MIL Module Q2 MELCS Based FINAL
MIL Module Q2 MELCS Based FINAL
Learning Task 1. Watch the Video. Watch this video clip and answer the questions the follow.
Source: https://www.youtube.com/watch?v=m9Q0mcGQfE0
Source: https://www.youtube.com/watch?v=zimGKvs6t6Q
Process Questions:
After watching the videos, answer the following questions:
• Which ones did you like best?
• Which ones already exist?
• Which ones do you think might become a reality next year? Explain your answer.
• Do you think these technological advances can make life better?
• What problems or issues can they solve?
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Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
•focuses on prioritizing content authority over traditional media formats, emphasizing brands like National
From media to content Geographic and CNN as authorities in specific content areas rather than as particular types of media, with
media convergence towards digital emphasizing content over platform.
•The move from monomedia to multimedia is driven by digitalization, enabling the integration of text, audio,
From monomedia to video, graphics, and animation into a single medium, leading to the convergence of various media
multimedia industries online and the emergence of multimedia as a new language.
From periodicity to real- •The transition from periodicity to real-time reflects the shift from traditional media's reliance on regular
frequency to the imperative of real-time updates online, sacrificing reflection for dynamism and
time conversational styles, fostering the emergence of cybercommunities.
•The shift from scarcity to abundance signifies the move from limitations of space for print media and time
From scarcity to abundance for broadcast media to the abundance of online content, necessitating new skills and tools to navigate the
overflow of information, such as content syndication and news aggregators.
•highlights the decentralization of media due to the internet, with social web publishing enabling worldwide
From editor-mediated to publishing without editors, leading to a wider range of sources shaping the agenda of relevant current
non-mediated affairs.
•reflects the transition from one-way unilateral distribution to interactive access models, where users
From distribution to access actively seek, search, and navigate content, leading to personalized approaches in advertising and content
consumption.
•entails a move from legacy media's single-direction distribution to interactive models enabled by the
From one way to internet, where users can choose content options, produce content, and communicate with other users,
interactivity posing challenges for mainstream media accustomed to one-way distribution.
•denotes the move from linear narrative construction in traditional media to non-linear spatial content in
From linear to hypertext digital platforms, empowering users to control narrative paths through hypertextual environments and
explore spatial organization of content.
•emphasizes the role of media as social managers of knowledge in the Digital Age, focusing on analysis and
From data to knowledge transformation of data into knowledge, challenging traditional notions of media roles and necessitating
redefinition of profiles, professional challenges, and academic training in communication.
Reference: https://jlori.medium.com/the-10-new-paradigms-of-communication-in-the-digital-age-7b7cc9cb4bfb
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Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
time data analysis to prioritize and route traffic, user priorities, ensuring smooth and
improving network performance and reliability. uninterrupted internet connectivity.
Eye This monitors and analyzes the movement of a ü eye tracking can be used in advertising to
Tracking user's eyes to understand their gaze patterns and assess which parts of an advertisement draw the
attention. This technology has applications in most attention from viewers.
Technology various fields, including market research, gaming, ü in gaming, it can enhance virtual reality
and healthcare. experiences by allowing users to control
gameplay with their gaze. In healthcare, it can
assist in diagnosing and monitoring conditions
like concussions or neurological disorders.
Internet This is also known as smart glasses or augmented reality ü Google Glass, Microsoft HoloLens, and
(AR) glasses which overlay digital information onto the Snapchat Spectacles. Internet glasses
Glasses user's field of view. These wearable devices typically
feature a display, camera, microphone, and sensors to
provide hands-free access to information and
applications. This can be used for a variety of purposes,
such as displaying navigation directions, providing
real-time translations, or offering contextual
information about objects in the user's surroundings.
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Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
Trend in Education
M MOOCs attract large numbers of participants, with some courses having hundreds of thousands
of enrollees. The scalability of MOOCs allows for potentially unlimited growth in participants,
with minimal additional costs per participant.
Massive
O
MOOCs have minimal prerequisites for participation, requiring only access to a computer and
the internet. While many MOOCs are initially free, some now charge fees for assessment and
certification. However, platforms like Coursera may restrict reuse of course materials,
contrasting with more open platforms like edX.
