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Magic: The Gathering Keyword Guide

Lista de Palabras clave en ingles para magic the gathering en formato de acordeon del tamaño de una carta estandar
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0% found this document useful (0 votes)
1K views4 pages

Magic: The Gathering Keyword Guide

Lista de Palabras clave en ingles para magic the gathering en formato de acordeon del tamaño de una carta estandar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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FRONT 1 FRONT 2 FRONT 3

 Bloodrush Counter


Discard this card: Target attacking creature gets <effect>. Certain spells and abilities can "counter target spell" (or
Abandon Bloodthirst similar effects). Counter in this sense is an evergreen
Used to interact with Schemes. If an opponent was dealt damage this turn, this permanent keyword action. A spell that is countered is put into the
Absorb enters the battlefield with N +1/+1 counters on it. graveyard instead of doing its effect.
If a source would deal damage to this creature, prevent N Bolster Coven
of that damage. Choose a creature you control with the least toughness or If you control at least 3 creatures with different powers,
Activate tied for least toughness among creatures you control. Put then creatures with coven gain some benefit.
To activate an activated ability is to put it onto the stack N +1/+1 counters on that creature. Crew
and pay its costs, so that it will eventually resolve and Bushido Tap any number of untapped creatures you control with
have its effect. Whenever this creature blocks or becomes blocked, it gets total power N or greater: This permanent becomes an
Adapt +N/+N until end of turn. artifact creature until end of turn.
When the adapt cost is paid, put X +1/+1 counters on the Buyback Cumulative Upkeep
creatures whose ability was activated. You may pay an additional <cost> as you cast this spell. If At the beginning of your upkeep, if this permanent is on
Adventure the buyback cost was paid, put this spell into its owner’s the battlefield, put an age counter on this permanent. Then
On a card with adventure, you may cast a spell for it’s hand instead of into that player’s graveyard as it resolves. you may pay <cost> for each age counter on it. If you
adventure cost. If you do, exile that card. You may then Cascade don’t, sacrifice it.
cast the creature side from exile. When you cast this spell, exile cards from the top of your Cycling
You have to cast adventure spell, then creature half. You library until you exile a nonland card whose converted Discard this card: Search your library for a card, reveal it,
cannot cast creature half, then adventure from exile. mana cost is less than this spell's converted mana cost. and put it into your hand. Then shuffle your library.
Affinity For You may cast that card without paying its mana cost. Then Dash
This spell costs you {1} less to cast for each <text> you put all cards exiled this way that weren't cast on the You may cast this spell for its dash cost. If you do, it gains
control. bottom of your library in a random order. haste, and it's returned from the battlefield to its owner's
hand at the beginning of the next end step.

