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Pepadm 107745032

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0% found this document useful (0 votes)
39 views5 pages

Pepadm 107745032

Copyright
© © All Rights Reserved
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Sorcerer 7 / Warlock 2 Pepadm

CLASS & LEVEL PLAYER NAME


Thulbifag
Variant Human Courtier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +8 Constitution +2 20 76 --
-1 -1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
8
• +8 Charisma
Total 7d6 + 2d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY
Advantage Against Immunities - Critical Hits FAILURES

+2 Poison DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
+4 +0

-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== LANGUAGES ===


18 -1 Athletics STR Common, Dwarvish, Gnomish, Halfling,
ABILITY SAVE DC Undercommon
P +8 Deception CHA
-1 History INT
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking)
-1 +4 Intimidation CHA
P +3 Investigation INT
8 +0 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+4 Performance CHA === ACTIONS === sorcery points as a bonus action.
+0 P +8 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Hexblade’s Curse • 1 / Short Rest
Help, Hide, Ready, Search, Use an Object, Once per short rest, as a bonus action, choose one
P +3 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, creature you can see within 30 ft. to curse it for 1
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object minute (or until the target dies, you die, or you are
incapacitated). Against the cursed target, you gain a
+2 Stealth DEX Sorcery Points • 7 / Long Rest +4 bonus to damage rolls, score a critical hit on a roll
CHARISMA You have limiteduse - No limited use data available of 19 or 20, and you regain 6 HP if it dies.
+0 Survival WIS
sorcery points that you regain when you finish a long
=== SPECIAL ===
+4 rest.

=== BONUS ACTIONS ===


Empowered Healing
While you aren’t incapacitated, whenever you or an
Convert Sorcery Points ally within 5 ft. rolls dice to determine the number of
18 You can use your sorcery points to gain additional HP a spell restores, you can spend 1 sorcery point to
spell slots or sacrifice spell slots to gain additional reroll any number of those dice once.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Ray of Frost +10 2d8 Cold V/S

Shocking Grasp +10 2d8 Lightning V/S


14 PASSIVE WISDOM (INSIGHT)

Eldritch Blast +10 1d10+4 Force Count: 2, V/S


13 PASSIVE INTELLIGENCE (INVESTIGATION)
Chill Touch +10 2d8 Necrotic D: 1Rnd, V/S

Darkvision 60 ft. Unarmed Strike +3 0 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Sorcerer 7 / Warlock 2 Pepadm
CLASS & LEVEL PLAYER NAME
Thulbifag
Variant Human Courtier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES ===


