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Chapter 06

notes for CPU Scheduling for os system concepts essentials textbook

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0% found this document useful (0 votes)
31 views36 pages

Chapter 06

notes for CPU Scheduling for os system concepts essentials textbook

Uploaded by

oommeechan92
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 36

Chapter 6: CPU Scheduling

Chapter 6: CPU Scheduling

• Basic Concepts
• Scheduling Criteria
• Scheduling Algorithms
• Thread Scheduling
• Multiple-Processor Scheduling
• Real-Time CPU Scheduling
• Operating Systems Examples
• Algorithm Evaluation

2
Objectives

• To introduce CPU scheduling, which is the basis for multiprogrammed operating systems
• To describe various CPU-scheduling algorithms
• To discuss evaluation criteria for selecting a CPU-scheduling algorithm for a particular system
• To examine the scheduling algorithms of several operating systems

3
Basic Concepts

• Maximum CPU utilization obtained with


multiprogramming
• CPU–I/O Burst Cycle – Process execution consists of a
cycle of CPU execution and I/O wait
• CPU burst followed by I/O burst
• CPU burst distribution is of main concern

4
Histogram of CPU-burst Times

5
CPU Scheduler

• Short-term scheduler selects from among the processes in ready queue, and allocates the CPU to one of
them
• Queue may be ordered in various ways
• CPU scheduling decisions may take place when a process:
1. Switches from running to waiting state
2. Switches from running to ready state
3. Switches from waiting to ready
4. Terminates
• Scheduling under 1 and 4 is nonpreemptive
• All other scheduling is preemptive
• Consider access to shared data
• Consider preemption while in kernel mode
• Consider interrupts occurring during crucial OS activities

6
Dispatcher

• Dispatcher module gives control of the CPU to the process selected by the short-term scheduler; this involves:
• switching context
• switching to user mode
• jumping to the proper location in the user program to restart that program
• Dispatch latency – time it takes for the dispatcher to stop one process and start another running

7
Scheduling Criteria

• CPU utilization – keep the CPU as busy as possible


• Throughput – # of processes that complete their execution per time unit
• Turnaround time – amount of time to execute a particular process
• Waiting time – amount of time a process has been waiting in the ready queue
• Response time – amount of time it takes from when a request was submitted until the first response is
produced, not output (for time-sharing environment)

8
Scheduling Algorithm Optimization Criteria

• Max CPU utilization


• Max throughput
• Min turnaround time
• Min waiting time
• Min response time

9
First- Come, First-Served (FCFS) Scheduling

Process Burst Time


P1 24
P2 3
P3 3
• Suppose that the processes arrive in the order: P1 , P2 , P3
The Gantt Chart for the schedule is:

P1 P2 P3
0 24 27 30

• Waiting time for P1 = 0; P2 = 24; P3 = 27


• Average waiting time: (0 + 24 + 27)/3 = 17

10
FCFS Scheduling (Cont.)

Suppose that the processes arrive in the order:


P2 , P3 , P1
• The Gantt chart for the schedule is:

P2 P3 P1
0 3 6 30

• Waiting time for P1 = 6; P2 = 0; P3 = 3


• Average waiting time: (6 + 0 + 3)/3 = 3
• Much better than previous case
• Convoy effect - short process behind long process
• Consider one CPU-bound and many I/O-bound processes

11
Shortest-Job-First (SJF) Scheduling

• Associate with each process the length of its next CPU burst
• Use these lengths to schedule the process with the shortest time
• SJF is optimal – gives minimum average waiting time for a given set of processes
• The difficulty is knowing the length of the next CPU request
• Could ask the user

12
Example of SJF

ProcessArrival Time Burst Time


P1 0.0 6
P2 2.0 8
P3 4.0 7
P4 5.0 3

• SJF scheduling chart

P4 P1 P3 P2
0 3 9 16 24

• Average waiting time = (3 + 16 + 9 + 0) / 4 = 7

13
Determining Length of Next CPU Burst

• Can only estimate the length – should be similar to the previous one
• Then pick process with shortest predicted next CPU burst

