Sonic Robo Blast 2 for Android
Logfile: /storage/emulated/0/Sonic Robo Blast 2/logs/log-2024-04-08_08-13-19.txt
Setting up SRB2...
Sonic Robo Blast 2
Copyright (C) 1998-2023 by Sonic Team Junior
This program comes with ABSOLUTELY NO WARRANTY.
This is free software, and you are welcome to redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
See the 'LICENSE.txt' file for details.
Sonic the Hedgehog and related characters are trademarks of SEGA.
We do not claim ownership of SEGA's intellectual property used
in this program.
M_StartupLocale...
Looking for WADs in: Shared storage: /storage/emulated/0/Sonic Robo Blast
2Removable storage: /storage/0AE1-230B/Android/data/org.stjr.srb2/filesApp-specific
storage: /storage/emulated/0/Android/data/org.stjr.srb2/files
Z_Init(): Init zone memory allocation daemon.
System memory: 7789MB - Free: 2128MB
I_InitializeTime()...
W_UnpackMultipleFiles(): Unpacking IWAD and main PWADs.
W_InitMultipleFiles(): Adding IWAD and main PWADs.
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3 (12647
lumps)
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3|
SOC/SOC_TITL
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/srb2.pk3|
SOC/SOC_LETR
Added file zones.pk3 (141 lumps)
Loading SOC from zones.pk3|SOC/SOC_EMBM.txt
Loading SOC from zones.pk3|SOC/SOC_HEAD.txt
Loading SOC from zones.pk3|SOC/SOC_SECR.txt
Loading SOC from zones.pk3|SOC/Tutorial.txt
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/player.dta (1869
lumps)
Loading SOC from /storage/emulated/0/Android/data/org.stjr.srb2/files/player.dta|
SOC_PLAY
Added file /storage/emulated/0/Android/data/org.stjr.srb2/files/patch.pk3 (18
lumps)
Added file android.pk3 (255 lumps)
Loading SOC from android.pk3|SOC/Titlescreen.soc
Added file music.dta (181 lumps)
I_StartupGraphics()...
CPU Info: 486: 0, 586: 0, MMX: 0, 3DNow: 0, MMXExt: 0, SSE2: 0
Number of console HUD lines is now 5
I_InitJoystick()...
I_InitJoystick2()...
HU_LoadGraphics()...
executing /storage/emulated/0/Sonic Robo Blast 2/config.cfg
Default resolution: 1280 x 800
Windowed resolution: 640 x 400
Default bit depth: 16 bits
M_Init(): Init miscellaneous info.
R_Init(): Init SRB2 refresh daemon.
R_LoadTextures()...
P_InitPicAnims()...
R_InitSprites()...
srb2.pk3 added 5396 frames in 385 sprites
patch.pk3 added 3 frames in 2 sprites
R_InitColormaps()...
S_InitSfxChannels(): Setting up sound channels.
ST_Init(): Init status bar.
D_CheckNetGame(): Checking network game status.
Entering main game loop...
I_InitTouchScreen()...
