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Player Reference Standard

The document describes the rules for a board game where players take turns taking combat or preparation actions. During combat turns, players can play attack cards, move their character, or sprint by placing face down cards. During preparation turns, players can use potions or sharpen their attack cards. Players also draw time cards each turn that may have additional effects.
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0% found this document useful (0 votes)
42 views4 pages

Player Reference Standard

The document describes the rules for a board game where players take turns taking combat or preparation actions. During combat turns, players can play attack cards, move their character, or sprint by placing face down cards. During preparation turns, players can use potions or sharpen their attack cards. Players also draw time cards each turn that may have additional effects.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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On your turn… On your turn… On your turn…

1. Choose to take either a Combat or Prepara on turn. This will 1. Choose to take either a Combat or Prepara on turn. This will 1. Choose to take either a Combat or Prepara on turn. This will
affect what ac ons you can take. affect what ac ons you can take. affect what ac ons you can take.
2. Take any number of ac ons: 2. Take any number of ac ons: 2. Take any number of ac ons:
- Play an A ack Card (Combat Only): Play an a ack card on your - Play an A ack Card (Combat Only): Play an a ack card on your - Play an A ack Card (Combat Only): Play an a ack card on your
stamina board. The monster’s behavior will limit how many stamina board. The monster’s behavior will limit how many stamina board. The monster’s behavior will limit how many
mes this can be done. mes this can be done. mes this can be done.
- Walk: Move 1 space. This can only be done once per tern. - Walk: Move 1 space. This can only be done once per tern. - Walk: Move 1 space. This can only be done once per tern.
- Sprint: Place an a ack card face down on your stamina board. - Sprint: Place an a ack card face down on your stamina board. - Sprint: Place an a ack card face down on your stamina board.
Move spaces up to the Agility of that card. Move spaces up to the Agility of that card. Move spaces up to the Agility of that card.
- Use a Po on (Prepara on Only): Spend 1 of the group’s po ons - Use a Po on (Prepara on Only): Spend 1 of the group’s po ons - Use a Po on (Prepara on Only): Spend 1 of the group’s po ons
to restore all your HP and discard all cards from your board. to restore all your HP and discard all cards from your board. to restore all your HP and discard all cards from your board.
- Sharpen (Prepara on Only): Return all your discarded damage - Sharpen (Prepara on Only): Return all your discarded damage - Sharpen (Prepara on Only): Return all your discarded damage
cards to your damage deck, and shuffle it. cards to your damage deck, and shuffle it. cards to your damage deck, and shuffle it.
3. Draw and resolve a Time Card. 3. Draw and resolve a Time Card. 3. Draw and resolve a Time Card.

A ack Card Symbols: A ack Card Symbols: A ack Card Symbols:


Agility: Use this value when sprin ng or dodging. Agility: Use this value when sprin ng or dodging. Agility: Use this value when sprin ng or dodging.

Damage: Draw this many damage cards. Damage: Draw this many damage cards. Damage: Draw this many damage cards.

Movement: Move up to this far. The icon may specify Movement: Move up to this far. The icon may specify Movement: Move up to this far. The icon may specify
direc on from the monster, otherwise you choose. direc on from the monster, otherwise you choose. direc on from the monster, otherwise you choose.

Armor: Reduce incoming physical damage by this value. Armor: Reduce incoming physical damage by this value. Armor: Reduce incoming physical damage by this value.

Range: To play the a ack, you must be within this range. Range: To play the a ack, you must be within this range. Range: To play the a ack, you must be within this range.

Break: Apply this many break tokens. Break: Apply this many break tokens. Break: Apply this many break tokens.

Combo: To play the a ack, you must already have this Combo: To play the a ack, you must already have this Combo: To play the a ack, you must already have this
many face up a ack cards on your stamina board. many face up a ack cards on your stamina board. many face up a ack cards on your stamina board.

Element/Status: Apply the specified element/status. Element/Status: Apply the specified element/status. Element/Status: Apply the specified element/status.