Open
O MOOCs are primarily delivered online, although there is a trend toward integrating MOOC
materials into blended learning environments, combining online materials with on-campus
instruction.
Online
C MOOCs are organized as complete courses, offering structured content and often providing
certificates or badges upon completion. However, the recognition of these credentials by
institutions for admission or credit remains limited.
Course
Reference: https://ecampusontario.pressbooks.pub/remediateteachingindigitalage/chapter/section-7-1/
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Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
Learning Task 2. Think of an experience where you encountered any of the 10 paradigms of communication. Write your
answer in the space provided on the next page. Be ready to share your answer with your classmates.
Learning Task 3. Refer to the future innovation that you conceptualized. Identify the technology you incorporated in
your work and explain how it functions. You may come up with multiple answers.
Technology Explanation
Learning Task 4. Based on your understanding of MOOC, give at least 2 advantages and 2 disadvantages of it. Use the
space below for your answer.
Advantages Disadvantages
Learning Task 5. Identify the paradigm of communication based on the given scenario. Choose from the given choices by
encircling your answer.
Scenario Paradigm
1. Shaira stays informed about breaking news events through
From Periodicity to Real-Time
real-time updates on social media, reacting promptly to From One Way to Interactivity
unfolding stories.
2. Jared curates his digital news feed, accessing information from From Data to Knowledge
multiple sources and platforms on his own terms. From Distribution to Access
3. Emman creates a multimedia presentation for his school
From Monomedia to Multimedia:
project, using text, images, videos, and audio to enhance
From Scarcity to Abundance
understanding.
4. Carlos filters through abundant online information using
From Audience to User
syndication tools and news aggregators to focus on high- From Scarcity to Abundance
quality sources.
5. Lea follows specific journalists and news outlets on social From Monomedia to Multimedia
media, valuing the credibility of content over the medium. From Media to Content
6. Angela follows diverse voices on social media, recognizing the
From Editor-Mediated to Non-Mediated
diminished role of traditional editors in shaping public
From Audience to User
discourse.
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Learning Task 6. Which technology is present in the following examples? Write your answer on the space provided for.
Choose from the options inside the box.
Internet Glasses Voice and Tone Recognition Contextual Awareness
Eye Tracking Technology Haptics Technology Intelligent Routing Devices
_________________________ _________________________
_________________________ _________________________
Learning Task 7. Identify which among the statements if TRUE and which is FALSE. Write your answer on then blank.
__________1. MOOCs can accommodate hundreds of thousands of enrollees.
__________2. MOOC participants may enroll in multiple courses at the same time.
__________3. All MOOCs are free and don’t collect fees.
__________4. Both Coursera and edX restrict reuse of course materials.
__________5. MOOCs have minimal prerequisites for participation, requiring only access to a computer and the
internet.
__________6. MOOCs are primarily delivered online although there is a trend toward integrating MOOC
materials into blended learning environments.
__________7. The recognition of credentials by institutions for admission or credit is unlimited.
__________8. MOOCs do not offer certificates or badges upon completion.
__________9. MOOCs have strict prerequisites for participation, often requiring specific qualifications or
educational backgrounds.
__________10. MOOCs are organized as complete courses, offering structured content and often providing
certificates or badges upon completion.
***End of Module 1***
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Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
Quarter 2 Media and Information Literate Individual
Content Standard The learner demonstrates understanding of different resources of media and
information, their design principle and elements, and selection criteria.
Performance Standard The learner produces a living museum or electronic portfolio or any other creative
forms of multimedia showcasing their / his/her understanding, insights, and
perceptions of the different resources of media and information.
Most Essential Learning Discuss the implication of media and information to an individual and the
Competency
society
Module 2 Media and Information Literate Individual
In this lesson, we will explore the profound influence of media and information on both individuals and
society as a whole. From personal to professional, educational to societal contexts, we will delve into how media
and information shape our lives in various dimensions.
Throughout our journey, we will analyze how media and information impact individuals personally,
professionally, and educationally. We'll also examine their broader ramifications on society, including economic,
social, political, and educational spheres. By synthesizing these insights, we aim to gain a comprehensive
understanding of the multifaceted role that media and information play in shaping our world.
