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Xaxis CS

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0% found this document useful (0 votes)
15 views6 pages

Xaxis CS

Uploaded by

wylderssc
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Ranger 4 / Fighter 3 dyrulvson

CLASS & LEVEL PLAYER NAME


Xaxis Vystrym
Dark Elf (Drow) Custom Background 23,700
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +8 Dexterity
+3 Constitution +8 23 91 --
+1 +3 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
12
+2 Charisma
Total
4d10 + 3d10 SUCCESSES
Saving Throw Modifiers
Resistances - Lightning
DEXTERITY
Advantage against Immunities - Magical Sleep FAILURES

+5 being charmed DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+3 +3

+3
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


16 +1 Athletics STR Herbalism Kit, Poisoner's Kit, Thieves' Tools
ABILITY SAVE DC
+2 Deception CHA
=== LANGUAGES ===
+3 History INT Common, Draconic, Dwarvish, Elvish,
INTELLIGENCE
P +6 Insight WIS Infernal, Undercommon
30 ft. (Walking)
+3 +2 Intimidation CHA
P +6 Investigation INT
16 +3 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +6 Perception WIS


+2 Performance CHA === ACTIONS ===
+3 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Adept of the Black Robes: Life Channel
When a creature you can see within 60 ft. of you
Help, Hide, Ready, Search, Use an Object, fails a saving throw against a spell that deals damage
+3 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, that you cast, you can expend a number of Hit Dice
P +8 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object equal to the level of the spell. Roll the expended Hit
Dice and add them together. The damage that the
E +11 Stealth DEX === BONUS ACTIONS === creature takes increases by an amount equal to that
CHARISMA Second Wind • 1 / Short Rest total.
P +6 Survival WIS
Once per short rest, you can use a bonus action to
Dread Ambusher
+2 regain 1d10 + 3 HP.

=== SPECIAL ===


You add your WIS modifier (+3) to initiative rolls. At
the start of your first turn of each combat, your walking
Action Surge • 1 / Short Rest speed increases by 10 ft., which lasts until the end of
14 You can take one additional action on your turn. that turn. If you take the Attack action on that turn, you
This can be used 1 times per short rest. can make one additional weapon attack as part of that
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE WISDOM (PERCEPTION)


Club +4 1d4+1 Bludgeoning Simple, Light

Crossbow, hand +8 1d6+5 Piercing Martial, Ammunition, Range, Light, Loading, Range (30/120)
16 PASSIVE WISDOM (INSIGHT)

Rapier of Wounding +8 1d8+5 Piercing +1d4 Necrotic, Martial, Finesse


16 PASSIVE INTELLIGENCE (INVESTIGATION)
Fire Bolt +6 2d10 Fire V/S

Blindsight 10 ft., Darkvision 150 ft. Shillelagh +6 1d8+3 Bludgeoning D: 1m, V/S/M

Unarmed Strike +4 2 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Ranger 4 / Fighter 3 dyrulvson
CLASS & LEVEL PLAYER NAME
Xaxis Vystrym
Dark Elf (Drow) Custom Background 23,700
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === * Primal Awareness • TCoE 57 * Fighting Style • PHB 72
You learn additional spells when you reach certain You adopt a fighting style specialty.
* Deft Explorer • TCoE 56 levels in this class if you don’t already know them, as
You are an unsurpassed explorer and survivor, both in shown in the Primal Awareness Spells table. | Blind Fighting • TCoE 41
the wilderness and in dealing with others on your You have blindsight with a range of 10 ft. Within that
travels. * Ranger Archetype • PHB 92 range, you can effectively see anything that isn’t
behind total cover, even if you’re blinded or in
* Hit Points • PHB 90 | Gloom Stalker darkness. Moreover, you can see an invisible creature
within that range, unless the creature successfully
* Favored Foe • TCoE 56 * Gloom Stalker Magic • XGtE 42 hides from you.
When you hit a creature with an attack roll, you can You learn additional spells based on your level that
mark the target as your favored enemy for 1 minute or count as ranger spells but don't count against the * Second Wind • PHB 72
until you lose your concentration (as if you were number of spells you know. Once per short rest, you can use a bonus action to
concentrating on a spell). regain 1d10 + 3 HP.
The first time on each of your turns that you hit the * Dread Ambusher • XGtE 42
favored enemy and deal damage to it, including when You add your WIS modifier (+3) to initiative rolls. At the | 1 / Short Rest • 1 Bonus Action
you mark it, you can increase that damage by 1d4. start of your first turn of each combat, your walking
speed increases by 10 ft., which lasts until the end of * Action Surge • PHB 72
| 3 / Long Rest • Special that turn. If you take the Attack action on that turn, you You can take one additional action on your turn. This
can make one additional weapon attack as part of that can be used 1 times per short rest.
* Proficiencies • PHB 90 action, dealing an extra 1d8 damage of the weapon’s
damage type on a hit. | 1 / Short Rest • Special
* Additional Ranger Spells • TCoE 57
| Special * Martial Archetype • PHB 72
* Spellcasting Focus • TCoE 57
You can use a druidic focus as a spellcasting focus for * Umbral Sight • XGtE 42 | Eldritch Knight
your ranger spells. You gain darkvision out to a range of 60 ft. (+30 ft. if
you already have it). While in darkness, you are * Spellcasting • PHB 75
* Fighting Style • PHB 91 invisible to any creature that relies on darkvision to see You can cast known wizard spells using INT as your
You adopt a particular style of fighting as your you in that darkness. spellcasting modifier (Spell DC 14, Spell Attack +6).
specialty.
* Ability Score Improvement • PHB 92 * Weapon Bond • PHB 75
| Druidic Warrior • TCoE 57 You can perform a 1 hour ritual to create a magical
You learn two cantrips of your choice from the druid === FIGHTER FEATURES === bond between yourself and one weapon. Once
spell list. They count as ranger spells for you, and completed, you can't be disarmed of the weapon
Wisdom is your spellcasting ability for them. * Fighting Style Options • TCoE 41 unless you are incapacitated, and you can summon it
as a bonus action to your hand (if it's on the same
* Spellcasting • PHB 91 * Hit Points • PHB 71 plane of existence). You can have up to two bonded
You can cast known ranger spells using WIS as your weapons.
spellcasting modifier (Spell DC 14, Spell Attack +6). * Proficiencies • PHB 71
| Special

