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DND Character

This document provides character details for a 9th level High Elf Wizard named Yelnan Bronzestar, including abilities, skills, spells, and features. It lists the character's stats, proficiencies, languages, hit points, armor class, and equipment. The summary also outlines some of the Wizard class features.

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0% found this document useful (0 votes)
16 views4 pages

DND Character

This document provides character details for a 9th level High Elf Wizard named Yelnan Bronzestar, including abilities, skills, spells, and features. It lists the character's stats, proficiencies, languages, hit points, armor class, and equipment. The summary also outlines some of the Wizard class features.

Uploaded by

descue
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Wizard 9 reeldev

CLASS & LEVEL PLAYER NAME


Yelnan Bronzestar
High Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 12 56 --
-1 • +9 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
8
+0 Charisma
Total 9d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+2 being charmed DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Longbow,
CONSTITUTION +2 Acrobatics DEX Longsword, Quarterstaff, Shortbow,
PROFICIENCY BONUS
Shortsword, Sling
+4
+2 P

P
+5

+9
Animal Handling WIS
Arcana INT === LANGUAGES ===
Abyssal, Celestial, Common, Elvish, Sylvan
14 -1 Athletics STR
ABILITY SAVE DC
+0 Deception CHA
P +9 History INT
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
+5 +0 Intimidation CHA
P +9 Investigation INT
20 +1 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


+0 Performance CHA === ACTIONS === creatures that you can see, you can choose a number
+1 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving
Help, Hide, Ready, Search, Use an Object, throws against the spell, and they take no damage if
+5 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, they would normally take half damage on a successful
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object save.

+2 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
+1 Survival WIS
Once per day when you finish a short rest, you can

+0 choose expended spell slots to recover - up to a


combined level of 5, and none of the slots can be 6th
level or higher.

10 Sculpt Spells
When you cast an evocation spell that affects other
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Quarterstaff +3 1d6-1 Bludgeoning Simple, Versatile

Fire Bolt +9 2d10 Fire V/S


11 PASSIVE WISDOM (INSIGHT)

Fire Bolt +9 2d10 Fire V/S


19 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +3 0 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 9 reeldev
CLASS & LEVEL PLAYER NAME
Yelnan Bronzestar
High Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES ===


* Potent Cantrip • PHB 117
* Hit Points • PHB 113 When a creature succeeds on a saving throw against
your cantrip, the creature takes half the cantrip’s
* Proficiencies • PHB 113 damage (if any) but suffers no additional effect from
the cantrip.
* Spellcasting • PHB 114
You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 17, Spell Attack +9) === HIGH ELF RACIAL TRAITS ===
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a * Darkvision • BR 23
spellcasting focus. You can see in darkness (shades of gray) up to 60 ft.

* Arcane Recovery • PHB 115 * Keen Senses • BR 23


Once per day when you finish a short rest, you can You have proficiency in the Perception skill.
choose expended spell slots to recover - up to a
combined level of 5, and none of the slots can be 6th * Fey Ancestry • BR 23
level or higher. You have advantage on saves against being charmed,
and magic can’t put you to sleep.
| 1 / Long Rest • Special
* Trance • BR 23
* Arcane Tradition • PHB 115 You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
| School of Evocation after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
* Evocation Savant • PHB 117 practice. After resting in this way, you gain the same
The gold and time you must spend to copy an benefit that a human does from 8 hours of sleep.
evocation spell into your spellbook is halved.
* Ability Score Increase • BR 23
* Sculpt Spells • PHB 117
When you cast an evocation spell that affects other * Elf Weapon Training • BR 23
creatures that you can see, you can choose a number You have proficiency with the longsword, shortsword,
of them equal to 1 + the spell’s level. The chosen shortbow, and longbow.
creatures automatically succeed on their saving throws
against the spell, and they take no damage if they * Cantrip • BR 24
would normally take half damage on a successful You know one cantrip of your choice from the wizard
save. spell list. INT is your spellcasting ability for it.

| Special * Extra Language • BR 24


You can speak, read, and write one extra language of
* Ability Score Improvement • PHB 115 your choice.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Quarterstaff 1 4 lb.

Crystal 1 1 lb.

SP 0 Ink (1 ounce bottle) 1 --

Backpack 1 5 lb.
EP 0 Clothes, Common 1 3 lb.

Spellbook 1 3 lb.
GP 610 Small Knife 1 --

Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

70 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

240 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 32 Medium 6'2" 175
GENDER AGE SIZE HEIGHT WEIGHT
Yelnan Bronzestar Neutral none Pale Blue Blond
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’ve read every book in the world’s


greatest libraries—or I like to
boast that I have.

PERSONALITY TRAITS

Knowledge. The path to power and


self-improvement is through
knowledge. (Neutral)
IDEALS

I sold my soul for knowledge. I hope to do


great deeds and win it back.

BONDS

I am easily distracted by the


promise of information.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 17 +9
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt Wizard +9 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Light Wizard DEX 17 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Poison Spray Wizard CON 17 1A 10 ft. V,S Instantaneous PHB 266 V/S

O Sword Burst Wizard DEX 17 1A Self/5 ft. V Instantaneous SCAG 143 V

O Fire Bolt Cantrip +9 1A 120 ft. V,S Instantaneous PHB 242 V/S

=== 1st LEVEL === 4 Slots OOOO

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Burning Hands Wizard DEX 17 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

O Charm Person Wizard WIS 17 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O Identify [R] Wizard -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Sleep Wizard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Detect Magic [R]<C> Wizard -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

=== 2nd LEVEL === 3 Slots OOO

O Knock Wizard -- 1A 60 ft. V Instantaneous PHB 254 V

O Hold Person <C> Wizard WIS 17 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Mirror Image Wizard -- 1A Self V,S 1 minute PHB 260 D: 1m, V/S

O Web <C> Wizard DEX 17 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M

=== 3rd LEVEL === 3 Slots OOO

O Dispel Magic Wizard -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Fireball Wizard DEX 17 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

O Lightning Bolt Wizard DEX 17 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 100 ft. Line, V/S/M

O Remove Curse Wizard -- 1A Touch V,S Instantaneous PHB 271 V/S

=== 4th LEVEL === 3 Slots OOO

O Ice Storm Wizard DEX 17 1A 300 ft./20 ft. Cylinder V,S,M Instantaneous PHB 252 20 ft. Cylinder, V/S/M

O Confusion <C> Wizard WIS 17 1A 90 ft./10 ft. Sphere V,S,M Concentration, up to 1 minute PHB 224 D: 1m, 10 ft. Sphere, V/S/M

O Greater Invisibility <C> Wizard -- 1A Touch V,S Concentration, up to 1 minute PHB 246 D: 1m, V/S

O Charm Monster Wizard WIS 17 1A 30 ft. V,S 1 hour XGtE 151 D: 1h, V/S

=== 5th LEVEL === 1 Slots O

O Steel Wind Strike Wizard +9 1A 30 ft. S,M Instantaneous XGtE 166 S/M

O Hold Monster <C> Wizard WIS 17 1A 90 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

SPELLS

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