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Save Manual_Obsidian For Later WINDOWS® 95/PCGDROM
SecaSert
CET
reyThis chapter walks you through
the process of loading Obsidian
‘onto your hard disk, where it
will be ready to play.
@stallation
To play OBSIDIAN under
Windows 95, follow these stops.
Place OBSISDIAN in the
CD-ROM drive, label side up.
Close the tray.
After a few moments, a dialog
box will appear, giving you
choice of options.
The first time you insert the
CD-ROM, the dialog box wilt
give you the option of installing
the game. Select INSTALL to
begin the installation process.
Select EXIT if you don't want
to install the game at this time.
wat
"een‘Some systems will not have autoplay. In this case fallow these directions:
—Highlight the OBSIDIAN D: icon in the MY COMPUTER group.
— Click on the right mouse button. A menu appears.
— Highlight OPEN. Click on the left mouse button.
—The OBSIDIAN CD directory appears.
— Double click on the icon Setup.exe. A dialog box appears.
Follow directions as they appear on the screen.
NOTE: Ds represents your CD-Rom.
‘Windows Macintosh
NOTE: Obsidian is designed to run at 16 bits Alter dealing with bit depth and resolution, the
per pixel, in 640 x 480 resolution. If your player is given a dialog box that states something
computer is not set to these standards, a series to the effect of "Quitting the finder may improve
of screens appear that allow you to performance, but may also cause problems with the
OS. You may choose this option below.
Hf your machine crashes or encounters other
problems, restart and choose not to quit the next time
you run Obsidian." Quit Finder and Continue buttons
follow. Quit Finder forces the finder to temporarily die,
and Continue takes the player to the splash screen.
manually change the settings before launching
the game. Follow the on screen instructions,
and the game will launch automatically when
you're done,@be Main Screen your window into the world of Obsidian.
* Getting Around — To move, place the
cursor around the screen. It will tum into
‘an arrow. if the arrow points the direction
you want to go, click once to go there.
Generally, you move the cursor to the left
‘edge, the arrow will point left. Move it to
the right edge, and the arrow points right.
Play with the cursor, and you will
immediately understand. if you don't,
read the section on Icons (page 6.)
+ Looking Up or Down — Move the
cursor to the top of the screen. In some
locations, It will turn into a double arrow.
Click once to took up and see the up
view. To look down, move the cursor to
the bottom of the screen. if a double
arrow appears, click once to look
below you.
+ Carrying Stuff — Generally, you can
carry one item at a time; sometimes there
may be more. These items are generally
pleces of the puzzle you're currently
trying to solve. You'll pick these things
up by clicking on them. Anything you're
carrying appears in the lower left comer
of the screen. When you no longer need
It to solve the puzzle, it's gone.* New Game/Save/Load/Quit —
‘These commands (plus a few more) are on the
Control Panel screen. More about them on
page 8. To get to this screen, press Esc. To
get back to your game, press Esc again.
NOTE: In certain puzzles when you hit
Esc you will hear a system beep. You must
move away from the puzzle and hit Esc to
leave the game.
NOTE: In certain puzzles, the puzzle
will reset if you leave or hit the Esc key.
‘+ Skipping Over Transitional Video
‘Sequences — At several points throughout the
game, you'll see video sequences that tell part
of the Obsidian story. If the video Is a simple
transition that is not integral to the game then
you can bypass the video scene by pressing
the Space Bar.@bout the Icons
Move the cursor around the screen. Watch it change. Sometimes it's an arrow.
‘Sometimes it's a diamond. Once in a while, it might turn Into a hand.
‘These cursor icons are your interface with Obsidian:
Se Of E4POG wD
Forward Arrows — Click once to move the indicated direction.
Turn Arrows — Click once to turn lett or right 90 degrees.
Backup Arrow — Click this to move backwards without turning around.
Turn Around Arrow — Click this to turn around.
Up & Down Arrow — These sometimes appear when the cursor is near the top or
bottom of the screen. Click the double Up arrow to look up.
Click the double Down arrow to look down.
Red Diamond (empty) — The cursor is inactive in this zone: you can't do anything here.
Green Diamond (solid) —The cursor Is now active. Click to examine Item under It.
Hands —The Hand icons appear in a few special places where
there's something that you can drag. Click to put these hands to work.
