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Quake II Setup for Gamers

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Ek Vi
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0% found this document useful (0 votes)
46 views4 pages

Quake II Setup for Gamers

Uploaded by

Ek Vi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 4

Yamagi Quake II v8.

30
=====================
Client build options:
+ cURL HTTP downloads
+ OpenAL audio
- Systemwide installation
Platform: Windows
Architecture: i386
Byte ordering: little endian

Added packfile 'C:/Users/Ekhtiar/Downloads/Game/Quake


2/Quake.II.v2023.08.10/Quake.II.v2023.08.10/baseq2/pak0.pak' (3307 files).
Added packfile 'C:/Users/Ekhtiar/Downloads/Game/Quake
2/Quake.II.v2023.08.10/Quake.II.v2023.08.10/baseq2/pak1.pak' (279 files).
Added packfile 'C:/Users/Ekhtiar/Downloads/Game/Quake
2/Quake.II.v2023.08.10/Quake.II.v2023.08.10/baseq2/pak2.pak' (2 files).
Added packfile 'C:/Users/Ekhtiar/Downloads/Game/Quake
2/Quake.II.v2023.08.10/Quake.II.v2023.08.10/baseq2/footsteps.pkz' (35 files).
No Ogg Vorbis music tracks have been found, so there will be no music.
Using 'C:/Users/Ekhtiar/Documents/YamagiQ2/baseq2' for writing.
execing default.cfg.
couldn't exec yq2.cfg
execing config.cfg.
couldn't exec autoexec.cfg
Winsock Initialized
Console initialized.

------- sound initialization -------


Loading library: openal32.dll
...opening OpenAL device: ok
...creating OpenAL context: ok
...making context current: ok

OpenAL settings:
AL_VENDOR: OpenAL Community
AL_RENDERER: OpenAL Soft
AL_VERSION: 1.1 ALSOFT 1.23.1
AL_EXTENSIONS: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX-RAM AL_EXT_ALAW AL_EXT_BFORMAT
AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4
AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT
AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model
AL_EXT_SOURCE_RADIUS AL_EXT_STATIC_BUFFER AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic
AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment
AL_SOFT_buffer_length_query AL_SOFT_callback_buffer AL_SOFTX_convolution_reverb
AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix
AL_SOFT_effect_target AL_SOFT_events AL_SOFT_gain_clamp_ex
AL_SOFTX_hold_on_disconnect AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM
AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler
AL_SOFT_source_spatialize AL_SOFT_source_start_delay AL_SOFT_UHJ AL_SOFT_UHJ_ex

Available OpenAL devices:


- OpenAL Soft on Speakers (Realtek High Definition Audio)
- OpenAL Soft on Realtek Digital Output (Realtek High Definition Audio)

Current OpenAL device:


- OpenAL Soft

Number of OpenAL sources: 31


Sound sampling rate: 0
------------------------------------

-------- vid initialization --------


SDL version is: 2.28.5
SDL video driver is "windows".
SDL display modes:
- Mode 0: 1366x768@60
- Mode 1: 1366x768@60
- Mode 2: 1280x768@60
- Mode 3: 1280x768@60
- Mode 4: 1280x720@60
- Mode 5: 1280x720@60
- Mode 6: 1280x600@60
- Mode 7: 1280x600@60
- Mode 8: 1024x768@75
- Mode 9: 1024x768@70
- Mode 10: 1024x768@60
- Mode 11: 1024x768@75
- Mode 12: 1024x768@70
- Mode 13: 1024x768@60
- Mode 14: 800x600@75
- Mode 15: 800x600@72
- Mode 16: 800x600@60
- Mode 17: 800x600@56
- Mode 18: 800x600@75
- Mode 19: 800x600@72
- Mode 20: 800x600@60
- Mode 21: 800x600@56
- Mode 22: 640x480@75
- Mode 23: 640x480@73
- Mode 24: 640x480@70
- Mode 25: 640x480@60
- Mode 26: 640x480@59
- Mode 27: 640x480@75
- Mode 28: 640x480@73
- Mode 29: 640x480@70
- Mode 30: 640x480@60
- Mode 31: 640x480@59
- Mode 32: 640x400@70
- Mode 33: 640x400@70
- Mode 34: 512x384@70
- Mode 35: 512x384@70
- Mode 36: 400x300@70
- Mode 37: 400x300@70
- Mode 38: 320x240@70
- Mode 39: 320x240@70
- Mode 40: 320x200@70
- Mode 41: 320x200@70
------------------------------------

