Distributed Systems
3. Interprocess Communication
Werner Nutt
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Interprocess Communication
3.1 Principles
1. Principles
2. APIs for UDP and TCP External
3. Data Representation Client
4. Server Communication Group
5. Communication
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Middleware
Middleware offers an infrastructure that enables application
processes to communicate with each other
Processes issue requests to the transportation layer
(i.e., the application takes the initiative, not the middleware)
Applications access the middleware via APIs, e.g., –
creation and manipulation of sockets
Integration into programming languages
– remote procedure call (RPC)
– remote method invocation (RMI)
For higher level APIs, data has to be transformed before it can
be shipped (“data marshalling”)
Protocols for Client/Server Interaction (“Request/Reply”)
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Middleware Layers
ISO/OSI
Applications, services 7
RMI and RPC
ThisThis request-reply protocol Middleware 6
layers
chapter
chapter
marshalling and external data representation
UDP and TCP 4,5
4
Characteristics of IPC
Message Passing Primitives: Send, Receive
Message = <Destination, Content>
Destination = <Network address, Port>
– Port = destination within a host that identifies a
receiving process
– Ports are uniquely identified by their port number
– Hosts are uniquely identified ... (or not?)
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Assigned Port Numbers
FTP Data 20
Assigned by IANA (=
FTP Control 21
Internet Assigned
SSH 22 Numbers Authority)
Telnet 23
Numbers between 0 and
SMTP 25
1023 are “well-known”
Domain Name Server 42 ports — opening a port for
Whois 43 such numbers requires
privileges
HTTP 80
POP3 110
IMAP4 143
BGP 179
HTTPS 443 can be found
- on the Web
IMAP4 over SSL 993 - in “/etc/services”
under Linux and MAC/OS
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Sockets
Characteristics
– Endpoint for inter-process communication
– Message transmission between sockets
– A socket is associated with either UDP or TCP
– Sockets are bound to ports
– One process can use many ports
– Processes don’t share sockets (unless for IP multicast)
Implementations
– originally BSD Unix, but available in Linux, Windows,…
– APIs in programming languages (e.g., java.net )
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Sockets and Ports
agreed port
socket any port
socket
message
client server
other ports
Internet address = 138.37.94.248 Internet address = 138.37.88.249
Socket = Internet address + port number Only
one receiver but many senders per port
Advantage: several points of entry to process
Disadvantage: location dependence
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Communication Primitives
Send
– send a message to a socket associated to a process
– can be blocking or non-blocking
Receive
– receive a message on a socket
– can be blocking or non-blocking
Broadcast/Multicast
– send to all processes/all processes in a group
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Receive
Receive is usually blocking
– destination process blocked until message arrives
– most common case
Variations
– conditional receive
(continue until receiving indication
that message arrived or finding out by polling)
– timeout
– selective receive
(wait for message from one of a number of ports)
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Send in Asynchronous Communication
Characteristics
– non-blocking (process continues after the message sent out)
– buffering needed (at receive end)
– mostly used with blocking receive
– efficient implementation
Problems
– buffer overflow
– error reporting (difficult to match error with message)
Maps closely onto connectionless service
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Send in Synchronous Communication
Characteristics
– blocking (sender suspended until message received)
– synchronisation point for sender & receiver
– easier to understand
Problems
– failure and indefinite delay causes indefinite blocking
(use timeout)
– multicasting/broadcasting not supported
– implementation more complex
Maps closely onto connection-oriented service
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Interprocess Communication
3.2 APIs for UDP and TCP
1. Principles
2. APIs for UDP and TCP
3. External Data Representation
4. Client Server Communication
5. Group Communication
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Java API for Internet Addresses
Class InetAddress
– uses DNS (Domain Name System)
InetAddress serverAdd =
InetAddress.getByName(“www.inf.unibz.it”);
– throws UnknownHostException
– encapsulates details of IP address
(4 bytes for IPv4 and 16 bytes for IPv6)
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UDP Packet Structure
UDP = User Datagram Protocol
16-bit source 16-bit destination
port number port number
16-bit UDP 16-bit UDP
packet length checksum
Payload
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Java API for UDP
Simple send/receive
– with messages possibly lost/out of order
Payload (= array of bytes) Payload Destination Destination
length IP address Port
Class DatagramPacket
– packets may be transmitted between sockets
– packets are truncated if too long
– provides getData, getPort, getAddress,
getLength
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Java API for UDP Sockets
Class DatagramSocket
socket constructor
– bound to free port if no arg
– arguments InetAddress, Port
send a DatagramPacket, non-blocking
receive DatagramPacket, blocking
setSoTimeout (receive blocks for time T and throw
InterruptedIOException)
close DatagramSocket
throws SocketException if port unknown or in use
connect and disconnect (!!??)
