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ChatPDF-CC - Unit 1

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0% found this document useful (0 votes)
17 views3 pages

ChatPDF-CC - Unit 1

Uploaded by

freakzzboy05
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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PDF: **Hello and Welcome!

** ἱ

We're excited to share insights about Cloud Computing and Distributed Systems with you! This document introduces
eristics, types, and advantages. You'll learn about client/server and peer-to-peer systems, as well as essential concep
), and distributed mutual exclusion. Dive in and explore the interconnectedness of nodes that make up these system

Here are three example questions you can ask about the file:

1. What are the key characteristics of distributed systems?


2. How do client/server systems differ from peer-to-peer systems?
3. What are some advantages of using distributed systems?

Me: Explain RMI in detail


give in undesrstandable points

PDF: Remote Method Invocation (RMI) is a powerful mechanism in Java that allows an object running in one Java Virtu
JVM. Here’s a detailed breakdown of RMI in understandable points:

### 1. **Purpose of RMI**


- RMI enables remote communication between Java programs, allowing distributed applications to function seamle

### 2. **Basic Components of RMI**


- **Remote Object**: An object that resides on a server and can be invoked remotely by clients.
- **Stub**: A client-side proxy that represents the remote object. It forwards client requests to the server.
- **Skeleton**: A server-side component that receives requests from the stub and invokes the actual remote objec
- **Remote Reference Layer (RRL)**: Manages references to remote objects and handles communication between

### 3. **Architecture of an RMI Application**


- **Client Program**: Initiates requests to the remote object.
- **Server Program**: Hosts the remote object and provides its methods for remote invocation.
- **RMI Registry**: A naming service that allows clients to look up remote objects by name.

### 4. **How RMI Works**


- **Step 1**: The server creates a remote object and registers it with the RMI registry using a unique name.
- **Step 2**: The client looks up the remote object in the RMI registry using the name.
- **Step 3**: The client invokes methods on the stub, which forwards the request to the server's skeleton.
- **Step 4**: The skeleton calls the actual remote object method and returns the result back to the stub.
- **Step 5**: The stub sends the result back to the client.

### 5. **Marshalling and Unmarshalling**


- **Marshalling**: The process of converting method parameters into a format that can be sent over the network.
- **Unmarshalling**: The reverse process where the server receives the packed parameters and converts them ba

### 6. **Types of Communication**


- **Synchronous Communication**: The client waits for the server to process the request and return a response.
- **Asynchronous Communication**: The client sends a request and continues with other tasks without waiting for

### 7. **Goals of RMI**


- Minimize application complexity.
- Preserve type safety.
- Support distributed garbage collection.
- Reduce the difference between local and remote object interactions.

### 8. **Advantages of RMI**


- Simplifies the development of distributed applications.
- Provides a straightforward way to invoke methods on remote objects.
- Supports object-oriented programming principles.

### 9. **Use Cases**


- RMI is commonly used in applications that require remote communication, such as distributed databases, online
### 10. **Example Code Snippet**
- A simple RMI application typically involves defining a remote interface, implementing the remote object, and crea

By understanding these points, you can grasp the fundamental concepts and workings of RMI, making it easier to im
y specific questions or need further clarification, feel free to ask!

Me: Explain Types of Communication in Distributed Systems

give n understandable points

PDF: In distributed systems, communication between nodes (or processes) can occur in various ways. Here are the m

### 1. **Synchronous Communication**


- **Definition**: In synchronous communication, the sender sends a request and waits for the receiver to process
- **Characteristics**:
- The client is blocked until the server responds.
- Guarantees that the request and response are received in the same order they were sent.
- **Use Cases**: Suitable for applications where immediate feedback is required, such as online banking transactio

### 2. **Asynchronous Communication**


- **Definition**: In asynchronous communication, the sender sends a request and continues with other tasks with
- **Characteristics**:
- The client is not blocked and can perform other operations while waiting for the response.
- Responses may arrive out of order, and the client must handle them appropriately.
- **Use Cases**: Useful in scenarios like email systems, where the sender does not need an immediate response, o

### 3. **Message Passing**


- **Definition**: A method where processes communicate by sending and receiving messages. This can be done sy
- **Characteristics**:
- Messages can contain data, commands, or notifications.
- Can be implemented over various protocols (e.g., TCP, UDP).
- **Use Cases**: Common in distributed applications, such as microservices architectures, where services commun

### 4. **Remote Procedure Call (RPC)**


- **Definition**: A protocol that allows a program to execute a procedure (function) on a remote server as if it wer
- **Characteristics**:
- Abstracts the complexities of network communication.
- Can be synchronous or asynchronous, depending on the implementation.
- **Use Cases**: Frequently used in client-server architectures, where clients need to invoke methods on server-sid

### 5. **Broadcast Communication**


- **Definition**: A method where a message is sent from one sender to all nodes in the network.
- **Characteristics**:
- All nodes receive the same message simultaneously.
- Useful for scenarios where information needs to be disseminated to multiple recipients.
- **Use Cases**: Used in applications like network discovery protocols or in systems that require updates to all nod

### 6. **Multicast Communication**


- **Definition**: A method where a message is sent from one sender to a specific group of nodes rather than all no
- **Characteristics**:
- More efficient than broadcast as it reduces network traffic.
- Only intended recipients receive the message.
- **Use Cases**: Common in applications like video conferencing or group messaging systems.

### 7. **Point-to-Point Communication**


- **Definition**: A direct communication link between two nodes.
- **Characteristics**:
- Involves a single sender and a single receiver.
- Can be synchronous or asynchronous.
- **Use Cases**: Used in scenarios where direct communication is needed, such as in peer-to-peer file sharing.

### 8. **Event-Driven Communication**


- **Definition**: A communication model where actions are triggered by events, and components react to these ev
- **Characteristics**:
- Promotes loose coupling between components.
- Components can publish and subscribe to events without direct knowledge of each other.
- **Use Cases**: Common in systems that require real-time updates, such as stock trading platforms or IoT applica

By understanding these types of communication, you can better design and implement distributed systems that mee
stions or need clarification on any point, feel free to ask!

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