Terrain and Movement (p9-16)
(Terrain)
Jungle Yes Uses woods image
Magma Yes None
Tundra Yes None
Sand Yes None
Snow Yes No image
Geyser Yes None
Ice No BMR/r rules only
Rapids Yes None
(Weather)
Blizzard No
Blowing Sand No
Dusk Yes None
Fog No
Night Yes None
Rain No
Smoke Yes None
Snowfall No
Winds No
(Movement)
Bog Down Yes None
Careful Movement No
Weapon Calibration No
Sprinting No
Evading No
Backward Movement No
Climbing No
Leaping No
Dangle/Drop No
Skidding No BMR/r rules only
(Piloting skill rolls)
Taking Damage Yes None
Kicking/Pushing Yes None
Attempting to stand No
Leg Damage Yes None
Movement Dice No not needed on a computer
Combat (p17-27)
(General rules)
Expanded critical damage No
Keeping damage secret No
Floating criticals Yes
Quad/Prone hit location Yes
Engine Explosions Yes
- self destruct No
Hull down Yes
- vehicles Yes
Glancing blows Yes
Target movement modifiers Yes
Called shots No
(Weapon attacks)
Dead zone rule No
Diagramming LOS Yes
Altered energy weapon dmg. Yes
Woods Cover No
Missile hit penalties Yes
Firing when down Yes
Extreme range Yes
Careful aim No
Bracing No
Linking weapons No
Opportunity fire No
Expanded partial cover Yes
Taking cover No
(Physical Combat)
Piloting skill for BTH Yes
Clan pilots No
Grabbing No
Grappling Yes
Jump jet attack Yes
Mule kick Yes
Trip Yes
Charging (attacker damage) Yes
DFA (falling wreckage) No
Accidental deliberate fall No
Heat (p27)
Expanded heat scale Yes
Avoiding shutdown Yes
Vehicles (p28-35)
Crews No
Movement No
(Combat)
Firing arcs No
Movement modifiers No
Hit location No
Motive system damage Yes only for burning vee
Advanced critical table No
Fire damage to vehicles Yes
Vehicles on fire Yes
Minefields No
Vehicle destruction No
VTOL specials No
Infantry (p36-42)
Squads No
Damage by weapon type Yes
Digging in Yes
BA (critical hits) Yes
Mechanized BA Yes
Morale No
ECM/Camo suits No
Field guns Yes
Heavy armour Yes
LRM infantry Yes
Narc Partial could be simulated with field
guns
TAG No
Paratroops Yes
Swarming vehicles No
Engineers Partial see below
- Bridge building No
- Demolition Incomplete
- Firefighting Yes
- Minesweeping Yes
- Fortifications Yes
Underwater ops No
Artillery (p43-45)
Range and flight times Yes
Damage Yes
Ordnance
- High explosive Yes
- Cluster Yes
- Flechette Yes
- Copperhead Yes
- Homing Yes
- Thunder/FASCAM Yes
- Illumination Yes
- Smoke Partial requires maxtech smoke rules
to be used
Field artillery No could be simulated with field
guns?
Core sighting No
Pointblank attack No
Counter-battery fire No
Pilot abilities (p45-47)
Bullseye marksman No
Dodge Maneuver Yes
Edge Yes choose specific rolls edge
will be used for
Maneuvering ace Yes
Melee specialist Yes
Pain resistance Yes
Sixth sense No
Speed demon No
Tactical genius Yes
Weapon specialist Yes
Dueling rules (p47-48)
Individual initiative Yes useful for clan zellbrigen play
All other rules No
Misc. rules (p48-56)
Structures (p48-50) No
Smoke (p50-51) Yes
Concealing information No
Double blind Partial modified rules in use
Scavenging and repair No
Mech Construction (p57-65)
Mixed tech Yes
Fractional accounting No
Compact engine Yes
ICE engine Yes
Large engine No
XXL engine No
Long range targeting Yes
Short range targeting Yes
Variable range targeting No
Anti air targeting Yes
Multi-trac No
Enhanced satellite uplink No
Command console No
EI system Yes all clan mechs assumed to
have it,
if the pilot has the EI
implant "skill"
Small cockpit Yes
Torso mounted cockpit Yes
Compact gyro Yes
HD gyro Yes
XL gyro Yes
Armored components No
Reinforced structure Yes
Composite structure Yes
Armless mechs Yes
Mech turrets No
Critical slot limits N/A not enforced
very light mechs Yes
Vehicle construction (p65-71)
Super heavy tanks No
Large naval No
Turrets No
VTOL rotor arrangement No
Jet boosters No
Mast mount No
Bridgelayer No
Bulldozer No
Minesweeper No
MASH N/A no game effect
Amphibious No
Dune buggy No
Snowmobile No
Coolant system Partial firing coolant through
flamers works
Trailers No
Jumpjets No
Mobile HQ No
Drones No
Equipment (p72-
Active probes (woods) Yes
Bloodhound probe Yes
Laser AMS No
Hardened Armor Yes
Heavy/Light FF Yes
Reflec No
Blazer No
Patchwork armour No
Artemis V No
Artillery Cannon No
Rapid fire (standard AC) No
Multiple targets No
Caseless AC ammo No
Tracer AC ammo Yes
Light AC Yes
CASE II No
Coolant pod Yes
ECCM Yes
Angel ECM Yes
ER pulse lasers Yes
Heavy flamer Yes
Flamer inferno fuel No
Grenade launcher No
Hand held weapons No
Compact heatsinks Yes
Laser heatsinks Yes
Jump pack No
Improved jump jets Yes
Mechanical jump booster Yes
Machine gun rapid fire Yes
Improved one shot missile No
Streak LRM Yes
Hot loading Partial LRM only
Heat seeking missiles No
Smoke missiles No
NARC bola pod No
Null signature system Yes
PPC field inhibitor Yes
PPC capacitor No
X-pulse laser Yes
Supercharger Yes
Thunderbolt Yes