OpenGL version: OpenGL ES 3.2 v1.r34p0-01eac0.647697edc2c1e52dec0a7e587b626ab2
GPU: Mali-G57
Extensions: GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary
GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map
GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra
GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture
GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external
GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_npot
GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object
GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg
GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap
GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc
GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_sliced_3d
GL_EXT_texture_compression_astc_decode_mode
GL_EXT_texture_compression_astc_decode_mode_rgb9e5 GL_KHR_debug
GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax
GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D
GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture
GL_EXT_multisampled_render_to_texture2 GL_OES_surfaceless_context
GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage
GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control
GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8
GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic
GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed
GL_EXT_texture_border_clamp GL_OES_texture_border_clamp
GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables
GL_OES_sample_shading GL_OES_shader_multisample_interpolation
GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader
GL_OES_tessellation_shader GL_EXT_primitive_bounding_box
GL_OES_primitive_bounding_box GL_EXT_geometry_shader GL_OES_geometry_shader
GL_ANDROID_extension_pack_es31a GL_EXT_gpu_shader5 GL_OES_gpu_shader5
GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image GL_OES_copy_image
GL_EXT_shader_non_constant_global_initializers GL_EXT_color_buffer_half_float
GL_EXT_unpack_subimage GL_EXT_color_buffer_float GL_EXT_float_blend
GL_EXT_YUV_target GL_OVR_multiview GL_OVR_multiview2
GL_OVR_multiview_multisampled_render_to_texture GL_KHR_robustness
GL_KHR_robust_buffer_access_behavior GL_EXT_draw_elements_base_vertex
GL_OES_draw_elements_base_vertex GL_EXT_protected_textures GL_EXT_buffer_storage
GL_EXT_external_buffer GL_EXT_EGL_image_array GL_EXT_texture_filter_anisotropic
GL_OES_texture_float_linear GL_ARM_texture_unnormalized_coordinates
GL_EXT_shader_framebuffer_fetch GL_EXT_clip_control
Extension GL_ARB_multitexture is unsupported
Extension GL_ARB_texture_filter_anisotropic is unsupported
Extension GL_EXT_texture_filter_anisotropic is supported
Extension GL_ARB_framebuffer_object is unsupported
Extension GL_OES_framebuffer_object is unsupported
gl_UniformMatrix4fv (gl_shaders.c, line 333): GL_INVALID_OPERATION
gl_DeleteProgram (gl_shaders.c, line 224): GL_INVALID_VALUE
===========================================================================
We hope you enjoy this game as
much as we did making it!
...wait. =P
===========================================================================
Sonic Robo Blast 2 v2.2.13 (Jan 8 2024 22:58:36 03956fa9 android-port) SDL Android
64-bit
�NOTICE:� Game must be restarted to play Record Attack.
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/CL_ModernSonic-V5.12.pk3
(983 lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_ModernSonic-V5.12.pk3|Lua/ModernSonic.lua
Pardon me while I initialize the Lua scripting interface...
Sound sfx_cmth allocated.
Sound sfx_huea allocated.
Sound sfx_chkbst allocated.
Sound sfx_drift allocated.
Sound sfx_dhurt1 allocated.
Sound sfx_dhurt2 allocated.
Sound sfx_dhurt3 allocated.
Sound sfx_rhurt1 allocated.
Sound sfx_rhurt2 allocated.
Sound sfx_rjhurt3 allocated.
Sound sfx_ahurt1 allocated.
Sound sfx_ahurt2 allocated.
Sound sfx_ahurt3 allocated.
Sound sfx_jhurt1 allocated.
Sound sfx_jhurt2 allocated.
Sound sfx_jhurt3 allocated.
Sound sfx_dready allocated.
Sound sfx_aready allocated.
Sound sfx_rready allocated.
Sound sfx_jready allocated.
Sound sfx_rgo allocated.
Sound sfx_engygn allocated.
Sound sfx_taunt1 allocated.
Sound sfx_taunt2 allocated.
Sound sfx_taunt3 allocated.
Sound sfx_taunt4 allocated.
Sound sfx_crowd1 allocated.
Sound sfx_crowd2 allocated.
Sound sfx_crowd3 allocated.
Sound sfx_crowd4 allocated.
Sound sfx_rstrck allocated.
Sound sfx_rdgo allocated.
Sound sfx_yeaa allocated.
Sound sfx_huhj allocated.
Sound sfx_woahj allocated.
Sound sfx_hehj allocated.
Sound sfx_wooj allocated.
Sound sfx_hyehj allocated.
Sound sfx_goj allocated.
Sound sfx_yeowj allocated.
Sound sfx_goodj allocated.
Sound sfx_tricks allocated.
Sound sfx_trickg allocated.
Sound sfx_tricke allocated.
Sound sfx_rslose allocated.
Sound sfx_rsgain allocated.
Sound sfx_itemu2 allocated.
Sound sfx_itemu3 allocated.
