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Script For Aimlock Roblox

Uploaded by

reuelalex.p29
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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100% found this document useful (1 vote)
7K views7 pages

Script For Aimlock Roblox

Uploaded by

reuelalex.p29
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 7

getgenv().

dnss = {
SilentAim = {
["Enabled"] = true, -- // Auto closest point and Auto resolver
["ToggleKey"] = "C",
["Prediction"] = 0.133
},
AntiGroundShots = {
["Enabled"] = true,
["TakeOff"] = 0.5
},
Checks = {
["wallCheck"] = true,
["KOCheck"] = true,
["GrabbedCheck"] = true,
["CrewCheck"] = false
},
MemSpoofer = {
["Enabled"] = false,
["Start"] = 800,
["End"] = 900
},
Misc = {
["AntiCurve"] = false,
["AutoPrediction"] = false -- // Based off your normal Prediction
},
Macro = {
["Enabled"] = false,
["Type"] = "Mouse", -- // Mouse or Keyboard
["Key"] = "Z",
["Speed"] = 1,
},
FOV = {
["Enabled"] = true,
["Filled"] = false,
["Size"] = 50,
["Color"] = Color3.fromRGB(255, 255, 255),
["Transparency"] = 1,
["Thickness"] = 1
}
}

-- // cache
local Circle = Drawing.new("Circle")
local rPoint
local localPlayer = game.Players.LocalPlayer
local mouse = localPlayer:GetMouse()
local mousePos = mouse.hit.p
local playersService = game:GetService("Players")
local workspaceCam = workspace.CurrentCamera;
local CFramelookat = CFrame.lookAt
local v3 = Vector3.new
local Player = game:GetService("Players").LocalPlayer
local Mouse = Player:GetMouse()
local SpeedGlitch = false

Circle.Transparency = dnss.FOV.Transparency
Circle.Radius = dnss.FOV.Size * 3
Circle.Visible = dnss.FOV.Enabled
Circle.Color = dnss.FOV.Color
Circle.Thickness = dnss.FOV.Thickness
Circle.Filled = dnss.FOV.Filled

local positionData = {}
local velocityCache = {}
local smoothingFactor = 30
local smoothingFactorMax = 100
local prevVelocity = Vector3.new()

local function calculateVelocityAverage(positionData)


local totalVelocity = 0
local avgPosition = Vector3.new()
local avgTime = 0
local len = # positionData
if len == 0 then
return avgPosition, avgTime
end
for i, data in ipairs(positionData) do
if data.pos then
local velocity = velocityCache[i] or (1 - (i - 1) /
smoothingFactorMax) ^ 2
velocityCache[i] = velocity
avgPosition += data.pos * velocity
avgTime += data.time * velocity
totalVelocity += velocity
end
end
return avgPosition / totalVelocity, avgTime / totalVelocity
end

local function smoothVelocity(character, smoothingFactor)


local currentPos = character.HumanoidRootPart.Position
local currentTick = tick()
positionData[# positionData + 1] = {
pos = currentPos,
time = currentTick
}
if # positionData > smoothingFactorMax then
table.remove(positionData, 1)
end
local avgPosition, avgTime = calculateVelocityAverage(positionData)
local prevData = positionData[# positionData - 1]
if prevData and prevData.pos then
local avgVelocity = (avgPosition - prevData.pos) / (avgTime -
prevData.time)
local smoothedVelocity = (1 - 1 / smoothingFactor) * prevVelocity + 1 /
smoothingFactor * avgVelocity
prevVelocity = smoothedVelocity
return smoothedVelocity
end
end

local function getPingBasedPrediction()


if dnss.Misc.AutoPrediction then
local ping = game:GetService("Stats").Network.ServerStatsItem["Data
Ping"]:GetValue()
local calculatedPrediction = (((ping - 0) / 200) * (0.2 - 0.1)) + 0.1
return dnss.SilentAim.Prediction + calculatedPrediction
else
return dnss.SilentAim.Prediction
end
end