So, let's dive in and uncover the intricate dynamics between media, information, individuals, and society,
and discover how they collectively influence our lives.
•Enhances quality of •Encourages greater •Creates economic •Enhances learning •Fosters cohesive •Simplifies job search
life. political opportunities. environments social groups among through online
•Simplifies engagement. •Allows individuals to through interactive media-literate platforms.
communication. •Maintains monetize their media platforms. individuals. •Facilitates sharing of
•Provides easy access transparency content through •Makes knowledge •Connects people in personal profiles and
to information. between media, platforms like accessible to more ways previously credentials with
•Facilitates government, and the YouTube. people. impossible. prospective
convenient research. public. •Generates new job •Facilitates •Protects against employers.
•Enables long- •Informs the public opportunities in convenient studying misinformation and •Enables remote
distance and government fields such as social through easy access strengthens social work opportunities
communication about national media management to information. relationships. through various
through video calls issues. and programming. •Allows •Facilitates media platforms.
and messaging. •Empowers citizens customization of camaraderie and
•Offers to participate in learning resources to interaction.
entertainment political decision- suit different •Enables the creation
through cable making. learning styles. of support groups
channels and and advocacy
internet access. communities on
social networks.
Learning Task 1. Media and information literacy have brought a lot of changes to us. In the following situations, how do
information and media improve life, particularly yours?
Situation Improvement
Doing assignment
Learning Task 2. Identify some disadvantages of media and information in terms of:
Economic __________________________________________________________________________________
__________________________________________________________________________________
Personal __________________________________________________________________________________
__________________________________________________________________________________
Professional __________________________________________________________________________________
__________________________________________________________________________________
Political __________________________________________________________________________________
__________________________________________________________________________________
Social __________________________________________________________________________________
__________________________________________________________________________________
Learning Task 3. Multiple Choice. Analyze the following situations. Identify the implication of media and information
literacy to the individual and to society. Choose from the choices below and write your answer on the space provided for.
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Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
Quarter 2 People Media
Content Standard The learner demonstrates understanding of different resources of media and information,
their design principle and elements, and selection criteria.
Performance Standard The learner produces a living museum or electronic portfolio or any other creative forms of
multimedia showcasing their / his/her understanding, insights, and perceptions of the
different resources of media and information.
Learning Competency MIL11/12PM-IVa-I Cite studies to support theories on the positive and negative effects of
media and information on the individual and society.
MIL11/12PM-IVa-I Describe the different dimensions of people media.
MIL11/12PM-IVa-2 Categorize different examples of people and state reasons for such
categorizations.
Module 3 People Media
Welcome to today's lesson on Media and Information Literacy (MIL). In this session, we will delve into
the fascinating realm of how media and information influence individuals and society.
To begin with, let's explore the various dimensions of people media. People media encompasses a broad
spectrum of platforms and mediums through which individuals consume and interact with information and
media content. Understanding these dimensions is crucial for comprehending the diverse ways in which media
impacts our lives.
Next, we'll examine the positive and negative effects of media and information on both individuals and
society. Through citing studies and research findings, we'll uncover how media can shape perceptions,
behaviors, and attitudes. Moreover, we'll discuss how media can either empower or disempower individuals,
and the societal implications of media consumption patterns.
Finally, we'll categorize different examples of people media and discuss the reasons behind such
categorizations. By identifying various forms of people media, we'll gain insight into their unique characteristics
and functions within the media landscape.
By the end of this lesson, you'll have a deeper understanding of the multifaceted nature of media and
information, and how they intersect with our lives on both personal and societal levels. Let's dive in!
PEOPLE MEDIA
•It is an assembly of people with a common interest where they become the main means of mass
communication. In other words, people are media themselves since they have the ability for mass
communication.
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Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
PEOPLE IN MEDIA
• Media practitioners
• Provide information coming from their expert knowledge or first- hand experience of events
Reporters who write news Professionals who use Individuals who research, Reporters who produce
stories for newspapers, photography to capture and write, and present news content across various media
magazines, and other printed convey news stories, often for stories for radio, television, or platforms, including print,
publications. newspapers, magazines, or online broadcasting broadcast, online, and social
online platforms. platforms. media, using a combination of
text, images, videos, and
audio.