• Can be done by using the length of previous CPU bursts, using exponential averaging

1. t n = actual length of n th CPU burst


2.  n +1 = predicted value for the next CPU burst
3.  , 0    1
4. Define : 𝜏𝑛+1 = 𝛼 𝑡𝑛 + 1 − 𝛼 𝜏𝑛 .
• Commonly, α set to ½
• Preemptive version called shortest-remaining-time-first

14
Prediction of the Length of the Next CPU Burst

15
Examples of Exponential Averaging
•  =0
• n+1 = n
• Recent history does not count
•  =1
• n+1 =  tn
• Only the actual last CPU burst counts
• If we expand the formula, we get:
n+1 =  tn+(1 - ) tn -1 + …
+(1 -  )j  tn -j + …
+(1 -  )n +1 0

• Since both  and (1 - ) are less than or equal to 1, each successive term has less weight than its
predecessor

16
Example of Shortest-remaining-time-first

• Now we add the concepts of varying arrival times and preemption to the analysis
ProcessAarri Arrival TimeT Burst Time
P1 0 8
P2 1 4
P3 2 9
P4 3 5
• Preemptive SJF Gantt Chart

P1 P2 P4 P1 P3
0 1 5 10 17 26

• Average waiting time = [(10-1)+(1-1)+(17-2)+(5-3)]/4 = 26/4 = 6.5 msec

17
Priority Scheduling

• A priority number (integer) is associated with each process

• The CPU is allocated to the process with the highest priority (smallest integer  highest priority)
• Preemptive
• Nonpreemptive

• SJF is priority scheduling where priority is the inverse of predicted next CPU burst time

• Problem  Starvation – low priority processes may never execute

• Solution  Aging – as time progresses increase the priority of the process

18
Example of Priority Scheduling

ProcessA arri Burst TimeT Priority


P1 10 3
P2 1 1
P3 2 4
P4 1 5
P5 5 2

• Priority scheduling Gantt Chart

• Average waiting time = 8.2 msec

19
Round Robin (RR)

• Each process gets a small unit of CPU time (time quantum q), usually 10-100 milliseconds. After this time
has elapsed, the process is preempted and added to the end of the ready queue.
• If there are n processes in the ready queue and the time quantum is q, then each process gets 1/n of the CPU
time in chunks of at most q time units at once. No process waits more than (n-1)q time units.
• Timer interrupts every quantum to schedule next process
• Performance
• q large  FIFO
• q small  q must be large with respect to context switch, otherwise overhead is too high

20
Example of RR with Time Quantum = 4
Process Burst Time
P1 24
P2 3
P3 3
• The Gantt chart is:

P1 P2 P3 P1 P1 P1 P1 P1
0 4 7 10 14 18 22 26 30

• Typically, higher average turnaround than SJF, but better response


• q should be large compared to context switch time
• q usually 10ms to 100ms, context switch < 10 usec

21
Time Quantum and Context Switch Time

22
Turnaround Time Varies With The Time Quantum

80% of CPU bursts


should be shorter than q

23
Multilevel Queue

• Ready queue is partitioned into separate queues, eg:


• foreground (interactive)
• background (batch)
• Process permanently in a given queue
• Each queue has its own scheduling algorithm:
• foreground – RR
• background – FCFS
• Scheduling must be done between the queues:
• Fixed priority scheduling; (i.e., serve all from foreground then from background). Possibility of starvation.
• Time slice – each queue gets a certain amount of CPU time which it can schedule amongst its processes; i.e., 80% to
foreground in RR
• 20% to background in FCFS

24
Multilevel Queue Scheduling

25
Multilevel Feedback Queue

• A process can move between the various queues; aging can be implemented this way
• Multilevel-feedback-queue scheduler defined by the following parameters:
• number of queues
• scheduling algorithms for each queue
• method used to determine when to upgrade a process
• method used to determine when to demote a process
• method used to determine which queue a process will enter when that process needs service