Resistance: Reduce incoming elemental damage of the Resistance: Reduce incoming elemental damage of the Resistance: Reduce incoming elemental damage of the
specified type by this value. specified type by this value. specified type by this value.
Normal Stamina: The a ack card is played on Normal Stamina: The a ack card is played on Normal Stamina: The a ack card is played on
your stamina bar, and it counts against your your stamina bar, and it counts against your your stamina bar, and it counts against your
total a acks played this turn. total a acks played this turn. total a acks played this turn.
Stamina End: Same as Normal Stamina, but also Stamina End: Same as Normal Stamina, but also Stamina End: Same as Normal Stamina, but also
immediately ends your turn when played. immediately ends your turn when played. immediately ends your turn when played.
Terrain Nodes: Terrain Nodes: Terrain Nodes:
Bush: A hunter on a bush node has –4 threat. Bush: A hunter on a bush node has –4 threat. Bush: A hunter on a bush node has –4 threat.

Rock: A hunter on a rock node may move 1 node without Rock: A hunter on a rock node may move 1 node without Rock: A hunter on a rock node may move 1 node without
placing a ack cards on their stamina board. placing a ack cards on their stamina board. placing a ack cards on their stamina board.

Pond: When a hunter enters a pond node for any reason, Pond: When a hunter enters a pond node for any reason, Pond: When a hunter enters a pond node for any reason,
they must discard 1 card from their damage deck. they must discard 1 card from their damage deck. they must discard 1 card from their damage deck.

Monster Status Ailments: Monster Status Ailments: Monster Status Ailments:


Stun: The monster’s next behavior has a dodge value of 1. Stun: The monster’s next behavior has a dodge value of 1. Stun: The monster’s next behavior has a dodge value of 1.

Poison: The monster suffers 2 damage at the end of its next Poison: The monster suffers 2 damage at the end of its next Poison: The monster suffers 2 damage at the end of its next
turn. turn. turn.

Sleep: Only resolve the Hunter Turn Symbol and Hunter Sleep: Only resolve the Hunter Turn Symbol and Hunter Sleep: Only resolve the Hunter Turn Symbol and Hunter
A ack Symbol on the monster’s next behavior. A ack Symbol on the monster’s next behavior. A ack Symbol on the monster’s next behavior.

Paralysis: If there is a movement symbol on the monster’s Paralysis: If there is a movement symbol on the monster’s Paralysis: If there is a movement symbol on the monster’s
next behavior, it has a value of 0. next behavior, it has a value of 0. next behavior, it has a value of 0.

Blastblight: Each part of the monster has –1 armor un l the Blastblight: Each part of the monster has –1 armor un l the Blastblight: Each part of the monster has –1 armor un l the
end of its next turn. end of its next turn. end of its next turn.

Hunter Status Ailments: Hunter Status Ailments: Hunter Status Ailments:


Stun: The hunter must place a card face-up on their Stun: The hunter must place a card face-up on their Stun: The hunter must place a card face-up on their
stamina board if possible. stamina board if possible. stamina board if possible.

Poison: The hunter suffers 2 damage at the end of their Poison: The hunter suffers 2 damage at the end of their Poison: The hunter suffers 2 damage at the end of their
next turn. next turn. next turn.

Sleep: The hunter cannot place a ack cards on their Sleep: The hunter cannot place a ack cards on their Sleep: The hunter cannot place a ack cards on their
stamina board to a ack, move, or dodge un l the end of stamina board to a ack, move, or dodge un l the end of stamina board to a ack, move, or dodge un l the end of
their next turn. their next turn. their next turn.

Paralysis: The hunter must discard down to 2 cards. Paralysis: The hunter must discard down to 2 cards. Paralysis: The hunter must discard down to 2 cards.

Blastblight: The hunter has -2 armor un l the end of their Blastblight: The hunter has -2 armor un l the end of their Blastblight: The hunter has -2 armor un l the end of their
next turn. next turn. next turn.
Down me Ac vi es: Down me Ac vi es: Down me Ac vi es:

Visit the Resource Center: Visit the Resource Center: Visit the Resource Center:
Roll 2 dice on the following reward table: Roll 2 dice on the following reward table: Roll 2 dice on the following reward table:

Visit the Provisions Stockpile: Visit the Provisions Stockpile: Visit the Provisions Stockpile:
Remove any 3 common ores, bones, Remove any 3 common ores, bones, Remove any 3 common ores, bones,
or hides from your character sheet to or hides from your character sheet to or hides from your character sheet to
receive 1 po on or 1 common ore, receive 1 po on or 1 common ore, receive 1 po on or 1 common ore,
bone, or hide. bone, or hide. bone, or hide.

Visit the Meowscular Chef: Visit the Meowscular Chef: Visit the Meowscular Chef:
Select one element type. Gain +1 Select one element type. Gain +1 Select one element type. Gain +1
resistance to the selected element resistance to the selected element resistance to the selected element
type for the dura on of the next quest. type for the dura on of the next quest. type for the dura on of the next quest.

