Dm cheat
sheet
Players actions and
effects
Movement
● Climb: cost=10ft
per 5ft
● Swim: cost=10ft
per 5ft
● Drop prone:
cost=0ft
● Crawl: cost=10ft
per 5ft
● Stand up:
cost=half
movement speed
● High jump:
cost=5ft per 5ft
● Long jump:
cost=5ft per 5ft
● Difficult terrain:
cost: doubled the
distance
○ 10ft of
movement=2
0ft cost
● Grapple: cost=half
movement speed
Actions. 1/turn
● Attack
● Grapple
● Shove
● Cast a spell
● Dash
● Disengage
● Dodge
● Escape from
grapple
● Use object
● Use shield
● Hide
● Search
● Ready
● Use class feature
Bonus action 2/turn
● Offhand attack
○ Only when
specified in
character
feats
● Cast a spell
● Use class feature
● Help action
Reaction 1/round
● Opportunity attack
● Readied action
● Cast a spell
Condition
● Blinded
○ Cannot see
● Charmed
○ You are
charmed
● Deafened
○ Cannot hear
● Exhaustion
○ Too Tired to
move
● Frightened
○ Too Scared
to move
● Grappled
● Incapacitated
● Invisible
● Paralyzed
● Petrified
● Poisoned
● Prone
● Restrained
● Stunned
● Unconscious
Player combat menu
On Your Turn
■ Move
■ 1 Interact with Object
■ Communicate
■ 1 Action
■ 1 Bonus action
On Another’s Turn
■ 1 Reaction (recharges
on your turn)
Opportunity attack:
attack creature moving
out of your reach
Ranged Combat
Point Blank (incl. spells):
Disadvantage to attack
targets within 5 ft
Long Range:
Disadvantage to attack
targets at long range
Half Cover:
+2 AC and Dexterity
saving throws
Three-quarters Cover:
+5 AC and Dexterity
saving throws