Afterlife Casualty Daybound/Nightbound


When a creature with afterlife dies, it’s controller creates X When you cast a card with casualty, you may sacrifice a The day/night cycle must be introduced by a card with
1/1 black and white spirit tokens with flying equal to the creature with power equal to the X value. If you do, copy daybound/nightbound. Whenever a player plays 2 or more
afterlife number. the spell. spells on their turn, it becomes day. If a player casts no
Aftermath Champion An spells during their turn, it becomes night.
One side may only be cast from your hand, the other side When this enters the battlefield, sacrifice it unless you Cards with this mechanic transform or give some benefit to
may only be cast from the graveyard. exile another <object> you control. When this leaves the changing day to night or vice versa.
Alliance battlefield, that card returns to the battlefield. Deathtouch
Whenever another creature enters, some effect happens. Changeling Any amount of damage this deals to a creature is enough
Amplify This card is every creature type. to destroy it.
As this object enters the battlefield, reveal any number of Channel Defender
cards from your hand that share a creature type with it. Discard this card: <effect>. This creature can't attack.
This permanent comes into play with N +1/+1 counters on Chroma Delirium
it for each card revealed this way. <effect> for each <color> mana symbol in those cards' If there are four or more card types among cards in your
Annihilator mana costs. graveyard, <effect>.
Whenever this creature attacks, defending player Cipher Delve
sacrifices N permanents. After casting, then you may exile this spell card encoded Each card you exile from your graveyard while casting this
Attach on a creature you control. Whenever that creature deals spell pays for {1}.
To move an Aura, Equipment, or Fortification onto another combat damage to a player, its controller may cast a copy Destroy
object or player of this card without paying its mana cost. When a permanent is destroyed, it is moved from the
Aura Clash battlefield to its owner’s graveyard.
An enchantment type that has the text "enchant [object or Each clashing player reveals the top card of his or her Detain
player] library, then puts that card on the top or bottom. A player Until your next turn, that permanent can't attack or block
Aura Swap wins if his or her card had a higher converted mana cost. and its activated abilities can't be activated.
Exchange this Aura with an Aura card in your hand.
Awaken Cohort Dethrone
If you cast this card for <cost>, also put N +1/+1 counters Tap an untapped Ally you control: <effect>. Whenever this creature attacks the player with the most
on target land you control and it becomes a 0/0 Elemental Connive life or tied for most life, put a +1/+1 counter on it.
creature with haste. It's still a land. Whenever a card connives, you draw and discard a card. Devoid
Banding If a nonland card was discarded this way, put a +1/+1 This card has no color.
Any creatures with banding, and up to one without, can counter on the creature that connived. Devour
attack in a band. Bands are blocked as a group. If any Conspire As this object enters the battlefield, you may sacrifice any
creatures with banding you control are blocking or being As you cast this spell, you may tap two untapped number of creatures. This permanent enters the battlefield
blocked by a creature, you divide that creature's combat creatures you control that share a color with it. When you with N +1/+1 counters on it for each creature sacrificed
damage, not its controller, among any of the creatures it's do, copy it and you may choose a new target for the copy. this way.
being blocked by or is blocking. Constellation Discard
Battalion Whenever this Card or another enchantment enters the A keyword action which takes cards from a player's hand
Whenever this card and at least two other creatures battlefield under your control, <effect>. and puts them in their graveyard.
attack, <effect>. Converge Disturb
Battle Cry <effect>, where X is the number of colors of mana spent to Whenever a card with disturb is in your graveyard, you
Whenever this creature attacks, each other attacking cast CARDNAME. may cast it for its disturb cost. When you do, it enters the
creature gets +1/+0 until end of turn. Convoke battlefield transformed.
Bestow Your creatures can help cast this spell. Each creature you Domain
If you cast this card for its bestow cost, it's an Aura spell tap while casting this spell pays for {1} or one mana of that <effect> for each basic land type among lands you control.
with enchant creature. It becomes a creature again if it's creature's color. Double Strike
not attached to a creature. Council's Dilemma This creature deals both first-strike and regular combat
Blitz <trigger> starting with you, each player votes for <effect>. damage.
You may cast a card for it’s blitz cost. If you do, it gains
haste. Sacrifice it at the next end step and draw a card.
BACK 3 BACK 2 BACK 1