Sound sfx_itemu1 allocated.
Sound sfx_mthok allocated.
Sound sfx_mthokw allocated.
Sound sfx_homing allocated.
Sound sfx_spsh allocated.
Sound sfx_wodlnd allocated.
Sound sfx_cnclnd allocated.
Sound sfx_drtlnd allocated.
Sound sfx_mtllnd allocated.
Sound sfx_grslnd allocated.
Sound sfx_wtrlnd allocated.
Sound sfx_wtrbrk allocated.
Sound sfx_watr1 allocated.
Sound sfx_watr2 allocated.
Sound sfx_watr3 allocated.
Sound sfx_watr4 allocated.
Sound sfx_watr5 allocated.
Sound sfx_grsbrk allocated.
Sound sfx_mtlbrk allocated.
Sound sfx_wodbrk allocated.
Sound sfx_cncbrk allocated.
Sound sfx_drtbrk allocated.
Sound sfx_wood1 allocated.
Sound sfx_wood2 allocated.
Sound sfx_wood3 allocated.
Sound sfx_wood4 allocated.
Sound sfx_wood5 allocated.
Sound sfx_dirt1 allocated.
Sound sfx_dirt2 allocated.
Sound sfx_dirt3 allocated.
Sound sfx_dirt4 allocated.
Sound sfx_dirt5 allocated.
Sound sfx_conct1 allocated.
Sound sfx_conct2 allocated.
Sound sfx_conct3 allocated.
Sound sfx_conct4 allocated.
Sound sfx_conct5 allocated.
Sound sfx_grass1 allocated.
Sound sfx_grass2 allocated.
Sound sfx_grass3 allocated.
Sound sfx_grass4 allocated.
Sound sfx_grass5 allocated.
Sound sfx_metal1 allocated.
Sound sfx_metal2 allocated.
Sound sfx_metal3 allocated.
Sound sfx_metal4 allocated.
Sound sfx_metal5 allocated.
Sound sfx_hm2 allocated.
Sound sfx_hahh allocated.
Sound sfx_bstawy allocated.
Sound sfx_yah allocated.
Sound sfx_huut allocated.
Sound sfx_hitt allocated.
Sound sfx_catch allocated.
Sound sfx_allrt allocated.
Sound sfx_yes allocated.
Sound sfx_hih allocated.
Sound sfx_hutt allocated.
Sound sfx_hett allocated.
Sound sfx_hah allocated.
Sound sfx_yea allocated.
Sound sfx_hat allocated.
Sound sfx_hit allocated.
Sound sfx_haah allocated.
Sound sfx_hut allocated.
Sound sfx_mtexp1 allocated.
Sound sfx_mtexp2 allocated.
Sound sfx_mthit1 allocated.
Sound sfx_mthit2 allocated.
Sound sfx_mthit3 allocated.
Sound sfx_glss1 allocated.
Sound sfx_glss2 allocated.
Sound sfx_glss3 allocated.
Sound sfx_glslnd allocated.
Sound sfx_glsbrk allocated.
Sound sfx_mjump allocated.
Sound sfx_silenc allocated.
Sound sfx_yeow allocated.
Sound sfx_sldst allocated.
Sound sfx_sldng allocated.
Sound sfx_lsd allocated.
Sound sfx_lsdw allocated.
Sound sfx_flgood allocated.
Sound sfx_jumpwt allocated.
Sound sfx_airspn allocated.
Sound sfx_spnwtr allocated.
Sound sfx_heh allocated.
Sound sfx_boost2 allocated.
Sound sfx_boost3 allocated.
Sound sfx_boost4 allocated.
Sound sfx_wtbst1 allocated.
Sound sfx_wtbst4 allocated.
Sound sfx_wtbst3 allocated.
Sound sfx_wtbst2 allocated.
Sound sfx_huh allocated.
Sound sfx_woah allocated.
Sound sfx_boost1 allocated.
Sound sfx_go allocated.
Sound sfx_hyeh allocated.