26
Example of Multilevel Feedback Queue

• Three queues:
• Q0 – RR with time quantum 8 milliseconds
• Q1 – RR time quantum 16 milliseconds
• Q2 – FCFS

• Scheduling
• A new job enters queue Q0 which is served FCFS
• When it gains CPU, job receives 8 milliseconds
• If it does not finish in 8 milliseconds, job is moved to queue Q1
• At Q1 job is again served FCFS and receives 16 additional milliseconds
• If it still does not complete, it is preempted and moved to queue Q2

27
Thread Scheduling

• Distinction between user-level and kernel-level threads


• When threads supported, threads scheduled, not processes
• Many-to-one and many-to-many models, thread library schedules user-level threads to run on LWP
• Known as process-contention scope (PCS) since scheduling competition is within the process
• Typically done via priority set by programmer
• Kernel thread scheduled onto available CPU is system-contention scope (SCS) – competition among all
threads in system

28
Pthread Scheduling

• API allows specifying either PCS or SCS during thread creation


• PTHREAD_SCOPE_PROCESS schedules threads using PCS scheduling
• PTHREAD_SCOPE_SYSTEM schedules threads using SCS scheduling
• Can be limited by OS – Linux and Mac OS X only allow PTHREAD_SCOPE_SYSTEM

29
Pthread Scheduling API
#include <pthread.h>
#include <stdio.h>
#define NUM_THREADS 5
int main(int argc, char *argv[]) {
int i, scope;
pthread_t tid[NUM THREADS];
pthread_attr_t attr;
/* get the default attributes */
pthread_attr_init(&attr);
/* first inquire on the current scope */
if (pthread_attr_getscope(&attr, &scope) != 0)
fprintf(stderr, "Unable to get scheduling scope\n");
else {
if (scope == PTHREAD_SCOPE_PROCESS)
printf("PTHREAD_SCOPE_PROCESS");
else if (scope == PTHREAD_SCOPE_SYSTEM)
printf("PTHREAD_SCOPE_SYSTEM");
else
fprintf(stderr, "Illegal scope value.\n");
}

30
Pthread Scheduling API
/* set the scheduling algorithm to PCS or SCS */
pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM);
/* create the threads */
for (i = 0; i < NUM_THREADS; i++)
pthread_create(&tid[i],&attr,runner,NULL);
/* now join on each thread */
for (i = 0; i < NUM_THREADS; i++)
pthread_join(tid[i], NULL);
}
/* Each thread will begin control in this function */
void *runner(void *param)
{
/* do some work ... */
pthread_exit(0);
}

31
Multiple-Processor Scheduling

• CPU scheduling more complex when multiple CPUs are available


• Homogeneous processors within a multiprocessor
• Asymmetric multiprocessing – only one processor accesses the system data structures, alleviating the need
for data sharing
• Symmetric multiprocessing (SMP) – each processor is self-scheduling, all processes in common ready
queue, or each has its own private queue of ready processes
• Currently, most common
• Processor affinity – process has affinity for processor on which it is currently running
• soft affinity
• hard affinity
• Variations including processor sets

32
NUMA and CPU Scheduling

Note that memory-placement algorithms can also consider affinity

33
Multiple-Processor Scheduling – Load Balancing

• If SMP, need to keep all CPUs loaded for efficiency


• Load balancing attempts to keep workload evenly distributed
• Push migration – periodic task checks load on each processor, and if found pushes task from overloaded
CPU to other CPUs
• Pull migration – idle processors pulls waiting task from busy processor

34
Multicore Processors

• Recent trend to place multiple processor cores on same physical chip


• Faster and consumes less power
• Multiple threads per core also growing
• Takes advantage of memory stall to make progress on another thread while memory retrieve happens

35
Multithreaded Multicore System

36

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