Inventory —The inventory Icons appears when you can grab or use an inventory Item.@he Campsite
You will first enter the game deep in the
woods of the Olympic Peninsula, not far
from Max and Lilah’s campsite. You are
not yet in Obsidian’s world, but you will
understand this dreamworld better if you
carefully examine everything to be found
in these woods. Once you have left them
and entered Obsidian, there will be no
turning back.
So look around. There’
trall that goes
off to your right. Going down the trail you
will come to a stopping point where you
will see the Obsidian structure off in the
distance. Look down, and continue down
the trail. There will be a tent off to your left.
Click to go inside it.
Inside the tent, you'll find two sleeping
bags. There's no one home here, and
someone has left their PDA behind. Spend
some time with it,
Go back outside the tent and turn left,
facing down the part of the trail that you
haven't yet explored. If the trail is quiet, it
means there is more for you to see in the
campsite. But if you hear someone scream
in the distance, don't hestitate to head
down the trail to check it out.
For thus begins your adventure inside the
strange world of Obsidian.
7The basic game housekeeping functions are all found on the Control! Panel. You can
reach this screen at any time by pressing the Esc key. To leave the Control Panel
and return to Obsidian, press Esc again.
Starting A New Game
To start a new game, go to the Contro! Panel and
click the Restart button. In a few moments, you will find
yourself in the forest, ready to encounter Obsidian.
Saving Your Game
To save a game in progress:
1 Go to the Control Panel, and click the Save Game button.
2 A standard Windows load/save box appears. in the highlighted field,
type the name you want to save your game under.
3 Click OK or press Enter to save your game.
‘There Is no limit to the number of games you can save.Loading A Saved Game
To re-enter a previously saved game:
1 Goto the Control Panel and click
the Restore Game button.
2 Choose the saved game you want
by moving the cursor on to It,
then click the left mouse button
then press Enter or click the
Open button.
3 In a few moments, the game
‘appears onscreen. You are now
standing precisely where you
were when you left It.
Deleting A Saved Game
To remove a game, just Delete the
game's file, using the standard Windows
‘or Macintosh file deletion procedures.
Adjusting Your Monitor
Obsidian is mysterious and often beautiful. Use
the monitor adjustment bar in the middie of the
Control Panel to make sure your screen Is deliver-
Ing the best possible view,
Changing the Music and Sound Levels
To change the volume of the music, or of the
dialogue and sound effects, mave the Music
and Sound Effects slider bars at the bottom lett of
the Control Panel. The changes take
effect immediately.
Quitting Obsidian
To leave Obsidian, go to the Control Panel, click
tthe Quit button. You are given the chance to save
the game before leaving. When you quit, the
games credits will begin to roll. To stop the credits,
hit the space bar. When the Quit sequence is
complete, you are returned to your Windows or
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This page of hints is intentionally upside down 13.Rocket Science
Games
Studio Creative Director
Bill Davis
Producer
Matthew Fasserg
Interactive Story & Design
Adam Wolff & Howard
Cushnir and Scott Kim
Project Creative Director
Adam Wolff
Lead Engineer
Andrew Rostaing
Production Team
Production Supervisor
Tom Laskawy
Engineering
Laurance Courdier, Barry Gear,
Bruce Gottlieb, Charlie Kochl,
Andrew Rostaing
CG Supervisor
Chris Hamilton
Art Direction
Alex Laurant, Roy Forge Smith
Inspired by the Concepts and Artwork of
Rich Cohen and Mark Sullivan
with Additional Concepts by
David Dodge
Production Design
Honza Konopasek, Mark
Nonnenmacher, Jay Shuster
Additional Production Design
Erik Chan, Cliff Iwai, David Gordon
Character Design
Rich Cohen, Mark Sullivan
3-D Modeling
Erik Chan, Brian Chee, Wade
Childress, Rich Coh
Konopasck, Mark Nonnenmacher
Additional Modeling
George Chang, Zygote
Media Group
Digital Video Artists
Chris Johnson, Richard Young
Painters
Alan Sonneman, Nicole McMath,
Mark Nonnenmacher, Brian Flora,
Sara Simon3-D Animators
David Brandt, Richard McBride,
Etienne Jumelin, Greg Gladstone,
Kathy O'Keefe, Mark Powers
Additional Animation
Jong Yuk, Gary Sicla, Erik Chan,
Cordt Holland, Eli Delia,
Digital Compositors
Wade Childress, Chris Green,
Jance Allen, David Dodge,
David Hoggan, Colin Miller,
Joc! Hornsby, Richard McBride,
Josh Ferguson
Bismuth Realm Lighting and
Animation by
Pixel Liberation Front
President
Colin Green
PLF Animators
John Vegher, Scott Sindorf, Peter
‘Oberdorfer, Mike Schmite
PLF Coordinator
Susan Colletta
Additional Animation by
Moving Media
Fred Lewis
Little Fluffy Clouds
Betsy De Fries, Jerry van de Beek
Interface Design
Robert Gagnon
File Puzzle Ilustrations
All-Star Pictures
Sound
Music and Sound by Thomas Dolby &
Headspace
Headspace Production Manager
Mary Coller
Composers
Blake Leyh, Thomas Dolby, Kim
Cascone, Paul Sebastian
Sound Design
Blake Leyh
Sound Editor
Kim Cascone
Voice Over Recorded at
Hadley SoundCredits (Cont.):
Stock Footage
Energy Productions, Inc.
