Xaxis CS
Xaxis CS
• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +8 Dexterity
+3 Constitution +8 23 91 --
+1 +3 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
12
+2 Charisma
Total
4d10 + 3d10 SUCCESSES
Saving Throw Modifiers
Resistances - Lightning
DEXTERITY
Advantage against Immunities - Magical Sleep FAILURES
+3
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
Crossbow, hand +8 1d6+5 Piercing Martial, Ammunition, Range, Light, Loading, Range (30/120)
16 PASSIVE WISDOM (INSIGHT)
Blindsight 10 ft., Darkvision 150 ft. Shillelagh +6 1d8+3 Bludgeoning D: 1m, V/S/M
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Ranger 4 / Fighter 3 dyrulvson
CLASS & LEVEL PLAYER NAME
Xaxis Vystrym
Dark Elf (Drow) Custom Background 23,700
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== RANGER FEATURES === * Primal Awareness • TCoE 57 * Fighting Style • PHB 72
You learn additional spells when you reach certain You adopt a fighting style specialty.
* Deft Explorer • TCoE 56 levels in this class if you don’t already know them, as
You are an unsurpassed explorer and survivor, both in shown in the Primal Awareness Spells table. | Blind Fighting • TCoE 41
the wilderness and in dealing with others on your You have blindsight with a range of 10 ft. Within that
travels. * Ranger Archetype • PHB 92 range, you can effectively see anything that isn’t
behind total cover, even if you’re blinded or in
* Hit Points • PHB 90 | Gloom Stalker darkness. Moreover, you can see an invisible creature
within that range, unless the creature successfully
* Favored Foe • TCoE 56 * Gloom Stalker Magic • XGtE 42 hides from you.
When you hit a creature with an attack roll, you can You learn additional spells based on your level that
mark the target as your favored enemy for 1 minute or count as ranger spells but don't count against the * Second Wind • PHB 72
until you lose your concentration (as if you were number of spells you know. Once per short rest, you can use a bonus action to
concentrating on a spell). regain 1d10 + 3 HP.
The first time on each of your turns that you hit the * Dread Ambusher • XGtE 42
favored enemy and deal damage to it, including when You add your WIS modifier (+3) to initiative rolls. At the | 1 / Short Rest • 1 Bonus Action
you mark it, you can increase that damage by 1d4. start of your first turn of each combat, your walking
speed increases by 10 ft., which lasts until the end of * Action Surge • PHB 72
| 3 / Long Rest • Special that turn. If you take the Attack action on that turn, you You can take one additional action on your turn. This
can make one additional weapon attack as part of that can be used 1 times per short rest.
* Proficiencies • PHB 90 action, dealing an extra 1d8 damage of the weapon’s
damage type on a hit. | 1 / Short Rest • Special
* Additional Ranger Spells • TCoE 57
| Special * Martial Archetype • PHB 72
* Spellcasting Focus • TCoE 57
You can use a druidic focus as a spellcasting focus for * Umbral Sight • XGtE 42 | Eldritch Knight
your ranger spells. You gain darkvision out to a range of 60 ft. (+30 ft. if
you already have it). While in darkness, you are * Spellcasting • PHB 75
* Fighting Style • PHB 91 invisible to any creature that relies on darkvision to see You can cast known wizard spells using INT as your
You adopt a particular style of fighting as your you in that darkness. spellcasting modifier (Spell DC 14, Spell Attack +6).
specialty.
* Ability Score Improvement • PHB 92 * Weapon Bond • PHB 75
| Druidic Warrior • TCoE 57 You can perform a 1 hour ritual to create a magical
You learn two cantrips of your choice from the druid === FIGHTER FEATURES === bond between yourself and one weapon. Once
spell list. They count as ranger spells for you, and completed, you can't be disarmed of the weapon
Wisdom is your spellcasting ability for them. * Fighting Style Options • TCoE 41 unless you are incapacitated, and you can summon it
as a bonus action to your hand (if it's on the same
* Spellcasting • PHB 91 * Hit Points • PHB 71 plane of existence). You can have up to two bonded
You can cast known ranger spells using WIS as your weapons.
spellcasting modifier (Spell DC 14, Spell Attack +6). * Proficiencies • PHB 71
| Special
EQUIPMENT
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Ranger 4 / Fighter 3 dyrulvson
CLASS & LEVEL PLAYER NAME
Xaxis Vystrym
Dark Elf (Drow) Custom Background 23,700
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
ADDITIONAL EQUIPMENT
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Ranger 4 / Fighter 3 dyrulvson
CLASS & LEVEL PLAYER NAME
Xaxis Vystrym
Dark Elf (Drow) Custom Background 23,700
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
String 1 --
Small Knife 1 --
Hammer 1 3 lb.
Chalk (1 piece) 10 --
Insect Repellent-Salve 20 --
ADDITIONAL EQUIPMENT
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Female 123 Medium 6ft 6in 123
GENDER AGE SIZE HEIGHT WEIGHT
Xaxis Vystrym Chaotic Neutral Mask god of thieves
Ebony Purple Silver
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
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WIS / INT 14 / 14 +6 / +6
Ranger / Fighter
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Fire Bolt Fighter +6 1A 120 ft. V,S Instantaneous PHB 242 V/S
O Prestidigitation Initiate of High Sorcery (Nuitari) -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S
O Dancing Lights <C> Drow Magic -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M
P Shillelagh Fighting Style (Always Prepared) +6 1BA Touch V,S,M 1 minute PHB 275 D: 1m, V/S/M
P Control Flames Fighting Style (Always Prepared) -- 1A 60 ft./5 ft. Cube S Instantaneous EE 152 5 ft. Cube, S
O Hunter's Mark <C> Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V
O Zephyr Strike <C> Ranger -- 1BA Self V Concentration, up to 1 minute XGtE 171 D: 1m, V
O Magic Missile Fighter -- 1A 120 ft. V,S Instantaneous PHB 257 V/S
O Dissonant Whispers Initiate of High Sorcery (Nuitari) WIS 14 1A 60 ft. V Instantaneous PHB 234 1/LR, V
O Hex <C> Initiate of High Sorcery (Nuitari) -- 1BA 90 ft. V,S,M Concentration, up to 1 hour PHB 251 1/LR, D: 1h, V/S/M
O Faerie Fire <C> Drow Magic DEX 14 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 1/LR, D: 1m, 20 ft. Cube, V
O Disguise Self Gloom Stalker Magic -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
P Speak with Animals Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S
O Crown of Madness <C> Adept of the Black Robes WIS 14 1A 120 ft. V,S Concentration, up to 1 minute PHB 229 1/LR, D: 1m, V/S
O Darkness <C> Drow Magic -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 1/LR, D: 10m, 15 ft. Sphere, V/M
SPELLS
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