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Computer graphics previous year paper hpu
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ROINO. cacccrecene
Total No. of Questions : 9] [Total No, of Printed Pages : 4
(2043)
B.C.A. (CBCS) RUSA VIth Semester
Examination
4218
COMPUTER GRAPHICS
Paper : BCA0604
Time: 3 Hours] [Maximum Marks : 70
Note :— Attempt five questions in all, selecting one question
each trom Parts-B, C, D, and E. Question No, 1
(Part-A) is compulsory.
Part-A
(Compulsory Question)
1. Attempt all parts :
(A) Fill in the blanks :
(i) A
graphic icons or menus and allow user to
provides a screen with
make rapid selection from them to give
instructions to a computer.
CA-754 (1) Turn Over) OCR stands for
input device used for
i) A is
converting pictures, maps and drawings
ino digital form for input to computers.
w are the most popu
output devices used nowadays.
(©) LED stands for
(i) The fall form of DDA is
(sii) Removing objects and lines is the aim for
Using cnn Algorithms in computer
rapes.
wi) algorithm is a method for
calculating pixel postin.
(ix). 2D trasformations are useful for modiying,
an object's position, size, orientation and
«among other things
(&) Computer graphics refers to designing
CA-754 (2)
(B) Answer the following in 25 10 $0 wos
(Write a short note on Digitizer
ii) What are the disadvantages of DDA
algorithm ?
(iy Define Sealing
iv) What is Viewport ? Explain
(0) What is Morphing ? Explain 4e5=20
Part 10x1=10
Writ)
2. What are Computer Graphies ? What is the difference
Ipetween Raster sean and Random sean displays
3. What are Image scanners ? Differentiate between
fabed and hand-held. scanners
Parc 10x
Waitt
4. Consider a line from (0, 0) 0 (6, 7). Use DA.
hm to raserize this line
aly
5. Explain the terms aliasing and antialiasing, Discuss
various approaches and techniques used for antaiasing
techniques.
CA-754 «sy Tum overPart-D
(Unit-IID)
Explain the following terms :
(i) Magnification and reduction
(ii) Uniform and differential scaling
5x2=10
Consider the triangle ABC where A(3. 3), B(6, 2)
and C(S, 6). Reflect the triangle :
(i) about x-axis.
(ii) about a line y = =x.
Part-E
(Unit-IV)
10x1=10
Define Window and viewport. Explain the process of
window to viewport mapping.
Discuss Sutherland-Hodgeman polygon
algorithm with the help of an example.
CA-754 (4)
clipping