Thanks to visit codestin.com
Credit goes to www.scribd.com

100% found this document useful (1 vote)
66 views40 pages

FWW Wave 9 Cards Item Equip 001LW

Uploaded by

frgqblut
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
66 views40 pages

FWW Wave 9 Cards Item Equip 001LW

Uploaded by

frgqblut
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 40

WAVE 9

EQUIPMENT CARDS
©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved.

©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved.

©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved.

©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved.
3+1
3+1
4+1
3
2
4

-1

+3

+5
+2
NUKA-COLA DARK
X-01 POWER ARMOR
OVERBOSS POWER ARMOR
tesla coil mod: At the end
of the model’s activation,

+2

+2

+3
resolve 1
All models are affected unless

+1

+1
4+1

3+1
2+1

-1
they have this mod.

4
3
4
NUKA-COLA NUKA-CHERRY NUKA-COLA QUANTUM

then add then add

Gain Gain then add

Gain

NUKA-COLA ORANGE NUKA-COLA QUARTZ NUKA-COLA VICTORY

Gain
Add
Place a onto the Profile Card of the model that consumes
this item. Their next Radiation Damage Armor Roll gains . Gain
Remove the after the Radiation Damage attack then add
is resolved.

NUKA-COLA WILD GUM DROPS COTTON CANDY BITES

then add

Gain
Gain Gain
NUKA-COLA SOUVENIR COFFEE CUP SOUVENIR
CUP AND STRAW DRINKING GLASS

10 40 30

SOUVENIR MAGNET SOUVENIR MAGNET FROG SOUVENIR SLOTH TOY


BADGE

20 15 50

SOUVENIR TEDDY BEAR PARK MAP NUKA-COLA LOVE RECIPE

60 5 25

NUKA-COLA PAINT JOB NUKA-COLA QUANTUM LIGHT RAIDER ARMOR


PAINT JOB

1
T-51 Power Armor Only. X-01 Power Armor Only.
1
Agi +2 At the start of activation gain .
-
STURDY RAIDER ARMOR HEAVY RAIDER ARMOR DISCIPLES ARMOR

2 3 3
2 3 3
- - -

HEAVY DISCIPLES ARMOR OPERATORS ARMOR HEAVY OPERATOR


ARMOR

4 3 4
4 4 5
- - -

PACK ARMOR HEAVY PACK ARMOR GAGE’S OUTFIT

3 4 3
3 4 3
1 1 -

Per -1

WILDMAN RAGS MAGICIAN’S COSTUME WASTELAND OUTFIT

1 end +2, Per +1, ChA +1


1 Increases all movement actions by one band. 1

Str +2 Gains to all damage rolls made by Human Models 1


Adds to Close Combat Actions. (Any model without a type icon is considered human).
CAPPY GLASSES BAYONET MOD SNIPER
Handmade Rifle only.

When model is charged (and not already engaged), model


Long Range +2.
Per +1, ChA +1 that charged must resolve 1+ .

TACTICAL SEMI-AUTO PRECISION


Handmade Rifle only. Handmade Rifle only. Handmade Rifle only.

Ignore 1 piece of cover. Short Range +2.

HIGH CALIBER MARKSMAN’S CLOSE QUARTERS


Handmade Rifle only. Handmade Rifle only. Handmade Rifle only.

Damage +1 at short range. Add at short and long range. Ignore -2 penalty for close combat.

AUTOMATIC
Handmade Rifle only.

Add
WAVE 8
EQUIPMENT CARDS
©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved.

©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved.

©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved.

©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved.
HOLY WATER RECON ARMOR ELDER ROBES

then add 1 END +1 CHA +1 Increase Presence by one step


1 (to a maximum of Black).
Agi +1

SCRIBE ROBES LYONS’ INSIGNIA STAR PALADIN INSIGNIA

CHA+1 to Battle Cry Tests.


