Miniature Wargames - April 2024
Miniature Wargames - April 2024
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23 QUARTERMASTER
Products to enhance your tabletop.
24 DEFENCE IN DEPTH
With the latest figure and rules reviews.
MiniatureWG 32 PHAKATHI!
John Treadaway MiniatureWargames Hard to pronounce but fun to play.
Editor Chris Swan starts a two parter on the Wars with
miniature_wargames_magazine the Xhosa or Africa’s 100 Years War.
41 SIEGE BREAKER
MINIATURE WARGAMES Scratch build a Siege Tower in 28mm.
EDITORIAL
EDITOR John Treadaway
PUBLISHED BY
PUBLISHER Claire Ingram
44 SIEGE OF AL-MADINAH
[email protected] [email protected] ...and talking of sieges here’s one you can’t use
the tower in: ideas for a solo sci-fi Slammers
Warners Group Publications PLC The Maltings, West Street,
DESIGN Mike Carr encirclement.
Bourne, Lincolnshire PE10 9PH | 01778 391000
PACIFIC HEIGHTS
game which had been snapped was The
Battle of Keiten organised by Skirmish
Game attribution conundrum! Wargames and took place at Colours
In the last issue we had a Command wargames show in 2007 where it won
Decision article from Jon Sutherland Best Demonstration Game. And very
called Get off the Beach where he splendid it was too!
No commitment, no catch
Just one payment of £56.99
for the whole year*
■ Practical ‘How To’ guides and ■ The latest news, previews and
tips to enhance your gaming informative reviews
experience ■ Everything you need to know
■ Whole rule systems to take away about modelling materials, figures,
and play wargames, shows and more!
SMELLS LIKE
Exploring the possibilities of Paper Wargaming Words and pictures by Conrad Kinch
“I love the smell of paper in the morning, it first of the modern world’s many grubby my own and so I set to with Pritt-stick
smells like victory”. Alan Moore little betrayals and it burns fiercely in my and scissors to make a series of hollow
breast still. paper boxes. These were dolled up
GROWING PAINS The second of those many betrayals, with pencil and crayon and I created a
All in all, life was pretty good when which came hot on the heels of the line of sort-of-lancers. These charged
I was a small boy, but it also had its first, was learning from my Dad after rubber band cannon and fell down in a
frustrations. First amongst these and watching The Charge of the Light very satisfactory fashion when struck.
I recall the moment vividly was the Brigade (the 1936 version with Errol I shudder to think what they actually
realisation around the age of seven that Flynn) that there were no toy soldiers looked like.
being a knight was not actually a valid available suitable for recreating this My paper soldiers were ugly little
career option and that there was unlikely most excellent of films. This was utterly things, but they brought me a great deal
to be much opportunity to fight dragons unacceptable, so far as I was concerned. of joy, and I will no doubt recreate the
and saracens in my future. It was the He suggested that I should make best Charge of the Light Brigade film in
›
April 2024 Miniature Wargames 7
SEND THREE AND FOURPENCE
AVAILABILITY
The vast majority of paper figures are
available digitally and therefore arrive
with the click of a mouse. No worrying
about running out of stock (looking at
you Games Workshop) or waiting for
figures from far flung parts of the globe
to arrive.
TIME
This is to my mind, the big draw of
ABOVE: A medieval ship available from Peter’s paper soldiers. By my admittedly very
Paperboys. These three dimensional models while a rough estimation it takes me about the
little tricky to assemble, look really splendid.
same amount of time to prepare a base
COST
Once you’ve bought your book or
your digital file you can make as many
copies as you like. The cost of creating ABOVE: Frederick the Great available as part of the
figures plummets and there are massive Seven Years War collection from Peter’s Paperboys.
economies of scale. My local copyshop
charges 35c per a4 copied or printed Uhu glue and some scrap card to base of paper figures as it does to prepare a
sheet in colour (that’s about 30p to my your lads on. Not nothing, but probably single 1/72 scale figure for paint (that’s
friends in Great Britain) and they also less than the price of a single decent removing from sprue, cleaning, basing
discount for volume. Depending on how paint brush. and priming). I am admittedly quite
many figures you have per sheet, some slow and will get better with practice,
will be more expensive than others, but PAINTING but if you aren’t too particular about
we are talking literal pennies or fractions Almost all paper soldiers come pre trimming all the white space around the
of pennies per figure. Your only other coloured, so once they are assembled, figures you could be much, much faster.
costs are a decent pair of scissors, some they’re done and ready to play with. But the time savings are clear.
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April 2024 Miniature Wargames 13
THE JACOBSBRUNNEN TRENCH RAID
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April 2024 Miniature Wargames 15
THE JACOBSBRUNNEN TRENCH RAID
BELOW determining if they are hit by “friendly” fire, dicing RIFLE GRENADE/ GRENADE SQUADS THREE & FOUR
Stormtroopers to determine who is hit as usual. Once per phase Corporal: Junior Leader with Rifle
race through
the newly blown prisoners can be exchanged between units if they are 1 Rifle Grenade Launcher with 2 crew 1 Rifle Grenade Launcher with 2
breach into within 4” of one another. 2 Riflemen with Grenades crew
2 Riflemen with Grenades
the American ◗ A unit that has captured one or more prisoners can
trenches.
withdraw by moving into contact with a friendly Supports:
jump off point. The German player then removes ◗ Hotchkiss M1914 Medium Machine Gun with 5 crew
the unit from the table without needing to roll on (counts as a tripod-mounted MMG)
the Force Morale table. Players should note that they ◗ 3x Lengths of Barbed Wire (6”x3)
cannot return to the battle once they have left.
PLATOON SPECIAL RULES
TRENCH WARFARE WEAPON RULES Keen:
Grenades: The Americans were eager to show that they were the
Soldiers wielding grenades grant their user a +1D6 equal of their European counterparts. They gain +2 to
bonus in melee (per individual). their Force Morale roll, ignoring the usual modifier for
being Green.
Trench Weapon:
This represents a variety of close-range weapons such Inexperienced Leaders:
as first-generation sub-machine guns, or the more American leadership was described as confused in
medieval-esque club. They give the wielder a +2d6 the face of the unexpected night attack. All American
bonus in melee but have no ranged attributes. leaders reduce their command radius by half.
Supports:
◗ Pre-Game Barrage
◗ Flamethrower with 2 crew
◗ Off-Table Artillery Battery
Infiltrators: ABOVE
After jump off points are placed, the German player A Hotchkiss
may move any one of their jump off points up to 12”, machine
gun opens
although this cannot be used to bring it closer than 15” fire on the
to an enemy jump off point. stormtroopers.
CONCLUSION LEFT
Commander of
The raid was considered to be highly successful, the 7th Bavarian
providing further evidence of the efficacy of the Landwehr
Regiment, Major
stormtrooper. Less than fifteen minutes after breaching Bedall gives
As the German assault party advances into the the barbed wire the raiding parties had captured eleven orders.
enemy trenches they carry with them a field telephone prisoners and withdrew with them from the field.
with which they can call on artillery support. Behind them they left the bodies of two stormtroopers
The highest ranking Senior Leader may call in a and a third who had been captured. Although
barrage during the game so long as they are within the individual American soldier had fought with
6” of a jump off point, using all of their Command determination, command and control had been lacking
Initiatives in a phase to do so. This is treated as a with no coordinated attempt made to repel the assault.
Barrage in the Chain of Command rules (pages 46-47), Highly satisfied with their success over the newcomers,
using the Senior Leader as a Forward Observer. the Germans made the most of the propaganda victory,
To reflect the vulnerability of a field telephone to publishing a photograph of the American POWs
breaks in the wire the Leader must always roll to surrounded by their captors. As well as the eleven
see if the battery is available. Moreover, they cannot prisoners, the Americans also lost their first three
call in a ranging shot or shift the barrage as there is soldiers killed in action of the First World War; Corporal
insufficient time during the raid to correct the battery’s Gresham, Private Thomas F. Enright and Private Merle
fire. However, any deviation in the barrage is reduced D. Hay.
by half, reflecting the attacker’s pre-raid planning and
intra-unit coordination. SELECT BIBLIOGRAPHY
Bruce I. Gudmundsson, Stormtroop Tactics: DOWNLOAD
PLATOON SPECIAL RULES Innovation in the German Army, 1914-1918 TRENCHRAID MAP
Handgranaten: (Westport: Greenwood Publishing Group, tabletopgaming.co.uk/
information/downloads
As per the Chain of Command rules, this rule gives 1995).
the Germans a bonus to charging by allowing them to Erwin Rommel, Infantry Attacks (Barnsley:
throw a hail of grenades at their opponents. Frontline Books, 2012). ■
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April 2024 Miniature Wargames 17
SQUARE BASHING IN LOWER RUTENIA
SQUARE BASHING
IN LOWER RUTENIA
An 18th Century Imagi-Nations scenario Words and photos by Allan Tidmarsh
INTRODUCTION
While running a solo campaign between my 18th ABOVE work with the units in my collection on my relatively
Century Imagi-Nations armies of Wittenberg and A Wittenberg small table of 7ft x 3ft. It would be necessary to use
square
Begovia set in the fictional territory of Lower Rutenia, I advancing. ‘off the table’ deployment and movement. How best to
was stuck for a scenario idea for the big ‘turning point’ construct the scenario ? Both sides would have to have
battle. I was looking for a historical battle that I could a chance of winning. Rather than adhere strictly to the
turn into an appropriate scenario. I read about the historical battle, I opted to simplify it into three phases
marching divisional squares used in the Russo-Turkish to simulate the key the aspects of the engagement.
wars of 1768-74. This tactic was employed at the battle
of Kagul in 1770, when the Russian army of 40,000 ◗ Phase 1: Ottoman massed cavalry attack on the
defeated a Ottoman army of 150,000 (whose Tatar allies Russian squares.
didn’t take part in the battle). ◗ Phase 2: Ottoman infantry attack the Russian
This was definitely something different and I squares, supported by cavalry.
thought it would make an interesting encounter on the ◗ Phase 3: the Russian forces advance and assault the
tabletop. I would have to carefully craft the scenario to Ottoman camp.
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April 2024 Miniature Wargames 19
SQUARE BASHING IN LOWER RUTENIA
ARTILLERY:
20 Miniature Wargames April 2024
There are 4 field gun models, two each at position BA1 BELOW opponents who turned tail. The first
and BA2 in front of the Ottoman camp. An advance Begovian attack had failed...
party of the
About one third of the cavalry and half of infantry Begovians Tatar
defends the camp, the rest are used in the attacks. allies. Their Phase 2: The Second Attack – Infantry and supporting
movement Cavalry
towards the
DEFENDING THE CAMP USED FOR THE FIRST USED FOR THE battlefield is a Following the first attack the Wittenberg squares held
ATTACK SECOND ATTACK
major threat to their position. Once the retreating Begovian cavalry
Elite Kapikulu 1/2 unit Elite Kapikulu 1/2 unit Sipahi 2 units the Wittenberg
Sipahi 2 units Sipahi 2 units Light Cavalry 2 units were out of the way, the Begovian artillery made
Provincial Cavalry 1 unit Light Cavalry 2 units Janissaries 2 units forces.
another ineffective bombardment of the squares. A
Lt Cavalry 2 units Provincial Cavalry 1 unit Segban 4 units
Janissaries 6 units Provincial Infantry combined force of Begovian infantry and cavalry
Segban 2 units 2 units
Provincial Infantry 2 units formed up and advanced towards the squares.
