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0% found this document useful (0 votes)
11 views8 pages

Other Changes

Dhdhdh

Uploaded by

chrislwong2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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TYPE CHART CHANGES
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-Psychic resists Fairy moves.
-Psychic does normal damage Steel types.
-Ice resists Ground and Flying moves.
-Grass and Bug Types resist Fairy moves.
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FROSTBITE STATUS
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The Frozen status has been completely replaced by a new status condition called
Frostbite.

-It does chip damage similar to burn, and it halves the Special Attack of the
Pokémon it is inflicted upon.
-Fire moves will not thaw the user out of the frostbite status.
-Ice types cannot be frostbitten.
-Sky Shaymin will not revert back to its normal form if it's frostbitten.
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CLEAR AIR WEATHER
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A new type of weather has been introduced named "Clear Air"

-When Clear Air is active, Pokémon who use a Normal move will have their speed
increased by 1.2.
-All moves that are not very effective will have their damage doubled.
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SHADOW TERRAIN
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A new type of terrain has been introduced named "Shadow Terrain"
-During Shadow Terrain, Ghost moves have their power boosted by 50%.
-All super effective hits on landborne Pokémon now have their damage lowered by
25%.
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ALTERED ABILITIES
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Run Away - Acts like Shed Shell.

Sand Veil - Raises the Defense of of the user instead of the evasion during
Sandstorm.

Snow Cloak - Raises the Special Defense of of the user instead of the evasion
during Hail.

Hustle - Raises attack but lowers the defenses of the user instead of the accuracy.

Tangled Feet - Increases speed instead of evasion while confused.

Keen Eye - Increases accuracy by 1.33.

Moody - No longer changes evasion and accuracy.

Heavy Metal - Reduces damage taken from Fighthing moves.

Light Metal - Reduces damage taken from Ground moves.

Battle Armor - Boosts the Defense of its user by 1.2.

Shell Armor - Boosts the Special Defense of its user 1.2.

Dauntless Shield - Boosts both Defenses on switch in.

Leaf Guard - If Sunny Day is active, this Pokemon will have its defensive stats
boosted by 1.5.

Wonder Guard - Negates damage from using the Life Orb, entry hazards and weather.

Iron Fist - Boosts punching moves by 1.4.

Defeatist - Activates when the user is at 1/3 of its full health or less.

Truant - Instead of skipping a turn, the user's Attack and Speed are halved every
other turn.

Gale Wings - Gives priority to Flying moves when the user's HP is higher than half
of its full HP.

Unnerve - Prevents the opposing team from using all items.

Corrosion - Hits Steel types super effectively.


Illuminate - Boosts the power of light-based moves by 30% (See Move Changes below
for more info)

Rain Dish & Ice Body - Recover 1/8 HP instead of 1/16 HP per turn.

Flame Body & Static - Doubles the additional chance of a move to burn or paralyze
the opponent.

Toxic Boost - Raises the Attack and Speed of the user by 50% if poisoned.

Flare Boost - Raises the Special Attack and Speed of the user by 50% if poisoned.

Mega Launcher - Boosts the power of both aura/pulse and ball moves.

Normalize - Gives all moves the Normal type and boosts the power of attacks during
Clear Air.

Harvest - If a Pokemon with Harvest uses/loses its berry, it'll get it back at the
end of the match.

Overgrow, Blaze, Torrent & Swarm - Alongside the powerboost, if the user is at less
than 1/3 of
full health, any status infliction will be healed off and all lowered stats will be
restored.
The last 2 attributes can only happen once.

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NEW ABILITIES
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Time Warp - Makes the user instantly recharge after using a move like Hyper Beam or
Giga Impact.

Space Shield - Activates Light Screen and Reflect when the user switches in.

Distorted Matter - Grants immunity to super-effective moves.

Ardour - Raises Special Attack when the user defeats an enemy.

Unearthly - Super effective hits will do normal damage against the user, and the
user cannot be poisoned.

Hades Flames - Burns inflicted by this user have the same traits as toxic combined
with the normal burn status.

Glacial Voice - Sound-based moves gain the Ice type.

Galvanic Voice - Sound-based moves gain the Electric type.

Heel - The user's dark type moves now hit Fighting types super effectively.

Insectivore - Makes the ability's user immune to Bug and Flying type moves.
Hyperfocused - Raises the user's Sp.Atk by 1.5 but locks it to using only one move.

Mental Shield - Raises the user's Sp.Def by 1.5 but locks it to using only
attacking moves.

Malevolence - The special counterpart of Intimidate.

Motion Twister - Activates Trick Room on switch in.

Torn Field - Activates Inverse Room on switch in.

Snow Force - Ups the power of Ice and Water moves in Hail.

Golden Fins - Gives priority to Water moves when the user's HP is higher than half
of its full HP.

Arctic Body - Upon contact with the user, the opponent receives an item called
Cursed Ice, which automatically summons Hail.
(this happens whether the opponent was already holding an item or not)

Glacial Fuel - The Ice-type version of Flash Fire.

Crystallization - May cause a frostbite on contact. Doubles the additional chance


of a move to give the opponent a frostbite.

Disenchantment - Makes the user immune to Fairy moves.

Musician - Boosts the power of Sound-based moves.

Sweet Dreams - Nullifies the effects of sleep for the user and its partner.

Shadow Surge - Summons Shadow Terrain on switch-in.

Nice Day - Summons Clear Air on switch-in.