Visit the Handler Visit the Handler Visit the Handler


Select any inves ga on or tempered Select any inves ga on or tempered Select any inves ga on or tempered
inves ga on quest. You must play it with inves ga on quest. You must play it with inves ga on quest. You must play it with
your next campaign day. This can be used your next campaign day. This can be used your next campaign day. This can be used
to replay quests which the group has to replay quests which the group has to replay quests which the group has
already a empted 4 or more mes. already a empted 4 or more mes. already a empted 4 or more mes.

Pet Poogie: Pet Poogie: Pet Poogie:


Some believe it brings good luck, Some believe it brings good luck, Some believe it brings good luck,
while others believe this is a myth. while others believe this is a myth. while others believe this is a myth.
Armor Skills: Armor Skills: Armor Skills:
- Agitator: Draw +1 damage against broken parts. - Agitator: Draw +1 damage against broken parts. - Agitator: Draw +1 damage against broken parts.
- Aqua c Expert: Gain immunity to pond nodes. - Aqua c Expert: Gain immunity to pond nodes. - Aqua c Expert: Gain immunity to pond nodes.
- Azure Rathalos Mastery: When resolving elemental damage, draw - Azure Rathalos Mastery: When resolving elemental damage, draw - Azure Rathalos Mastery: When resolving elemental damage, draw
3 and pick one. 3 and pick one. 3 and pick one.
- Black Diablos Mastery: Same as Diablos Mastery. - Black Diablos Mastery: Same as Diablos Mastery. - Black Diablos Mastery: Same as Diablos Mastery.
- Botanist: During the gathering phase, when the hunters gain a - Botanist: During the gathering phase, when the hunters gain a - Botanist: During the gathering phase, when the hunters gain a
po on, they may all immediately recover to full health. po on, they may all immediately recover to full health. po on, they may all immediately recover to full health.
- Cri cal Eye: When you draw damage, draw +1, then choose 1 to - Cri cal Eye: When you draw damage, draw +1, then choose 1 to - Cri cal Eye: When you draw damage, draw +1, then choose 1 to
place on top of your damage deck before inflic ng damage. place on top of your damage deck before inflic ng damage. place on top of your damage deck before inflic ng damage.
- Cons tu on: Once per quest, discard a ack cards when dodging. - Cons tu on: Once per quest, discard a ack cards when dodging. - Cons tu on: Once per quest, discard a ack cards when dodging.
- Diablos Mastery: Draw +1 damage card on non-elemental a acks. - Diablos Mastery: Draw +1 damage card on non-elemental a acks. - Diablos Mastery: Draw +1 damage card on non-elemental a acks.
- Evade Extender: Move +1 when dodging. - Evade Extender: Move +1 when dodging. - Evade Extender: Move +1 when dodging.
- Fire A ack: Draw +1 damage card on fire a acks. - Fire A ack: Draw +1 damage card on fire a acks. - Fire A ack: Draw +1 damage card on fire a acks.
- Focus: Reduce combo icons by 1. (Minimum of 1) - Focus: Reduce combo icons by 1. (Minimum of 1) - Focus: Reduce combo icons by 1. (Minimum of 1)
- Heroics: While at 2 health or less, draw +1 damage on non- - Heroics: While at 2 health or less, draw +1 damage on non- - Heroics: While at 2 health or less, draw +1 damage on non-
elemental a acks. elemental a acks. elemental a acks.
- Guard: Gain +1 armor when playing a acks that grant armor. - Guard: Gain +1 armor when playing a acks that grant armor. - Guard: Gain +1 armor when playing a acks that grant armor.
- Handicra : Once per quest, reshuffle your empty damage deck - Handicra : Once per quest, reshuffle your empty damage deck - Handicra : Once per quest, reshuffle your empty damage deck
during an a ack. during an a ack. during an a ack.
- Ice A ack: Draw +1 damage card on ice a acks. - Ice A ack: Draw +1 damage card on ice a acks. - Ice A ack: Draw +1 damage card on ice a acks.
- In midator: You can’t suffer damage during the gathering phase. - In midator: You can’t suffer damage during the gathering phase. - In midator: You can’t suffer damage during the gathering phase.
- Kushala Daora Flight: Gain +1 agility when dodging or sprin ng. - Kushala Daora Flight: Gain +1 agility when dodging or sprin ng. - Kushala Daora Flight: Gain +1 agility when dodging or sprin ng.