Archive Films, Inc.
An Extra Special Thanks to
Bryn Dyment and mFactory
Asset Coordinators
Josh Ferguson, Heather Field
Asset Processing
Deb Asch, Pam Fusco, Gina
Trbovich
QA Manager
Tony Ciarrocchi
QA Lead/Abraxas
QA Lead
Billy Davis
QA Assistant Lead/Labyrinth
QA Lead
Ivan Foong
Bismuth QA Lead
Heather Meigs
Forest QA Lead
William Sudderth
Conductor QA Lead
David Schultz
QA Technicians
Rich Montgomery, Jim Chan
Jamal Jennings, Ben Davis
Sean McGrath, Roy Oakes, Leah
Beth Tomanck, Eric Moser
Casting
Meryl Shaw
Cast
Max Peter Callender
Lilah Emilic Talbot
Young Max Kennard Love
Conductor Voice Susan Jerome
School Teacher Robin Fernandez.
Vidbots
‘Wade Childress, Howard
Cushnir, Jym Dingler,
Matthew Fassberg, Heather Field,
Pam Fusco, ].S. Gilbert, Scott Kim,
Peggy Koorhan, Tom Laskawy,
Blake Leyh, Lani Minclla, Veronica
O'Donovan, Andrew Rostaing,
Roy Smith, Gina Trbovich,
Adam WolffLive Action Crew
Producer Masseuse
Eden Johnson Erica Essner
Director Manual
Howard Cushnir Sara Reeder, /Writer
. Verdoni Multi Media
Videographer \
Lou Weinert Special Thanks To:
: Darren Atherton
Steadicam Operator Ay Chihuahua
Gavin Eames Peter Barrett
Property Master piesepsecin
jugh Bowen
Garren Bouget Mark Brutten
Gaffer Greg Butler
Leo Nash Cathy Callahan
Sean Callahan
Wardrobe Aaron Callanta
Debra Dapolito Sue Clark
Production Assistant Req ao.
Mark Eisenberg, D. Michael Edgar
Paul Gluck
Director of Production Services Baten ‘ei
Susanna Richards ‘Tom Hays
Director of Game Engineering Kim Hilquist
* Dan Irish
Evan Robinson a.
Julic Jaros
Blue Screen Stages Provided by Jill Keith
Golden Gate Studios Ryan Kellogg
Pacific Video Resources Vicki Knapp
Lee KramerSpecial, special thanks to:
Lee Kramer Sara Reeder Steve Blank, who kept the
Mark Krueger Stephen Rodriguez lights on for 3.yoaree
Lee Montgomery Tony Ruffo
Desmond Mullen Bob Salera |
Mark Mullen Keith Schaefer Extra Special thanks to:
Tony Myles Dave Siegel Imperial Bank
Dave Nakabayashi South Beach Cafe (especially Sam
Molly Naughton TC's Cafe Bhaumik), SegaSoft,
Leah Nelson Dave Theurer Mondadori, and our
Jim Noonan Karen Toronjo Raine
Mike O'Donnell US. Park Service fenture .
Veronica O'Donovan Rob Vedovi Capitalists: Merill Pickard,
William Opdyke Jeffery Ventrella Anderson, Eyre and Mohr,
Greg Orr Josh Viers Davidow Ventures III.
J Patton Jim Wicket
Pepitos Parrilla Brandy Wilson
Pier 40
Primo Patio
MeMe Rasmussen
OBeIDIAN
©1996 SegaSoft, Inc. All rights reserved. Sega and the SegaSoft logo are trademarks of
‘SegaSott, Inc. Obsidian ©1996 Rocket Science Games, inc. All rights reserved. Rocket Science,
the Rocket Science logo, Obsidian and the Obsidian logo are trademarks of Rocket Science
Games, Inc. Windows is a trademark of Microsolt Corporation. QuickTime and the QuickTime
logo are trademarks used under license. Built with mFactory is a trademark of mFactory, Inc.