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail, +2 1 45 lb. Sprig of Mistletoe 1 --

Ring of Lightning Resistance 1 -- Bedroll 1 7 lb.

SP 0 Shield, +2 1 6 lb. Grappling Hook 1 4 lb.

Rapier of Wounding 1 2 lb. Mess Kit 1 1 lb.


EP 0 Knave’s Eye Patch 1 -- Mirror, Steel 1 0.5 lb.

Crossbow, hand 1 3 lb. Piton 10 2.5 lb.


GP 10 Club 1 2 lb. Rope, Silk (50 feet) 1 5 lb.

Crossbow Bolts 40 3 lb. Signal Whistle 1 --


PP 0 Backpack 1 5 lb. Tinderbox 1 1 lb.

Case, Crossbow Bolt 1 1 lb. Waterskin 1 5 lb.


WEIGHT CARRIED

151.5 lb. Clothes, Traveler's 1 4 lb. Herbalism Kit 1 3 lb.

ENCUMBERED Tool Kits 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Consumables 1 1 lb. Ring of Lightning Resistance 1 --

PUSH/DRAG/LIFT Loot 1 1 lb. Rapier of Wounding 1 2 lb.

0 lb. Signet Ring 1 -- Knave’s Eye Patch 1 --

EQUIPMENT

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Ranger 4 / Fighter 3 dyrulvson
CLASS & LEVEL PLAYER NAME
Xaxis Vystrym
Dark Elf (Drow) Custom Background 23,700
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Medium Armor Master • PHB 168 have.


Wearing medium armor doesn't impose disadvantage
=== DARK ELF (DROW) RACIAL TRAITS === on your Stealth checks. When you wear medium | Intelligence •
armor, you can add 3, rather than 2, to your AC if you Your spellcasting ability for this feat’s spells is
* Keen Senses • BR 23 have a DEX of 16 or higher. Intelligence.
You have proficiency in the Perception skill.
* Adept of the Black Robes • SotDQ 31
* Fey Ancestry • BR 23 You chose the moon Nuitari to influence your magic,
You have advantage on saves against being charmed, and your ambition and loyalty to the Order of the Black
and magic can’t put you to sleep. Robes have been recognized, granting you these
benefits:
* Trance • BR 23
You don't need to sleep, but meditate semiconsciously <strong>Ambitious Magic.</strong> You learn one
for 4 hours a day. While meditating, you can dream 2nd-level spell of your choice from the enchantment or
after a fashion; such dreams are actually mental necromancy school of magic. Once per long rest, you
exercises that have become reflexive through years of can cast this spell without a spell slot. You can also
practice. After resting in this way, you gain the same cast this spell using spell slots you have of the
benefit that a human does from 8 hours of sleep. appropriate level. The spell’s spellcasting ability is the
one chosen when you gained the Initiate of High
* Ability Score Increase • BR Sorcery feat.