setReceiveBufferSize and setSendBufferSize
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In the Following Example …
UDP Client
– sends a message and gets a reply
UDP Server
– repeatedly receives a request and sends it back to the client
Port 6789
message
client server
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See website of textbook for Java code (www.cdk4.net)
UDP Client Example
public class UDPClient{
public static void main(String args[]){
// args give message contents and server hostname DatagramSocket
aSocket = null;
try { aSocket = new DatagramSocket(); byte []
m = args[0].getBytes();
InetAddress aHost = InetAddress.getByName(args[1]); int
serverPort = 6789;
DatagramPacket request = new DatagramPacket(m,args[0].length(),aHost,serverPort);
aSocket.send(request);
byte[] buffer = new byte[1000];
DatagramPacket reply = new DatagramPacket(buffer, buffer.length);
aSocket.receive(reply);
} catch (SocketException e){System.out.println("Socket: " + e.getMessage());
} catch (IOException e){System.out.println("IO: " + e.getMessage());} finally
{if (aSocket != null) aSocket.close(); }
}}
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UDP Server Example
public class UDPServer{
public static void main(String args[])
{ DatagramSocket aSocket = null;
try {aSocket = new DatagramSocket(6789);
byte[] buffer = new byte[1000]; while(true)
{
DatagramPacket request = new DatagramPacket(buffer,
buffer.length);
aSocket.receive(request);
DatagramPacket reply = new DatagramPacket(request.getData(),
request.getLength(), request.getAddress(), request.getPort());
aSocket.send(reply);
}
} catch (SocketException e){System.out.println("Socket: " + e.getMessage());
} catch (IOException e) {System.out.println("IO: " + e.getMessage());}
} finally {if(aSocket != null) aSocket.close();}
} 20
Socket Primitives for TCP/IP
System Calls Meaning
Socket Create a new communication endpoint
Bind Attach a local address to a socket
Listen Announce willingness to accept connections
Accept Block caller until a connection request arrives
Connect Actively attempt to establish a connection
Send Send some data over the connection
Receive Receive some data over the connection
Close Release the connection
Sockets appeared first in Berkeley UNIX as an interface to the
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transport layer
Life Cycle of Berkeley TCP Sockets
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Java API for TCP
Data stream abstraction
– enables reliable transfer (send can be blocking)
– marshaling/unmarshaling of data
– access to TCP parameters:
ReceiveBufferSize, SendBufferSize
Classes Socket and ServerSocket
– Socket asks for connection
– ServerSocket listens and returns Socket
when contacted
Port numbers
– explicit for ServerSocket, transparent for Socket
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Java API for TCP
Class ServerSocket:
bind to a SocketAddress if unbound
accept: listen and return a Socket
when a connection request arrives (blocking)
close
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Java API for TCP
Class Socket:
connect to SocketAddress
getRemoteSocketAddress since that was chosen by
the TCP system on the other side
getInputStream, getOutputStream
– use them for reading and writing
– which is/may be blocking
DataInputStream, DataOutputStream:
– wrapper classes for streams
– have methods for marshaling/ unmarshaling
isConnected
close
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TCP Client Example
public class TCPClient {
public static void main (String args[]) {
// arguments supply message and hostname of destination Socket
s = null;
try{ int serverPort = 7896;
s = new Socket(args[1], serverPort);
DataInputStream in = new DataInputStream( s.getInputStream());
DataOutputStream out = new DataOutputStream(
s.getOutputStream());
out.writeUTF(args[0]); // UTF is a string encoding
String data = in.readUTF();
System.out.println("Received: "+ data) ; s.close();
} catch (UnknownHostException e){
System.out.println("Sock: "+e.getMessage());
} catch (EOFException e){System.out.println("EOF: "+e.getMessage());
} catch (IOException e){System.out.println("IO: "+e.getMessage());}
} finally {if(s!=null} try {s.close();} catch (IOException e)….}
}
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TCP Server Example
public class TCPServer {
public static void main (String args[]) {
try{
int serverPort = 7896;
ServerSocket listenSocket = new ServerSocket(serverPort); while(true)
{
Socket clientSocket = listenSocket.accept();
Connection c = new Connection(clientSocket);
}
} catch(IOException e) {System.out.println("Listen: " +
e.getMessage());}
}
}
// this figure continues on the next slide
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Example Server (cntd.)