The Begovian infantry advanced with light cavalry
HOW IT PLAYED support on each flank and two units of sipahi behind the
Phase 1: The First Attack – Cavalry infantry in the centre. As they reached the squares the
The Wittenberg marching squares advanced, seeing Begovian infantry exchanged fire with one of the squares
the Begovian camp and forces to their front they halted on the left. A stiff volley from the square and canister
and deployed. The Begovians started to bombard the from the cannon cut them up and they routed back
deployed squares; the fire was ineffective causing through the supporting unit. In the centre the Begovian
very few casualties. A large force of Begovian cavalry infantry moved up to attack the side of the squares.
formed up and advanced towards the squares. On the flanks the Begovian light cavalry had moved
As the Begovian cavalry advanced, they took around the squares and were met by the Wittenberg light
casualties from musket and cannon fire from the cavalry (Hussars and Uhlans). The Uhlans routed their
squares. They surged forward but none of the attacking opposition and pursued them (off the table). The Hussars
units fancied closing in to attack the squares and started routed their opponents, but didn’t pursue and wheeled
to go round them; except for one unit of elite Begovian round to attack the flank of the Begovian infantry in front
kapikulu heavy cavalry which actually charged home of one of the squares, the infantry buckled and routed.
on the centre square, but were beaten off. The Hussars carried on through the routing Begovian
The Wittenberg light cavalry moved forward infantry and were met by a regiment of Begovian sipahi.
to engage the attackers. On one flank the Hussars The other square was struggling to hold off attacks
struggled to hold their ground, while on the other the by the Begovian infantry, at this point the Wittenberg
Uhlans beat and routed one lot of Begovian cavalry. heavy cavalry regiments were ordered into action. The
While the other half of the Uhlan regiment engaged attack on the front of the right hand square was re-
more cavalry in the centre pushing back some sipahis. buffed. However the attack on it’s side was succeeding
The rest of the Uhlan regiment having re-grouped, and the square was slowly being pushed in, it was
turned and joined in the cavalry melee in the centre, just holding on. Two Begovian janissary regiments
slowly pushing the opposition back. The Hussars finally advanced on the centre square; they received canister
beat their sipahi opponents who routed joining those fire from the centre square battery. The Dragoons
units who had been defeated by the Uhlans, beating charged the lead Begovian janissary regiment, after
a hasty retreat back towards the Begovian camp and riding and cutting through them into they hit the
beyond. On the far side the other half of the Hussar regiment behind which only just held their ground.
regiment eventually managed to get the better of their The Wittenberg Uhlans having re-grouped, returned
›
April 2024 Miniature Wargames 21
SQUARE BASHING IN LOWER RUTENIA
◗ victrixlimited.com
& FIGURES
◗ £36
RUSSIAN FRONT
There’s something that can only be done ◗ offensiveminiatures.com
well in styrene (as opposed to white ◗ £8 - £18
metal) and Victrix’ latest release – an
Early Imperial Roman Bolt-Shooter – is Offensive
a classic example of just this. Miniatures have
For nine quid each (four in a pack for struck out for the
£36) you can equip your Centuries with Russian Front in
a Scorpion (or Manuballista) and chuck the Great Patriotic
heavy darts all day long. Each Scorpion War and we’ve been sent some pre-
has the option of a two position slider release selections from that upcoming
(it may be modelled as loading or ready range.
to shoot) and comes with four crew in Aimed straight at WWII gamers the
various poses: they have eleven head new Russian Range will comprise,
choices plus arms with picks, axes at release, ten pack codes, covering
and buckets so you can use them as a infantry, support weapons, anti-tank
building and entrenching team. weapons and an ATG, etc, plus a set
Every Bolt-Shooter comes with eight offer covering, altogether, about 50
of the defensive ‘sudes’ (or double figures. Individual pack costs will be
ended stakes) to stick into the ground or between £8 to £18 each.
assemble into those enormous caltrop- We only have half a dozen samples
looking defensive things, plus four but they look splendid if you like
barrels and lots of loose bolts to fill them. your figures in metal, all in one piece,
The optional heads (some bare: as I proportionately sculpted and finely
recall the only thing Legionaries were detailed: these are very much not the
allowed to remove when trench digging ‘Boys Own War Stories’ types but
was the helmet) really makes this a very are still in dynamic poses firing their
flexible set and the figures pose very well weapons, throwing grenades and
when assembled. Highly recommended. whatnot. Height wise, they are about
31mm to the top of the putative head.
Offensive will officially be releasing
their new Russian range at Salute 51.
Highly recommended.
24
S.T.A.R
◗ caliverbooks.com SKELLIES lots of foot warriors if you want to go
◗ £16.99 - £42.50 ◗ wargamesatlantic.com all Jason and the Argonauts (but – as I
◗ £30 said earlier – you could do that with the
Caliver Books have produced an add- previously released pure infantry box
on pack for the Tales of Derring Do You realise how old you really are and reserve this one for mounted chaps).
(which we have previously reviewed when something that started up during One combination might be single chariot
and Chris Swan has written scenarios your lifetime in wargaming and was with crew, eight cavalry, and eight foot
for). This one is called S.T.A.R: Rules for then ‘retired’ has been now re-issued. warriors, or ten cavalry and ten foot
Adventures with Space Terrors, Aliens & Warhammer came and went and was warriors; or – possible more impactful
Robots. You can buy the book (70 or so replaced with the Age of Sigmar and – a pair of chariots, six cavalry, and six
pages including the Quick Reference yet now we have (returned from the foot soldiers. Models can be equipped
sheets) for £16.99 or buy a bundle with dead, as it were) the ‘new’ Warhammer with bow, javelin, or sword/kopis and
the base rules included (which you’ll Old World with reissues of the Tomb with options for full command with a
need) for £42.50. Kings army: vaguely Egyptian themed big cow skull (I’m guessing) and a horn.
Authored by Chris plus Mike Blake skeletons in plastic. But that’s not what You get two separate frames with
and Ian Colwell, S.T.A.R expands the I’m talking about here,... one having four horse halves giving a
base rules to cover the world of science For about half the price of a Tomb number of combinations (well four...),
fiction and space opera. It provides extra Kings Army from GW you can buy three eight (human) heads (two helmeted),
skills and generic characters as well as boxes of Wargames Atlantic Skeleton arms, various shields and weapons plus
new settings for players to explore. It’s And Chariots. You could already buy five bodies in various positions allowing
full of photos of inspirational miniatures the excellent WA boxes of pure infantry for riding or standing. The second sprue
from many trope backgrounds: from at £25 a set of 32, but now you can add has bows, horse harness and an ancient
a Galaxy far far away to lantern jawed to that with a supplementary set of Greek style chariot kit with open wheels.
British heroes and their Lancastrian mounted Undead. Bearing in mind the fact that
sidekicks (up the Fleet!). There are This box of styrene fun allows you to Wargames Atlantic do deals for multi-
also illustrations done in Mike Blake’s build several options with an undead box buying, this is a very tempting way
inimitable style which are rather nice. Greek theme: up to ten cavalry, or to get back in to huge Skeleton Armies.
Sections include New Characters and maybe two chariots with crew, and with Highly Recommended.
Traits; Alien Species; Cyborgs, Androids,
Droids, Robots and Mechanoids; Gear and
Technology; Weapons and Planet Vehicles;
Hazardous Environments; Settings,
Characters and Adventures; Narrative
Campaigns; Spaceships; and an example
sci-fi setting: The Kraken Nebula.
It all looks a lot of fun I have to say,
and Chris has written a scenario that I
will be trying to get into the magazine at
some point in the next couple of issues.
Highly Recommended.
ANCIENT ATTRACTI
You and whose (1500 point) Army? Words and pictures by Jon Sutherland
Command Decision goes off-piste again and this month we ABOVE Routinely, you would see Sumerians from 3,000BC
look at the allure (or otherwise) of ancients wargaming. Late Assyrian duke it out on a flat, terrain-free table, with War of the
chariots and
infantry. Roses English from the mid-C15th.
S
ome of my first metal soldiers were Minifigs
and Garrison 25mm ancients. Wargames A GALLOP THROUGH THE RULE SETS
Research Group rules dominated the field; To some extent my perceptions of ancient wargaming
they had army lists too, organised so you could stemmed from WRG and some of the sets that
cherry-pick your 1500 points of mayhem to inflict on emulated aspects of that approach like Tabletop
your opponent’s 1500 points. With a bewildering spread Games’ Shock of Impact. WRG Ancients dominated
of 5,000 years, ancient wargaming was, and has still the period from the late 1960s all the way to late 1980s
now, the broadest brush of all wargame periods. (7 editions) until it was supplanted by WRG’s own
By the time I started playing ancients in the De Bellis Antiquitatis or DBA which began life in
late 1970s it was the foremost competition period, the early 1990s. Although the designer of DBA isn’t
with very serious, po-faced opponents. With rules- updating the set anymore others are and there is a
orientated play it was closer to a game of chess than thriving competition gaming community I will attempt
a social event designed for fun and engagement. to gallop through today’s various alternatives:
ON
army composition and tactics? This isn’t horse and
musket with half a dozen troop types. Ancients range
from camel riding Blemmye (Beja) archers, Sumerian
wild-ass drawn battle wagons and pigs daubed with
tar and ignited to extravagantly armed and armoured
RIGHT Byzantine cavalry, camels dressed up as elephants and
This is a
crude barrels stuffed with explosives and round stones Personally, I’d cut off the ancient period in 476 AD with
typical, larger
scale 15mm, lashed to lumps of wood. the fall of Rome, but I can see the argument in keeping
late ancient Seriously, there are fascinating wars hidden in this it going until Byzantium fell a thousand years later.
wargame on a
ridiculously long period. Unless you are a competition Painting ancients is not all about tunics, shields and
club night.
gamer looking for the killer rule set and the killer spears and lots of flesh. Although so much about the
army, most sensible ancient wargamers will gravitate period (particularly the earlier period) is conjecture
towards a particular sub-period which can give them and based on the flimsiest of evidence, you can
years of table-top fun and games. Biblical period readily identify armies and units even though (with
players can enjoy chariot warfare in a world dominated the exception of the Romans and some others), there
by the Egyptians and Assyrians. wasn’t much as such in the way of “uniforms”.
