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ADPL-Week 3

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0% found this document useful (0 votes)
20 views12 pages

ADPL-Week 3

Uploaded by

aditya.dwiputra
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Analysis and Design

Week 3

of Information System

Dosen:
Prof. Gede Rasben Dantes, S.T., M.T.I.
Putu Dhanu Driya, S.Kom., M.A.
Today’s Discussion
Project Methodology
Rapid Application
Waterfall Development
analysts and users proceed collection of methodologies that
sequentially from one phase to the emerged in response to the
next weaknesses of waterfall development
and its variations. RAD incorporates
special techniques and computer

Agile Development
group of programming-centric
method- ologies that focus on
streamlining the SDLC. Much of the
modeling and documen-
Waterfall Development
Once the work produced in one phase is approved, the phase ends and the next phase begins. As the
project progresses from phase to phase, it moves forward in the same manner as a waterfall. While it is
possible to go backward
Waterfall Development - Parallel
A general design for the whole system is performed first. Then the project is divided into a series of
subprojects that can be designed and implemented in parallel. Once all subprojects are complete, there
is a final integration of the separate pieces, and the system is delivered.
Waterfall Development – V Model
A key concept of this model is that as requirements are specified and components designed, testing for
those elements is also defined. In this manner, each level of testing is clearly linked to a part of the
analy- sis or design phase, helping to ensure high quality and relevant testing and maximize test
effectiveness.
RAD – Iterative Development
The most important and
fundamental requirements are
bundled into the first version of
the system. This version is
developed quickly by a mini-
waterfall process, and once
implemented, the users can
provide valuable feedback to be
incorporated into the next
version of the system.
RAD- Throwaway Prototyping
Throwaway prototyping includes the development of prototypes, but uses the prototypes primarily to
explore design alternatives rather than as the actual new system
Agile – Extreme Programming
Emphasizes customer satisfaction and teamwork. Communication, simplicity, feedback, and courage are
core values. Developers communicate with customers and fellow programmers. Designs are kept simple
and clean. Early and frequent testing provides feedback, and developers are able to courageously
respond to changing requirements and technology.
Comparison
Next Week
● User Requirements
● Feasibility Study
● Project Methodology
● Project Plan
● Use Cases
● Process Models
● Data Models
Finish
QnA

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