Rampage Outlast Living Weapon


Whenever this creature becomes blocked, it gets +N/+N <cost>, {T}: Put a +1/+1 counter on this creature. Outlast When this Equipment enters the battlefield, create a 0/0
until end of turn for each creature blocking it beyond the only as a sorcery. black Germ creature token, then attach this Equipment to
first. Overload it.
Reach You may cast this spell for its overload cost. If you do, Madness
This creature can block creatures with flying. change its text by replacing all instances of "target" with If you discard this card, discard it into exile. When you do,
Rebound "each". cast it for its madness cost or put it into your graveyard.
If this spell was cast from your hand, instead of putting it Parley Manifest
into your graveyard as it resolves, exile it and, at the Each player reveals the top card of their his or her library. Put it onto the battlefield face down as a 2/2 creature. Turn
beginning of your next upkeep, you may cast this card <effect>. it face up any time for its mana cost if it's a creature card.
from exile without paying its mana cost. Partner Megamorph
Reconfigure You can have two commanders if both have partner. You may cast this card face down as a 2/2 creature for {3}.
Can both attach and unattach from a creature, not just Persist Turn it face up at any time for its megamorph cost and put
move them between creatures. It can also simply be When this permanent is put into a graveyard from the a +1/+1 counter on it.
moved. battlefield, if it had no -1/-1 counters on it, return it to the Meld
Recover battlefield under its owner's control with a -1/-1 counter on it. An ability that exiles both that object and its counterpart
When a creature is put into your graveyard from the Phasing and melds them. To meld the two cards in a meld pair, put
battlefield, you may pay <cost>. If you do, return this card This phases in or out before you untap during each of your them onto the battlefield with their back faces up
from your graveyard to your hand. Otherwise, exile this untap steps. While it's phased out, it's treated as though it Melee
card. doesn't exist. Whenever this creature attacks, it gets +1/+1 until end of
Regenerate Planeswalk turn for each opponent you attacked with a creature this
The next time this creature would be destroyed this turn, it Put each face-up plane card or phenomenon card on the combat.
isn't. Instead tap it, remove all damage from it, and remove bottom of its owner’s planar deck face down, then move Menace
it from combat. the top card of your planar deck off that planar deck and This creature can't be blocked except by two or more
turn it face up in a Planechase game. creatures.
Reinforce Planeswalker Mentor
Discard this card: Put N +1/+1 counters on target creature. Planeswalker cards are shuffled into your deck at the start Whenever a card with mentor attacks, put a +1/+1 counter
Renown of the game, just like any other card. You can cast a on target attacking creature with less power than the
Whenever this creature deals combat damage to a player, Planeswalker during your main phase like any other mentor creature.
if it isn't renowned, put N +1/+1 counter on it and it permanent. (Note that Planeswalkers are not creatures.) Metalcraft
becomes renowned. Once a Planeswalker is on your side of the battlefield, you <trigger>, as long as you control three artifacts, <effect>.
Replicate can start using their abilities right away. Once per turn (on Miracle
When you cast this spell, copy it for each time you paid its your turn), for each Planeswalker you control, you may You may cast this card for its Miracle cost when you draw
replicate cost. You may choose new targets for the copies. activate one of their abilities by adding or removing that it if it's the first card you drew this turn.
Retrace many loyalty counters from them. If you control a Modular
You may cast this card from your graveyard by discarding Planeswalker, your opponent can choose to attack either This comes into play with N +1/+1 counters on it. When it's
a land card as an additional cost to cast it. you or your Planeswalker (or both, with different put into a graveyard, you may put its +1/+1 counters on
Reveal creatures). Then, you can choose to have your creatures target artifact creature.
Show that card to all players for a brief time. block for your Planeswalkers just as they would block for Monstrosity
Revolt yourself. Excess damage dealt to planeswalkers does not If this permanent isn't monstrous, put N +1/+1 counters on
<trigger>, if a permanent you conntrolled left the battlefield carry over to the player. When a Planeswalker’s loyalty is it and it becomes monstrous.
this turn, <effect>. reduced to zero (by either activating its abilities or taking Morbid
Riot damage), it is sent to the graveyard. <trigger>, if a creature died this turn, <effect>.
Whenever a creature with riot enters the battlefield, its Poisonous Morph
controller chooses for it to enter with either a +1/+1 Whenever this creature deals combat damage to a player, You may cast this face down as a 2/2 creature for {3}. Turn
counter and haste. that player gets N poison counters. it face up any time for its morph cost.
Populate Multikicker
Create a token that's a copy of a creature token you You may pay an additional <cost> any number of times as
control. you cast this spell.