| Convert Sorcery Points: 1 Bonus Action | Special
* Additional Sorcerer Spells • TCoE 65
Your Sorcerer has additional spells available to them, * Metamagic • PHB 101 * Empowered Healing • XGtE 50
as designated in Tasha's Cauldron of Everything. You gain the ability to twist spells to suit your needs. While you aren’t incapacitated, whenever you or an
ally within 5 ft. rolls dice to determine the number of
* Hit Points • PHB 100 | Distant Spell • PHB HP a spell restores, you can spend 1 sorcery point to
When you cast a spell that has a range of 5 ft. or reroll any number of those dice once.
* Proficiencies • PHB 100 greater, you can spend <strong>1 sorcery
point</strong> to double the range of the spell (or | Special
* Spellcasting • PHB 101 make the range 30 ft. for a spell with a range of touch).
You can cast known sorcerer spells using CHA as your === WARLOCK FEATURES ===
spellcasting modifier (Spell DC 16, Spell Attack +8). | Metamagic - Distant Spell: Special
You can use an arcane focus as a spellcasting focus. * Additional Warlock Spells • TCoE 70
| Quickened Spell • PHB
* Sorcerous Origin • PHB 101 When you cast a spell that has a casting time of 1 * Hit Points • PHB 106
action, you can spend <strong>2 sorcery
| Divine Soul points</strong> to change the casting time to 1 bonus * Proficiencies • PHB 107
action for this casting.
* Divine Magic • XGtE 50 * Otherworldly Patron • PHB 107
You can learn or replace a sorcerer cantrip or a | Metamagic - Quickened Spell: Special You have struck a bargain with an otherworldly being.
sorcerer spell of 1st level or higher from the cleric spell
list or the sorcerer spell list. You also learn an * Sorcerous Versatility • TCoE 66 | The Hexblade
additional spell based on your chosen affinity. Whenever you reach a level in this class that grants
the Ability Score Improvement feature, you can do one * Pact Magic • PHB 107
| Good • XGtE of the following, representing the magic within you You can cast known warlock spells using CHA as your
flowing in new ways: spellcasting modifier (Spell DC 16, Spell Attack +8).
* Favored by the Gods • XGtE 50 - Replace one of the options you chose for the You can use an arcane focus as a spellcasting focus.
Once per short rest, if you fail a saving throw or miss Metamagic feature with a different Metamagic option
with an attack roll, you can roll 2d4 and add it to the available to you. * Expanded Spell List • XGtE 55
total, possibly changing the outcome. - Replace one cantrip you learned from this class’s Additional spells are added to the warlock spell list for
Spellcasting feature with another cantrip from the you.
| 1 / Short Rest • Special sorcerer spell list.
* Hexblade’s Curse • XGtE 55
* Font of Magic • PHB 101 * Ability Score Improvement • PHB 102 Once per short rest, as a bonus action, choose one
You have 7 sorcery points that you regain when you creature you can see within 30 ft. to curse it for 1
finish a long rest. You can use your sorcery points to * Magical Guidance • TCoE 66 minute (or until the target dies, you die, or you are
gain additional spell slots or sacrifice spell slots to gain When you make an ability check that fails, you can incapacitated). Against the cursed target, you gain a
additional sorcery points as a bonus action. spend 1 sorcery point to reroll the d20, and you must +4 bonus to damage rolls, score a critical hit on a roll
use the new roll, potentially turning the failure into a of 19 or 20, and you regain 6 HP if it dies.
| Sorcery Points: 7 / Long Rest • 1 Action success.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Belt of Dwarvenkind 1 -- Tinderbox 1 1 lb.

Shield, +1 1 6 lb. Torch 10 10 lb.

SP 0 Adamantine Half Plate 1 40 lb. Waterskin 1 5 lb.

Bloodwell Vial, +2 1 --
EP 0 Backpack 1 5 lb.

Climber's Kit 1 12 lb.


GP 0 Clothes, Traveler's 1 4 lb.

Crowbar 1 5 lb.
PP 0 Manacles 1 6 lb.

Oil (flask) 3 3 lb.


WEIGHT CARRIED

136 lb. Whetstone 1 1 lb.

ENCUMBERED Bedroll 1 7 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Mess Kit 1 1 lb. Belt of Dwarvenkind 1 --

PUSH/DRAG/LIFT Rations (1 day) 10 20 lb. Bloodwell Vial, +2 1 --

240 lb. Rope, Hempen (50 feet) 1 10 lb.

EQUIPMENT

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Sorcerer 7 / Warlock 2 Pepadm
CLASS & LEVEL PLAYER NAME
Thulbifag
Variant Human Courtier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

| 1 / Short Rest • 1 Bonus Action


* Feat • BR 31
* Hex Warrior • XGtE 55 You gain one feat of your choice.
You gain proficiency with medium armor, shields, and
martial weapons. Whenever you finish a long rest, you
can touch one weapon that you are proficient with and === FEATS ===
that lacks the two-handed property. With that weapon,
you can use your CHA modifier for the attack and * Magic Initiate (Warlock) • PHB
damage rolls until you finish your next long rest. You You learn two cantrips of your choice from the warlock
can also use your CHA modifier for the attack and spell list. You learn one 1st-level spell from that same
damage rolls for any of your pact weapons if you have list and can cast it at its lowest level once per long rest.
that feature.

| Special

* Eldritch Invocations • PHB 107


You learn fragments of forbidden knowledge that
imbue you with an abiding magical ability.

| Agonizing Blast • PHB 110


When you cast eldritch blast, add +4 to the damage it
deals on a hit.

| Repelling Blast • PHB


When you hit a creature with eldritch blast, you can
push the creature up to 10 feet away from you in a
straight line.