* Superior Darkvision • PHB 24 <strong>Life Channel.</strong> When a creature you


You can see in darkness (shades of gray) up to 120 ft. can see within 60 ft. of you fails a saving throw against
a spell that deals damage that you cast, you can
* Sunlight Sensitivity • PHB 24 expend a number of Hit Dice equal to the level of the
You have disadvantage on attack rolls and on spell. Roll the expended Hit Dice and add them
Perception checks that rely on sight when you, your together. The damage that the creature takes
target, or whatever you are trying to perceive is in increases by an amount equal to that total.
direct sunlight.
| Intelligence •
* Drow Magic • PHB 24 The spell’s spellcasting ability is Intelligence.
You know the dancing lights cantrip. [3rd] You can cast
faerie fire once per long rest. [5th] You can cast the | Adept of the Black Robes: Life Channel: Special
darkness spell once per long rest. CHA is your
spellcasting ability. * Initiate of High Sorcery (Nuitari) • SotDQ 32
You learn one cantrip of your choice from the wizard
* Proficiencies • BR spell list and two 1st-level spells based on the black
moon, Nuitari. You can cast each of the chosen
1st-level spells without a spell slot, and you must finish
=== FEATS === a long rest before you can cast them in this way again.
You can also cast the spells using any spell slots you

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Ranger 4 / Fighter 3 dyrulvson
CLASS & LEVEL PLAYER NAME
Xaxis Vystrym
Dark Elf (Drow) Custom Background 23,700
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

String 1 --

Small Knife 1 --

Climber's Kit 1 12 lb.

Hammer 1 3 lb.

Poisoner's Kit 1 2 lb.

Thieves' Tools 1 1 lb.

Caltrops (bag of 20) 20 2 lb.

Chalk (1 piece) 10 --

Healer's Kit 2 6 lb.

Oil (flask) 5 5 lb.

Potion of Healing 5 2.5 lb.

Rations (1 day) 5 10 lb.

Spikes, Iron (10) 10 5 lb.

Serpent Venom (Injury) 2 --

Insect Repellent-Salve 20 --

ADDITIONAL EQUIPMENT

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Female 123 Medium 6ft 6in 123
GENDER AGE SIZE HEIGHT WEIGHT
Xaxis Vystrym Chaotic Neutral Mask god of thieves
Ebony Purple Silver
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I always have a plan for what to do


when things go wrong.
I am incredibly slow to trust. Those
who seem the fairest often have the
PERSONALITY TRAITS

Freedom. Chains are meant to be


broken, as are those who would
forge them. (Chaotic)
IDEALS

I will become the greatest thief


that ever lived.
BONDS

When faced with a choice between


money and my friends, I usually
choose the money.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS / INT 14 / 14 +6 / +6
Ranger / Fighter
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt Fighter +6 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Mind Sliver Fighter INT 14 1A 60 ft. V Instantaneous TCoE 108 V

O Prestidigitation Initiate of High Sorcery (Nuitari) -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

O Dancing Lights <C> Drow Magic -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

P Shillelagh Fighting Style (Always Prepared) +6 1BA Touch V,S,M 1 minute PHB 275 D: 1m, V/S/M

P Control Flames Fighting Style (Always Prepared) -- 1A 60 ft./5 ft. Cube S Instantaneous EE 152 5 ft. Cube, S

=== 1st LEVEL === 4 Slots OOOO

O Cure Wounds Ranger -- 1A Touch V,S Instantaneous PHB 230 V/S

O Hunter's Mark <C> Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V

O Zephyr Strike <C> Ranger -- 1BA Self V Concentration, up to 1 minute XGtE 171 D: 1m, V

O Shield Fighter -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Magic Missile Fighter -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Absorb Elements Fighter -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Dissonant Whispers Initiate of High Sorcery (Nuitari) WIS 14 1A 60 ft. V Instantaneous PHB 234 1/LR, V

O Hex <C> Initiate of High Sorcery (Nuitari) -- 1BA 90 ft. V,S,M Concentration, up to 1 hour PHB 251 1/LR, D: 1h, V/S/M

O Faerie Fire <C> Drow Magic DEX 14 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 1/LR, D: 1m, 20 ft. Cube, V

O Disguise Self Gloom Stalker Magic -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

P Speak with Animals Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S

=== 2nd LEVEL === 2 Slots OO

O Crown of Madness <C> Adept of the Black Robes WIS 14 1A 120 ft. V,S Concentration, up to 1 minute PHB 229 1/LR, D: 1m, V/S

O Darkness <C> Drow Magic -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 1/LR, D: 10m, 15 ft. Sphere, V/M

SPELLS

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