Classical Greece encompasses hoplite warfare up to
the fall of the successors to Alexander the Great. Then, THIS IS SPARTA!
of course, there is Rome. Oddly, Roman armies are We all know that the Spartans wore red; Xenophon
not the most popular in ancient wargaming (although tells us so in the Constitution of the Lacedaemonians.
everyone seems to manufacture their own range). Spartan warriors were given red cloaks to terrify the
After Rome there is a gradual slide (via Byzantium, enemy along with a brass shield that they were supposed
the rise of Arab states and the Huns) to the Dark Ages. to keep polished. We even know about a mysterious
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April 2024 Miniature Wargames 27
COMMAND DECISION
bunch of wild men from the Balkans called the Thracians would challenge the most meticulously trained Roman
who would dash about in tartans and carry ferocious legionary. Increasingly, sets of rules are reflecting this,
rhomphaia (a single blade attached to a pole). but the older sets will let even the most reluctant, poorly
Ancient wargaming has brought to life so many trained and led and appallingly badly armed rabble to
unsung, unexpected and unsuccessful nations, tribes pirouette like ballerinas in togas and sandals.
and short-lived dynasties many of which have risen to Probably the biggest turn-off can be some of the
more fame on the table-top than on the real battlefield. players rather than the rules themselves. With a strong
Who can forget the Seleucid and Ptolemaic Successors? competition gaming focus, ancients can be harsh and
What about the Annamese or Champa of Vietnam and brutal to get into particularly if the regular club players
their concealed pits against the Han Chinese fifteen are into this type of gaming. It’s hard to estimate,
hundred years ago? Or the unexpected stars of the show, but around 15% of ancient wargamers would call
the Hussites (they lasted barely twenty-five years). themselves competition gamers first and foremost. In
some clubs, the percentage is much higher.
LAST THOUGHT
Although the ancient period is quite literally the most
ancient period to wargame in, it is one of the most
diverse and vibrant. One of the latest developments
is the microscopic 2mm ancient wargame trend
popularised by Strength and Honour (Reisswitz Press,
an imprint from Too Fat Lardies). It really does allow
you to play gargantuan games on a card table with an
army you can keep in your coat pocket!
THE WARS
By the time the British seized the Cape Colony in 1806
the Dutch had been in place for over 150 years with
the Dutch East India Company having first established
a colony there in 1652. Towards the end of the 18th
century the settlers and the Dutch armed forces fought
3 wars with the indigenous Xhosa tribesmen usually
over cattle theft and border disputes.
Britain’s control of the colony was ratified by the
Anglo-Dutch Treaty of 1814 by which time it had
already fought its first war with the Xhosa. The 4th
Xhosa war took place between 1811 and 1812 when
Xhosa tribes occupied a previously empty area of land
which the British decided was suitable for settlement.
A mixed force of British regulars and locals drove
›
April 2024 Miniature Wargames 33
ABOVE to 1853. During the 8th war the Khoi peoples who had and water colours show them in straw hats, woollen
A patrol of Cape previously been staunch allies of the British joined the caps and other head gear with additional adaptations
Mounted Rifles.
Xhosa as a response to their harsh and unfair treatment to their uniforms to suit the harsh environments of
BELOW RIGHT by the colonial authorities. However, each war resulted the interior of the Cape colonies. These adaptations
Two warriors in a defeat for the Xhosa, a weakening of their power included removing the lace from uniforms, turning
snipe at the
enemy. and a reduction in the territories they controlled. the high collars down, adopting the wearing of smock
The final conflict, the 9th War, took place from style jackets and wearing local leather trousers called
1877 to 1879 and was brought about by the British “crackers”. In addition they used locally made belts
Government’s desire to increase its control in southern and cartridge pouches and lightened the amount of
Africa by uniting all the states of the region into a equipment they carried by using knap sacks or rolling
Confederation under the overall rule of the British what they needed into blankets which were then carried
Empire. This meant that all the remaining independent as replacement back packs. Only the Rifles, wearing
Black nations needed to be annexed and a frontier war their traditional green uniforms and black back packs
was seen as an ideal opportunity to achieve this, a move and the cavalry seem to have retained their issue
wholly supported by the British Governor, Sir Henry uniforms and equipment, although the cavalry often
Bartle Frere, who would later go on to provoke a war wore their head gear with a white cover and neck flap.
with the Zulu Nation. By the war’s end the last Xhosa The bulk of the British infantry were armed with
state, Gcalekaland, had become a British territory and muzzle loading smooth bore muskets and bayonets,
the Xhosa had ceased to be an independent people. usually the Brown Bess or its later derivatives and the
cavalry with carbines and sabres, although lancers
REFIGHTING THE CAPE FRONTIER WARS fought during the 8th War. Originally all of the firearms
The 6th, 7th and 8th wars are probably best suited to were flintlocks but from 1840 onwards they were
a refight as during these wars the British and their
local Burghers and African allies were still armed with
muzzle loading shoulder arms as were many of the
Xhosa Warriors they were fighting. This means that
the opponents are more evenly matched than in many
colonial conflicts.
The British forces are best described as Crown forces,
i.e. British regular troops, backed by British colonists
and Boer burghers together with mixed-race and native
settlers who were mainly from the Khoi and M’Fengu
peoples (called the Fingoes by the British) peoples.
The campaigns saw the British regulars adapting to
frontier warfare in both their formations, which over
time became more open and thus able to manoeuvre
through the brush and wooded valleys occupied by
the Xhosa, and in their dress. Contemporary drawings
TRAIT EFFECT
Brave Shaken Units rally on 4+ if more than 12 from the enemy
Dispersed Targets Dismounted Cavalry and dismounted irregulars count
as a dispersed target as they do not move in close
formation. This means any one shooting at them is at
-1 to hit.
First Fire The unit adds +1 Shooting dice on first shot of battle
Lancers When charging all enemy Cavalry are -1 to morale
saves and enemy Foot are - 2 to morale saves
Open Order The unit can pass an order to go into Open Order. This
means that it move through Bad going at no penalty: It
is then -1 when shot at to reflect the use of cover and
although they can charge enemy units they are -1 in
Hand to Hand combat
Marksmen The unit may reroll 1 Shooting dice that failed to hit per
turn
Mixed Firearms As these units are formed from individuals who bring
their own weapons with them their weapon ranges
and shooting dice vary at different distances: As some
Boers carried rifles this is factored in when they shoot
when dismounted.
Steady The Unit automatically passes its first break test
Untested The ability of the unit to absorb casualties is unknown
and so the stamina for each unit is randomized: The
first time they have to throw to save casualties inflicted
on them roll 1D6 – score 1 = 1, score 2 or 3 = 2, score 4
or 5 = 3 and score 6 = 4
Untested The ability of the unit to absorb casualties is unknown and
Small so the stamina for each unit is randomized: The first time
they have to throw to save casualties inflicted on them roll
›
1D6 – score 1 or 2 = 1, score 3, 4 or 5 = 2 and score 6 =3
nyone who has watched Kingdom of modelling elements you will need to assemble
3. A STICK-UP 6. DRAWBRIDGE
Dry assemble it to ensure it is a
good fit, then proceed to cut and
MECHANISM
Construct the Drawbridge
glue the coffee stirrers. mechanism, you need a straight rod,
(Dowel, a pencil, or a plastic tube),
I attached mine with Bostik and some children’s beads, some string,
when dry I used a sharp pair of and some toothpicks.
scissors to trim the edges to the
shape of the tower. Drill the dowel and push through
two cocktail sticks, as per the
photo mount two end pieces to
either end of the rod, these can
be circular, square or hex shaped.
Use two of the coffee stirrers to
make a support and mount the
rod onto it, gluing the beads in
place to use as a runner for the
string.
8. WHEELS WITHIN
WHEELS
If you have none laying around
then you can cut some half
wheels from the coffee stirrers.
SIEGE OF AL-MA
A Hammer’s Slammers scenario
Words and photos by John Treadaway
BACKGROUND
RIGHT ‘Hammer’s Slammers’ are a sci-fi mercenary company
The Khabyle based round the eponymous novels of David Drake’s
Rebels
supplement ‘Slammerverse’. There’s an extensive background in the
their military books and this is further enhanced by support material
technicals including a board game from a few decades ago by
with converted
civilian vehicles. Mayfair Games, at least one ‘program paragraph’ game
In this kind of book and several sets of wargames rules which, in full
street fighting disclosure, I had a bit of a hand in writing...
it's hard to
know who is a Set several centuries in the future – but based largely
combatant... on Drake’s experience in the Vietnam war with the US
military (the 11th Armoured Cavalry or ‘Black Horse
Regiment’) – the ‘heroes’ of the story (although the
‘heroism’ part is obviously debatable) ride massive
tanks (called ‘blowers’) which operate as very, very
PREMISE
I was starting to formulate an idea for a scenario
based on current events but wanted to use a sci-fi
background. The Israeli Army’s Merkava tanks employ
an active protection system to defeat incoming RPG
and other attacks, and this is now being employed by
many other nations world wide. A similar system is
LEFT
currently loaded onto the latest incarnation of the US
An M2 blower Abrams and the Russian T14 Armata seems to have a
tank with an similar set-up (and – if either of them get into combat –
up-armoured
M2A4UA turret.
I expect we’ll find out how effective they actually are..).
This is available Drake’s ideas are probably based on the practice of
in 15mm and employing multiple Claymore mines on the sides of
6mm from
armoured up trucks in Vietnam, and so he built more
Brigade.
sophisticated versions onto his putative vehicles in the
1970s when he started writing the stories. Of course the
fighting in ‘Nam also involved many an underground
complex so I expect that’s where the Bunker Busting
rocket idea came from as well.
ADINAH
low-flying jet-copters (not really as hovercraft as they
are often mistaken for) skimming the ground as they
ABOVE
Khabyle Rebels
form a road
So, I was swishing all of that around in my head
and pondering a scenario the idea of a sci-fi setting
move. These tanks – with their eight, nuclear powered, block on the way to distance it from real world events (just as the
nacelled turbines – are supported by smaller, four man into al-Madinah Slammer’s author himself had done with his Vietnam
‘Combat Cars’ which operate on the same principals using wheeled experiences) when I had some very bad news: David
and half track
as their larger brethren but sport three smaller calibre light vehicles. Drake had sadly passed away in late 2023. I’d met
weapons firing from open rear decks, rather like a Dave a few times when he came over to the UK and I
cross between a ‘Nam period M113 ACAV and a WWII worked on the rules book with him and – despite his
Hannomag 251. age – his death came as quite a shock.
For weaponry the Slammers all field different calibres On that basis, and in the tradition of dealing with
of ‘powergun’: energy weapons fed by disks of plastic real world problems and disguising them with a non-
ammunition that fire laser-straight and fast delivering a historical camouflage, this scenario is for Mr Drake.
massively devastating burst of energy on the first target
they hit. They also have some specialist weapons that SETTING
are going to be utilised in the coming scenario: a radar Dar al-B’heed (taken from one of Drake’s stories called
and computer operated anti-personnel/anti-missile Code-Name Feirefitz) is a desert planet with mining as
strip mine system encircling the vehicles, plus ground its chief product. It has an Arabic based government
penetrating, bunker-busting rockets to name two. who have been fighting a sect within their own people
The AP/AM systems are the sort of thing that is known as the Khabyle rebels. The Slammers have been
particularly good in sieges in cities where folks jump out employed as mercenaries to remove the rebels from
›
April 2024 Miniature Wargames 45
SIEGE OF AL-MADINAH
their strongholds
which they have
successfully achieved, however
al-Madinah (the capital city) has been taken over
and fortified by the Khabyle and is being held by
them, with underground tunnels having been dug
in defence. al-Madinah is a built up town with many
high rise buildings plus some lower, more ramshackle
structures punctuated by alleyways and slum areas. It
has a perimeter fence – originally erected by the Arab
government – to control trade and movement in and
out of the city itself.
It will be the Slammer’s job to remove them and return
the city (as intact as possible) to the original owners.