Portions of this software are ©1996 Apple Computer, Inc.
isLIMITED WARRANTY
SegaSoft warrants that for ninety (90) days following delivery af the Software to you: (1) the Software, unless madified by you, will
perform substantially the functions described in the Documentation provided by SegaSoft: and (2) the media on which the Software
is furnished willbe free from defects in moterials and workmanship under normal use,
SegaSoft does not warrant that the Software will meet your requirements or that operation of the Software wil he uninterrupted oF
error-free. SegoSoft isnot responsible for any prablem, including any problem which would otherwise be a breach of warranty,
caused by (i) changes in the operating characteristics of computer hardware or computer operating systems which are made after
the release of the Software, (interaction of the Software with non-SegaSott software or (i) accident, abuse, or misapplication.
THE ABOVE WARRANTIES ARE MADE BY SEGASOFT ALONE. AND THEY ARE THE ONLY WARRANTIES MADE BY ANYONE
REGARDING THE ENCLOSED SOFTWARE. SEGASOFT AND ITS LICENSOR(S) MAKE NO OTHER WARRANTIES, EXPRESS OR
IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICU-
'UAR PURPOSE, REGARDING THE ENCLOSED SOF TWARE. EXCEPT AS OTHERWISE EXPRESSLY PROVIDED ABOVE, SEGASOFT AND
ITS LICENSOR(S) DO NOT WARRANT, GUARANTEE OR MAKE ANY REPRESENTATION REGARDING THE USE OR THE RESULTS OF
‘THE USE OF THE SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY, CURRENTNESS, OR OTHERWISE. THE
ENTIRERISK AS TO THE RESULTS AND PERFORMANCE OF THE SOFTWARES ASSUMED BY YOU. THE EXCLUSION OF IMPLIED
WARRANTIES IS NOT PERMITTED BY SOME STATES OR JURISDICTIONS, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. IN
THAT CASE, ANY IMPLIED WARRANTIES ARE LIMITED IN DURATION TO NINETY (90) DAYS FROM THE DATE OF DELIVERY OF THE
‘SOFTWARE. THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM JURISDICTION TO JURISDICTION.
LIMITATION OF REMEDIES:
SegaSoft’sentie liability and your sole remedy under the warranty during the ninety (90) day warranty pe-iod is that SeqaSoft shall,
‘tits sole and exclusive option, either replace the Software with a functionally equivalent program at no charge to you or refund the
license fee ofthe Software. Any replacement Software will be warranted for the remainder of the original warranty period or thirty
(30) days, whichever is langer, These are your sole and exclusive remedies for any breach of warranty during this ninety (90) day
period.
REGARDLESS OF WHETHER OR NOT ANY REMEDY SET FORTH HEREIN FAILS OF ITS ESSENTIAL PURPOSE, INNO EVENT WILL
‘SEGASOFT, ITS LICENSOR(S) AND THE DIRECTORS, OFFICERS, EMPLOYEES OR AGENTS OF ANY OF THEM BE LIABLE TO YOU FOR
‘ANY CONSEQUENTIAL, INCIDENTAL OR INDIRECT DAMAGES (INCLUDING DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS
INTERRUPTION, LOSS OF BUSINESS INFORMATION, AND THE LIKE) ARISING OUT THE USE OR INABILITY TO USE THE SOFTWARE
LEVEN IF SEGASOFT OR ITS LICENSOR(S) HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. BECAUSE SOME STATES
‘OR JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAM.
AGES, THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. SEGASOFT AND ITS LICENSOR(S) LIABILITY TO YOU FOR ACTUAL
DAMAGES FROM ANY CAUSE WHATSOEVER, AND REGARDLESS OF THE FORM OF THE ACTION (WHETHER IN CONTRACT, TORT
[INCLUDING NEGLIGENCE}, PRODUCT LIABILITY OR OTHERWISE), WILL BE LIMITED TO $50.
wl196HOW TO REACH US
IMPORTANT NOTE: The Personal Identification Number (PIN) is required for product registration and to
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FAQs (Frequently Asked Questions) are answered regularly on our web site and will also provide you with
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Specific questions that have not been answered in any of these locations can be sent to our technical staff via
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