Ripple Proliferate Mutate


When you cast this spell, you may reveal the top N cards You choose any number of permanents and/or players Creatures may be cast for their mutate cost if targeting a
of your library, or, if there are fewer than N cards in your with counters on them, then give each another counter of non-human creature you control to mutate onto.
library, you may reveal all the cards in your library. If you a kind already there. When a creature mutates onto a creature, you choose
reveal cards from your library this way, you may cast any Protection whether or not to place it on top or bottom of the creature
of those cards with the same name as this spell without This can't be blocked, targeted, dealt damage, or on the battlefield. Cards on top of the mutate pile
paying their mana costs, then put all revealed cards not enchanted by anything <quality>. determine the power and toughness of the
cast this way on the bottom of your library in any order. Provoke “mutate pile”. The card on top also has all of the abilities of
Sacrifice Whenever this attacks, you may have target creature the creatures below them on the pile.
Sacrificing or saccing is purposely or forcefully removing a defending player controls untap and block it if able. Myriad
permanent from play. This can be due to an effect on the Prowess Whenever this creature attacks, for each opponent other
card itself, the effect of another permanent already in play, Whenever you cast a noncreature spell, this creature gets than defending player, you may create a token that's a
coming into or leaving play or a spell such as an instant or +1/+1 until end of turn. copy of this creature tapped and attacking that player or a
sorcery. A sacrificed permanent cannot be regenerated. Prowl planeswalker he or she controls.If one or more tokens are
Scavenge You may cast this for its prowl cost if you dealt combat created this way, exile the tokens at the end of combat.
Exile this card from your graveyard: Put a number of +1/+1 damage to a player this turn with a <type>. Ninjutsu
counters equal to this card's power on target creature. Radiance <cost>, Return an unblocked attacker you control to hand:
Scavenge only as a sorcery. Target creature and each creature that share a color with it Put this card onto the battlefield from your hand tapped
Scry <effect>. and attacking.
To scry N, look at the top N cards of your library, then put Raid Offering
any number of them on the bottom of your library and the <trigger>, if you attacked with a creature this turn, You may cast this card any time you could cast an instant
rest on top in any order. <effect>. by sacrificing a <type> permanent. If you do, the total cost
Search Rally to cast this card is reduced by the sacrificed permanent’s
Search for a card in a zone, look at all cards in that zone. Whenever CARDNAME or another Ally enters the mana cost.
battlefield under your control, <effect>.
FRONT 4 FRONT 5 FRONT 6