›
April 2024 Miniature Wargames 47
SIEGE OF AL-MADINAH
GAME SET UP
This requires the table being set up as per the map with
a fence and lots of buildings. The table is roughly 5 by
3 feet and each square is around a foot although the
exact size isn’t overly important.
›
April 2024 Miniature Wargames 49
SIEGE OF AL-MADINAH
VICTORY CONDITIONS
Victory conditions are a little hard to determine as it ABOVE employing. Whatever set you use, remember the
depends on what rules you’ve chosen, what forces you The M9A2 following points:
Combat car
select, the size of those forces and whether you are with it's open
playing solo or against an opponent. back, three After entering a square:
tri-barrel ◗ Is there a tunnel complex in that square? (check the
powerguns and
As some broad guidance: strip of ADS at cards).
◗ Give a time limit in terms of the number of game turns. the waistline ◗ If there is, will the Slammers attack first with their
◗ The Slammers must lose fewer units than they kill. above the limited supply of Rockets?
plenum. Should
◗ Civilian units they kill inadvertently are negatively have gone
worth double: killing civilian unit by mistake is the for the up- If not:
equivalent of losing two Slammers units armoured M9A7 ◗ Are there any opponents? If there are no bunkers
to be sure...
◗ Ambulances are even worse: each one is the in that square, they are hidden in alleyways and
equivalent of four Slammers units: a PR no-no! buildings. They’ll get a first crack at the Slammers if
◗ Blowing up regular tunnels counts for nothing, the later don’t attack first.
but the HQ bunker – and the large bunker that is ◗ If there are no Khabyle fighters, are there civilians?
holding Pritchard – are worth two enemy units to the
Slammers. CONCLUSIONS
This is a set of concepts rather than a fully fleshed out
So: scenario. It’s mostly ideas to generate a system for
◗ Losing more Slammers units than enemy units is a easily determining the sort of tanks fighting in an urban
Major Victory for the Khabyle. Remember civilians environment that is currently all too prevalent. Like
count Double and ambulances count as Four Fold in everything in Slammers stories it doesn’t concentrate
these calculations. on artillery: the Slammers have their own ‘Iron Dome’
◗ The Slammers not succeeding in locating and system to take out incoming rounds but there are rules
extracting Pritchard within the time allocated is a in The Crucible to cover this however it’s not the aim of
Minor Victory for the Khabyle this particular scenario. It also doesn’t cover air attack:
◗ The Slammers Destroying more Khabyle plus the again, this not a component of Slammers stories as – like
HQ bunker is a Minor Victory for the Slammers. nukes – there’s a literary ‘fudge’ to remove all
◗ The Slammers extracting Pritchard and blowing the of that from the narrative.
HQ bunker plus losing fewer units than the Khabyle Remember: it’s sci-fi. Have some fun!
is a Major Victory for the Slammers. DOWNLOAD
DOWNLOADS THE SCENARIO MAP
tabletopgaming.co.uk/
TACTICS Khabyle: hammers-slammers.com/pdf/ information/downloads
Remember, the Court Cards, Ace and two jokers are Sincanmo3w_15mm_sheet.pdf
major bunkers to be destroyed and the first Joker will Slammers: hammers-slammers.com/pdf/
have Colonel Pritchard in so... maybe don’t just rush Hammers_Slammers_Prime1_15mm_sheet.pdf
in with those Rockets! Specialist Rules: hammers-slammers.com/
Carry out combat using whatever rules you are specialists_1.htm ■
Louis-Auguste-Victor de Bourmont,
commander of the 14th Infantry Division,
decided to desert to the Prussians with
his staff and information of Napoleon’s
intended movements on 15th June 1815.
A few locations which are no
longer standing, such as the Chateau
de Fichermont, or have changed
dramatically, like the hamlet of Mont-
Saint-Jean, are represented by earlier
photographs or reproductions of
contemporary prints. There is a modern
photograph of one of the suggested
sites of the house where the Duchess of
Richmond’s ball was held and a plan
THE SOVIET AFGHAN WAR THE WATERLOO CAMPAIGN IN of the house from the biography of
1979-89 100 LOCATIONS her daughter, Lady Georgina de Ros.
◗ Gregory Fremont-Barnes ◗ John Grehan The vast majority of the photographs
◗ Osprey (2024) ◗ Frontline Books (2023) of memorials are sufficiently clear for
◗ £11.95 ◗ £25.00, ebook £9.98 readers to see their inscriptions; in some
◗ 144 pages (softback) ◗ 224 pages (hardback) other cases a transcription is provided.
◗ ISBN: 9781472861801 ◗ ISBN:9781526746917 The last two locations are the Lion
◗ ospreypublishing.com ◗ frontline-books.com Mound and Napoleon’s tomb in Les
Invalides; a photograph of Longwood
From Osprey’s Essential Histories This is not another history of the House on Saint Helena also appears in
line this book is a reasonably well campaign, but a collection of the latter section.
illustrated overview of the USSR’s photographs of places and memorials Two pages are devoted to the merits
conflict in Afghanistan which, of relating to the Waterloo Campaign of various Waterloo guidebooks, which
course, preceded the recent Western which ‘best tell the story of Napoleon’s will be very helpful for any readers who
intervention in that country (‘War on last campaign,’ arranged in a broadly have been inspired to visit the campaign
Terror’ etc) and puts some detail into chronological sequence, with text area for themselves. Three pages contain
the legacy of the conflict. accompanying each illustration ‘to place the sources for the endnotes in the text.
This is a new edition which has each location in its historical context.’ The The book concludes with a three-page
been updated and revised for this dustjacket states: ‘From Napoleon’s landing index of persons mentioned in the text,
version (bear in mind that I haven’t … and back to power, is shown here in not always in strict alphabetic order; for
seen the previous edition). Amongst glorious full colour.’ That was the original example, Blucher precedes Blackman,
the new elements are the pictures intention, but John Grehan has informed Bourmont comes before Boreel and
and full colour maps and the five me that the publishers decided colour Bourgeois, and Halkett before Haines.
maps that are included fall into two would be too costly, so – apart from the This book, provided it was
types: three are very general in form dustjacket – all the illustrations are black accompanied by one of the
showing either where Afghanistan and white. He has been told the ebook recommended guidebooks, would
is (ie ‘go USSR and turn south’) or will be in colour. be extremely useful to someone
what the provinces in the country are Each location is identified by its address undertaking a self-guided tour by car or
called. They are ‘political’ rather than and its ‘Map Coordinates’ – actually its motorcycle of the theatre of operations
strategic or topographical. There are latitude and longitude in both traditional and the battlefields of the Hundred
also a couple of mapped examples of and decimal forms – and portrayed by at Days campaign. As John Grehan states
typical Mujahideen, and Soviet attack least one photograph or other illustration, in his introduction, ‘it does not pretend to
styles but they are generalisations, often more than one, and a minimum be in any way a full account of the Waterloo
albeit useful ones from a wargaming of about a page of text. References to campaign,’ but the text contains much
perspective. The photos are a little less endnotes are given in the text. interesting historical information. The
gaming orientated: lots of political Many of the locations will already be photographs of surviving buildings will
ones or press style shots rather than familiar, if only in name, to wargamers also be useful for wargamers wishing
uniforms or AFVs. But then it’s not that from their reading on the campaign, to portray them on their miniature
kind of book! but some will not. I had not realised, for battlefields. Normally I prefer physical/
Useful background reading material at example that one can still visit the very paper books, but in this case I would
a good price. tree – which has since become known recommend the ebook version.
John Treadaway as l’arbre de la Trahison – where General Arthur Harman
3. BASE 6. GROUNDWORK
The base was further textures The groundwork was drybrushed
with sieved stones and sand with a Snakebite Leather/White
applied over PVA glue. colour to highlight the texture
8. DECAL TIME
I scoured my supply of old decals
to add to this model which were
applied over a gloss coat. I then
added some Micro-Sol before
sealing with more gloss varnish.
9. GORDON’S ALIVE!
After matt varnishing the whole
model I glued on some static
grass, tufts and ground foam.
£10 OFF
Your first mystery box purchase
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collect the items from your door. No distance is too far!
Contact free Pick Ups now available
Please call for details
Contact me on 07914 609709, email: [email protected]
or write to Rob Palmier, 23 Clanfield Avenue, Wolverhampton,
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Shakespeare Studios
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PLUS
VISIT US AT WWW.WARGAMESATLANTIC.COM
PRESENT
WELCOME TO
SALUTE 51
W
elcome, if you are reading with us. It’s a huge event managed by
this ahead of Salute and a group of enthusiastic hard working
are thinking of coming, or amateurs who give up many hours shy. No matter what age you are you are
have not visited for a few of their own time to make the show a never too old to develop new skills.
years, I urge you to try and make it. The success. Sometimes things go wrong, Be warned, the floor is hard; wear
day is a brilliant celebration of the hobby often through no fault of the organisers appropriate footwear. Lighting generally
and several thousand passionate gamers but we endeavour to fix them straight could be better (I use my phone torch to
will be attending. You will find an open away and learn from what happened. read those difficult to see figure codes in
minded mix of great people, wonderful Our goal is simply for you to have a great the darkest corners of a trade stand ). If
games and awesome traders. day out and ensure everyone has an you are not used to London event prices
Salute draws people from all over the enjoyable experience. take steps to ensure you have enough
world and it’s a fantastic opportunity to My advice, after 20 plus Salutes, is food and water to get you through the
meet up with fellow gamers, share ideas, pace yourself, Salute is not a sprint. Half day.
catch up with old friends and maybe way through the day take a breather, Remember, this show is about you and
even make some new ones. reflect on what you have seen, re look it’s your attendance that makes Salute
If you are reading this at the show, at this programme, cool off by the water a success. Please come and join us, I
thank you so much for attending. We and reflect what games you might have encourage you to fully engage, make
really do appreciate your support, study missed? Very often great games and a day of it and meet fellow enthusiasts
this guide carefully as it will help you clever ideas are to be found in the less who share your passion for this great
navigate your way around the show and obvious tables. Pluck up the courage ask hobby.
ensure you get the most out of your day. questions or join a participation game. You never know you might learn
I want to take this opportunity to thank Later in the day traders are less busy and something or be inspired to try a new
all the attendees, traders and those hard are more able to talk about what exciting period.
working souls who agree to put on a new things are being planned. All the
game at Salute. Without your support
Salute simply would not be possible.
Your fellow gamers want you to know
tables are manned by enthusiastic gamers
who will be only too happy to talk about
their games. This is an opportunity to
Martin Gane
Martin Gane
we really do appreciate your efforts. learn something new and hear from other Club President
Salute is not perfect, so please bear people about their experiences. Don’t be South London Warlords
S
quiddos! Pirate Ladies!”
Those were my exclamations
when I first saw the Salute
51 logo. Two of my favourite
things combined, two of the symbols
for Bad Squiddo Games combined –
brilliant!
Then, when the Warlords contacted
us about producing the figure I was
absolutely gobsmacked, though
several conversations later I had
decided it was real and not some sort
of elaborate scam. 2024 was going to
be the Year of the Squiddo, baby!
I knew immediately that this was
a job for one of our regular sculptors
– Alan Marsh. He’s worked with us
since very early on and is responsible
for a large portion of the Bad Squiddo
Games catalogue. We’ve worked
together often enough now that I can
visualise frighteningly accurately how
his sculpts will look.