PEOPLE AS MEDIA
• Opinion Leaders
Ø Highly exposed to and actively using media
Ø Source of viable interpretation of messages for lower-end media users
Ø Opinions are accepted by a group
• Citizen Journalism
Ø People without professional journalism training can use the tools of modern technology
and internet to create, augment or fact-check media on their own or in collaboration
with others.
• Social Journalism
Ø Journalists are using social media to make their content available to more people.
• Crowdsourcing
Ø The practice of obtaining needed services, ideas, or content by soliciting contributions
from a large group of people and especially from the online community.
SOCIAL MEDIA
Social media is a catch-all term for a variety of internet applications that allow users to create content and
interact with each other. This interaction can take many forms, but some common types include:
• Sharing links to interesting content produced by third parties
• Public updates to a profile, including information on current activities and even location data
• Sharing photos, videos and posts
• Commenting on the photos, posts, updates, videos and links shared by others
Reference: https://www.techopedia.com/definition/4837/social-media
A term used to describe a variety of Web-based platforms, applications, and technologies that enable
people to socially interact with one another online. Some examples of social media sites and applications
include Facebook, YouTube, Del.icio.us, Twitter, Digg, blogs and other sites that have content based on user
participation and user-generated content (UGC).
Reference: https://www.webopedia.com/TERM/S/social_media.html
Social media has enabled people to be channels of information, thereby becoming a medium of
communication. There is no fixed classification of formats of social media. There is a wide variety of classification
made by different experts. New formats are continually emerging.
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Dimensions of Media
The term "people media" refers to the diverse ways in which individuals engage with media content
and platforms. Understanding the dimensions of people media involves recognizing various factors that
influence how individuals interact with media. Here are some key dimensions
Demographic • Age: Different age groups engage with media in distinct ways. Children, teenagers,
Dimensions adults, and seniors may have different preferences for media content and
platforms.
• Gender: Media consumption patterns often vary between genders, influenced by
social norms and cultural expectations. For example, research shows differences in
the types of content consumed by men and women.
• Socio-Economic Status: Economic factors such as income, education, and
occupation can impact individuals' access to media resources and platforms. Socio-
economic disparities may influence media consumption habits and preferences.
Psychographic • Lifestyle: Individuals with different lifestyles may gravitate towards specific types
Dimensions of media content and platforms. For example, fitness enthusiasts may consume
health and wellness content, while travelers may engage with travel blogs and
vlogs.
• Personality Traits: Personality traits such as introversion/extroversion, openness
to new experiences, and sensation-seeking behavior can influence media
preferences and consumption habits.
• Values and Beliefs: Individuals' values, beliefs, and ideologies shape their attitudes
towards media content. For example, individuals with conservative or liberal
viewpoints may seek out media outlets that align with their political beliefs.
Cultural Dimensions • Ethnicity and Race: Cultural background plays a significant role in shaping media
preferences and consumption habits. Ethnic and racial minorities may seek out
media content that reflects their cultural identity and experiences.
• Language: Language preferences influence individuals' choice of media content
and platforms. Individuals may consume media content in their native language
or in languages they are proficient in.
Technological • Digital Literacy: Proficiency with digital technologies and online platforms affects
Dimensions individuals' ability to access and engage with media content. Digital literacy skills
such as internet navigation, information evaluation, and media creation impact
media consumption habits.
• Access to Technology: Disparities in access to technology, such as smartphones,
computers, and internet connectivity, influence individuals' ability to engage with
media content. Socio-economic factors often determine access to technology.
Geographic • Urban vs. Rural: Geographic location, whether urban or rural, can influence
Dimensions individuals' access to media resources and platforms. Urban areas may have
greater access to high-speed internet and diverse media outlets compared to rural
areas.
• Global vs. Local: Individuals may engage with media content from global sources
or local sources, depending on their geographic location and cultural context.
Understanding these dimensions of people media is essential for media researchers, content
creators, and marketers to develop targeted strategies that resonate with diverse audiences. It also
allows for a nuanced understanding of how media influences individuals' attitudes, behaviors, and
perceptions.