INT +1 END +1 +

ENCLAVE SCOUT ARMOR PIPBOY THREE DOG’S HEADWEAR

2
1 Gain a at the beginning of each activation.
CHA +1 LUC +1
1
Agi +1

SHERIFF’S OUTFIT RANGER BATTLE ARMOR THEO’S AMMO CASE

2
Place 3 on this card. When a model with
PER +1 END +1 CHA +1 + 2 this item uses a Grenade, flip .
- If the result is a Luck icon, gain a grenade
LUC +1 of the same type that was just used.
HEAVY COMBAT ARMOR COMBAT ARMOR STURDY COMBAT ARMOR

4 2 3
4 2 3
- - -

POWER ARMOR PATCH ROBOT REPAIR KIT


with model to remove 1 from their
and add to affected model. with to remove and add to
affected model, then
Does not affect degraded
Cannot be used if target model has ,
Cannot be used if target model has or if either model
or if either model is engaged.
is engaged.
Power Armor Patch cannot be used by model wearing
WAVE 7
EQUIPMENT CARDS
©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved.

©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved.

©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved.

©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved. ©2022 Bethesda Softworks LLC, a ZeniMax Media company. All Rights Reserved.
TARBERRY

Remove and add


WAVE 6
EQUIPMENT CARDS
BOWLER HAT

only
END +1
WAVE 5
EQUIPMENT CARDS
WAVE 4
EQUIPMENT CARDS
MIRELURK MEAT FOG CRAWLER MEAT QUEEN MIRELURK MEAT

then add
then add then add
END+1 2.

COOKED: Roasted Mirelurk Meat COOKED: Fried Fog Crawler Meat COOKED: Mirelurk Queen Steak

When activated, gain 1 3 Immune to 2 END+2 2.

CUSTOM AMMO DOMESTICATION UNIT MIRELURK EGGS


Deathclaw only.
At the start of the battle, add 3 / / Deathclaw gains: Whilst unengaged, place up to Orange away in LoS.
(any mixture). PER +1 From start of next round, when any model moves
END -2 within Yellow of the token, replace token with Mirelurk
Model may use one token for one shot
LUC +1 Hatchlings. Hatchlings attack (or move to attack) the
for any / Allows a force to contain a Deathclaw. nearest non-Mirelurk model at end of each round.
Deathclaw cannot interact with Searchables.

INDUSTRIAL SOLVENT ENVIRONMENTAL SUIT COMMANDO CHEST PIECE

Gain V.A.T.S.
2
38
1
If model already has V.A.T.S., only make a single roll and
4 AP can only be gained from one of the sources.

SHORTER
ENCLAVE OFFICER’S HAT MAGNIFYING VISOR

CHARGE
+1

-1

-1
PER -1

+2
+ for pistols that do energy damage. +2 DIRTY WASTELANDER

-1

-1
WAVE 3
EQUIPMENT CARDS
FUSION CORE STEALTH BOY TATO AND WATER
To attack or engage model using Stealth Boy, first test PER -4:
Can only be used by model wearing If attack: Resolve with skill dice set to X. then add
Place on this card. If engage: Model remains still.
Resolve action. Also, all models ignore -4 penalty to the
Model can remove up to 1 to gain 1 PER test during remainder of current player’s turn. COOKED: Vegetable Soup
during their activation. When all tokens removed, To notice user’s triggers requires successful PER -4 test. then Immune to for 1.
Must be assigned to specific model. Cannot be shared. 2

HEAVY WEAPON MOUNT STETHOSCOPE SYNTH BOOSTER

When attached to a , that gains+ Set-up: Place on this card.


and fulfils any Str requirements. If shows or , model may choose not During its activation, a may use up to 1 from
Takes 1 action to attach weapon whilst . Action not to interact with it and replace token where found without this card via sharing to perform 1 Move action.
required to detach. Once deployed, mount can showing opponent. When all tokens removed,
not be moved. Can leave weapon attached. Cannot be equipped by / / /

GEN 1 SYNTH OVERRIDE FRAGILE BOBBY PIN TEMPORARY PASSWORD

When used during model’s activation, up to 3 Gen 1 Synths +2 (or 2 if no skill). +2 (or 2 if no skill).
within Green immediately perform a Quick Action.
After use Gain Gain
Cannot be equipped by / / / After first success, After first success,

PULSE SHIELD POWER ARMOR PATCH POWER ARMOR PATCH


with model to remove 1 from their with model to remove 1 from their
and add to affected model. and add to affected model.
Set-up: Gain which are used
solely versus damage. Does not affect degraded Does not affect degraded
Usable by and only. Cannot be used if target model has , Cannot be used if target model has ,
or if either model is engaged. or if either model is engaged.
Power Armor Patch cannot be used by model wearing Power Armor Patch cannot be used by model wearing
OVERCLOCKER MICROSCOPE MECHANIST ARMOR AND
HELMET
Can only be used by model wearing CHA +2
INT +1 2+1
which is not degraded.
using CHA 2+1
During activation, may EITHER Gain 1 or 2 22
on and receive same number of -
Then Cannot equip
Cannot be worn by Super Mutants.