class Connection extends Thread {
DataInputStream in; DataOutputStream
out;
Socket clientSocket;
public Connection (Socket aClientSocket) { try {
clientSocket = aClientSocket;
in = new DataInputStream(clientSocket.getInputStream());
out = new DataOutputStream( clientSocket.getOutputStream());
this.start();
} catch(IOException e) {System.out.println("Connection: "+e.getMessage());}
}
public void run(){
try { // an echo server
String data = in.readUTF();
out.writeUTF(data);
} catch(EOFException e) {System.out.println("EOF: "+e.getMessage());
} catch(IOException e) {System.out.println("IO:s a"+e.getMessage());}
} finally {try {clientSocket.close();}catch (IOException e)…..} 28
}
Interprocess Communication
3.3 External Data Representation
1. Principles
2. APIs for UDP and TCP External
3. Data Representation Client
4. Server Communication Group
5. Communication
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External Data Representation
The transport layer is only concerned with the (reliable?) transmission
of sequences of bytes …
… but what about data types and data structures?
Problems:
Integers: 1'complement vs. 2'complement
Real/Float: IEEE 754 standard vs. IBM Mainframes
Byte order in words: big-endianness vs. little-endianness
Nested strucs …
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Little and Big Endians
Common file formats and their endian order are as follows:
Little Endan
– BMP bitmaps (Windows and OS/2 Bitmaps)
– GIF
– QTM (Quicktime Movies)
– Microsoft RTF (Rich Text Format)
Big Endian
– Adobe Photoshop
– JPEG
– TIFF (actually both, endian identifier encoded into file)
– MacPaint
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Marshalling and Unmarshalling
Marshalling: Encode data items so that they can be written onto
a stream
Unmarshalling: Read an encoding from a stream and
reconstruct the original items
Needed for transmission and storing data in a file
Examples
CORBA: CDR (= Common Data Representation) for
primitive and structured data types that occur
in remote method invocations
Java: Serialization (applicable to all classes that implement
the interface Serializable, uses reflection
next chapter)
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Example: Marshalling in CORBA
struct Person{
string name;
string place;
long year
};
IDL declaration of a Person struct
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Marshalling in CORBA (cntd.)
Primitive Types
– short, long, string, float, double, …
– endian order
• determined by sender
• flagged in each message
Constructed Types
– marshalling operations are generated from IDL types by
CORBA interface compiler
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Marshalling in CORBA (cntd.)
index in notes
sequence of bytes 4 bytes on representation
0–3 5 length of string
4–7 "Smit"
‘Smith’
8–11 "h "
12–15 6
length of string
16–19 "Lond"
‘London’
20-23 "on "
24–27 1934
unsigned long
The flattened form represents a Person
struct with value: {‘Smith’, ‘London’, 1934}
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Why can one reconstruct the original struct from this byte sequence?
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Example: Serialization in Java
public class Person implements Serializable { private
String name;
private String place;
private Int year;
public Person(String aName, String aPlace, int aYear) { name =
aName;
place = aPlace; year
= aYear;
}
// … methods for accessing instance variables …
}
Stating that a class implements “Serializable” makes its instances serializable
Serialization/deserialization process has no knowledge of object types,
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uses “reflection”
Sketch: Serialization in Java
Person p = new Person("Smith", "London", 1934);
Serialized values Explanation
Person 8-byte version number class
h0name, version number number, type and name
of instance variables
java.lang.Stringjava.lang.String
3 int year name: place: values of instance variables
1934 5 Smith 6 London h1
h0 is a class handle and h1 is an instance handle (i.e., can be used by other
serialized objects)
Wrapper classes: ObjectOutputStream,
ObjectInputStream
Methods: writeObject(Object), readObject()
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Why does CORBA not mention types and classes, but Java does?
Remote Object References
Remote objects must be uniquely identifiable within a DS to be
invoked
(The figure sketches one approach)
32 bits 32 bits 32 bits 32 bits
port number interface of
Internet address time object number remote object
Why is there time? Is the port number not sufficient?
How well does this scale if objects can migrate between processes?
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Interprocess Communication
3.4 Client Server Communication
1. Principles
2. APIs for UDP and TCP External
3. Data Representation Client
4. Server Communication Group
5. Communication
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Communication Types
Asynchronous: sender continues after submission
Synchronous: sender is blocked until
– message is stored at receiver’s host
– message is received
– reply is received
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Client Server Communication
Typical example of interprocess communication
Based on a request-reply protocol
Most RPC (= Remote Procedure Call) and
RMI (= Remote Method Invocation) systems are supported
by a similar protocol at the message level
Should this be synchronous communication or not?