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Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
Learning Task 1. Look for studies to support theories on the positive and negative effects of media and information on the
individual and society.
Theory Study Synthesis
Social Learning Theory Title:
Author:
Date Published
Source:
Uses and Gratifications Theory Title:
Author:
Date Published
Source:
Media Dependency Theory Title:
Author:
Date Published
Source:
Social Cognitive Theory Title:
Author:
Date Published
Source:
Learning Task 3. Multiple Choice. Answer the following questions by encircling the letter of your answer.
1. What is the concept of "people media"?
a) A form of traditional media controlled by a select group of individuals
b) A type of media that involves the direct participation of individuals in mass communication
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Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
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Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
Quarter 2 Text Information and Media
Content Standard The learner demonstrates understanding of different resources of media and
information, their design principle and elements, and selection criteria.
Performance Standard The learner produces a living museum or electronic portfolio or any other creative
forms of multimedia showcasing their / his/her understanding, insights, and
perceptions of the different resources of media and information.
Most Essential Learning MIL11/12TIM-IVb-3 Describe the different dimensions of text information and
Competency
media.
TEXT
• A simple and flexible format of presenting information or conveying ideas whether hand-written,
printed or displayed on-screen
• very powerful as well in disseminating information, providing direction and giving suggestions.
• available in different sources whether it is
§ formal (news article, published books, newspapers, magazines, magazines,
advertisements, research works etc.) • Formal text-based materials are created and
distributed by established institutions (such as publishing companies, news agencies, etc.)
and go through a rigorous process of editing or evaluation and are usually governed by
censorship of the state.
§ informal (blogs, personal e-mails, SMS or text messages online messengers, social media
platforms, etc.). Informal text-bases materials, on the other hand, come from personal
opinions or views on different issues, processes, etc.
• can be as short such as a single sentence or phrase, or they can be as lengthy as news articles or
investigative reporting. No matter how brief or lengthy, however, a text is always carefully written with
the intent of sending a very specific message to the target audience.
In our exposure to text media and information, we can either be a consumer or a producer of content. As
a consumer, these are the questions that you need to ask with regards to the content of text media and
information:
As a consumer, ask these questions: As a producer, remember this:
§ Who or what institution is sending this message? § we need to review the media and
§ What techniques are used to attract and hold attention? information design framework: target
§ What is the language used by the writer? audience, author or sender, key content,
§ What views are represented? are they balanced? purpose, form/style and format.
§ How might the message be interpreted in different ways?
§ What is omitted? slurred or added in the message?
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Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
Text as visual
a. Typeface (also called font, font type, or type) refers to the presentation or style of a text in the digital
format.
b. A typeface is usually comprised of alphabets, numbers punctuation marks, symbols and other special
characters. when fonts are installed in the compute, they usually come in file formats such as True
Type Font (.ttf), Open Type Font (.otf), etc.
c. In the absence of images or drawings, text is the easiest way of communicating to your audience. the
use of various font types can express different emotions or meaning.
Furthermore, design elements and principles in text media are effective means of conveying a message.
These design principles and elements are as follows:
Appropriateness refers to how fitting or suitable Contrast creates visual interest to text elements.
the text is used for a specific audience, purpose, Contrast is achieved when two elements are
or event. different from each other.
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Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
Type of Typefaces:
Serif
Connotes formality and readability in large amount of texts. this font is usually used for the body text of
books, newspapers, magazines and research publication. Also, serif fonts give a classic or elegant look when
used for title or heading.
Examples: Times New Roman, Garamond, Baskerville
Sans Serif
Brings a clean or minimalist look to the text. the font is used for clear and direct meaning of text such as
road signage, building directory or nutrition facts in food packages, also, sans serif fonts give a modern look and
is used primarily webpage design.
Examples: Arial, Helvetica, Tahoma, Verdana, Calibri
Slab Serif
Carries a solid or heavy look to text. this font can be used for large advertising sign on billboards.
Examples: Rockwell, Playbill, Blackoak
Script
Draws much attention to it self because of its brush-like strokes. this must be used sparingly and not to
be used in large body text. this font is usually used in wedding invitation cards or other formal events.