pcall(function()
local spoofer, updating = false
local performanceStats =
game:GetService('CoreGui').RobloxGui.PerformanceStats
local function updateChildNames()
for i, v in ipairs(performanceStats:GetChildren()) do
v.Name = i
end
end
local function updateValueLabelText()
if dnss.MemSpoofer.Enabled and not updating then
updating = true
spoofer = string.format('%d.%dMB', math.random(MemSpoofer.Start,
MemSpoofer.End), math.random(10, 99))
performanceStats['1'].StatsMiniTextPanelClass.ValueLabel.Text =
spoofer
updating = false
end
end
local function onDataChange()
updateChildNames()
updateValueLabelText()
end
updateChildNames()

performanceStats['1'].StatsMiniTextPanelClass.ValueLabel:GetPropertyChangedSignal('
Text'):Connect(onDataChange)
end)

function wallCheck(position, ignoreList)


if dnss.Checks.wallCheck then
return not workspace:FindPartOnRayWithIgnoreList(
Ray.new(workspace.CurrentCamera.CFrame.p, position -
workspace.CurrentCamera.CFrame.p), ignoreList)
end
end

function KnockedCheck(_)
if _.Character.BodyEffects["K.O"] and dnss.Checks.KOCheck then
return _.Character.BodyEffects["K.O"].Value ~= true
end
end

function GrabbedCheck(_)
if dnss.Checks.GrabbedCheck then
return not _.Character:FindFirstChild("GRABBING_CONSTRAINT")
end
end

function isSameCrew(Player1, Player2)


if dnss.Checks.CrewCheck and Player1:FindFirstChild("DataFolder") and
Player1.DataFolder:FindFirstChild("Information") and
Player1.DataFolder.Information:FindFirstChild("Crew") and
Player2:FindFirstChild("DataFolder") and
Player2.DataFolder:FindFirstChild("Information") and
Player2.DataFolder.Information:FindFirstChild("Crew") then
local Player1Crew = Player1.DataFolder.Information.Crew.Value
local Player2Crew = Player2.DataFolder.Information.Crew.Value
if Player1Crew ~= nil and Player2Crew ~= nil and Player1Crew ~= "" and
Player2Crew ~= "" then
return Player1Crew == Player2Crew
end
end
return false
end

local userInputService = game:GetService("UserInputService")


userInputService.InputBegan:Connect(function(input, gameProcessedEvent)
if input.KeyCode.Name == dnss.SilentAim.ToggleKey and not gameProcessedEvent
then
dnss.SilentAim.Enabled = not dnss.SilentAim.Enabled
end
end)

function getClosestPart(Target)
if Target and Target:GetChildren() then
local closestpart, closdist = nil, math.huge
local camera = workspace.CurrentCamera
local mousepos = game.Players.LocalPlayer:GetMouse()
local circleRadius = Circle.Radius
local children = Target:GetChildren()
local i = 1
while i <= #children do
local child = children[i]
if child:IsA("BasePart") then
local them, vis = camera:WorldToScreenPoint(child.Position)
local magnitude = (Vector2.new(them.X, them.Y) -
Vector2.new(mousepos.X, mousepos.Y)).magnitude
if vis and circleRadius > magnitude and magnitude <
closdist then
closestpart, closdist = child, magnitude
end
end
i = i + 1
end
return closestpart
end
end

function closestPointOnPart(part, point)


local cf = part.CFrame
local extent = part.Size / 2
local diff = point - cf.p
local closestPoint = Vector3.new(
math.clamp(diff.x, - extent.x, extent.x), math.clamp(diff.y, - extent.y,
extent.y), math.clamp(diff.z, - extent.z, extent.z))
return cf:pointToWorldSpace(closestPoint)
end

function cls(target)
local SelectedPart = getClosestPart(self.Character)
if SelectedPart then
local MouseHit = game.Players.LocalPlayer:GetMouse().hit
return closestPointOnPart(SelectedPart, MouseHit.p)
end
end