Our toy protocol consists of three primitive operations
doOperation
getRequest
sendReply
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Client Server Communication
Client Server
Request
doOperation
message getRequest
select object
(wait) execute
Reply method
message sendReply
(continuation)
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Client Server Communication
public byte[] doOperation (RemoteObjectRef o, int methodId,
byte[] arguments)
– sends a request message to the remote object and
returns the reply
– arguments specify the remote object, the method to be invoked and
the arguments of that method
Client Side
public byte[] getRequest ();
– acquires a client request via the server port
public void sendReply (byte[] reply, InetAddress clientHost,
int clientPort);
– sends the reply message reply to the client
at its Internet address and port Server Side
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Request-reply Message Structure
int messageType (0=Request, 1=
Reply) requestId
int
objectReference
RemoteObjectRef int or Method array of bytes
methodId
arguments
Why is there a requestId ?
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Request-reply: Questions
Which transport protocol would be more suitable,
UDP or TCP?
Why?
How are request-reply protocols usually implemented?
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Datagram-based RRP
What can go wrong?
What are the remedies?
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Interprocess Communication
3.5 Group Communication
1. Principles
2. APIs for UDP and TCP External
3. Data Representation Client
4. Server Communication Group
5. Communication
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Group Communication
Multicast transmission
a message sent to a specified group of recipients
(as opposed to unicast and broadcast)
Examples
Fault tolerance based on replicated services
– requests go to all servers
Spontaneous networking
– all nodes of the network receive messages
Better performance through replicated data
– the updated data goes to all storing the data
Event notification
Requirements for delivery guarantees differ
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Two Implementations of Multicast
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IP Multicast
Multicast groups are specified by an IP address of class D and a
port number (multicast address)
Available only for datagrams (UDP)
– Time To Live (TTL) specifies range of the multicast
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Multicast Protocols
Internet Group Management Protocol (IGMP)
– for interaction between host and nearest router
– allows hosts to join and leave a multicast address
dynamically
– routers query hosts for their group membership
(soft state registration: expires if not confirmed)
Routing within AS (= Autonomous Systems):
– for each group, construct a tree connecting the routers
involved in the group
– approaches based on distance vector (MDVRP) and
shortest path (MOSPF) technique
Routing across AS
– MDVRP and multicast version of BGP (BGMP) 51
Multicast Routing
Scenario:
Multicast hosts,
their attached routers,
and other routers
Approaches:
• single shared tree
• one source-based
tree for each router
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Tunneling
Crux: not all routers support multicast
Solution: multicast-enabled routers form a virtual network
(“overlay network”)
Nodes communicate by “tunneling”
– packets to multicast IP addresses are sent as payload to the
next multicast-capable router
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Multicast in Java
import java.net.*; import
java.io.*;
public class MulticastPeer{
public static void main(String args[]){
// args give message contents &
// destination multicast group (e.g. "228.5.6.7")
MulticastSocket s = null;
try {
InetAddress group = InetAddress.getByName(args[0]); s =
new MulticastSocket(6789);
s.setTimeToLive(255); //TTL of messages
s.joinGroup(group);
byte [] m = args[0].getBytes();
DatagramPacket messageOut =
new DatagramPacket(m, m.length, group, 6789);
s.send(messageOut); 54
Multicast in Java (cntd.)
// get messages from others in group
byte[] buffer = new byte[1000];
for(int i=0; i< 3; i++)
{ DatagramPacket messageIn =
new DatagramPacket(buffer, buffer.length);
s.receive(messageIn); System.out.println("Received:" +
new String(messageIn.getData()));
}
s.leaveGroup(group);
}catch (SocketException e)
{System.out.println("Socket: " + e.getMessage());
}catch (IOException e)
{System.out.println("IO: " + e.getMessage());}
}finally {if(s != null) s.close();}
}
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}
Exercise
Would multicast be an option for implementing a
chat system?
Why is there no TCP version of multicast?
Multicast messages can be read by everyone who joins a group.
Should one enhance IP Multicast so that messages can only be
received by authorised users?
What guarantees can IP Multicast give regarding
– reliability
– ordering of messages?
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References
In preparing the lectures I have used several sources. The main
ones are the following:
Books:
Coulouris, Dollimore, Kindberg. Distributed Systems – Concepts and
Design (CDK)
Slides:
Marco Aiello, course on Distributed Systems at the Free University of
Bozen-Bolzano
Andrew Tanenbaum, Slides from his website
CDK Website
Marta Kwiatkowska, U Birmingham, slides of course on DS
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