Chapter 1
Introduction
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Introduction: 1-1
Chapter 1: introduction
Chapter goal: Overview/roadmap:
Get “feel,” “big picture,” What is the Internet?
What is a protocol?
introduction to terminology
Network edge: hosts, access network,
• more depth, detail later in physical media
course Network core: packet/circuit switching,
Approach: internet structure
Performance: loss, delay, throughput
• use Internet as example Security
Protocol layers, service models
History
https://www.youtube.com/watch?v=m7WT
cB0-g5Q
Introduction: 1-2
The Internet: a “nuts and bolts” view
Billions of connected mobile network
computing devices: national or global ISP
hosts = end systems
running network apps at
Internet’s “edge”
Packet switches: forward
local or
packets (chunks of data) Internet
regional ISP
routers, switches
home network content
Communication links provider
network datacenter
fiber, copper, radio, satellite network
transmission rate: bandwidth
Networks enterprise
collection of devices, routers, network
links: managed by an organization
Introduction: 1-3
“Fun” Internet-connected devices
Pacemaker & Monitor
Tweet-a-watt:
monitor energy use
Amazon Echo
IP picture frame Web-enabled toaster +
weather forecaster
Internet
refrigerator
Slingbox: remote
control cable TV
Security Camera AR devices
sensorized,
bed
Internet phones mattress Others?
Fitbit
Introduction: 1-4
The Internet: a “nuts and bolts” view
mobile network
4G
Internet: “network of networks” national or global ISP
• Interconnected ISPs
protocols are everywhere Skype
IP
Streaming
video
• control sending, receiving of
messages local or
regional ISP
• e.g., HTTP (Web), streaming video,
Skype, TCP, IP, WiFi, 4G, Ethernet home network content
provider
Internet standards HTTP network datacenter
network
• RFC: Request for Comments Ethernet
• IETF: Internet Engineering Task TCP
Force enterprise
network
WiFi
Introduction: 1-5
The Internet: a “service” view
Infrastructure that provides mobile network
services to applications: national or global ISP
• Web, streaming video, multimedia
teleconferencing, email, games, e- Streaming
commerce, social media, inter- Skype video
connected appliances, … local or
regional ISP
provides programming interface
to distributed applications: home network content
provider
• “hooks” allowing sending/receiving HTTP network datacenter
network
apps to “connect” to, use Internet
transport service
• provides service options, analogous enterprise
to postal service network
Introduction: 1-6
What’s a protocol?
Human protocols: Network protocols:
“what’s the time?” computers (devices) rather than humans
“I have a question” all communication activity in Internet
introductions governed by protocols
… specific messages sent
Protocols define the format, order of
… specific actions taken
when message received, messages sent and received among
or other events network entities, and actions taken
on msg transmission, receipt
Introduction: 1-7
What’s a protocol?
A human protocol and a computer network protocol:
Hi TCP connection
request
Hi TCP connection
response
Got the
time? GET http://gaia.cs.umass.edu/kurose_ross
2:00
<file>
time
Q: other human protocols?
Introduction: 1-8
Chapter 1: roadmap
What is the Internet?
What is a protocol?
Network edge: hosts, access network,
physical media
Network core: packet/circuit
switching, internet structure
Performance: loss, delay, throughput
Security
Protocol layers, service models
History
Introduction: 1-9
A closer look at Internet structure
mobile network
Network edge: national or global ISP
hosts: clients and servers
servers often in data centers
local or
regional ISP
home network content
provider
network datacenter
network
enterprise
network
Introduction: 1-10
A closer look at Internet structure
mobile network
Network edge: national or global ISP
hosts: clients and servers
servers often in data centers
local or
Access networks, physical media: regional ISP
wired, wireless communication links home network content
provider
network datacenter
network
enterprise
network
Introduction: 1-11
A closer look at Internet structure
mobile network
Network edge: national or global ISP
hosts: clients and servers
servers often in data centers
local or
Access networks, physical media: regional ISP
wired, wireless communication links home network content
provider
network datacenter
Network core: network
interconnected routers
network of networks enterprise
network
Introduction: 1-12
Access networks and physical media
Q: How to connect end systems mobile network
national or global ISP
to edge router?
residential access nets
institutional access networks (school,
company)
local or
mobile access networks (WiFi, 4G/5G) regional ISP
What to look for: home network content
provider
network
transmission rate (bits per second) of access datacenter
network
network?
shared or dedicated access among users?