=== VARIANT HUMAN RACIAL TRAITS ===

* Languages • BR 31
You can speak, read, and write Common and one
extra language.

* Ability Score Increase • BR 31


Two different ability scores of your choice increase by
1.

* Skills • BR 31
You gain proficiency in one skill of your choice.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Hombre 30 Medium 1.50 70
GENDER AGE SIZE HEIGHT WEIGHT
Thulbifag Chaotic Neutral Moradin Morena Cafes oscuros Castaño
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===

Clerigos de Mirabar, socios de la alianza de los


señores

=== Organizations ===


PERSONALITY TRAITS
Alianza de los señores de Mirabar, gracias al gran
nombre de Whitefist de su familia enana.

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

En las profundas y misteriosas calles de Tengo silvery barbs, en mi espacio que queda libre puedes elegir que tu simbionte gaste uno de tus
Waterdeep, una ciudad que brillaba con tanta vida de sorcerer pero no esta el hechizo en la pagina dados de golpe para lanzarlo y sumar el número
como secretos, un pequeño huérfano llamado obtenido a la tirada de salvación, lo que
Thulbifag encontró su destino de la manera más Tengo 1 carga diaria del Bloodwell vial que me da en potencialmente convierte el fracaso en un éxito.€Si
inesperada. Huérfano desde su más tierna un descanso corto 5 sorcery point. usa esta característica en una tirada de salvación de
infancia, fue acogido por Bredor, un enano de las muerte, tendrás éxito en la salvación y recuperarás 1
tierras de Mirabar, y su esposa Ingrid, una clériga Tengo un Darkgift otorgado por Bane punto de golpe independientemente del número
devota de Moradin. obtenido en el d20.
Symbiotic Nature
Aunque Thulbifag no compartía la sangre de su Una vez que tengas éxito en una tirada de salvación
nueva familia enana, fue criado como uno más de -Un tatuaje con el simbolo de Bane esta tatuado en debido a este rasgo, el simbionte no podrá volver a
ellos. Bredor le enseñó el arte del combate, como toda la espalda de Thulbifag, como una marca que usarlo hasta que termines un descanso prolongado.
cualquier enano, y Thulbifag demostró un talento recuerda día a día el pacto firmado con el dios.
natural. Mientras tanto, su madre adoptiva lo - Agenda simbiótica.€Tusimbionte tiene una agenda
instruyó en los caminos de la religión y la que lo impulsa y espera que lo ayudes a lograr esos
sanación, presentándolo a la fe en Moradin, el -Existencia entrelazada.€Tusimbionte es una entidad objetivos.€Quétan permisivo o paciente sea al
padre creador del mundo. separada con su propia forma física ligada a la resolver su agenda depende de su personalidad
tuya.€Noes una criatura separada y depende de ti (trabaje con su DM para determinar estos
A medida que los años pasaban, Thulbifag se para sobrevivir.€Tienepuntuaciones de Inteligencia, detalles).€Sitienes la oportunidad de avanzar en su
convirtió en un joven habilidoso en el combate y Sabiduría y Carisma.€ElDM establece las agenda y no actúas en consecuencia, el simbionte
devoto a su fe. Moradin lo bendijo y lo adoptó habilidades del simbionte o las determina puede intentar forzarte.€Debessuperar una tirada de
como uno de los suyos. Pero el destino tenía aleatoriamente (tira 4d6 para cada puntuación, salvación de Carisma (CD 12 + el modificador de
planes retorcidos para él. ignorando la tirada más baja y sumando el resto).€El Carisma del simbionte) o ser hechizado por el
simbionte puede ver y oír usando los sentidos. simbionte durante 1d12 horas.
A la edad de veinticuatro años, Thulbifag
acompañó a su padre adoptivo en una de las El simbionte habla, lee y comprende dos Mientras estés encantado, debes intentar seguir las
cruzadas hacia las profundas minas de Mirabar. idiomas;€unoque hablas, así como uno apropiado a órdenes del simbionte.€Sirecibes daño que no es
Allí, en las entrañas de la tierra, se encontraron su naturaleza.€Elijauna de las siguientes autoinfligido, puedes repetir la tirada de salvación,
con una emboscada de Drows, criaturas oscuras y habilidades: Arcanos, Engaño, Historia, Intimidación, finalizando el efecto si tienes éxito.
traicioneras. Thulbifag vio a su padre luchando Perspicacia, Investigación, Naturaleza, Religión,
valientemente en un combate desigual y supo que Percepción o Persuasión.€Obtienescompetencia en Tira o elige de la tabla Agenda simbiótica para
todo estaba perdido. esa habilidad si aún no la tienes, lo que representa determinar el objetivo del simbionte, trabajando con
el consejo y la guía del simbionte. EL IDIOMA EN tu DM para detallar los detalles o crear otra agenda.
Cuando parecía que la oscuridad los envolvería COMUN ES UNDERCOMMON EL IDIOMA A
por completo, Bane, el dios de la perdición, PARTE ES INFERNAL QUE SOLO LO HABLA EL,
apareció ante Thulbifag. Ofreció un pacto: el LA HABILIDAD ESCOGIDA ES RELIGION El simbionte busca defender los servidores y los
poder para vencer a los Drows a cambio de su intereses de un ser u organización poderoso EN
alma. Con el corazón lleno de ira y desesperación, Si mueres, también lo hará tu simbionte.€Si ESTE CASO LOS SEGUIDORES DE BANE, A
Thulbifag aceptó el oscuro trato y se convirtió en posteriormente vuelves a la vida, tu simbionte PESAR DE SU ODIO HACIA ELLOS NO PUEDE
un Brujo al servicio de Bane. también revive. DAÑARLOS POR EL CONTRATO, ES POR ESO
QUE BUSCA COMO ROMPER EL CONTRATO
Bajo el influjo de su nuevo poder, Thulbifag -Simbiosis sostenida.€Tusimbionte tiene un gran ANTES DE ACABAR CON EL.€
masacró a los Drows, pero la victoria fue amarga. interés en tu supervivencia y toma medidas para
En sus últimos momentos, su padre adoptivo le garantizarla.€Cuandofallas una tirada de salvación,