Whilst figuring out the pose, Alan
admitted to cobbling together an
unusual outfit featuring his Aussie hat,
a Japanese Bo and a water pistol. To
get the body movement just right, he
practised whipping out the pistol to
aim at a nearby spider. I was assured
that the spider was unharmed and
the gun was not loaded. This alone is
proof of the monk-like self-discipline
required to be a sculptor, I think you’ll
agree.
As bizarre as the scene would
have been, this is an excellent way
MAKING THE
for a sculptor to get a feel for the
anatomy and avoid stances that just
wouldn’t work with a human body.
SALUTE 51 MODEL
Impromptu props don’t need to be Sculpting and casting physically feels
exact, but they can help get the body like a strong, direct link to our past,
in the right place, and shockingly Alan especially as the techniques have
doesn’t have a pirate outfit to hand. changed so minimally over all this
(this isn’t sarcasm, I am shooketh, time. In an age of everything being in
who DOESN’T have a pirate outfit to the cloud, it is cathartically grounding
hand?) to continue these traditions.
While many companies have gone We had never produced miniatures
down the digital sculpting route, we on this scale of production before,
stay largely in the realm of traditional though our casters at CMA CSL do so
sculpting. It fascinates me that even as regularly, so we were in good hands.
we trace back to the start of humanity, Manufacturing this many at once (or
we’ve made little figures of ourselves. cloning, as I like to say) brought fresh
Images illustrate models finished with All Game Terrain scenic materials.
Painting
Stormin'
Annie
Kevin Dallimore describes how Stormin’
Annie, the Salute 51 Model, was brought
to life in two very different ways
S
he is a jaunty 18th century style The Army Painter Speedpaints,
rogue with more than a touch of which give a most
Pirates of the Caribbean about satisfactory effect in much
her and none the worse for that! I less time than normal painting,
have painted her in the two different ways, however they are not everybody’s cup
like I did last year but this year trying the of tea so I have painted a conventional
new second iteration of Speedpaints. version too. The conventional full paint
job took about 14 hours, whereas this time was consumed thinking and cleaning
THE STYLE speedy one took 1½ hours. These are and undercoating, and writing...
The first version is something that might estimates of course, as I tended to fit the The second version follows my well
suit people who do not have lots of time speedy one in around painting the other known method of working from dark to
to commit to painting. Using the new V2 model. That’s just for the paintwork; more light shades from a black undercoat. This
three or more colour painting method
uses successive lighter tones of colour
(shade, middle and light or more) which
are added to the model in layers, working
up from dark to light. This creates a
three-dimensional effect of shadows and
highlights, the layers of colour giving
depth to the model. The paints used are
from The Army Painter – Warpaints.
Both methods are explained in full
detail in my online magazine at http://
nstarmagazine.com/ published by
North Star Military Models, so head there
to know more.
NORMAL PAINTING
EYES She only has one eye showing so half the
normal work. The white of the eye is Matt White.
The iris is Oak Brown with a tiny bit of Deep Blue
mixed in.
FLESH Fur Brown. Tanned Flesh. Tanned Flesh plus
Matt White. Plus Matt White. Plus more Matt White.
.FIIJIFYNS^FRTZSYTK5ZWJ7JIYTYMJܪSFQܫJXM
and painted in the bottom lip.
BLOUSE & SKULL & CROSSBONES White mixed with
Ash Grey. Plus Matt White. Plus more Matt White.
Plus more Matt White. Pure Matt White
SASH / SKIRT Desert Yellow plus Fur Brown. Pure
Desert Yellow. Plus Demonic Yellow. Plus more
Demonic Yellow. Plus Matt White.
BOOTS Chaotic Red. Plus Desert Yellow. Plus more
Desert Yellow. Plus even more Desert Yellow. Plus
Matt White.
BOWS, TRIMS & HEAD SCARF Chaotic Red and
Dragon Red. Plus Dragon Red. Pure Dragon Red.
Pure Red.
plus Lava Orange.
BOTTLE Angel Green. Plus Matt White. Plus more
Matt White. Plus more Matt White. Plus even more
Matt White.
LEATHER STRAPS Leather Brown plus Oak Brown.
Plus Leather Brown. Pure Leather Brown. Plus Matt
White. Plus more Matt White.
HAIR Fur Brown plus Lava Orange. Plus Desert
Yellow. Plus more Desert Yellow. Plus Matt White.
Plus more Matt White.
GIANT SQUID SUCKERS: Crypt Wraith plus Necrotic
Flesh. Plus Necrotic Flesh. Pure Necrotic Flesh. Plus
Matt White. Plus more Matt White. TOP SURFACE:
Elf Green plus Matt Black. Plus Desert Yellow. Plus
Desert Yellow. Plus Matt White. Plus more Matt
White.
GUNSTOCK & FLAGSTAFF Dirtsplatter Plus Desert
Yellow. Plus more Desert Yellow. Plus yet more
Desert Yellow. Plus Matt White.
DECK & SALUTE SIGN Desert Yellow Plus Leather
Brown. Plus Matt White. Plus more Matt White. Plus
J[JSRTWJ2FYY<MNYJFSIܪSFQQ^RTWJ2FYY<MNYJ
FLAG, EYE PATCH & HILT Matt Black and Skeleton
Bone. Plus Skeleton Bone. Plus more Skeleton Bone.
Plus more Skeleton Bone. Plus Matt White.
HAT Matt Black and Chaotic Red. Plus Chaotic Red.
Plus more Chaotic Red. Plus Matt White. Plus Matt
White.
METALWORK Gunmetal. Mid-Brown Wash. Gunmetal
again. Plate Mail. Shining Silver. Mid-Brown Wash.
Weapon Bronze again. Greedy Gold. Bright Gold.
BRUSHES Throughout the painting of these models
I’ve used a Foundry Pure Sable Fine Detail Size 0000
brush for the detail and a The Army Painter - Insane
Detail brush, plus a Foundry Pure Sable Fine Finish
Size 000 for larger areas.
CONCLUSION The same model painted in two
contrastingly different ways, one fast, one slow. I
always look forward to seeing how Salute painting
competition entrants paint the Salute model and what
they do with it for next years painting competition; I
can already see pirate sails on the horizon.
For more detailed guidance on painting techniques,
and many other things, go to my online magazine at
http://nstarmagazine.com/ published by North Star
Military Models.
A
n entry from my 1971 diary reads:
‘Played a Waterloo wargame which
took a long time. I was Napoleon,
my brother was Wellington, and my
Napoleonic
wargaming
cousin was Blucher. I was beaten just like the real
thing’. I still remember that first Napoleonic
game. It was played on the living room
carpet with an assortment of Airfix 20mm
plastic figures – mostly unpainted. Even
American civil war figures had to be drafted
in to make up the numbers. We used Donald
by Mike Evans
Featherstone’s rules and had seen the Dino
De Laurentiis film Waterloo with Rod Steiger armies and terrain. In The Grand Manner was using 28mm figures. A significant piece of
as Napoleon and Christopher Plummer as the rule set and this gaming experience filled battlefield real estate.
Wellington. That great movie started my me with the desire to have my own extensive Having chosen 25mm as my scale I was
fascination with Napoleonic Wargaming. Napoleonic collection. unable to buy any of the wonderful new
By 1976 I had moved to London and One of the big changes in the 1980’s was the 28mm figure ranges, but I was tempted by
discovered the Rye Stamp & Hobby Shop in move to 15mm wargaming. Not a direction I 54mm Napoleonic figures. I came across some
Peckham run by Bill Brewer. He sold stamps wanted to take but I saw an opportunity as it metal Britains’ Collector Series at a medal
and Minifigs wargames figures and he told meant 25mm figure collections would be sold fair, and I have collected various 54mm or
me of a wargames club called the South off at Bring & Buys. Bring & Buys were very 1/32nd plastic figures over the years. If you
London Warlords of which he was treasurer. I different back then as you could get some want to start out in Napoleonics I recommend
have been a Warlord ever since. real bargains. I have a large collection, mainly Songs of Drums & Shakos. They give a great
At the Club only a few people played bought in the 1980s and early 1990s. The cost game for small skirmishes and work with any
Napoleonics. We used Bruce Quarrie’s was about 50p per painted figure, double figure scale.
rules which nowadays would be regarded for cavalry, which is equivalent to £2 today. Back in the 1980s, a fellow Warlord Peter
as unplayable. They did however offer a As more and more exquisite 28mm figures Edwards was into Napoleonics in a big
brilliant introduction to the period with lots ranges were produced many remaining way. He had chosen 15mm and he built
of tables of national characteristics. I joined in 25mm gamers were enticed to invest in new up his armies on an industrial scale. His
games with Ian Spence’s French and Italians 28mm armies and so more figures came my huge number of troops allowed us to play
and Brendan Wheatley’s Spanish. I slowly way. I also bought armies from friends. I multi-player games. Peter was always keen
acquired my own forces, mainly British am delighted to own Brendan’s beautifully to provide all the forces, and this made truly
Minifigs from Bill’s shop. painted Spanish (which I had long coveted), epic games a regular occurrence. Everyone
I participated in other periods, and I was Ian’s Italians and Norman Thorpe’s Bavarians who gamed with Peter was indebted to him
introduced to an American called Brian and Austrians, and I am grateful to Phil for his contribution to our hobby.
Stokes. Brian had an innovative set of WW2 Portway for gifting me a unit of British A very special mention must also be
armoured warfare rules called Tank Charts, cavalry. I have rebased them all to my basing given to the late Jim Cutler. Jim had bought
but he too was fascinated by Napoleonics. He style and I add the odd unit when I wish to. an Avalon Hill wargame called ‘Napoleon
had begun writing his own rules and gamed The biggest manufacturer of 25mm at Bay’ and he decided to use it as a basis
in California with 6mm figures. He was Napoleonics was Minifigs, which have since for running a campaign. He wanted to
interested in how his rules would work with been acquired by Caliver. These are the use Peter’s 15mm figures and involve all
our larger figures and so the South London mainstay of my collection. Whenever I field the Club’s Napoleonic gamers. I felt very
Warlords became a playtesting centre for them nowadays, they are called old-school, honoured when Jim asked me privately if I
his excellent Napoleonic rules called House and they are, but they have a huge benefit. was interested in being involved because he
Rules. With figures having the same pose they can wanted me to take the role of Napoleon. I had
I had heard of a new place called the be realistically based very closely together very heavy work commitments at the time
Wargames Holiday Centre in Thornton Le so that they fit on what would be a 15mm but just could not let the opportunity pass,
Dale in Yorkshire run by Peter Gilder. In 1980 base size. In other words, my armies have a so I agreed on two conditions. Firstly, that I
I booked a full week’s holiday there and had 15mm footprint. I can set up a 12’ x 6’ table could choose who I wanted as my Marshalls
a fantastic time gaming in the spectacular at home so using the 15mm ground scale my and secondly, to avoid any paperwork I
war room with that legendary collection of table is equivalent to about 18’ x 9’ if I was wanted to meet Jim once a week in a pub of
THE FALLOUT: FACTIONS NUKA-WORLD TWO PLAYER STARTER SET CONTAINS EVERYTHING YOU NEED TO START
PLAYING STRAIGHT OUT OF THE BOX, INCLUDING MINIATURES, TOKENS, PUNCH-OUT TERRAIN, AND MORE!