function getClosestPlayer()
local closestPlayer, closestDistance = nil, 1 / 0
local camera = workspace.CurrentCamera
local localPlayer = game.Players.LocalPlayer
local mouse = localPlayer:GetMouse()
local mousePos = mouse.hit.p
local players = game:GetService("Players"):GetPlayers()
-- Define or pass variables for the following functions
local knockedCheck = KnockedCheck
local grabbedCheck = GrabbedCheck
local wallCheck = wallCheck
local isSameCrew = isSameCrew
local i = 1
while i <= #players do
local player = players[i]
if player ~= localPlayer and player.Character and
player.Character:FindFirstChild("HumanoidRootPart") then
local rootPart = player.Character.HumanoidRootPart
local OnScreen = camera:WorldToViewportPoint(rootPart.Position)
local distance = (rootPart.Position - mousePos).magnitude
if distance < closestDistance
and knockedCheck(player)
and grabbedCheck(player)
and OnScreen
and wallCheck(rootPart.Position, { localPlayer,
player.Character })
and not isSameCrew(localPlayer, player) then
closestPlayer = player
closestDistance = distance
end
end
i = i + 1
end
return closestPlayer
end

local function AntiGroundShots()


if self ~= nil and dnss.AntiGroundShots.Enabled and
self.Character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall then
local currentvelocity = self.Character.HumanoidRootPart.Velocity
self.Character.HumanoidRootPart.Velocity =
Vector3.new(currentvelocity.X, currentvelocity.Y / dnss.AntiGroundShots.TakeOff,
currentvelocity.Z)
end
end

function isAnti()
local calculateVelocityAverage = smoothVelocity(self.Character)
return self.Character.HumanoidRootPart.Velocity.Magnitude > 50 and
calculateVelocityAverage * dnss.SilentAim.Prediction or
self.Character.HumanoidRootPart.Velocity * dnss.SilentAim.Prediction
end
function AntiCurve()
local character = game.Players.LocalPlayer.Character
if dnss.Misc.AntiCurve and character and character.PrimaryPart then
local characterCf = character.PrimaryPart.CFrame
local target = self.Character.HumanoidRootPart
local targetPos = target.Position
local charPos = character.PrimaryPart.Position
character:SetPrimaryPartCFrame(CFrame.lookAt(charPos, v3(targetPos.X,
charPos.Y, targetPos.Z)))
wait()
character:SetPrimaryPartCFrame(characterCf)
end
end

game.RunService.Heartbeat:Connect(function()
local vector2Pos = game:GetService("UserInputService"):GetMouseLocation()
Circle.Position = Vector2.new(vector2Pos.X, vector2Pos.Y)
AntiCurve()
AntiGroundShots()
getPingBasedPrediction()
if dnss.SilentAim.Enabled then
self = getClosestPlayer()
if self then
rPoint = cls(self.Character)
getgenv().Result = getClosestPart(self.Character)
else
rPoint = nil
getgenv().Result = nil
end
else
rPoint = nil
end
end)

local function processInput(Key)


if Key == string.lower(dnss.Macro.Key) and dnss.Macro.Enabled then
SpeedGlitch = not SpeedGlitch
if SpeedGlitch == true then
repeat
task.wait(dnss.Macro.Speed / 100)
if dnss.Macro.Type == "Keyboard" then

game:GetService("VirtualInputManager"):SendKeyEvent(true, "I", false, game)


task.wait(dnss.Macro.Speed / 100)

game:GetService("VirtualInputManager"):SendKeyEvent(true, "O", false, game)


elseif dnss.Macro.Type == "Mouse" then

game:GetService("VirtualInputManager"):SendMouseWheelEvent("0", "0", true,


game)
task.wait(dnss.Macro.Speed / 100)

game:GetService("VirtualInputManager"):SendMouseWheelEvent("0", "0", false,


game)
end
task.wait(dnss.Macro.Speed / 100)
until SpeedGlitch == false
end
end
end

Mouse.KeyDown:Connect(processInput)
local __index
__index = hookmetamethod(game, "__index", function(t, k)
if t:IsA("Mouse") and k == "Hit" or k == "Target" then
if self ~= nil and Result ~= nil and rPoint then
local Hit = CFrame.new(rPoint) + isAnti()
return (k == "Hit" and Hit)
end
end
return __index(t, k)
end)

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