000.000000",",GD_Ammodrops.Shop.AmmoShop_Repeater_Pis
tol_Clip:AttributePresentationDefinition_4,Description,,Refills your Pistol
bullets.",",GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_CombatRifle:ConstantAttr
ibuteValueResolver_0,ConstantValue,,9000.000000",",GD_Ammodrops.Shop.AmmoShop_Assau
lt_Rifle_Bullets:AttributePresentationDefinition_0,Description,,Refills your
Assault Rifle
bullets.",",GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_SMG:ConstantAttributeVal
ueResolver_3,ConstantValue,,9000.000000",",GD_Ammodrops.Shop.AmmoShop_Patrol_SMG_Cl
ip:AttributePresentationDefinition_3,Description,,Refills your SMG
bullets.",",GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_SniperRifle:ConstantAttr
ibuteValueResolver_6,ConstantValue,,900.000000",",GD_Ammodrops.Shop.AmmoShop_Sniper
_Rifle_Cartridges:AttributePresentationDefinition_7,Description,,Refills your
Sniper Rifle
bullets.",",GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Shotgun:ConstantAttribut
eValueResolver_5,ConstantValue,,900.000000",",GD_Ammodrops.Shop.AmmoShop_Shotgun_Sh
ells:AttributePresentationDefinition_1,Description,,Refills your Shotgun
shells.",",GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Launcher:ConstantAttribut
eValueResolver_2,ConstantValue,,900.000000",",GD_Ammodrops.Shop.AmmoShop_Rocket_Lau
ncher:AttributePresentationDefinition_6,Description,,Refills your Rockets for
Launchers.",",GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Grenades:ConstantAttri
buteValueResolver_1,ConstantValue,,900.000000",",GD_Ammodrops.Shop.AmmoShop_Grenade
_Protean:AttributePresentationDefinition_2,Description,,Refills your
Grenades.",",Loader.TheWorld:PersistentLevel.HoldingAreaDestination_1,ExitPointsCou
nter,,-99")

set Transient.GearboxAccountData_1 Services (Transient.SparkServiceConfiguration_0)

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