Avenger - Raises Attack and Special Attack if an ally fainted before it.

Momentum - Raises the power of a move by 30% if it's used consecutively. Stacks up
with Metronome.

Vampire - Restores half of the damage dealt when using biting moves.

Power Shot - Boosts the power of contactless moves by 1.33x.

Solid Ice - Reduces damage from super effective attacks.

Crystallize - Same effect as Harvest, except for gems. Has a higher chance to
regrow gems in Hail.

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NEW MOVES
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-Glacial Air
A status move which inflicts a new condition upon its target called "Frostbite".

-Soul Attack
A physical Normal-type attack that hits Ghost Type super effectively.

-Draco Burst
A special Dragon-type attacks that always lands a critical hit.

-Inverse Room
A new type of room which inverts the type effectivenesses of all Pokémon. Does not
affect immunities.

-Overchomp
A Dark-type biting move with 120 BP. The user receives recoil damage equal to 25%
of the damage dealt.

-Sync Beam
A special Psychic-type move that uses the Special Attack of the target when
attacking.

-Twinkle Hit
A physical Fairy-type move that hits 2-5 times. Double Slap was removed and
replaced with this move for every Pokemon that previously learned Double Slap.

-Shadow Swill
A physical Ghost-type move that heals the user if Shadow Terrain is active.

-Tornado Charge
A physical 85 BP Flying-type move that may lower the target's Defense.

-Wilt Down
A special 130 BP Grass-type move, which after it's used, makes the user lose its
Grass type.

-Plasma Cannon
A special 80 BP move that that is both Electric and Fire type, and can either
paralyze or burn the target.

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MOVE CHANGES
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All moves with 95 accuracy have been changed to have 100 accuracy.

Wild Charge has 110 BP.

Poison Sting has 45 BP.

Poison Fang has 65 BP.


Tri-Attack has 90 BP.

Focus Blast has 85% accuracy.

Hypnosis has 75% accuracy.

Sing and Grasswhistle have 70% accuracy.

Attack Order is now a special move that does physical damage (it still has a high
critical hit ratio).

Razor Wind is now a Flying type move and has 100 BP.

Spike Cannon is now a Steel type move.

Barrage is now a Ground type move.

All moves that hit 2-5 times except for Water Shuriken, Fury Swipes and Fury Attack
now have 25 BP.

Aqua Ring and Ingrain heal 1/8 HP instead of 1/16 HP per turn.

Heal Block now affects the entire opposing team rather than one Pokemon, like
Reflect and Light Screen.

Synchronoise hits its target (including Dark types) super effectively.

Charge Beam has 40BP, 100% accuracy and a 100% chance to raise the user's Special
Attack.

Blizzard has a 30% chance to inflict a Frostbite.

Crush Grip has 100 BP.

Parabolic Charge has 75 BP.

Double Team raises Speed instead of Evasiveness.

Minimize raises Defense instead of Evasiveness.

Sand Attack lowers Speed instead of Accuracy.

Mud Slap lowers Speed instead of Accuracy.

Mud Bomb lowers Sp. Defense instead of Accuracy.

Night Daze lowers Attack instead of Accuracy.

Smokescreen lowers Speed instead of Accuracy.

Mirror Shot lowers Sp. Defense instead of Accuracy.

Octazooka lowers Sp. Defense instead of Accuracy.

Muddy Water lowers Speed instead of Accuracy.


The following moves are now categorized as light-based:
-Flash
-Flash Cannon
-Mirror Shot
-Signal Beam
-Aurora Beam
-Solar Beam
-Solar Blade
-Dazzling Gleam
-Moonblast
-Light Of Ruin
-Luster Purge

Some status moves have had their type changed, although they don't affect the
gameplay at all.
(Ex: Healing Wish is a Fairy type move, Swords Dance is a Fighting type move etc.)
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OTHER CHANGES
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The Power items used for EV training now give their holder 8 EV points instead of
4.

Pokémon who evolved by trading without items now evolve by levelling up (see the
Excel file for more info).
Pokémon who evolved by trading while holding a certain item now evolve by levelling
up while holding said item.

When a Normal-type Pokémon uses a normal-type attack, its STAB boost is 1.6.

Paralysis has no chance of making a Pokémon unable to move, and instead it chips
1/16 of its full health at the end of every turn.

The Confusion status no longer makes Pokémon unable to move, but instead lowers
both of their attack stats by 20% and makes them
recoil 1/4 of the damage dealt whenever they use a damaging move while confused.

Attract no longer makes Pokémon unable to move, but instead lowers both of their
attack stats by 20%.

When a Pokémon consumes its held item in a battle, its item is returned to it after
the fight ends if said item isn't a berry or a gem.

Bug Types are immune to the Sleep status.


Psychic Types are immune to the Confusion status.
Fairy Types are immune to the Attract status.

Power Herb removes the "one turn to charge" rule for Hyper Beam moves.

Rotom-Frost learns Ice Beam instead of Blizzard.

Nidoqueen is now in the Monster and Field egg groups.


Hail does not damage Ice and Water types.
Hail boosts the Defense of all Ice types.

Grassy Terrain only heals Grass types.

Deerling now changes forms similarly to how Burmy does.


-In Paradise Valley and Ethereal Valley, Deerling changes to its Spring form.
-In Fiery Meadow, Deerling changes to its Autumn form.
-In Crystal Valley, Deerling changes to its Winter form.
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