Sound sfx_woo allocated.
Sound sfx_stmps allocated.
Sound sfx_stmpg allocated.
Sound sfx_stmpsw allocated.
Sound sfx_stmpgw allocated.
MobjType MT_BOOSTSPARKLE allocated.
MobjType MT_ANCIENTLIGHT allocated.
MobjType MT_BOOSTENERGY allocated.
MobjType MT_MSBOOSTAURA allocated.
MobjType MT_FAKEEMMY allocated.
MobjType MT_MODERNRETICLE allocated.
MobjType MT_RINGRANGE allocated.
MobjType MT_BOOSTSHOCKWAVE allocated.
MobjType MT_FAKEAURA allocated.
State S_PLAY_GRND allocated.
State S_PLAY_MODERNGRIND allocated.
State S_PLAY_WALLCLING allocated.
State S_PLAY_TAUNT allocated.
State S_PLAY_CROUCH2 allocated.
State S_PLAY_CROUCH1 allocated.
State S_FAKEEMMY allocated.
State S_PLAY_SLIDE allocated.
State S_PLAY_LDSH allocated.
State S_PLAY_LDSH2 allocated.
State S_PLAY_BOOSTRUN allocated.
State S_PLAY_AIRBOOST allocated.
State S_PLAY_HOP allocated.
State S_PLAY_HOPFALL allocated.
Sprite SPR2_GRND allocated.
Sprite SPR_CLNG allocated.
Sprite SPR_TSPK allocated.
Sprite SPR2_TANT allocated.
Sprite SPR2_CRCH allocated.
Sprite SPR2_SLID allocated.
Sprite SPR2_AIRB allocated.
Sprite SPR2_SPNR allocated.
Sprite SPR2_TCK1 allocated.
Sprite SPR2_TCK2 allocated.
Sprite SPR2_TCK3 allocated.
Sprite SPR2_TCK4 allocated.
Sprite SPR2_TCK5 allocated.
Sprite SPR2_TCK6 allocated.
Sprite SPR2_TCK7 allocated.
Sprite SPR2_TCK8 allocated.
Sprite SPR2_TCK9 allocated.
Sprite SPR2_TCKA allocated.
Sprite SPR2_TCKB allocated.
Sprite SPR2_TCKC allocated.
Sprite SPR2_TCKD allocated.
Sprite SPR2_TCKE allocated.
Sprite SPR2_TCKF allocated.
Sprite SPR2_TCKG allocated.
State S_PLAY_TRICK1_1 allocated.
State S_PLAY_TRICK1_2 allocated.
State S_PLAY_TRICK1_3 allocated.
State S_PLAY_TRICK2_1 allocated.
State S_PLAY_TRICK2_2 allocated.
State S_PLAY_TRICK2_3 allocated.
State S_PLAY_TRICK2_4 allocated.
State S_PLAY_TRICK3_1 allocated.
State S_PLAY_TRICK3_2 allocated.
State S_PLAY_TRICK3_3 allocated.
State S_PLAY_TRICK3_4 allocated.
State S_PLAY_TRICK4_1 allocated.
State S_PLAY_TRICK4_2 allocated.
State S_PLAY_TRICK4_3 allocated.
State S_PLAY_TRICK4_4 allocated.
State S_PLAY_TRICK5_1 allocated.
State S_PLAY_TRICK5_2 allocated.
State S_PLAY_TRICK5_3 allocated.
State S_PLAY_TRICK5_4 allocated.
State S_PLAY_TRICK6_1 allocated.
State S_PLAY_TRICK6_2 allocated.
State S_PLAY_TRICK6_3 allocated.
State S_PLAY_TRICK6_4 allocated.
State S_PLAY_TRICK7_1 allocated.
State S_PLAY_TRICK7_2 allocated.
State S_PLAY_TRICK7_3 allocated.
State S_PLAY_TRICK7_4 allocated.
State S_PLAY_TRICK8_1 allocated.
State S_PLAY_TRICK8_2 allocated.
