Level 15 High Elf Fighter, Samurai 165000
CHARACTER LEVEL, RACE, & CLASS EXPERIENCE
Dimitri
Outlander Player One
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME
STEALTH DISADVANTAGE
ARMOR Darkvision. You can see in dim light within 60 feet
STRENGTH Plate +1 19 of you as if it were bright light, and in darkness as if
it were dim light.
PROFICIENCY BONUS +5
17
SHIELD
AC
Keen Mind. You always know which way is
N
CIE C
north.You always know the number of hours left
+8 Strength before the next sunrise or sunset.You can accurately
Y
PROFI
✘
+3 recall anything you have seen or heard within the
+5 Dexterity
past month.
✘ +6 Constitution ARMOR CLASS
DEXTERITY
+1 Intelligence
Fighting Style.
MAXIMUM HIT DICE TEMPORARY Great Weapon Fighting. When you roll a 1 or 2 on
20 ✘ +6 Wisdom
-1 Charisma
96 15d10 a damage die for an attack you make with a melee
weapon that you are wielding with two hands, you
CONDITIONAL
can reroll the die and must use the new roll, even if
the new roll is a 1 or a 2. The weapon must have the
+5 two-handed or versatile property for you to gain
this benefit.
CURRENT HIT POINTS
CONSTITUTION DEATH SAVING THROWS
Second Wind (Bonus Action—1/Short Rest). You
SAVING THROWS
regain 1d10+15 hp.
12 N
CIE C
+5 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft. Action Surge (1/Short Rest). On your turn, you can
Y
PROFI
RT
EXPE
VISION INSPIRATION EXHAUSTION take one additional action on top of your regular
✘ +6 Animal Handling (Wis)
action.
+1 +1 Arcana (Int) Darkvision
Extra Attack. You can attack three times, instead of
✘ +8 Athletics (Str)
once, whenever you take the Attack action on your
INTELLIGENCE -1 Deception (Cha) turn
12 ✘
✘
+6 History (Int)
+6 Insight (Wis)
Indomitable (2/Long Rest). You can reroll a saving
throw that you fail. If you do so, you must use the
new roll.
-1 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+1 +1 Investigation (Int) Fighting Spirit (Bonus Action—3/Long Rest). Give
Fey Ancestry. Advantage on saving throws against yourself advantage on attack rolls until the end of
+1 Medicine (Wis)
being charmed, and magic can’t put you to sleep. the turn. You also gain 15 temporary HP.
WISDOM +1 Nature (Int)
Tireless Spirit. When rolling initiative with no more
13 ✘ +6 Perception (Wis) Trance. Elves don’t need to sleep. Instead, they
meditate deeply, remaining semiconscious, for 4 Fighting Spirit left, regain 1 use.
-1 Performance (Cha) hours a day.
Rapid Strike (1/Turn). When attacking with
+0 Persuasion (Cha)
+1 advantage, you can forgo the advantage to gain an
+1 Religion (Int) additional attack against your target as part of the
same action.
+5 Sleight of Hand (Dex)
CHARISMA +5 Stealth (Dex)
8 ✘ +6 Survival (Wis)
SKILLS
-1 16 PASSIVE PERCEPTION
ADVANTAGE
INITIATIVE +5 3 Attacks / Attack Action RACIAL TRAITS
NAME RANGE ATTACK DAMAGE / TYPE
Corpse Slayer Greatsword, +1 5 ft +9 vs AC 2d6+4 slashing
Heavy, Two-Handed
FEATURES & TRAITS
Armor Proficiencies. Light Armor, Medium Armor,
Heavy Armor, Shields
Weapon Proficiencies. Longsword, Shortsword,
Shortbow, Longbow, Simple Weapons, Martial
Weapons
Tool Proficiencies. Flute
Languages. Common, Elvish, Draconic, Dwarvish
ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES
This character sheet was generated by the Aurora Builder.
Male 4'6" 90 lb.
GENDER AGE HEIGHT WEIGHT
Dimitri
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration
of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the
solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a
nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific
features of the terrain, you know the ways of the wild.
PERSONALITY TRAITS
IDEAL
BOND
FLAW BACKGROUND STORY
Wanderer
You have an excellent memory for maps and
geography, and you can always recall the general
layout of terrain, settlements, and other features
around you. In addition, you can find food and fresh
water for yourself and up to five other people each
day, provided that the land offers berries, small
game, water, and so forth.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb Corpse Slayer Greatsword, +1. You gain a +1 bonus to
Diplomat’s Pack 1 10 [Corpse Slayer Greatsword, +1] 1 6 attack and damage rolls made with this magic weapon.
Flute 1 1 [Plate +1] 1 65 When you hit an undead creature with an attack using
this weapon, the attack deals an extra 1d8 damage of
the weapon’s type, and the creature has disadvantage
on saving throws against effects that turn undead until
the start of your next turn.
Plate +1. You have a bonus to AC while wearing this
armor. The bonus is determined by its rarity.
ATTUNED MAGIC ITEMS 1 / 3
VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb
COPPER SILVER ELECTRUM GOLD PLATINUM
0 0 0 0 0
ENCUMBRANCE — LIFTING AND CARRYING
WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT
82 lb / 255 lb 510 lb
INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT
ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
STORED ITEMS QUEST ITEMS & TRINKETS
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Corpse Slayer Greatsword, +1 Plate +1 Diplomat’s Pack
Weapons Armor Equipment Packs
You gain a +1 bonus to attack and damage rolls made with You have a bonus to AC while wearing this armor. The Includes a chest, 2 cases for maps and scrolls, a set of fine
this magic weapon. bonus is determined by its rarity. clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5
When you hit an undead creature with an attack using sheets of paper, a vial of perfume, sealing wax, and soap.
this weapon, the attack deals an extra 1d8 damage of the
weapon’s type, and the creature has disadvantage on
saving throws against effects that turn undead until the
start of your next turn.
6 lb. Explorer’s Guide to Wildemount 65 lb. Dungeon Master’s Guide 10 lbs. Player’s Handbook
Flute
Musical Instruments
If you have proficiency with the flute, you can add your
proficiency bonus to any ability checks you make to play
music with the instrument. A bard can use a musical
instrument as a spellcasting focus.
1 lbs. Player’s Handbook