THE ONLY QUESTION IS: WILL YOUR CREW BE CLIMBING TO THE TOP OF THE CORPSE PILE,
OR WILL THEY BE THE ONES CLIMBED OVER?
SALUTE 50
PAINTING COMPETITION
The Salute 50 Painting Competition was yet another showcase of the incredible modelling and painting
talent within our hobby. South London Warlords would like to thank everybody who provided one of the
many entries that filled the display cabinets on the day.
Fantasy
Creature
Fantasy Creature
or Vehicle
1st. Lisa Mason Up to 3 figures
or models*,
can be any size.
Fantasy
Single Figure
BINESHSOTW
Up to and including 54mm.
Fantasy Unit
3 to 40 figures, up to
and including 54mm.
Fantasy Unit
2nd. Hedley Coppock
Miscellaneous
Any figure or unit not
covered by categories
1 to 10 including
dioramas and duels.
Historical Unit
Infantry or cavalry,
3 to 40 figures,
up to and including 54mm.
Historical Unit
1st. Darren Linnington
Historical
Unit - Other
Historical wargames
unit, infantry or cavalry,
up to and including 54mm.
Large Scale
Single figures or units over
54mm up to and including
Junior 90mm, busts up to 165mm.
Any figure or unit
covered by the other
categories and entered
by a person up to and
including 16 years old.
Junior
2nd. Christoph Zwart
Salute
2021
Figure
Large Scale
1st. Janna de Coninck
Science
Fiction Unit
3 to 40 figures, Sci-fi Creature
1st. Stephen Smith
up to and including 54mm.
Sci-fi Unit
1st. Stephen Smith
TA01
A B C D E F
TB01 GD01 TF01
TA02 TD02
GC01
GA03 TB02
TA04 TC02 TD03
TE01 TE02 TA15 ST
GD02
GA04 TB04 TD04
TA06 TC04 TA15
GC05 TE03 TE04
TC05 GD03
TA08 GA07 TD06 TE05 TA15
TC06
TB05
TA11 GD05 TE06
TE07 TA15
TC07 GC08 TD08
GA12 TB06
TE08 TA15
GD07 GG01
TA13
GA15 GC09
GD09
TB07 TD10 TF07
PAI
ENTRANCE W01 COMP
GD11
TA14 GA16 TD12
GD13
TA15 GC10
GA17 TB08
TD15 TE09 GG02
GD14 GF08
TA15 TD16 TE10 TF08
GA19 GC12
TC13 GD16 TD17 GG04
TA17 TB09 TE11 GF09
GA20 GC13
TC14
TD19
TA18 GD18
GA21 TC16 TE12 GF10
TB10 GC14
TA19 TC18 TD21 TE13 TF11 G
GD22 TE14
GA23
TA21 GC16 GF11
TB11 TF12
TD23
GA24
TA22
A B C D E F G
TOILETS
SEATING
TM01
H J K L M
GM03
GH01 GK01 TM02
GJ01 GK02
TAGE TK03 TL01
GL01 GM04
TH02 TJ03 TM03
GJ02 TL03
GK03 TK04
TH03 GM07 TM05
TL04
GJ04 GL04
TJ05
TH04 TK06 TL05 TM06
GM08
GL06
GJ05 GK04 TL06
TM10
TH05 TJ07 TK07
PIRATE TL07 TM11
COVE GJ07 GL08
GK08 TM12
TK09
TH06 GJ08 GL09
GK09
TH07 GJ09
GL10
GK11
TH08 TJ08 GJ10
GH08 TK12 GM12 TM13
GG03 TH09 GL11
TJ09 GJ11
GK13
TM14
GH10 GM13
GG05 GJ12 TL12
TH10 TJ11 TK14
TL13 GL13 TM15
GK14
TJ12 TK15
GH12 GM16
TL14 TM17
TH11 GJ13 GK15 TK16
TJ13 GL15
GG06 TK17 TL15 GM17 TM18
GH13 GK17
GL16 GM18
TH12 TK18
GJ14
TM19
G H J K L M GM19
EXIT TOILETS
SEATING
This Salute 2024 plan is purely indicative and is constructed as an aid to the public ONLY. It is NOT a
definitive guide to placement or size of tables or Trade Stands. Within those constraints, however, it
was accurate at time of going to press. For more information on all games, exhibits and trade stands at
Salute 2024 please visit the website www.salute.co.uk or come to the Information Stand on the day.
GA03 Exit 23 Games Relicblade Yes Gather great heroes or powerful monsters for your cause. Delve into the vast ruins of the ancient world to claim your
destiny! Solo, Co-op and Verses games are available.
GA04 Farplace Trading Farplace The Game Yes Farplace The Game is a charity produced game based on animal rescue. It is a set collection, asymmetric race game
KTWFLJ )TL)F^XFXMTWYHFWILFRJTKFWTZSIRNSZYJXQJSLYMKTWFLJ\MJWJYMJTGOJHYN[JNXYTܪQQF
week full of dogs
GA12 Continental Wars Society Baden Uprising 1849 Yes 1849-The Baden army has joined the revolution! Now Baden regulars and volunteers from all over Germany have to
defend their new freedoms from a Federal German army.
GA16 Skirmish Wargames Boxer Uprising - An Unexpected Encounter - A Boxer Uprising game in 54mm - An advanced force from the Eight Allied Powers has bumped into part of the
Chinese rear-guard who have decide to a make stand.
GA17 Goblin King Games Moonstone Fantasy Skirmish Yes Moonstone is the multi-award winning, fantasy miniatures skirmish game from Goblin King Games. It sees you
leading fairytale inspired characters in search of precious Moonstones utilising unique card mechanics.
GA19 Word Forge Games SAS Rogue Regiment Yes Our new game, SAS Rogue Regiment will launch at SALUTE. This is a game of STEALTH. Can the players complete
their mission before the Nazis work out what’s going on?
GA20 Rubicon Models UK Oscar Mike Vietnam Yes Platoon Level Vietnam War miniatures game with plenty of tactical choice and player engagement.
GA23 Ashford Gaming Club I can’t believe it’s not epic & Space Weirdos Yes &IFUYTWXYNYFSNHZX\NYMRTINܪJIWZQJXKTW9^WFSNIJXFSI8UFHJ\JNWITXUNYYNSL_TRGNJX[X)FQJPX[X]JSTRTWUMX
JYH&QQTZWRTINܪJIWZQJX\NQQGJF[FNQFGQJKWTRTZW[TQZSYJJWXFYYMJYFGQJX
GC01 SMS Paints/Frome Model Centre SMS Demo Team - SMS paint demos.
GC05 To the Strongest! The Relief of Norchester Yes The citizens of the besieged Royalist stronghold of Norchester are starving; can a relief force rupture the
Parliamentarian siege lines and bring them succour? A For King and Parliament game.
GC08 Helion & Company Publishing Renatio et Glorium - CCC Games will be demonstrating the new edition of Renatio et Glorium published in association with Helion &
Company Publishing.
GC09 GM Boardgames Gods of War: Togo Yes Gods of War: Togo is a naval wargame that puts you in command of mighty battleships, nimble cruisers and fast
destroyers from the turn of the 20th century.
GC10 Real Time Wargames The Glittering River’ Russian Civil War River Actions Yes 1/600 in the Russian Civil War on river, on land and in the air using hexes and playing cards. Ships from PT
Dockyards of America
GC13 Sally 4th Gamers Wars of Ozz Yes Wars of Ozz is a black-powder mass fantasy battle game set in the fantasy world of L.Franks Baums Wizard of Ozz.
GC14 Fyndoria Games The Last Drifters Yes Get ready for the ultimate adrenaline rush at the Last Drifters Destruction Derby!
Buckle up in the driver’s seat as you take control of your vehicle in the arena.
GC16 Trans Atlantis Games/Duncan Rhodes Two Thin Coats Paint and Take Yes Free Paint and Take! Try out the Two Thin Coats Paints from Duncan Rhodes as well as getting expert tips and tricks
Painting Academy from our crew of talented painters.
GD01 Hailsham Wargames Club (Evading) The Devil’s Paintbrush Yes World War One trench raiding in the British Sector during the latter phase of the Somme offensive, using the recently
published Scouts Out rules.
GD02 Planet Smasher Games Gaslands & Hobgoblin Yes Gaslands: Ram, skid and race your way through the wreckage of a burnt-out Earth in Gaslands, the tabletop game
of post-apocalyptic vehicular mayhem & Hobgoblin: Brutal old school fantasy battles, Hobgoblin is a miniatures
agnostic game of sweeping battlelines and death in glorious battle.
GD03 Warp Miniatures ArcWorlde: The Narrative Fantasy Battle Game Yes Battle between heroes, warbands and monsters in a game that is quick, fun and easy to learn. Play out exciting
story-driven scenarios on the tabletop with characterful hand-cast miniatures!
GD05 Crawley Wargames Club Ramming Speed! Yes A reimaging of the classic 1971 game: Trireme using 1/300 models from Thalassa so prepare
GD07 Bad Squiddo Games Colouring In Yes Take a break from the mayhem with a nice sit down and colour in some cool pictures. All ages and abilities,
everyone welcome.
GD09 Retired Wargamers Reloaded Hold until Relieved - The game is set in Normandy daytime on the 6th June 1944. Glider troops have landed in their drop zones and the
Germans are now looking to counter attack.
GD11 Scimitar Games Group Scimitar 2024 Show game Yes Scimitar is a Coventry gaming club and we play both miniature and board games. Join us to play a quick fun
miniatures game based on a board rules.
GD13 Levellers Wargames Club 15mm Ancient battle Yes A 15mm ancient game using the conquerors and Kings rules.
GD14 ROK Minis Small scale wargaming you can play on your coffee table. Yes Come and try out a veriety of small scale games that let you get a full gaming experience in a much smaller space!
GD16 Reverence Games Last Living Souls Yes It’s a survival game where you have to work together to escape but there can only be one survivor so the participants
have to choose how they complete it.
GD18 Hornchurch Wargames Club TBA - Horse & Musket period game.
GD22 Wigmore Warriors Shenanigans in the Sudan Yes Foreign Legionnaires come up against an Arab Revolt in this fun game using Men Who Would be Kings rules and
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GF08 Italian Municipality of Gradara Seige of Gradara Yes A playable game involving the whole of Gradara castle town as it looked in the 15th century enacting a typical siege
of the time. Will you defend or attack?
GF09 Random Platypus Wild in the Streets Yes In the clash of pop cultures will the Crust Punks iron out the Straight Edge mob. Or will the Roller Derby Girls pile in
on the Goths? Come join us!
GF10 Game Therapy UK Game Therapy UK (therapeutic gaming charity) - The therapeutic gaming charity which provides evidence-based therapeutic gaming projects to people experiencing
homelessness, addiction recovery, military veterans, autistic adults and young people, young people in schools and
care homes.
GF11 Tunbridge Wells Wargames Society Rage of The Beast - 40k Eldar vs Chaos - Iyanden Eldar wage war the chaos space marines of the Black Legion and their allies amongst the ruins of an
imperial city. A Warhammer 40k game using 3rd edition rules.