State S_PLAY_TRICK8_3 allocated.
State S_PLAY_TRICK8_4 allocated.
State S_PLAY_TRICK9_1 allocated.
State S_PLAY_TRICK9_2 allocated.
State S_PLAY_TRICK9_3 allocated.
State S_PLAY_TRICK9_4 allocated.
State S_PLAY_TRICK10_1 allocated.
State S_PLAY_TRICK10_2 allocated.
State S_PLAY_TRICK10_3 allocated.
State S_PLAY_TRICK10_4 allocated.
State S_PLAY_TRICK11_1 allocated.
State S_PLAY_TRICK11_2 allocated.
State S_PLAY_TRICK11_3 allocated.
State S_PLAY_TRICK11_4 allocated.
State S_PLAY_TRICK12_1 allocated.
State S_PLAY_TRICK12_2 allocated.
State S_PLAY_TRICK12_3 allocated.
State S_PLAY_TRICK12_4 allocated.
State S_PLAY_TRICK13_1 allocated.
State S_PLAY_TRICK13_2 allocated.
State S_PLAY_TRICK13_3 allocated.
State S_PLAY_TRICK13_4 allocated.
State S_PLAY_TRICK14_1 allocated.
State S_PLAY_TRICK14_2 allocated.
State S_PLAY_TRICK14_3 allocated.
State S_PLAY_TRICK14_4 allocated.
State S_PLAY_TRICK15_1 allocated.
State S_PLAY_TRICK15_2 allocated.
State S_PLAY_TRICK15_3 allocated.
State S_PLAY_TRICK15_4 allocated.
State S_PLAY_TRICK16_1 allocated.
State S_PLAY_TRICK16_2 allocated.
State S_PLAY_TRICK16_3 allocated.
State S_PLAY_TRICK16_4 allocated.
State S_PLAY_TRICKE_1 allocated.
State S_PLAY_TRICKE_2 allocated.
State S_PLAY_TRICKEND allocated.
State S_PLAY_TRICKE_3 allocated.
Skincolor SKINCOLOR_LAPIS allocated.
Added command "footsteps"
Added command "footsteps2"
Added command "modernfov"
Added command "modernfov2"
Added command "voices"
Added command "voices2"
Added command "hudstyle"
Added command "hudstyle2"
Added command "homingattack"
Added command "homingattack2"
Added command "actionswap"
Added command "actionswap2"
Added command "supermusic"
Added command "poses"
Added command "poses2"
Added command "rushglow"
Added command "rushglow2"
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/CL_ModernSonic-V5.12.pk3|Lua/HUD.lua
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_ModernSonic-
V5.12.pk3|SOC/MAINCFG
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/CL_ModernSonic-
V5.12.pk3|SOC/OBJCTCFG
CL_ModernSonic-V5.12.pk3 added 70 frames in 8 sprites
Added skin 'modernsonic'
No maps added
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/L_AdventureMonitors-
v4.1.pk3 (141 lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/L_AdventureMonitors-v4.1.pk3|Lua/Fakebox.lua
MobjType MT_FAKEBOX_TOP allocated.
State S_FAKEBOX_TOP allocated.
MobjType MT_FAKEBOX_BOTTOM allocated.
State S_FAKEBOX_BOTTOM allocated.
Sprite SPR_GMTV allocated.
MobjType MT_ICESHIELD_GOLDBOX allocated.
MobjType MT_HOVERSHIELD_GOLDBOX allocated.
MobjType MT_METALSHIELD_GOLDBOX allocated.
MobjType MT_SPIKESHIELD_GOLDBOX allocated.
MobjType MT_BUMPERSHIELD_GOLDBOX allocated.
MobjType MT_MOMENTUMSHIELD_GOLDBOX allocated.
MobjType MT_ROCKSHIELD_GOLDBOX allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/L_AdventureMonitors-v4.1.pk3|Lua/CharacterMonitor.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/L_AdventureMonitors-v4.1.pk3|Lua/MonitorPop.lua
State S_MONIDUST1 allocated.
