Kills Player:
player setdamage 1
Opens Arsenal
["Open",true ] spawn BIS_fnc_arsenal;
Turn Off Sway
player setCustomAimCoef 0;
Disables Fatigue:
player enableFatigue false
Skips Time by 5 hours:
skipTime 5;
Removes all weapons:
removeAllWeapons player;
destroys whatever you look at:
cursortarget setdamage 1
replace N. F. Mendana is boss with text to diplay for server:
hint "N. F. Mendana is boss";
Heals Players:
player setDamage 0;
Shows text in middle of screen for whole server:
titleText ["Show this text", "PLAIN"];
Deletes any vehicle you look at:
deleteVehicle cursorTarget
repairs any vehicle fully:
_timeForRepair = 0; _vehicle = vehicle player; hint format ["Please wait %1 seconds
for repair/flip",_timeForRepair]; sleep _timeForRepair; if (_vehicle == player)
then {_vehicle = cursorTarget;}; _vehicle setfuel 1; _vehicle setdamage 0; _vehicle
= nil; vehicle = this select 0; _vehicle setvectorup [0,0,1];
sets players ammo to 1 (change value for different ammount):
player setAmmo [currentWeapon player, 1];
Attaches GBU's to whoever:
_expl1 = "Bo_GBU12_LGB" createVehicle position player; _expl1 attachTo [player, [-
0.1, 0.1, 0.15], "Pelvis"]; _expl1 setVectorDirAndUp [ [0.5, 0.5, 0], [-0.5, 0.5,
0] ]; _expl2 = "Bo_GBU12_LGB" createVehicle position player; _expl2 attachTo
[player, [0, 0.15, 0.15], "Pelvis"]; _expl2 setVectorDirAndUp [ [1, 0, 0], [0, 1,
0] ]; _expl3 = "Bo_GBU12_LGB" createVehicle position player; _expl3 attachTo
[player, [0.1, 0.1, 0.15], "Pelvis"]; _expl3 setVectorDirAndUp [ [0.5, -0.5, 0],
[0.5, 0.5, 0] ];
Gives you loads of money:
life_atmcash = life_atmcash + 999999;
Attaches smoke to players:
_expl1 = "G_40mm_SmokeBlue" createVehicle position player; _expl1 attachTo [player,
[-0.1, 0.1, 0.15], "Pelvis"]; _expl1 setVectorDirAndUp [ [0.5, 0.5, 0], [-0.5, 0.5,
0] ]; _expl2 = "G_40mm_SmokeOrange" createVehicle position player; _expl2 attachTo
[player, [0, 0.15, 0.15], "Pelvis"]; _expl2 setVectorDirAndUp [ [1, 0, 0], [0, 1,
0] ]; _expl3 = "G_40mm_SmokePurple" createVehicle position player; _expl3 attachTo
[player, [0.1, 0.1, 0.15], "Pelvis"]; _expl3 setVectorDirAndUp [ [0.5, -0.5, 0],
[0.5, 0.5, 0] ];
removes fog:
0 setFog 0; forceWeatherChange; 999999 setFog 0;
Removes fuel from player vehicle:
vehicle player setfuel 0;
adds a weapon to player(you can change the weapons just seach their names up):
player addweaponglobal "arifle_MX_GL_F";
Gives god mode to whoever:
player allowdamage false;
Blames player:
(edit ASTRAL with player in game.) 3 astrals
if(name player == "Astral")then{ } else { [] spawn {sleep 5; _BRG_popuptext = "<t
size='1' color='#ff1111'>" + "WARNING Astral using SSPCM to cheat" + "</t>";
_BRG_popuptext2 = "<t size='1' color='#ff1111'>" + "Type in chat '#kick Astral' if
want remove him in the game" + "</t>"; _BRG_value1 =[_BRG_popuptext,0.01,(safeZoneY
+ 0.05),0.5,0,0,90]spawn bis_fnc_dynamicText; playsound "Hint"; sleep 2;
_BRG_value1 =[_BRG_popuptext,0.01,(safeZoneY + 0.05),0.5,0,0,90]spawn
bis_fnc_dynamicText; sleep 2; _BRG_value1 =[_BRG_popuptext,0.01,(safeZoneY +
0.05),5,0,0,90]spawn bis_fnc_dynamicText; sleep 5; _BRG_value1
=[_BRG_popuptext2,0.01,(safeZoneY + 0.05),15,0,0,90]spawn bis_fnc_dynamicText;
playsound "Hint"; }; };
puts a small sandstorm near player
[player, -1, 0.8, true] call BIS_fnc_sandstorm;
teleports people 700m in air:
_pos = getPosATL player; _pos set [2, 700]; player setPosATL _pos; player spawn
bis_fnc_halo;
Attaches chicken to players head( remove spaces in c o c k):
_expl1 = "C o c k_random_F" createVehicle position player; _expl1 attachTo [player,
[-0.1, 0.1, 0.15], "Head"]; _expl1 setVectorDirAndUp [ [0.5, 0.5, 0], [-0.5, 0.5,
0] ];
Gives speed upgrade to vehicles:
hint "Speed upgrade loaded!"; waituntil {!isnull (finddisplay 46)}; (findDisplay
46) displayAddEventHandler ["KeyDown","_this select 1 call MY_KEYDOWN_FNC;false;"];
MY_KEYDOWN_FNC = { _vcl = vehicle player; if(_vcl == player)exitwith{}; _nos = _vcl
getvariable "nitro"; _supgrade = _vcl getvariable "supgrade"; if(isEngineOn _vcl)
then { switch (_this) do { case 17: { if(isEngineOn _vcl and !isnil "_supgrade")