GF11 Tunbridge Wells Wargame Society The Longest Night - In the last days of WW2, an American patrol comes across a Nazi Re-animation laboratory. A 28mm game using
7TV rules. twws.org.uk
GG02 South London Warlords 2 Space 1889 - Cloudships! Yes In 2005 we built a series of 25mm scale ‘Cloudships’, Steampunk airships set in an alternative 19thC where Earther
colonies are established on Mars. We’re back again - in 6mm...
GG03 South London Warlords 1 A Song of Ice and Fire - A huge clash between armies of Westeros form the Gane of Thrones world
GG05 South London Warlords 3 Salute Mountain / SLW Asteroids Yes A range of beginner games as an intro to the world of gaming plus the now infamous asteroid game...
GG06 Titan Owners Club Full scale Warhammer Adeptus Titanicus showcase - &QFWLJXHFQJLFRJTK&IJUYZX9NYFSNHZXZXNSL+TWLJ<TWQI9NYFSXT[JWFMZLJRJLFGFYYQJܪJQI
GH01 GriffCon GriffCon Hobby Lounge Yes GriffCon Hobby Lounge lets you kit bash, build and paint your models, so come along and build anything your
imagination can think of.
GH08 Sheppey Models WW2 Company Commander Yes Sheppey Models staff are also members of Milton Hundred Wargame Club and we were beta testers for WW2
Company Commander, a game developed in conjunction with Victrix.
GH10 Magrathea Builder Of Worlds The Battle Of Luneden Stone Yes A multiplayer participation Burrows & Badgers game. FIght across the streets of Luneden. Defend the city or loot,
pillage an raze it to the ground
GH12 Pendraken Future War Commander Yes Future War Commander launch - We’ll be launching the new Future War Commander 2.0 at Salute 2024, so come by
and take a look!
GH13 BunnyBadgerGames / Frothers Grotesque Gogglebox & Episode V - The Trumpire Strikes Back: Yes Grotesque Gogglebox : A dungeon crawl through the underbelly of Britain via the medium of classic TV & Episode
V - The Trumpire Strikes Back: Trump is back... and this time he is not letting power slip from his tiny hands! Escape
YMJUZWLJG^ܪSINSLF\F^T[JWYMJGTWIJW\FQQNSYT2J]NHT
GJ01 Crooked Dice Game Design Studio 7TV Yes Come and play 7TV - the cinematic skirmish game!
GJ02 Uhrwerk Verlag Chronopia Yes Chronopia is a dynamic wargame that allows you to play small hero skirmish battles or massive army battles set in
a dark fantasy world. Using beautiful miniatures from Uhrwerk-Verlag.
GJ04 Great Escape Games DEAD MAN’S HAND REDUX Yes Dead Man’s Hand Redux is the ever popular Old West wargame where Outlaws, Lawmen, Cowboys and Desperados
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GJ05 Maidstone Wargames Society “ The Summer of 77 “ Yes 1/300 WW2 Battle of Britain
GJ07 Essex Warriors Wargames Club Marvel Zombicide Yes The hunger takes hold after many superheroes in the Marvel Universe have been turned into zombies. You play
infected heroes and will be eating people to satisfy your hunger.
GJ09 Bloodforged Games Sythopian Wars Yes Brutal, fast-paced sci-fan wargame which puts you in control of unique forces in an original setting.
GJ10 Surrey Spartans Takkure Demos Yes Takkure is cyberpunk rugby. You assume the role of a coach leading your team to victory in a dynamic and fast
paced game.
GJ11 Oathsworn Burrows & Badgers Yes Defend the village of Warren Percy against the undead hordes.
GJ12 Peter’s Paper Boys The American Civil War in Paper Yes An American Civil war encounter, played with Peter Dennis’ paper soldiers, in 18mm.
GJ13 Osprey Games The Silver Bayonet: Egypt: Shadow of the Sphinx / Oathmark / Yes Explore the mysteries of ancient Egypt, venture into forbidden ruins, and beneath the Pyramids themselves. Face an
A War Transformed array of terrifying foes, unknown to the living for more than 3,000 years...
GJ14 Eavier Metal Eavier Metal Speed Painting Yes Participants can paint a model for free. The catch is that you only get 20 minutes! Keep what you paint but there are
prizes in each round. All materials supplied.
GK01 South East Scotland Wargames Club Valour & Fortitude Napoleonic Game &ܪHYNTSFQ3FUTQJTSNHGFYYQJXJYNSYMJ-ZSIWJI)F^X(FRUFNLSZXNSL;FQTZW +TWYNYZIJWZQJXFSIRR
ܪLZWJX
GK02 Masterstroke Games Force of Virtue Yes A skirmish wargame set in Renaissance Italy. Use cards to choose your troops equipment, training and lay traps.
Command your troops with the virtues of prudence, audacity, speed and fortitude.
GK03 Twilight Miniatures World of Twilight Yes Multiplayer introductory games in the fantasy world of Anyaral & Small introductory game in the fantasy World of
Anyaral.
GK04 Mad Gaming Terrain Warhammer 40000 Combat Patrol - Small games of Warhammer 40000
GK08 The Drowned Earth The Drowned Earth Demos Yes The Drowned Earth is a skirmish scale tabletop miniatures game where brave heroes and villains risk the dangers of
the wilds for glorious riches and ancient technology!
GK09 Caseshot Publishing The Assault on Fort Mulgrave, Toulon, 16/17 December 1793 Yes A 15mm Black Powder participation game depicting the decisive French night assault on Fort Mulgrave, which
guarded the entrance to Toulon harbour. The participants will be the French column commanders.
GK11 Cornwall Wargames Association Gallants of Fowey. The French take revenge on the Yes Following the plundering of Brittany throughout the 100yrs war, the French set out for revenge on the Cornish
Cornish pirates 1457 Pirates. Facing them are Elizabeth Treffry and The Gallants of Fowey
GK13 London Wargames Guild What A Viking Yes It’s 1014 and the Vikings are attacking London. Assemble your crew, board your longship and sail down the Thames.
A drop in, drop out quick play game.
GK14 BelloLudi BelloLudi tasters Yes BelloLudi will show a skirmish game and a big battle game. Games are open to participation! Cooperating with
hmgs-nextgen from the USA.
GK15 Grumpy Gorilla Publications Rosebyrne Manor Yes A narrative driven dungeon delving boardgame with an evolving dungeon. Can the heroes uncover the secrets of
(DMB Games) the Manor?
GK17 Veterans Wargames Association The Quick and the Dead Yes Are you quick on the draw or will you be resting on boot Hill
GL01 Duncan’s Band of Brothers A Road in Normandy Yes A participation game, using Bolt Action rules, based on the Band of Brothers TV Series . The game is around
Brecourt Manor.
GL06 Footsore Miniatures and Games Gangs of Rome v2 Yes Present and introduce people to Gangs of Rome version 2. Event miniature for participants.
GL08 Tempus Fugitives Live Elizabethan sword play! Yes Try it yourself sessions will be available to book on the https://tempus-fugitives.co.uk/
GL09 Brecon Wargames Club DAK ATTACK Yes WW2 North Africa. Long Range Desert Group. Come and see if you have what it takes to command this Elite unit
behind enemy lines.
GL10- Two Fat Lardies - Lard Zone! TFL and Reisswitz Press Games - A range of the usual top quauiity tabels and games from the TFL and Reisswitz Press teams
GM12
GL15 Gentlemens Wargames Parlour The pirates of Penzance 1938 - The piratesof Penzance 1938 - a daring raid to capture our very model of a modern Major General Fuller and his
family - can the local police avert disaster?
GL16 Gravesend Gamers Guild Yuletide Mayhem: Gaslands Refuelled a Christmas Wonderland - Gaslands Refuelled Yuletide Mahem, takes you on a thrilling journey through a snowy wonderland, transformed into
Christmas themed battleground
GM03 Form Square Games Maida 1806, Limits of Glory campaign II - Test your skill while pushing your luck, commanding either the French or Allied forces during the six month
campaign to conquer or save the Kingdom of the Two Sicilies.
GM04 Marquee Models Star Wars Legion Yes Marquee Models will be running introductory games of Star Wars Legion allowing players to command forces from
the legendary Star Wars Universe.
GM07 Oakbound Studio The Woods Yes Discover a world of dark folklore fantasy with this unique and innovative skirmish game.
GM16 A Few Brits and the Hobby Battlegroup Italy - WW2 wargame using Battlegroup rules and AB Figures
TD12 Batman Tournie / Crispian Woolford Batman Tournament - A 3 round tournament of 350 rep for Batman Miniatures game.
Wargaming
through our ages
Alan Patrick and David Cundill talk about this year’s Salute
Hall of Fame game; Gavin Lyall’s Operation Warboard
T
he plan this year was to have market for books on uniforms, along with
a game that pays homage to showing us we must paint models. Some
wargaming’s pioneers. We realised even showed us how to paint the bendy
that a lot of different shoulders plastic figures we all had, and even how to
had to emerge for wargaming to clamber convert them into other figures (the choice
over them. So before we honour the First of plastics was quite small).
Wargamers here is a shout out to those that But most importantly for our hobby, we
came before them. salute the early wargames rules writers.
Firstly, the model makers. Most Warlord “Discovering a Rulebook” (often from
Oldies started with Airfix and similar the library) gave a level of knowledge
plastic figures and models. Unbased and transcendence most religions would die
unorganised, our troops and tanks fought for. The rulebooks showed you how to
over blanket covered books. Most hazardous move, shoot, fight with a combination of
were the garden campaigns, where we lost fixed factors and dice to introduce chance.
figures by the score (literally). There were no They would give a (rough) idea of how to
rules, but what we all remembered was that organise forces, so we started to understand
we were absorbed for hours and hooked for how armies actually operated. They
life. recommended basing the figures, some
Secondly, The model railway hobbyists. even suggested multiple figures on a base,
These are the people that terrain and and using figure scales! Others matched • That it is great fun from the day you start
buildings were originally made for. The initial movement to weapon ranges, and had the with your first models.
scale of the mass wargaming hobby – HO/ revolutionary concept of Morale – plastic We decided it must be a participation
OO – was a railway modelling scale. A lot troops might run away, not die for your game where players can spend an hour
of wargame terrain was DIY, so the railway glory. And so, with rules, dice and tape or so pushing models around and just
trees, lichen, flock etc. was pressed into measures we all sallied forth into action. have fun, and that it doesn’t matter if
service. To this menagerie of manufacturers it’s unpainted plastic on a blanket or a
and magazines, we are forever grateful. A game to honour them all gorgeous terrain with marvelously painted
Thirdly, the military modellers and their We decided our Salute game, to honour our armies.
media. It seems hard to believe, looking at hobby’s origins, had to hit 3 objectives: Just play, the pictures in your
Salute, but military modelling was much • Be a sort of “lived history” showcase of imagination are always better.
bigger than wargaming in Them Days. This how our hobby evolved, showing the But what to play? In the days of plastic
market drove demand for military figures major stages. armies choices of troops were very limited.
and models, and small pots or bottles of paint • Show potential newcomers, young and The American Civil War, World War 2,
that had the colours we needed. old, that you can start very small, with and the Battle of Waterloo were very well
The military modellers also drove the minimum outlay. supported, everything else far less so
deserves his place in our Hall of Fame. they’ve been reproduced and published by
Operation Warboard can still deliver an The History of Wargaming Project and are
enjoyable gaming experience today; well readily available through Amazon. It would
over 40 years since it was first published. be entirely possible to play the game today
Indeed Donald Featherstone once said “there as you could in 1976; buying new rules and
have been few wargaming books written as using the same models and toy soldiers (that
well as Operation Warboard. Gavin Lyall are still in production).
