import UIKit
class CoutriesTableViewController: UITableViewController {
var selectedCountry: Country?
var uniqueContinents: [String] {
return Array(Set(countries.map { $0.continent })).sorted()
}
override func viewDidLoad() {
super.viewDidLoad()
tableView.register(UITableViewCell.self, forCellReuseIdentifier:
"CountryCell")
let addButton = UIBarButtonItem(barButtonSystemItem: .add, target: self,
action: #selector(addButtonTapped))
navigationItem.rightBarButtonItem = addButton
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation
bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
return uniqueContinents.count
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection
section: Int) -> Int {
let continent = uniqueContinents[section]
let countriesInSection = countries.filter { $0.continent ==
continent }
return countriesInSection.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath:
IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "CountryCell",
for: indexPath)
let continent = uniqueContinents[indexPath.section]
let countriesInSection = countries.filter { $0.continent ==
continent }
let country = countriesInSection[indexPath.row]
cell.textLabel?.text = country.name
cell.imageView?.image = UIImage(named: country.isoCode)
return cell
}
override func tableView(_ tableView: UITableView, titleForHeaderInSection
section: Int) -> String? {
return uniqueContinents[section]
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath:
IndexPath) {
let continent = uniqueContinents[indexPath.section]
let countriesInSection = countries.filter { $0.continent ==
continent }
selectedCountry = countriesInSection[indexPath.row]
performSegue(withIdentifier: "DetailSegue", sender: nil)
}
// Navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "DetailSegue" {
if let detailVC = segue.destination as? DetailTableViewController {
detailVC.country = selectedCountry
}
}
}
@objc func addButtonTapped(){
performSegue(withIdentifier: "AddSegue", sender: nil)
}
/*
// Override to support conditional editing of the table view.
override func tableView(_ tableView: UITableView, canEditRowAt indexPath:
IndexPath) -> Bool {
// Return false if you do not want the specified item to be editable.
return true
}
*/
/*
// Override to support editing the table view.
override func tableView(_ tableView: UITableView, commit editingStyle:
UITableViewCell.EditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == .delete {
// Delete the row from the data source
tableView.deleteRows(at: [indexPath], with: .fade)
} else if editingStyle == .insert {
// Create a new instance of the appropriate class, insert it into the
array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath:
IndexPath, to: IndexPath) {
}
*/
/*
// Override to support conditional rearranging of the table view.
override func tableView(_ tableView: UITableView, canMoveRowAt indexPath:
IndexPath) -> Bool {
// Return false if you do not want the item to be re-orderable.
return true
}
*/
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little
preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destination.
// Pass the selected object to the new view controller.
}
*/