enterprise
network
Introduction: 1-13
Access networks: cable-based access
cable headend
cable splitter
modem
C
O
V V V V V V N
I I I I I I D D T
D D D D D D A A R
E E E E E E T T O
O O O O O O A A L
1 2 3 4 5 6 7 8 9
Channels
frequency division multiplexing (FDM): different channels transmitted in
different frequency bands
Introduction: 1-14
Access networks: cable-based access
cable headend
cable splitter cable modem
modem CMTS termination system
data, TV transmitted at different
frequencies over shared cable ISP
distribution network
HFC: hybrid fiber coax
• asymmetric: up to 40 Mbps – 1.2 Gbs downstream transmission rate, 30-100 Mbps
upstream transmission rate
network of cable, fiber attaches homes to ISP router
• homes share access network to cable headend
Introduction: 1-15
Access networks: digital subscriber line (DSL)
central office telephone
network
DSL splitter
modem DSLAM
voice, data transmitted ISP
at different frequencies over DSL access
dedicated line to central office multiplexer
use existing telephone line to central office DSLAM
• data over DSL phone line goes to Internet
• voice over DSL phone line goes to telephone net
24-52 Mbps dedicated downstream transmission rate
3.5-16 Mbps dedicated upstream transmission rate
Introduction: 1-16
Access networks: home networks
wireless
devices
to/from headend or
central office
often combined
in single box
cable or DSL modem
WiFi wireless access router, firewall, NAT
point (54, 450 Mbps)
wired Ethernet (1 Gbps)
Introduction: 1-17
Wireless access networks
Shared wireless access network connects end system to router
via base station aka “access point”
Wireless local area networks Wide-area cellular access networks
(WLANs) provided by mobile, cellular network
typically within or around operator (10’s km)
building (~100 ft) 10’s Mbps
802.11b/g/n (WiFi): 11, 54, 450 4G cellular networks (5G coming)
Mbps transmission rate
to Internet
to Internet
Introduction: 1-18
Access networks: enterprise networks
Enterprise link to
ISP (Internet)
institutional router
Ethernet institutional mail,
switch web servers
companies, universities, etc.
mix of wired, wireless link technologies, connecting a mix of switches
and routers (we’ll cover differences shortly)
Ethernet: wired access at 100Mbps, 1Gbps, 10Gbps
WiFi: wireless access points at 11, 54, 450 Mbps
Introduction: 1-19
Host: sends packets of data
host sending function:
takes application message
breaks into smaller chunks, two packets,
known as packets, of length L bits L bits each
transmits packet into access
2 1
network at transmission rate R
• link transmission rate, aka link host
capacity, aka link bandwidth R: link transmission rate
packet time needed to L (bits)
transmission = transmit L-bit =
delay packet into link R (bits/sec)
Introduction: 1-20
Links: physical media
bit: propagates between Twisted pair (TP)
transmitter/receiver pairs
two insulated copper wires
physical link: what lies • Category 5: 100 Mbps, 1 Gbps Ethernet
between transmitter & • Category 6: 10Gbps Ethernet
receiver
guided media:
• signals propagate in solid
media: copper, fiber, coax
unguided media:
• signals propagate freely,
e.g., radio
Introduction: 1-21
Links: physical media
Coaxial cable: Fiber optic cable:
two concentric copper conductors glass fiber carrying light pulses, each
pulse a bit
bidirectional
high-speed operation:
broadband: • high-speed point-to-point
• multiple frequency channels on cable transmission (10’s-100’s Gbps)
• 100’s Mbps per channel low error rate:
• repeaters spaced far apart
• immune to electromagnetic noise
Introduction: 1-22
Links: physical media
Wireless radio Radio link types:
signal carried in terrestrial microwave
electromagnetic spectrum • up to 45 Mbps channels
no physical “wire” Wireless LAN (WiFi)
broadcast and “half-duplex” • Up to 100’s Mbps
(sender to receiver) wide-area (e.g., cellular)
propagation environment • 4G cellular: ~ 10’s Mbps
effects:
satellite
• reflection
• up to 45 Mbps per channel
• obstruction by objects
• 270 msec end-end delay
• interference
• geosynchronous versus low-
earth-orbit
Introduction: 1-23
Chapter 1: roadmap
What is the Internet?
What is a protocol?