applied his established writing talents to The Salute “Operation Warboard” Game
create a wargaming book that in places We thought it would be fun to set up the
seemed more like a thriller than a book game with three separate eras of terrain
about a marvellous and engaging hobby”. layouts (the warboards) and model state
Gavin Lyall was born in Birmingham in of presentation, representing what players
1932 and was a newspaper reporter and the used over time as the hobby grew and more
aviation correspondent for the Sunday Times resources became available. These are:
before embarking upon a successful career “Get playing, Now!” - troops and models
writing action thrillers and crime novels. straight out the box with the simple starter
His first novel, The Wrong Side of the Sky, terrain many of us recall – the books,
was published in 1961, drawing from his blankets and boxes full of bendy plastic
personal experiences in the Libyan Desert soldiers
and in Greece; having spent his National “Stepping Up the Gear” – the “80/20”
Service as a Pilot Officer in the Royal Air warboard – most of the benefits, for a fraction
Force flying Gloster Meteors. of the price and effort (aka the Student’s
Operation Warboard’s rules were Edition of Wargaming)
straightforward, fast and comprehensive; an Full Monty game with all the mod cons,
entry level for wargaming that in fact has a the “Pro Edition” of Wargaming - with
greater level of detail than most “beginner” money substituting for time as players get
rule sets. In some ways it was very much a jobs, families or (and) players’ painting and
product of its era, but in others it was very modelling skills are now at a higher level and
much ahead of its time. Lyall’s vehicle rules they want to show it off.
were hugely influential, featuring different
armour values for vehicles front, side and Playing Operation Warboard at Salute –
top armour - with an attack-defence system your mission, should you accept it:
anyone playing Bolt Action will recognise. The scenario is the same on all 3 terrains, that
His writer’s professionalism really shines creator of drama and tension…The Bridge. The Warboard consists of
through, with a breezy style and such clarity Your mission is to take (or defend) The • A ubiquitous piece of green cloth. Carpet
of narrative and layout that are all too often Bridge. Forces are a combined battlegroup or blanket is also acceptable, or a painted
lacking in even in today’s the most popular of tanks, troops and guns. The attacker has a board.
rulebooks. stronger force, but no plan survives contact • Hills = Books.
The commercial availability of Gavin with the enemy, or the dice. The Warboards • Terrain - carpet tiles, felt, cloth,
Lyall’s rules inspired many others. are created as shown below: • Basic trees - from the garden and fishtank
Publishing with high production values • Masking tape roads
including photographs (no card covers Warboard I - “Get playing, Now” • Cardboard Rivers
with staples here) proceeded even TSR’s This Warboard remodels the games we • Buildings
Dungeons & Dragons and also almost remember from our beginnings, and it There were (and still are) a lot of cut out
every historical wargames rules by decades. shows: paper buildings that one can glue to
Scenarios were used to illustrate the rules • The troops – a box of plastic soldiers for cardboard. We also made some from a
and enable readers to see how to play each side. We have cheated a bit and glued “build a model village” book of the era that
them. Where would Bolt Action be without the traditional 1p piece to the bases so they we used back then.
Operation Warboard’s generous approach to stand up on the terrain.
total historical accuracy of forces or Lyall’s • The tanks and other models– unboxed Warboard II - Stepping Up the Gear
attack-defence system? or just built and sent onto the battlefield, This warboard represents the sort of “first
Such is the significance of these rules that unpainted modelling attempts” forces that would
W
hile South London Warlords
is, and always will remain,
a predominantly wargam-
ing club, there’s been a
board-gaming presence from very early on.
However, over the last half a dozen years
boardgames have becoming increasingly
common within the hallowed halls of St.
Barnabas’s. As a fan of such ‘games in a box’
I thought I’d give my reasons that maybe
we’re entering into golden age of board-
games and somewhere out there exists the
perfect boardgame for each and every one of
us. Even if you’re a wargamer.
Gaming Agnostic
You only play orks with their cobbled-
together vehicles and green hordes
rampaging across a grimdark universe, but
your best mate has a deep and unshakeable
love for Napoleonics, ever since he saw
Waterloo in the big screen when he was
but a nipper. What to do? There are cliques
within the wargaming world but it rarely
extends to boardgames. Hard-core historical
wargamers are still happy to take a trip in
This Ain’t Your
the TRADIS for an adventure across time
and space.
The perfect drop-in. Just gather a random
Daddy’s Monopoly
bunch of people at the club and get playing. by Sarwat Chadda
Looking at some of the to fill games night
when our opponent’s cancelled at the last of the biggest factors in the boom in the appealing to casual gamers to spend a
moment? As long as you can explain the popularity of board-gaming. Horror has Sunday afternoon with their mates. A great
rules in about ten minutes, or just happy to been particularly well-catered for. Cthulhu way to try before you buy!
muddle along, then you’re on. is no doubt pleased at the vastness of his
gaming cult. Zero Commitment,
Evolution Minimal Prep
The modern games designer is first and No longer specialist It’s all in a box. Board folds out and you
foremost a fan. They play, they design, they entertainment grab your gaming piece. No gaming
live and breathe games. They adapt from Was it the rise of Trivial Pursuit in the matt, no scenery. Also, and I know this is
games they’ve played, they’ve loved, and 1990s that has brought us here? It was the a problem for some of us, no struggling
all their friends are doing the same. And ultimate party game, whipped out after around the loft or shed to find out where on
it’s global. This network means systems dinner along with the Hagen Dazs. Before earth you left your Celts.
are developing in directions that we could that you might have got out a pack of cards,
never have imagined ten years ago. It’s a but certainly not anything more elaborate, No Space Required
Eurogame, it’s a Resource Management unless the evening was a dedicated games You need a table. Doesn’t need to be 4x4
game, Solo, Co-op, etc. Often a combination night. Now bringing out a boardgame is and certainly not 6x4. While we all dream
of several systems. just part of what you do after the table’s of our dedicated gaming shed alas, most of
Something for fans of every genre. Every been cleared. This goes alongside the us have to make do with commandeering
genre, franchise, period in history, past, ascendency of boardgames cafes and how the kitchen table which, in this day and age,
present or far future. This, perhaps, is one many games’ shops are branching out by might have to be sized to fit into a studio
Quality
Boardgames are so beautiful. The designers
are true fans of the hobby and each game
comes across as a passion project. Sure, it
apartment. Nothing dictates the gaming their appeal, with companies like CMON might mean waiting an extra year (or five)
experience more than the lack of space. and Monolith entering the board-gaming for the Kickstarter to get delivered but the
market the minis for games like Zombicide rise of the cottage industry of gaming has
Crossover Appeal and Conan are just as detailed, exciting and led to the most wonderfully diverse library
For many of us it’s the minis. We’ll lovingly sculpted as any from a mainstream of gaming.
spend so much more time painting than wargaming manufacturer. No doubt there are hundreds of reasons
playing. We will never conquer our pile of to love boardgames, but these are mine.
shame. It doesn’t matter how many you Boardgames are Wargames They’ve filled the lulls between campaigns,
have, there’s always that next boxed set I’m not just talking about Risk, but the or those long periods where my painting
of Romans, Vikings, Stormtroopers, etc designers behind Command and Colours schedule’s got too far ahead of me. The
that you absolutely have to have. Once (for example) have brought a gaming world of board-gaming is going from
boardgames couldn’t scratch that itch. experience as rich as any wargame. At our strength to strength and there’s so much
While standees and Meeples still have club one of the members has even adapted more still to come! ■
Warlords’ Memorabilia
T
here has been a lot of talk at defending the retreat lines to Dunkirk. In
the Warlords recently about the 1980 there was nowhere near the choice and
Clubs long history, so being the availability of stuff there is now, my French
only active member from when were Airfix WW1 infantry painted khaki.
the Club started in 1971 I thought I’d rem- We were awarded a shield each plus a copy
inisce about what I have accumulated and of a Blandford book. Blandford were a long-
what it means to me. Some may remember established publishing house and many
a TV programme back in the day called “All of us started with their reference books
My Yesterdays” – this is my equivalent. alongside our Funckens.
The earliest thing I have is the first Then in 1983 we did it again with a huge
mention on the Club forming in November 15mm Napoleonic game, taken from, the
1971 edition of Military Modelling, we sorely missed, Jim Cutler’s campaign.
weren’t called South London Warlords back Jim had been running a wonderful 1814
then – The South Bermondsey Military Campaign at the Club and we took the
Modelling Club –rolls off the tongue? I also battle from this. The figures all belonged
have an advert for the very first Club Open to Peter Edwards – there must have been
Day in April 1972 at the Surrey Tavern. thousands of them!
We’ve grown a bit since then! This was followed in 1984 by, again,
Then I move onto the club’s 19th Century picking up Best Game at Salute with a 36ft
Wargaming rules, written by Dave Rotor— long Operation Market Garden game in
one of the three founding fathers of the 20mm. This took 18 months to plan, had
Club – some will recall his Minifig shop a team of 12 and was certainly one of the
near Victoria Station in London. These are highlights of my time as a Warlord. Never
probably 1973-74. They cover Napoleonic, again!
American Civil War and Franco Prussian They were, to paraphrase Mr Bowie, our
War gaming. Looking back at them they golden years as a Demo Team.
look very old school but at the time they Club games were barred from winning at
were widely used, even if the games were a Salute just afterwards. I wonder why?
tad bloody! I know of only one other person the ruleset. At that time Napoleonics was I still do the occasional game at shows,
who still has a copy. I might try a game with the main gaming period at the club, very the last couple being based in South
them in 2024 just for old times’ sake. popular even now. It’s still my first love in America in the 1820s. I was instrumental,
The first Trophy I have is from 1974. my gaming. with Mike and Martin, in creating the
This was won by myself, Jon Louder and In 1976 medals were awarded as prizes in Warlords Hall of Fame idea – how many
Steve Lodge – both ex-club members, at the the Salute Painting Competition. I won my great ideas originate over a lunchtime pint
Southend Club Show (SEEMS). We wrote gold medal for a 25mm Minifig mounted with your wargaming buddies? So after all
rules covering the Mongol invasion of figure of Warwick the King Maker, on a these years the Warlords still matter moving
Japan— yes very niche in 1974, painted the fully barded horse, I’d painted the Warwick forward.
new Minifig Samurai and Mongol figures Heraldry onto the barding – a feat I couldn’t I hope this shows that there is a long,
and won best game at the Show Award. I’m do now! It’s nice to see that medals are back and cherished, history of gaming within
fairly sure it’s the first trophy the club won in vogue at Salute after nearly 50 years. the South London Warlords, as there is in
anywhere. In 1980, along with Mike Evans, Peter many a club. It’s made us realise that, as
Then there is the original club badge, Edwards and Mike Taylor we won Best we get older, the history of our club needs
with a Napoleonic shako on it. The image Demo game at Salute. This was a 1940 recording before, like old soldiers, it fades
I think was based on the front cover of 20mm WW2 game based on the French away. ■
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