Examples: Edwardian, Vladimir, Kunstler
Decorative
Display or Decorative - caters to a wide variety of emotions (such as celebration, fear, horror, etc.) or
themes (such as cowboys, circus, holidays, summer, kiddies, etc.)
Examples: Chiller, Jokerman, Curlz MT
From: https://prezi.com/p/fipcz8bswr3b/text-media-and-information/
Learning Task 1. What’s wrong? Analyze the following Text media and tell what’s wrong about it.
Source: https://bonfx.com/bad-typography/
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Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
Learning Task 2 Read each statement carefully then write TRUE if the concepts presented are correct and FALSE if not.
Write your answer in the space provided for.
___________1. Text is very powerful in disseminating information.
___________2. Text is effective if they are lengthy.
___________3. Typeface only refers to the use of letters.
___________4. Use of variety of typeface conveys same emotions.
___________5. Typeface that is usually used in books and magazines is serif.
___________6. Serif draws attention because of its brush-like stroke.
___________7. Enlarging the text means it is being emphasize.
___________8. Text is available in all sources whether formal or informal.
___________9. Non-media practitioners can only be a consumer of text media content.
___________10. Compartmentalizing text design is another way of organizing ideas.
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Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
Quarter 2 Visual Information and Media
Content Standard The learner demonstrates understanding of different resources of media and
information, their design principle and elements, and selection criteria.
Performance Standard The learner produces a living museum or electronic portfolio or any other creative
forms of multimedia showcasing their / his/her understanding, insights, and
perceptions of the different resources of media and information.
Most Essential Learning Describe the different dimensions of visual information and media
Competency
Module 5 Visual Information and Media
Welcome to today's lesson on visual information and media! In this session, we will explore the various
dimensions of visual information and media, how they are produced, organized, and disseminated, as well as
how to evaluate their reliability and validity. Additionally, we'll delve into the creative aspect of visual-based
presentations, focusing on design principles and elements.
We will describe the different dimensions of visual information and media, understanding their depth
and breadth. Then, we'll move on to comprehend how visual information and media are formally and informally
produced, organized, and disseminated, shedding light on the processes involved.
Next, we'll focus on evaluating the reliability and validity of visual information and media, utilizing
specific selection criteria to discern trustworthy sources.
Finally, we'll produce and evaluate creative visual-based presentations. We'll delve into design
principles and elements to understand how to craft compelling and effective visual communication.
By the end of this lesson, you will not only have a deeper understanding of visual information and media
but also possess the skills to critically evaluate and creatively utilize them in your own presentations. Let's dive
in!
Visual Information Media refers to the use of one or more of the various visual media. This includes
photography, graphic arts, visual aids, models, display and visual presentation.
of visual information
create meaning
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Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
Source: https://springboardcommunications.ie/the-power-of-visual-content-marketing/
Raster equals pixels, vector equals lines. But if there are just these two kinds of image types, why do we
have so many different graphics file formats? File extensions are confusing. Today we shall break down when,
where and why each of these extensions are used.
Raster Based
When to use When not to use
JPEG or JPG • Post photos and images • When separate layers are
Joint Photographic Experts Group (JPEG) is a standard online. needed for edits. Jpegs
format meant for both web and print use. It does not • Web-viewing or e- are flat images flattened
support a transparent background. Jpegs are commonly mailing to clients. to a single layer.
used for lossy or irreversible compressions. The • For printing at high- • When a graphic is
resolution and quality can be varied depending whether resolution. needed with
it is used for desktop printing, web viewing or emailing. transparency
CMYK, RGB, and Grayscale are the colour profiles jpegs
support. Each pixel in a coloured Jpegs can store up to
24 bits per pixel, which makes jpegs capable of
supporting over 16 million colours. Alpha channels are
not supported by them.
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Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
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Visual media and information – materials, programs, applications and the like that teachers and students use
to formulate new information to aid learning through the use, analysis, evaluation and production of visual
images.
•visual media produced by formal organizations such as schools, government, and established
media/publishing outfits are considered formally produced. Other visual media are
considered informally produced.