Dredge Fading Haste


If you would draw a card, instead you may put exactly N This creature enters the battlefield with N fade counters on This creature can attack as soon as it comes under your
cards from the top of your library into your graveyard. If it. At the beginning of your upkeep, remove a fade counter control.
you do, return this card from your graveyard to your hand. from it. If you can't, sacrifice it. Haunt
Otherwise, draw a card. Fateful Hour When this creature dies, exile it haunting target creature.
Echo If you have 5 or less life, <effect>. Hellbent
At the beginning of your upkeep, if this came under your Fateseal <effect>, as long as you have no cards in your hand.
control since the beginning of your last upkeep, sacrifice it To fateseal N, look at the top N cards of an opponent's Heroic
unless you pay its echo cost. library, put any number of them on the bottom of that Whenever you cast a spell that targets this card, <effect>.
Embalm library in any order, and put the rest on top of that library in Hexproof
When a creature is in the graveyard, you may pay the any order. This permanent can't be the target of spells or abilities
embalm cost to exile that creature from your graveyard Fear your opponents control.
and make a token of it. This creature can't be blocked except by artifact creatures Hidden Agenda
Emerge and/or black creatures. As you put this conspiracy card into the command zone,
You may cast this spell by sacrificing a creature and Ferocious turn it face down and secretly name a card.
paying the emerge cost reduced by that creature's <trigger>, if you control a creature with 4 or greater power, Hideaway
converted mana cost. <effect>. This land enters the battlefield tapped. When it does, look
Enchant Fight at the top four cards of your library, exile one face down,
This card can only be attached to an <object>. Both creatures deal damage equal to their Power to each then put the rest on the bottom of your library.
Enrage other. Horsemanship
If a creature with enrage is dealt damage, some type of First Strike This creature can't be blocked except by creatures with
trigger will occur. This creature deals combat damage before creatures horsemanship.
Entwine without first strike. Only creatures with first strike and Imprint
Choose both if you pay the entwine cost. double strike get to deal combat damage during this <trigger> exile <effect>.
step.
Epic Flanking Improvise
For the rest of the game, you can't cast spells. At the Whenever a creature without flanking blocks this creature, Your artifacts can help cast this spell. Each artifact you tap
beginning of each of your upkeeps, copy this spell except the blocking creature gets -1/-1 until end of turn. after you're done activating mana abilities pays for {1}.
for its epic ability. You may choose new targets for the Flash Indestructible
copy. You may cast this spell any time you could cast an instant. Effects that say "destroy" don’t destroy this.
Equip Flashback Infect
Attach this Equipment to target creature you control. Play You may cast this card from your graveyard for its This creature deals damage to creatures in the form of
this ability only any time you could play a sorcery. flashback cost. Then exile it. -1/-1 counters and to players in the form of poison
Escalate Flip counters.
Pay this cost for each mode chosen beyond the first. Flip cards are turned upside-down when a certain Ingest
Escape condition is met. They are not turned face-down, but Whenever this creature deals combat damage to a player,
You may cast a card from the graveyard for it’s escape rotated 180 degrees. that player exiles the top card of his or her library.
cost by exiling a specified amount of other cards from your Flying Inspired
graveyard. This creature can't be blocked except by creatures with Whenever this card becomes untapped, <effect>.
Evoke flying and/or reach. Intimidate
You may cast this spell for its evoke cost. If you do, it's Forecast This creature can't be blocked except by artifact creatures
sacrificed when it enters the battlefield. Play this ability only during your upkeep and only once and/or creatures that share a color with it.
Evolve each turn. Investigate
Whenever a creature enters the battlefield under your Foretell Create a colorless Clue artifact token with "{2}, Sacrifice
control, if that creature has greater power or toughness During your turn, at any time, you may pay 2 to “foretell” a this artifact: Draw a card."
than this creature, put a +1/+1 counter on this creature. card. You may cast that card for its foretell cost on a later Join Forces
Exalted turn. Starting with you, each player may pay any amount of
Whenever a creature you control attacks alone, that Formidable mana. <effect>.
creature gets +1/+1 until end of turn. <trigger>, if creatures you control have total power 8 or
greater, <effect>.
Exchange Fortify Jump-start
Swap control between two permanents Attach this Fortification to target land you control. Activate Cards with Jump-start may be cast from the graveyard by
Exert this ability only any time you could cast a sorcery. paying their mana cost and discarding a card.
hen a creature with exert attacks, you may “exert” the Frenzy Kicker
card. If you do, it does not untap during its controller’s next Whenever this creature attacks and isn't blocked, it gets You may pay an additional <cost> as you cast this spell.
untap step. Cards grant some ability when you exert them. +N/+0 until end of turn. Kinship
Exploit Fuse At the beginning of your upkeep, you may look at the top
When this creature enters the battlefield, you may sacrifice You may cast one or both halves of this card from your card of your library. If it shares a creature type with this
a creature. hand. Card, you may reveal it. If you do, <effect>.
Explore Goad Landfall
Whenever a creature with explore enters the battlefield, Until your next turn, that creature attacks each combat if Whenever a land enters the battlefield under your control,
reveal the top card of your library. If it is a land card, put it able and attacks a player other than you if able. <effect>.
into your hand. If it is a nonland card, you may put it into Graft Landwalk
your graveyard. For each nonland card revealed this way, This permanent enters the battlefield with N +1/+1 This creature can't be blocked as long as defending player
put a +1/+1 counter on the explore creature. counters on it. Whenever another creature enters the controls a land <type>.
Extort battlefield, if this permanent has a +1/+1 counter on it, you Level Up
Whenever you cast a spell, you may pay {W/B}. If you do, may move a +1/+1 counter from this permanent onto that Put a level counter on this permanent. Activate this ability
each opponent loses 1 life and you gain that much life. creature. only any time you could cast a sorcery.
Fabricate Grandeur Lieutenant
When this permanent enters the battlefield, you may put N Discard another card named CARDNAME: <effect>. As long as you control your commander, <effect>.
+1/+1 counters on it. If you don't, create N 1/1 colorless Gravestorm Lifelink
Servo artifact creature tokens. When you cast this spell, put a copy of it onto the stack for Damage dealt by this creature also causes you to gain that
each permanent that was put into a graveyard from much life.
battlefield this turn. If the spell has any targets, you may
choose new targets for any of the copies.
BACK 6 BACK 5 BACK 4