CLEANROOM SUIT HEAVY SYNTH ARMOR BLADED HELMET

+2 END
4
0 Super Mutants only.
4
0 When using Charge Bonus: +
0
2+1

LEG GUARDS SHOULDER RAGS TRICORN HAT


Super Mutants only.
Gain Super Mutants only. CHA +1
Gain V.A.T.S. Gain Distance of is one greater.

If model has multiple V.A.T.S., only one V.A.T.S. roll


can be made each activation.

INSTITUTE LAB COAT INSTITUTE DIVISION AIRSHIP CAPTAIN’S HAT


HEAD COAT

PER +1
INT +1 CHA +1
END -1
Gain INT +1
INT +1
BATTERED FEDORA

+1

+1 +1

-1
-1
LUC +2
Gain
BEER

-1
-1
WAVE 2
EQUIPMENT CARDS
RED FLIGHT HELMET STURDY METAL ARMOR BROTHERHOOD OF
STEEL HOOD

3
Gain 1 2 +1
-

ASSAULT GAS MASK BASEBALL CAP HEAVY RAIDER ARMOR

+2 3
+1 Increases range by one color. 3
-

PROTECTOR’S SPIKED MUZZLE RADSCORPION MEAT


RIGHT ARM GUARD
UNCOOKED:
Versus damage from Super Mutants only: only
then add
+1
+1 1 treated as
COOKED: Radscorpion Steak
+1
then add only used against
next attacks.

SUGAR BOMBS CAVE FUNGUS ROPE

to place

then add The marker creates a vertical rope line down to the first
then
horizontal surface below (or Red distance, if shorter).
Models can climb vertically up or down this line without
climbing rolls. Once placed, rope can not be moved.
MARY’S LOCKET BINOCULARS UNDAMAGED CAMERA

50 18
Can look at Investigation Markers at plus Yellow

MOLE RAT MEAT

IMMUNE
+2

+1
-1
-1

-1

IMMUNE
-1
UNCOOKED:
+2

-1
then add
MOONSHINE WINE
COOKED: Mole Rat Chunks

Gain:
-1

-1

-1

-1
WAVE 1
EQUIPMENT CARDS
DAMAGED HAZMAT SUIT STURDY LEATHER ARMOR AVIATOR CAP

2 Super Mutants only:


3 3 +1
- +1
PER +2

PATCHED ARMY HELMET SEA CAPTAIN’S HAT


THREE-PIECE SUIT

PER +1
+2 END +1
CHA +1

HEAVY GAUNTLETS CHAIN DOG COLLAR ARMORED PADS

only:
Super Mutants only:
+1 Gain
+2
+1

CHAINS ROBOTIC BITS VAULT 111 JUMPSUIT

+1
Super Mutants only: PER +1 +1
+1
Not usable by Super Mutants
DOG BANDANA EYEGLASSES DIRTY POSTMAN UNIFORM

only END +1
PER +1
CHA +1
END +1

COMBAT ARMOR MILITARY FATIGUES HAZMAT SUIT

2
Agi +1
2 4+1
-

ROAD GOGGLES BOWLER HAT CAMOUFLAGE

Does not cause triggers beyond one ruler length.


only
INT +1 LoS can only be drawn to a model wearing camouflage if
END +1 within observing model’s Awareness (one ruler).

FREEFALL LEG ARMOR ATOM CATS STURDY COMBAT ARMOR


JACKET AND JEANS

No damage from falling or jumping down. LUC +2 3


-
BRAHMIN MEAT SQUIRREL STEW FRESH MELON
UNCOOKED:

COOKED: Ribeye Steak

BLOATFLY MEAT NUKA-COLA NUKA-CHERRY


UNCOOKED:

then add then add then add

Gain Gain
COOKED: Baked Bloatfly

then add only used against


next attacks.