Network edge: hosts, access network,
physical media
Network core: packet/circuit
switching, internet structure
Performance: loss, delay, throughput
Security
Protocol layers, service models
History
Introduction: 1-24
The network core
mesh of interconnected
mobile network
national or global ISP
routers
packet-switching: hosts break
application-layer messages
into packets local or
regional ISP
• forward packets from one router home network content
to the next, across links on path provider
network datacenter
from source to destination network
• each packet transmitted at full
link capacity enterprise
network
Introduction: 1-25
Packet-switching: store-and-forward
L bits
per packet
3 2 1
source destination
R bps R bps
Transmission delay: takes L/R seconds to
transmit (push out) L-bit packet into link at R One-hop numerical example:
bps L = 10 Kbits
Store and forward: entire packet must arrive at R = 100 Mbps
router before it can be transmitted on next link one-hop transmission delay
End-end delay: 2L/R (above), assuming zero = 0.1 msec
propagation delay (more on delay shortly)
Introduction: 1-26
Packet-switching: queueing delay, loss
R = 100 Mb/s
A C
D
B R = 1.5 Mb/s
E
queue of packets
waiting for output link
Packet queuing and loss: if arrival rate (in bps) to link exceeds
transmission rate (bps) of link for a period of time:
packets will queue, waiting to be transmitted on output link
packets can be dropped (lost) if memory (buffer) in router fills
up
Introduction: 1-27
Two key network-core functions
routing algorithm Routing:
Forwarding: local
local forwarding
forwarding table
table
global action:
header value output link determine source-
local action: 0100 3
destination paths
0101 2
move arriving 0111 2
taken by packets
1001 1
packets from
router’s input link routing algorithms
to appropriate 1
router output link 3 2
destination address in arriving
packet’s header
Introduction: 1-28
Alternative to packet switching: circuit switching
end-end resources allocated to,
reserved for “call” between source
and destination
in diagram, each link has four circuits.
• call gets 2nd circuit in top link and 1st
circuit in right link.
dedicated resources: no sharing
• circuit-like (guaranteed) performance
circuit segment idle if not used by call (no
sharing)
commonly used in traditional telephone
networks
Introduction: 1-29
Network problems
What is the maximum number of connections that can be ongoing in the network at any one time?
Suppose that every connection requires 2 consecutive hops, and calls are connected clockwise. For
example, a connection can go from A to C, from B to D, from C to A, and from D to B. With these constraints,
what is the is the maximum number of connections that can be ongoing in the network at any one time?
Suppose that 10 connections are needed from A to C, and 14 connections are needed from B to D. Can we
route these calls through the four links to accommodate all 24 connections? Answer Yes or No Introduction: 1-30
Network problems
What is the maximum number of connections that can be ongoing in the network at any one time?
Suppose that 20 connections are needed from A to C, and 15 connections are needed from B to D. Can we
route these calls through the four links to accommodate all 35 connections? Answer Yes or No
Introduction: 1-31
Network problems
The transmission delay = L/R = 8000 bits / 10000000 bps = 0.0008 seconds
The number of packets that can be transmitted in a second into the link = R / L =
10000000 bps / 8000 bits = 1250 packets
Introduction: 1-32
Network problems
Introduction: 1-33
Network problems
The transmission delay = L/R = 4000 bits / 10000000 bps = 0.0004 seconds
The number of packets that can be transmitted in a second into the link = R / L = 10000000 bps /
4000 bits = 2500 packets
Introduction: 1-34
Circuit switching: FDM and TDM
Frequency Division Multiplexing
(FDM) 4 users
optical, electromagnetic frequencies
frequency
divided into (narrow) frequency
bands
each call allocated its own band, can
transmit at max rate of that narrow
band time
Time Division Multiplexing (TDM)
frequency
time divided into slots
each call allocated periodic slot(s), can
transmit at maximum rate of (wider)
frequency band, but only during its time
time slot(s)
Introduction: 1-35
Packet switching versus circuit switching
packet switching allows more users to use network!
Example:
1 Gb/s link
each user: N
• 100 Mb/s when “active” users 1 Gbps link
• active 10% of time
circuit-switching: 10 users
packet switching: with 35 users,
probability > 10 active at same time
is less than .0004 *
* Check out the online interactive exercises for more examples: http://gaia.cs.umass.edu/kurose_ross/interactive
Introduction: 1-36
Packet switching versus circuit switching
Is packet switching a “slam dunk winner”?
great for “bursty” data – sometimes has data to send, but at other times not
• resource sharing
• simpler, no call setup
excessive congestion possible: packet delay and loss due to buffer overflow
• protocols needed for reliable data transfer, congestion control
Q: How to provide circuit-like behavior?
• bandwidth guarantees traditionally used for audio/video applications
Q: human analogies of reserved resources (circuit switching)
versus on-demand allocation (packet switching)?
Introduction: 1-37