Threshold Set In Motion


As long as there are seven or more cards in your Only a scheme card may be set in motion, and only during
graveyard, <effect>. an Archenemy game.
Token Shadow
Some spells and abilities can create tokens. Tokens are This creature can block or be blocked by only creatures
always permanents, and they’re affected by all the rules, with shadow.
spells, and abilities that affect permanents. If one of your Shroud
tokens leaves the battlefield, however, it moves to the new This permanent or player can’t be the target of spells or
zone (such as your graveyard or your hand) and then abilities.
immediately vanishes from the game. Shuffle
Totem Armor Libraries can only be shuffled when a player is directed to
If enchanted permanent would be destroyed, instead do so by the rules.
remove all damage marked on it and destroy this Aura. Skulk
Trample This creature can't be blocked by creatures with greater
This creature can deal excess combat damage to power.
defending player or planeswalker while attacking. Soulbond
Transfigure You may pair this creature with another unpaired creature
<cost>, Sacrifice this permanent: Search your library for a when either enters the battlefield. They remain paired for
creature card with the same converted mana cost as this as long as you control both of them.
permanent and put it onto the battlefield. Then shuffle your Soulshift
library. Activate this ability only any time you could cast a When this creature dies, you may return target Spirit card
sorcery. with converted mana cost N or less from your graveyard to
Transform your hand.
Turn a double-faced card on the back side, changing the
card face that is visible.
Transmute Spectacle
<cost>, Discard this card: Search your library for a card You may cast a card for its spectacle cost if an opponent
with the same converted mana cost as this card, reveal it, was dealt damage this turn.
and put it into your hand. Then shuffle your library. Spell Mastery
Transmute only as a sorcery. If there are two or more instant and/or sorcery cards in
Tribute your graveyard, <effect>.
As this creature enters the battlefield, an opponent of your Splice onto
choice may place N +1/+1 counters on it. As you cast an <type> spell, you may reveal this card from
Undaunted your hand and pay its splice cost. If you do, add this card's
This spell costs {1} less to cast for each opponent. effects to that spell.
Undergrowth Split Second
Cards with undergrowth have effects dependent on the As long as this spell is on the stack, players can't cast
amount of creatures in your graveyard. spells or activate abilities that aren't mana abilities.
Undying Storm
When this creature dies, if it had no +1/+1 counters on it, When you cast this spell, copy it for each spell cast before
return it to the battlefield under its owner's control with a it this turn. You may choose new targets for the copies.
+1/+1 counter on it. Strive
Unearth CARDNAME costs <mana> more to cast for each target
Return this card from your graveyard to the battlefield. It beyond the first.
gains haste. Exile it at the beginning of the next end step Sunburst
or if it would leave the battlefield. Unearth only as a This enters the battlefield with a (+1/+1 counter or charge
sorcery. counter) on it for each color of mana spent to cast it.
Support
Put a +1/+1 counter on each of up to N other target
creatures.
Unleash Surge
You may have this creature enter the battlefield with a You may cast a spell for its surge cost if you or a
+1/+1 counter on it. It can't block as long as it has a +1/+1 teammate have cast another spell in the same turn.
counter on it. Surveil
Vanishing When the ability resolves, look at the top X cards of your
This permanent enters the battlefield with N time counters library. You may put any number into your graveyard and
on it. At the beginning of your upkeep, remove a time rest back on top of your library in any order.
counter from it. When the last is removed, sacrifice it. Suspend
Vigilance Rather than cast this card from your hand, you may pay
Attacking doesn't cause this creature to tap. <cost> and exile it with N time counters on it. At the
Vote beginning of your upkeep, remove a time counter. When
Vote from among given options. the last is removed, cast it without paying its mana cost. It
Ward has haste.
If a creature with ward becomes the target of a spell or Sweep
ability an opponent Return any number of <basic land> you control to their
controls, counter that spell unless the opponent pays the owner's hand. <effect>.
ward cost. Scry
Will Of The Council A keyword action that allows a player to see the future!
<trigger> starting with you, each player votes for <effect>. “Scry N” means you look at N cards from the top of your
Wither library. You can put any number of those cards on the
This deals damage to creatures in the form of -1/-1 bottom of your library, then you put the rest back on top of
counters. your library in any order.
Tempting Offer
<effect>. Each opponent may <effect>. For each opponent
who does, <effect>.

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