NUKA-COLA QUANTUM IGUANA BITS MUTANT HOUND MEAT


UNCOOKED:

then add then add

then add
COOKED: Iguana soup COOKED: Mutant Hound chops
Gain
then

BLOOD PACK YAO GUAI MEAT RADSTAG MEAT


UNCOOKED: UNCOOKED:

then add then add

COOKED: Yao Guai Roast COOKED: Radstag Stew


to model and use
then add one on each of the then add only used against
next attacks. next attacks.
SQUIRREL ON A STICK SQUIRREL BITS YAO GUAI RIB MEAT
UNCOOKED: UNCOOKED:

then add then add

COOKED: Crispy Squirrel Bits COOKED: Yao Guai Ribs


only used against
then add
next attacks.

MOLE RAT MEAT DEATHCLAW MEAT RADSCORPION EGG


UNCOOKED: UNCOOKED: UNCOOKED:

then add then add then add

COOKED: Mole Rat Chunks COOKED: Deathclaw Steak COOKED: Radscorpion Egg Omelet

Gain: Cures all adictions.

RADROACH MEAT IGUANA ON A STICK CRAM


UNCOOKED:

then add
then add

COOKED: Grilled Radroach

STEALTH BOY STUFFED MONKEY VERTIBIRD


SIGNAL GRENADE
Usable by Brotherhood of Steel model only.
To attack or engage model using Stealth Boy, first test PER -4: The Signal Grenade calls in air support. To use, (no scatter)
Place on battlefield (using counter token to represent it).
If attack: Resolve with skill dice set to X. All friendly models detect triggers that are Yellow in LoS and place to show location. At end of next round, resolve the
If engage: Model remains still. attack below on each unengaged enemy model in Red area around
from Stuffed Monkey no matter where models are on the
Resolve action. Also, all models ignore -4 penalty to the battlefield. grenade which can be seen from above: 5
PER test during remainder of current player’s turn.
Once placed, Stuffed Monkey can not be moved. 2+
To notice user’s triggers requires successful PER -4 test.
Can be destroyed: 2 Then
Must be assigned to specific model. Can not be shared. 2
FUSION CORE FLASHLIGHT SKELETON KEY

Can only be used by model wearing +2


Place on this card. Always in effect. Use prior to test for an automatic success.
Model can remove up to 1 to gain 1 Do not after use. Can be used by models with or without skill.
during their activation. When all tokens removed,

MR HANDY FUEL ROBOT REPAIR KIT ARTILLERY


SMOKE GRENADE
Usable by Survivor model only.
Mr Handy, Miss Nanny and Mr Gutsy robots The Smoke Grenade calls in artillery support. To use,
can use this card to only (no scatter) to show location. At end of next round, resolve the
attack below on all models in Red area around grenade which
either Add to one attack of the Mr Handy Flamer
can be seen from above: 5
or Take one free movement during their activation.

after either use. 2+


Then

TURRET INHIBITORS CAR SECURITY OVERRIDE ADMIN PASSWORD

with a car which has the potential to explode.


Any turrets you deploy will not attack your models. Use prior to test for an automatic success.
Neutral or enemy turrets are unaffected. If in Meltdown: Meltdown stopped and will never Meltdown.
OR Can be used by models with or without skill.
This card is not assigned to a unit and remains in play If not in Meltdown: Meltdown triggered.
for duration of battle.
Discard card after use.

UNSENT LETTER CLIMBING SPIKES HAND-WRITTEN NOTE


A note reads: Radroaches got into the box.
Draw an Item card. Along with the item, you find an unsent I moved this stash to the other nearby.
letter from a father to his daughter telling that he buried a Automatic success at Climbing. Flip and move this Blue in that direction (or add a
copper bar nearby in case of difficult times.
Always in effect. Blue from current model if this card was not drawn due
If one of your models successfully performs a task to to a Searchable).
Do not after use.
open a during this battle, you also find the copper bar Perform a successful on the newly positioned
worth 100. Then, to draw 2 Items. Only you can Search it.
FIRE EXTINGUISHER

+1 +1

+2

+2
-1
Removes
Affects Orange area of effect up to Yellow away. RUM ICE COLD GWINNETT ALE
Do not after use. Can be used up to once per round.

-1

-1
+1

+1
-1

+1
+1

+1
-1
+1
BOURBON WHISKEY VODKA
-1

-1

-1

You might also like