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Integ Qbee Gen Guidelines

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Paulo Aloro
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0% found this document useful (0 votes)
22 views4 pages

Integ Qbee Gen Guidelines

Uploaded by

Paulo Aloro
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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General Guidelines for

INTEGRATION BEE

Materials:

1. Board Marker
2. Eraser/Tissue Paper
3. Scientific Calculator

Location: Alumni Hall Room 401

General Guidelines:

1) Integration Bee is a showdown between four houses with two members each.
This is a competition of skills and proficiency in Integration techniques.

2) The coverage of the Integration Bee shall be the computation of indefinite


integrals (antiderivatives) of polynomial functions, root functions, exponential and
logarithmic functions, trigonometric functions, and integration by parts.

3) The format of the competition is a 4-team double elimination bracket where there
are three (3) rounds:
a. Round 1 – Matches 1 & 2 (Easy)
- The winners of this round remain in the upper bracket and are the
competitors for Match 3.
- The losers of this round are sent to the lower bracket or the
elimination bracket and are the competitors for Match 4.
b. Round 2 – Matches 3, 4 and 5 (Easy)
- Match 3 shall be played by the winners of matches 1 and 2. This
match shall determine the first competitor for the championship
round.
- Match 4 shall be played by the losers of matches 1 and 2.
- Match 5, which is part of the elimination bracket, is played by the
loser of match 3 and the winner of match 4. This match shall
determine the second competitor for the championship round
(winner) and the third placer (loser).
c. Championship Round – Match 6 (Hard)
- This round shall be played by the winners of matches 4 and 5.
This is the final round, and the winner of this round shall be the
Integration Bee Champion, the loser is the second placer.

4) Each match for each round shall be best-of-three (BO3). This means that the
participant needs to score two (2) points to win the match.
a. To score a point, the participant must outpace his/her opponent and
should have the correct answer. The basis for scoring is the participant’s
answer.

5) During the contest proper,


a. The contestants will be assigned in an area of the glass board where they
can show their computations. They will be provided with markers, erasers,
and cheat sheets that will be used all throughout the competition.
b. The contest will be divided into two parts: Easy Round (Bracket Rounds)
and the Hard Round (Championship Round).
c. Each match will be given three (3) problems for both easy and hard
rounds to be solved and each problem is worth one point.
d. Each integration problem will be allotted two minutes for easy round
(bracket rounds) and four (4) minutes for the hard round (championship) to
answer. Timers will be automatically stopped once both teams have
finalized their answers for checking.
e. Each team will be given a piece of paper bearing the problem and shall
open when they hear the word signal, “Integrate.”
f. The first to score two (2) points will be declared the winner of the match.
g. In case that after 3 questions, nobody got two points, the group with the
highest point will be declared the winner. Furthermore, in cases wherein
the competing groups score 0-0, the match shall be turned into a sudden
death best-of-one (BO1). First to score will be declared the winner.
h. Groups who wanted to challenge the veracity of the solution may do so
after the solution is presented. The decision of the panel of judges will be
final and irrevocable.

6) The integration problem and the correct answer shall be presented on the screen
through PowerPoint presentation during the competition proper.

7) Each participant should write their answers after hearing the word signal,
“Integrate.”

8) Cheat sheets, containing the integral formulas, are allowed, and are provided by
the Integration Bee facilitators.

9) Competition placings based on specific match results:

CHAMPION – Winner M6

1st RUNNER-UP – Loser M6

2ND RUNNER-UP – Loser M5

3RD RUNNER-UP – Loser M4

10)Bracketing:
MATCH 1 – STATSAVIOURS vs GEOGUARDIANS
MATCH 2 – ALGEBRAVENGERS vs CALCRUSADERS
MATCH 3 – Winner M1 vs Winner M2
MATCH 4 – Loser M1 vs Loser M2
MATCH 5 – Winner M4 vs Loser M3
MATCH 6 – Winner M3 vs Winner M5

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