State S_MONIDUST2 allocated.
State S_MONIDUST3 allocated.
State S_MONIDUST4 allocated.
Sprite SPR_DUST allocated.
Sound sfx_boxpop allocated.
Sound sfx_wtrpop allocated.
Sound sfx_bubp1 allocated.
Sound sfx_bubp2 allocated.
Sound sfx_bubp3 allocated.
Sound sfx_bubp4 allocated.
Sound sfx_bubp5 allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/L_AdventureMonitors-v4.1.pk3|Lua/CollisionPop.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast
2/addons/L_AdventureMonitors-v4.1.pk3|Lua/MONITORDISPLAY.lua
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/L_AdventureMonitors-
v4.1.pk3|SOC/MAINCFG
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/L_AdventureMonitors-
v4.1.pk3|SOC/MAINCFG
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/L_AdventureMonitors-
v4.1.pk3|SOC/MAINCFG
Loading SOC from /storage/emulated/0/Sonic Robo Blast 2/addons/L_AdventureMonitors-
v4.1.pk3|SOC/MAINCFG
L_AdventureMonitors-v4.1.pk3 added 120 frames in 37 sprites
No maps added
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/L_GoalRing-v2.4cc.pk3 (94
lumps)
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/L_GoalRing-
v2.4cc.pk3|init.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/L_GoalRing-
v2.4cc.pk3|Lua/LevelChecks.lua
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/L_GoalRing-
v2.4cc.pk3|Lua/Skittles.lua
Skincolor SKINCOLOR_MODERNGOALRING allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/L_GoalRing-
v2.4cc.pk3|Lua/GoalRing.lua
Sound sfx_goalri allocated.
Sound sfx_endlvl allocated.
Sound sfx_sa2rng allocated.
Sprite SPR_GLRG allocated.
Sprite SPR_GLR2 allocated.
Sprite SPR_GLRM allocated.
Sprite SPR_GRDB allocated.
Sprite SPR2_GEND allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/L_GoalRing-
v2.4cc.pk3|Lua/EmeraldStuff.lua
Sprite SPR_FKEM allocated.
State S_ORBITWIREFRAME allocated.
Loading Lua script from /storage/emulated/0/Sonic Robo Blast 2/addons/L_GoalRing-
v2.4cc.pk3|Lua/MR-EmeraldFinish.lua
L_GoalRing-v2.4cc.pk3 added 80 frames in 5 sprites
Patched skin 'sonic'
Patched skin 'tails'
Patched skin 'knuckles'
Patched skin 'amy'
Patched skin 'metalsonic'
Patched skin 'fang'
No maps added
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/S_MrBoingPack_v1.2.wad (55
lumps)
Loading main config from /storage/emulated/0/Sonic Robo Blast
2/addons/S_MrBoingPack_v1.2.wad
MAP01
MAP02
MAP04
MAP03
MAP05
MAP06
Added file /storage/emulated/0/Sonic Robo Blast 2/addons/MrBoingMUSICpack.wad (6
lumps)
6 digital musics replaced
No maps added
Starting Server....
Speeding off to level...
�WARNING:� "P_TeleportMove" is deprecated and will be removed.
Use "P_SetOrigin" or "P_MoveOrigin" instead.
Voice actor has been changed to Jason Griffith.
Footstep sounds have been enabled.
HomingAttack Enabled.
Posing after a HomingAttack is Enabled.
Action Swap is disabled.
Super music is Custom.
Dynamic FOV Enabled.
Speeding off to level...
Speeding off to level...
Speeding off to level...
Speeding off to level...
Starting Server....
Connecting to: SRB2 server
Gametype: Co-op
Version: 2.2.13
Speeding off to level...
Voice actor has been changed to Jason Griffith.
Footstep sounds have been enabled.
HomingAttack Enabled.
Posing after a HomingAttack is Enabled.
Action Swap is disabled.
Super music is Custom.
Dynamic FOV Enabled.