Visual design elements - the building blocks or basic units in the construction of a visual image. (Show visual
media and information that incorporates most of the design elements. Point out why these elements are
important). The Design Elements are:
Line - describes a shape or outline. It Shape – usually a geometric area that Value – the degree of light and dark in
can create texture and can be thick or stands out from the space next to or a design. It is the contrast between
thin. Lines may be actual, implied, around it, or because of differences in black and white and all the tones in
vertical, horizontal, diagonal, or value, color, or texture. Shape may between. Value can be used with color
contour lines. also be organic. as well as black and white. Contrast is
the extreme changes between values.
Texture – the way a surface feels or is Color – determined by its hue (name Form – a figure having volume and
perceived to feel. Texture can be added of color), intensity (purity of the hue), thickness. An illusion of a 3-
to attract or repel interest to a visual and value (lightness or darkness of dimensional object can be implied with
element. Visual texture is the illusion hue). Color and color combination can the use of light and shading. Form can
of the surfaces peaks and valleys, play a large role in the design. Color be viewed from many angles.
resulting in a feeling of smoothness or may be used for emphasis, or may elicit
roughness in objects. emotions from viewers. Color maybe
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Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
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Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
Activity 1. Still Life Photography. Produce a still life photography using your personal things (watch,
phone, notebook, books, etc.) applying at least 3 of the discussed visual design principles. Be guided
by the rubric below.
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Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
Quarter 2 Audio Information and Media
Content Standard The learner demonstrates understanding of different resources of media and
information, their design principle and elements, and selection criteria.
Performance Standard The learner produces a living museum or electronic portfolio or any other creative
forms of multimedia showcasing their / his/her understanding, insights, and
perceptions of the different resources of media and information.
Most Essential Learning Describe the different dimensions of audio information and media.
Competency
Media Storage
Tape- Compact Disc Universal Serial Memory Card - (aka Computer Internet/Cloud -
magnetic (CD) - a plastic- Bus (USB) drive flash memory card or hard drive - websites or file
tape on fabricated, - an external flash storage card) is a small secondary repositories for
which circular medium drive, small storage medium used storage retrieving audio files,
sound can for recording, enough to carry on to store data such as devices for and more precisely the
be storing, and a key ring, that text, pictures, audio, storing audio files are stored in some
recorded. playing back can be used with and video, for use on files. datacenter full of
audio, video, and any computer that small, portable, or servers that is
computer data. has a USB port. remote computing connected to the
devices. Internet.
File Formats
MP3 (MPEG Audio M4A/AAC (MPEG-4 WAV (Waveform WMA (Windows Media
Layer 3) - a common format Audio/Advanced Audio Audio File) - is a Audio) - is an audio data
for consumer audio, as well Coding) - an audio coding Microsoft audio file compression technology
as a standard of digital standard for lossy digital audio format standard for developed by Microsoft and
audio compression for the compression. Designed to be the storing an audio used with Windows Media
transfer and playback of successor of the MP3 format, bitstream on PCs. It has Player.
music on most digital audio AAC generally achieves better become a standard file
players. sound quality than MP3 at format for game sounds,
similar bit rates. among others.
24 | MIL Q u a r t e r 2
Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
•Dialogue
•Sound Effects
Elements
•Music
•Silence
•Mixing
•Pace
•Stereo Imaging
•Transitions
Principles
•Cross-fade
•V-Fade
•Fade to Black
•Waterfall
Elements Principles
• Dialogue — speech, • Mixing — the combination, balance and control of multiple sound elements
conversation, voice over • Pace — time control, editing, order of events: linear, non-linear, or multi-linear
• Sound Effects — any sound • Stereo Imaging — using left and right channel for depth
other than music or dialogue • Transitions — how you get from one segment or element to another
• Music — vocal or
instrumental sounds (or
Types of Transition:
both) combined in such a way
Cross-fade — one element fades out, the next fades in, and they overlap on the
as to produce beauty of form, way
harmony, and expression of V-Fade — first element fades to inaudible before the second element begins
emotion Fade to Black — V-Fade with some silence between
• Silence — absence of audio Waterfall — As first element fades out, the second element begins at full volume.
or sound Better for voice transitions, than for effects.
25 | MIL Q u a r t e r 2
Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
Quarter 2 Motion Information and Media
Content Standard The learner demonstrates understanding of different resources of media and
information, their design principle and elements, and selection criteria.