----- refresher initialization -----


Loading library: ref_gl1.dll
Byte ordering: little endian

Refresh: Yamagi Quake II OpenGL Refresher


Client: 8.30
Setting mode -2: 1024x768 (vid_fullscreen 2)
Real display mode: 1024x768@60
Drawable size: 1024x768

OpenGL setting:
GL_VENDOR: Intel
GL_RENDERER: Intel Bear Lake B
GL_VERSION: 1.4.0 - Build 8.14.10.2230
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color
GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_cull_vertex GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal
GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture
GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate
GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add
GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square
GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1
GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp
GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow
GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program
GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias GL_NV_texgen_reflection GL_ARB_depth_texture
GL_WIN_swap_hint

Probing for OpenGL extensions:


- Point parameters: Okay
- Paletted texture: Disabled
- Anisotropic: 4x
- Non power of two textures: Failed
Successfully loaded ref_gl1.dll as rendering backend.
------------------------------------

------- input initialization -------


0 joysticks were found.
------------------------------------

------- curl initialization -------


Loading library: curl.dll
------------------------------------

-------- game initialization -------


Game is starting up.
Game is baseq2 built on Nov 5 2023.
------------------------------------

------- server initialization ------


0 entities inhibited.
0 teams with 0 entities.
------------------------------------

==== Yamagi Quake II Initialized ====

*************************************

Reverb set to: Disabled


[0.0.0.0]:0: client_connect
------- server initialization ------
0 entities inhibited.
0 teams with 0 entities.
------------------------------------

Changing map...
reconnecting...

-===================================-

Installation
Map: base2 pics
maps/base2.bsp models/weapons/v_blast/tris.md2
models/objects/gibs/sm_meat/tris.md2
models/objects/gibs/arm/tris.md2
models/objects/gibs/bone/tris.md2
models/objects/gibs/bone2/tris.md2
models/objects/gibs/chest/tris.md2
models/objects/gibs/skull/tris.md2
models/objects/gibs/head2/tris.md2
models/monsters/gunner/tris.md2
models/monsters/infantry/tris.md2
models/monsters/soldier/tris.md2
models/objects/laser/tris.md2
models/deadbods/dude/tris.md2
models/items/ammo/shells/medium/tris.
models/items/healing/medium/tris.md2
models/weapons/g_shotg/tris.md2
models/weapons/v_shotg/tris.md2
weapons/v_shotg/flash2/tris.md2
models/items/armor/shard/tris.md2
models/items/ammo/bullets/medium/tris
models/items/ammo/grenades/medium/tri
models/weapons/v_handgr/tris.md2
models/items/healing/large/tris.md2
models/monsters/flyer/tris.md2
models/items/healing/stimpack/tris.md
models/items/armor/jacket/tris.md2
models/objects/debris1/tris.md2
models/objects/debris2/tris.md2
models/objects/debris3/tris.md2
models/objects/barrels/tris.md2
models/weapons/g_shotg2/tris.md2
models/weapons/v_shotg2/tris.md2
models/weapons/g_machn/tris.md2
models/weapons/v_machn/tris.md2
models/objects/gibs/head/tris.md2
models/items/quaddama/tris.md2 images
client 0 sky
OGG_PlayTrack: 7 out of range.

----------- shutting down ----------


==== ShutdownGame ====
Shutting down curl.
Shutting down OpenAL.
Shutting down input.
------------------------------------

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