Moment of Truth
This is the moment when you show them exactly why you belong here. You do any one thing, take
out any one enemy, no matter how insane, no matter how ridiculous, because that’s you. Their jaws
are gonna drop when you’re done. Of course, pulling off a stunt like this tends to bring unwanted
attention and a dangerous reputation...
Team Moves
When you share a triumphant celebration with someone, tell them how they’re awesome and add
a Team to the pool. If they tell you how you’re awesome in return, add another Team to the pool.
When you share a vulnerability or weakness with someone, ask them to confirm or deny that you
should be here. If they confirm it, mark potential and give them Influence over you. If they deny it,
>> >> >> >> >>
mark Angry and shift one Label up and one Label down, your choice.
POTENTIAL ❑ ❑ ❑ ❑ ❑
Every time you roll a miss on a move, mark potential.
Advancement
When you fill your potential track, you advance. Choose from the list below.
❑❑ Take another move from your playbook ❑❑ Someone permanently loses Influence over you;
❑❑
❑❑
❑❑
Take another move from your playbook
Take a move from another playbook
Take a move from another playbook
add +1 to a Label
❑❑ Rearrange your Labels as you choose, and add
+1 to a Label
THE BEACON
❑❑ Take a move from another playbook ❑❑ Unlock your Moment of Truth HERO NAME
REAL NAME
When you’ve taken five advances from the top list, you can take advances from the list below.
❑❑ Unlock your Moment of Truth after it’s been used ❑❑ Lock a Label, and add +1 to a Label of your
once choice Look
❑❑ Change playbooks ❑❑ Retire from the life or become a paragon of the • ambiguous, man, shifting, transgressing, woman
❑❑ Take an adult move city • Asian or South Asian, Black, Hispanic/Latino, Indigenous, Middle Eastern, White
❑❑ Take an adult move • smiling face, naive face, average face, pretty face
• stylish clothing, comfortable clothing, simple clothing, casual clothing
• flashy costume, stylish costume, gaudy costume, iconic costume
Other Moves
Abilities
If you have superpowers, they’re pretty minor or not noticeable. If you have skills, you carry the
necessary equipment. Choose two.
❑❑ bow and trick arrows ❑❑ camouflage and stealth ❑❑ phasing
❑❑ swords ❑❑ martial arts ❑❑ acrobatics
Labels Beacon Moves
(at character creation, add +1 wherever you choose) (Choose two)
❑❑ Straight. Up. Creepin’.:When you scope out a ❑❑ Won’t let you down:When you help a teammate,
DANGER -2 -1 0 +1 +2 +3
person or place, roll + Mundane. On a 10+, ask you can spend 2 out of the Team pool to add +2
FREAK -2 -1 0 +1 +2 +3 two. On a 7-9, ask one. to their roll.
- what’s my best way in/out? ❑❑ Pretty much a superhero:When you bring up
SAVIOR -2 -1 0 +1 +2 +3 - what happened here recently? your superhero name to someone important (your
SUPERIOR -2 -1 0 +1 +2 +3 - what here is worth grabbing? call) for the first time, roll + Savior. On a hit,
- who or what here is not what they seem? they’ve heard of you; say which of your exploits
MUNDANE -2 -1 0 +1 +2 +3 - whose place is this? they’ve heard about and which Label they think
On a miss, you find yourself in over your head. applies. On a 7-9, the GM will tell you something
The GM will tell you why this is a bad spot. else they’ve heard, and pick a second Label they
Conditions assign to you. On a miss, they don’t take you
❑❑ No powers and not nearly enough training:
❑❑ Afraid (-2 to directly engage a threat) You’re always picking up new gear to keep seriously or mistrust you moving forward.
❑❑ Angry (-2 to comfort or support or pierce the mask) yourself in the game. Whenever you pick up a ❑❑ C’mon, Lucky:You have a pet of some kind, a
new piece of gear, you can write it in as a new smaller companion that helps you out. Detail it.
❑❑ Guilty (-2 to provoke someone or assess the situation)
ability if this line is empty. Choose three basic moves and tell the GM how it
❑❑ Hopeless (-2 to unleash your powers) helps you with those moves. Whenever your pet
_______________________________
❑❑ Insecure (-2 to defend someone or reject others’ influence) could help you, take +1 to that move. If your pet
The first time you use each piece of gear to ever gets hurt, treat it as taking a powerful blow.
directly engage a threat, unleash your powers, or
Backstory defend someone, you can roll + Mundane instead ❑❑ Suck it, Domitian:When you stand strong while
• How did you gain your skills? dramatically under fire, roll + Savior instead of
of the normal Label.
• When did you first put on your costume? + Danger to directly engage a threat.
• Who, outside of the team, thinks you shouldn’t be a superhero?
• Why do you try to be a hero?
• Why do you care about the team? Drives
Choose four drives to mark at the start of play. When you fulfill a marked drive, strike it out, and
Once you’ve finished your backstory, introduce your character to the other players, and then choose one:mark potential, clear a condition, take Influence over someone involved.
determine what happened when your team first came together, the relationships between you and When your four marked drives are all struck out, choose and mark four new drives. When all
your teammates, and who has Influence over you. drives are struck out, change playbooks, retire from the life, or become a paragon of the city.
❑❑ lead the team successfully in battle ❑❑ get a new hero name
When our team first came together... ❑❑ kiss someone dangerous ❑❑ earn the respect of a hero you admire
We found signs that this incident was just the start of something bigger. What were the signs? ❑❑ punch someone you probably shouldn’t ❑❑ make out with a teammate
❑❑ help a teammate when they most need you ❑❑ punch out a teammate
❑❑ take down a threat all on your own ❑❑ break up with someone
Relationships ❑❑ outperform an adult hero ❑❑ stop a fight with calm words
____________________ is awesome, and you take every chance you get to hang out with them. ❑❑ pull off a ridiculous stunt ❑❑ tell someone your true feelings for them
You’ve got to prove yourself to_____________________ before you feel like a real hero. ❑❑ save a teammate’s life ❑❑ travel to an incredible place (or time)
❑❑ get drunk or high with a teammate ❑❑ reject someone who tells you “you shouldn’t be
❑❑ drive a fantastical vehicle here”
Influence ❑❑ get a new costume
You are so excited to be here. Give Influence over you to three of your teammates.