then { _vcl SetVelocity [(velocity _vcl select 0) * 1.011, (velocity _vcl select 1)
*1.011, (velocity _vcl select 2) * 0.99]; } else { _vcl setvariable ["supgrade", 1,
true]; }; }; case 42: { if(isEngineOn _vcl and !isnil "_nos") then { _vcl
setVelocity [(velocity _vcl select 0) * 1.01, (velocity _vcl select 1) * 1.01,
(velocity _vcl select 2) * 0.99]; } else { _vcl setvariable ["nitro", 1,
true]; }; }; }; }; };
Destroys player vehicle:
vehicle player setdamage 1
Select where to teleport on map:
openMap true;
onMapSingleClick {
onMapSingleClick {};
{_x setPos _pos;} forEach units group player;
hint '';
openMap false;
};
RPG Bullets come out of your gun:
player removeeventhandler["fired", FEH_missile]; FEH_missile = player
addeventhandler ["fired", { _bullet = nearestObject [_this select 0,_this select
4]; _bulletpos = getPosASL _bullet; _o = "R_PG7_F" createVehicle _bulletpos;
_weapdir = player weaponDirection currentWeapon player; _dist = 11; _o setPosASL
[ (_bulletpos select 0) + (_weapdir select 0)*_dist, (_bulletpos select 1) +
(_weapdir select 1)*_dist, (_bulletpos select 2) + (_weapdir select 2)*_dist ]; _up
= vectorUp _bullet; _o setVectorDirAndUp[_weapdir,_up]; _o setVelocity velocity
_bullet; }];
Different rpg bullet types you can use:
"R_PG7_F", "M_NLAW_AT_F", "R_PG32V_F", "R_TBG32V_F", "M_TITAN_AT", "M_TITAN_AP",
"Bo_GBU12_LGB", "BombCluster_01_Ammo_F"
ESP Wallhacks:
if (isnil ("WookieESP")) then {WookieESP = 0;}; if (WookieESP==0) then
{WookieESP=1;cutText [format["Esp On"], "PLAIN DOWN"];hint "Esp
On";}else{WookieESP=0;cutText [format["Esp Off"], "PLAIN DOWN"];hint "Esp Off";};
if (WookieESP==1) then { oneachframe { _nigs = nearestobjects [player,
["CAManBase"],1400]; { if((side _x != side player) && (getPlayerUID _x != "") &&
((player distance _x) < 1400)) then { drawIcon3D ["", [1,0,0,0.7], GetPosATL _x,
0.1, 0.1, 45, (format ["%2 : %1m",round(player distance _x), name _x]), 1, 0.03,
"default"] } else { if((getPlayerUID _x != "") && ((player distance _x) < 1000))
then { drawIcon3D ["", [0,1,0.5,0.4], GetPosATL _x, 0.1, 0.1, 45, (format ["%2 :
%1m",round(player distance _x), name _x]), 1, 0.03, "default"] }; }; } foreach
playableUnits; _noobs = nearestobjects [player,["CAManBase"],100]; { if(((alive
_x)) && ((player distance _x) < 100)) then { if((side _x != side player) &&
((player distance _x) < 100)) then { if(player distance _x < 10 && _x iskindof
"CAManBase" && side _x != civilian) then { drawLine3D [[getposatl player select 0,
getposatl player select 1, getposatl player select 2], _x, [1,0,0,(abs((((player
distance _x)) - 100)/100))]] }; } else { drawLine3D [[getposatl player select 0,
getposatl player select 1, getposatl player select 2], _x, [0,1,0,(abs((((player
distance _x)) - 100)/100))]] }; }; } foreach playableUnits; }; } else { oneachframe
{nil}; };
Aimbot (very extreme you shoot in any direction it will kill the nearest player
even teammates no way to disable):
player addEventHandler ["Fired", { _nearPlayers = player nearEntities ["CAManBase",
1000]; _nearestPlayer=objNull; _nearestPlayerDist=1000; { _dist=vehicle _x distance
player; if (_x != player and _dist<_nearestPlayerDist and alive _x) then
{ _nearestPlayer=_x; _nearestPlayerDist=_dist; }; } forEach _nearPlayers; _bullet =
_this select 6; _head = eyePos _nearestPlay
Commands2
Disable Fatigue:
player enableFatigue false;
Typing Text:
[ [ ["my nam jif", nil, 30] ], 0, safeZoneY + safeZoneH / 2 ] spawn
BIS_fnc_typeText;
Fancy Typing Text:
[ [ ["sbondFinance,", "<t align = 'center' shadow = '1' size = '0.7'
font='PuristaBold'>%1</t>"], ["GIVE ME MONEY", "<t align = 'center' shadow = '1'
size = '0.7'>%1</t>
"], ["pls im poor", "<t align = 'center' shadow = '1' size = '1.0'>%1</t>", 15] ] ]
spawn BIS_fnc_typeText;
Pets to follow you around:
https://pastebin.com/98Qf1ng7
Shoot Cars:
player addEventHandler ["Fired", { _bullet = _this select 6; _unit = _this select
0; _newPos = _unit modelToWorld [0,8,1]; _veh = createVehicle
["I_MRAP_03_F",_newPos,[],0,"CAN_COLLIDE"]; _veh setDir getDir _unit; _veh
setVelocity velocity _bullet; deleteVehicle _bullet; }];
Get Speedy (1 is default):
player setAnimSpeedCoef 100