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA / CHA 18 / 18 +10 / +10
Sorcerer / Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Shocking Grasp Sorcerer +10 1A Touch V,S Instantaneous PHB 275 V/S

O Guidance <C> Sorcerer -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

O Ray of Frost Sorcerer +10 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Mind Sliver Sorcerer INT 18 1A 60 ft. V Instantaneous TCoE 108 V

O Frostbite Sorcerer CON 18 1A 60 ft. V,S Instantaneous EE 156 V/S

O Blade Ward Warlock -- 1A Self V,S 1 round PHB 218 D: 1Rnd, V/S

O Mage Hand Warlock -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Eldritch Blast Magic Initiate (Warlock) +10 1A 120 ft. V,S Instantaneous PHB 237 Count: 2, V/S

O Chill Touch Magic Initiate (Warlock) +10 1A 120 ft. V,S 1 round PHB 221 D: 1Rnd, V/S

=== 1st LEVEL === 4 Slots OOOO | 2 Pact OO

O Absorb Elements Sorcerer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Sanctuary Sorcerer WIS 18 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Healing Word Sorcerer -- 1BA 60 ft. V Instantaneous PHB 250 V

O Hex <C> Warlock -- 1BA 90 ft. V,S,M Concentration, up to 1 hour PHB 251 D: 1h, V/S/M

O Protection from Evil and Good <C> Warlock -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Comprehend Languages Warlock -- 1A Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Arms of Hadar Magic Initiate (Warlock) STR 18 1A Self/10 ft. Sphere V,S Instantaneous PHB 215 1/LR, 10 ft. Sphere, V/S

O Cure Wounds Divine Magic -- 1A Touch V,S Instantaneous PHB 230 V/S

=== 2nd LEVEL === 3 Slots OOO

O Lesser Restoration Sorcerer -- 1A Touch V,S Instantaneous PHB 255 V/S

O Misty Step Sorcerer -- 1BA Self V Instantaneous PHB 260 V

=== 3rd LEVEL === 3 Slots OOO

O Counterspell Sorcerer -- 1R 60 ft. S Instantaneous PHB 228 Special: (See Description)*, S

O Fireball Sorcerer DEX 18 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

SPELLS

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