Performance Standard The learner produces a living museum or electronic portfolio or any other creative
forms of multimedia showcasing their / his/her understanding, insights, and
perceptions of the different resources of media and information.
Most Essential Learning Describe the different dimensions of motion information and media.
Competency
a form of media that has the appearance of moving text and graphics on a
display. Its purpose is to communicate information in multiple ways
(Roblyer, 2006) an integrated sight-and-sound kinetic media (Shelton,
2004)
In motion media:
• each picture is a frame and that motion is created by
rendering or showing consecutively
several frames per second.
• 24 frames (pictures) or more per second makes for a smooth animation.; videos, film, slides also make
use of frames.
• the series of graphics or images follow a sequence to create a story. This sequence is often called a
storyboard which shows a set of components (audio, visual, videos, etc) changing in time to create a story
or a message.
2. It communicates the same message to mass audiences simultaneously, sometimes in public, other times
in private.
4. It is multisensory such that the audience's sight and hearing are stimulated in concert. Such a combination of sensory stimuli forms a
complex synergism that can significantly enhance communication. This powerful double-barreled combination of dual-sense stimulation
contributes in large measure to the compelling influence of motion media.
5. It is a format, authoritative channel of communication. Accordingly, its power in informing and entertaining lies
in the communicator's ability to control visual and aural stimuli.
6. It is instrumental in behavior and attitude modification- that is, attitude to change, conservation, and
directing a performed attitude to a new direction.
26 | MIL Q u a r t e r 2
Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
2. Motion Pictures in Television (TV) is a telecommunication medium for transmitting and receiving moving
images that can be monochrome (black-and-white) or colored, with or without accompanying sound.
3. Interactive Video - usually refers to a technique used to blend interaction and linear film or video.
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Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
Quarter 2 Manipulatives / Interactive Media
Content Standard The learner demonstrates understanding of different resources of media and
information, their design principle and elements, and selection criteria.
Performance Standard The learner produces a living museum or electronic portfolio or any other creative
forms of multimedia showcasing their / his/her understanding, insights, and
perceptions of the different resources of media and information.
Most Essential Learning Describe the different dimensions of manipulatives / interactive media.
Competency
Interactive Media
A method of communication in which the program’s outputs depends on the user’s inputs, and
the user’s inputs in turn affect the program’s outputs. Interactive media engage the user and interact
with him or her in a way that non-interactive media engage do not. Websites and video games are two
common types of interactive media.
Interactivity
The communication process that takes piece between humans and computer software. The most
constant form of interactivity is typically found in games, which need a continuous form of interactivity
with the gamer. Database application and other financial, engineering and trading applications are also
typically very interactive.
28 | MIL Q u a r t e r 2
Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
physical way by a person using special electronic equipment, such as a helmet with a
screen inside or gloves fitted with sensors.
Massively Multiplayer Online Role Playing Game (MMORPG) - any story-driven online
video game in which a player, taking on the persona of a character in a virtual or fantasy
world, interacts with a large number of other players.
Click on Images
a special region to act as a trigger to another web page.
The hotspot could be a circle, triangle, rectangle or
polygon.
Hotspot
an image or portion of an image that changes in
appearance when the mouse cursor mover over it.
Rollover
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Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
Tabs
a menu slide that branches to different events.
Timeline
Numbers/Processes the number of clicks and the time spent in an interactive
function provide data points.
non-linear interactive slidehow where the pathway
through the show is determined by the user’s interaction
with it.
Slideshow
a list of questions and answers relating to a particular
subject, especially one giving basic information for users
of a website.
Flip Cards
also known as iTV. A form of media convergence, adding
data services to traditional television technology.
Throughout its history, these have included on-demand
delivery of content, as well as new uses such as online
shopping, banking and so fourth. iTV enables the viewer
to issue commands and give feedback information
through an electronic device called a setup box. The
Interactive Television
viewer can select which program or movie to watch, at
what time, and can place orders in response to
commercials. New setup boxes also allow access to email
and e-commerce applications via internet.
30 | MIL Q u a r t e r 2
Media and Information Literacy SHS - LUIS PALAD INTEGRATED HIGH SCHOOL
31 | MIL Q u a r t e r 2