- Latent Power: Draw +1 damage on your first a ack if you suffered - Latent Power: Draw +1 damage on your first a ack if you suffered - Latent Power: Draw +1 damage on your first a ack if you suffered
damage last monster turn. damage last monster turn. damage last monster turn.
- Marathon Runner: Move 2 instead of 1 when walking. - Marathon Runner: Move 2 instead of 1 when walking. - Marathon Runner: Move 2 instead of 1 when walking.
- Maximum Might: Draw +2 damage, but return 2 to the deck. - Maximum Might: Draw +2 damage, but return 2 to the deck. - Maximum Might: Draw +2 damage, but return 2 to the deck.
- Nergigante Hunger: If you inflict damage to the monster during - Nergigante Hunger: If you inflict damage to the monster during - Nergigante Hunger: If you inflict damage to the monster during
your turn, recover 1 health. your turn, recover 1 health. your turn, recover 1 health.
- Palico Rally: You may use your Palico ability twice per quest. - Palico Rally: You may use your Palico ability twice per quest. - Palico Rally: You may use your Palico ability twice per quest.
- Part Breaker: Cards with break gain +1 break. - Part Breaker: Cards with break gain +1 break. - Part Breaker: Cards with break gain +1 break.
- Poison Resistance: You are immune to the poison status. - Poison Resistance: You are immune to the poison status. - Poison Resistance: You are immune to the poison status.
- Rathalos Mastery: When applying fire, draw an elemental damage - Rathalos Mastery: When applying fire, draw an elemental damage - Rathalos Mastery: When applying fire, draw an elemental damage
card instead of placing a fire token. card instead of placing a fire token. card instead of placing a fire token.
- Resentment: If you recovered health during your previous turn, - Resentment: If you recovered health during your previous turn, - Resentment: If you recovered health during your previous turn,
the first a ack you play this turn gains +2 damage. the first a ack you play this turn gains +2 damage. the first a ack you play this turn gains +2 damage.
- Sleep Resistance: You’re immune to the sleep status. - Sleep Resistance: You’re immune to the sleep status. - Sleep Resistance: You’re immune to the sleep status.
- Slugger: Once per quest, apply +1 stun token. - Slugger: Once per quest, apply +1 stun token. - Slugger: Once per quest, apply +1 stun token.
- Speed Ea ng: Once per quest, you may use combat ac ons and - Speed Ea ng: Once per quest, you may use combat ac ons and - Speed Ea ng: Once per quest, you may use combat ac ons and
prepara on ac ons during the same turn. prepara on ac ons during the same turn. prepara on ac ons during the same turn.
- Sporepuff Expert: When you recover health from anything that - Sporepuff Expert: When you recover health from anything that - Sporepuff Expert: When you recover health from anything that
isn’t a po on, recover 1 addi onal health. isn’t a po on, recover 1 addi onal health. isn’t a po on, recover 1 addi onal health.
- Stun Resistance: You’re immune to the stun status ailment. - Stun Resistance: You’re immune to the stun status ailment. - Stun Resistance: You’re immune to the stun status ailment.
- Teostra Technique: Once per quest, shuffle the damage cards from - Teostra Technique: Once per quest, shuffle the damage cards from - Teostra Technique: Once per quest, shuffle the damage cards from
an a ack back into the damage deck. an a ack back into the damage deck. an a ack back into the damage deck.
- Thunder a ack: Draw +1 damage card on thunder a acks. - Thunder a ack: Draw +1 damage card on thunder a acks. - Thunder a ack: Draw +1 damage card on thunder a acks.
- Water A ack: Draw +1 damage card on water a acks. - Water A ack: Draw +1 damage card on water a acks. - Water A ack: Draw +1 damage card on water a acks.
- Weakness Exploit: A ack cards with 2+ combo draw +1 damage. - Weakness Exploit: A ack cards with 2+ combo draw +1 damage. - Weakness Exploit: A ack cards with 2+ combo draw +1 damage.
- Weakness Exploit (Rathalos Mail): Once per quest, you may swap - Weakness Exploit (Rathalos Mail): Once per quest, you may swap - Weakness Exploit (Rathalos Mail): Once per quest, you may swap
your hunter token with another player, maintaining token facing. your hunter token with another player, maintaining token facing. your hunter token with another player, maintaining token facing.

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