• Immediately cross off the newly
INTRODUCTION obtained, to keep the previous net
“You’re a fisher out at wild seas, some active.
SAILORS
even say they’re monstrous seas. One
thing is sure, there’s plenty fish out in Gain a sailor by outlining one of the
Crossed off nets can’t be activated at
these seas. As you roam the waters dotted line boxes on the sailor track.
a later time. They’re crossed off
you may learn about some monsters, A sailor can be used to modify your
forever!
and the bounties the settlements die roll by +/- 1.
have placed upon them! The locals
are eagerly passing out their (home-
made) “weapons” to destroy the
BARRELS
monsters to anyone who visits. RELICS
Or maybe you’ll stick to just fishing…” Gain the indicated barrel by outlining
Turn an unexhausted sailor (a sailor
the indicated barrel on the specific
that has not been crossed off yet)
This is a Voyages Community Map, Defeat Posters.
into a heroic sailor by outlining the
which features a new duty mini-game inner circle of the sailor in the sailor
designed by FireFlashX32. Catch as The following four (4) barrels can be
track.
many fish as you can. Obtain better found for defeating monsters (Refer
fishing nets to maximize the fish you to THE SEA MONSTERS):
A heroic sailor can be used to modify
can catch, sell those fish or use them your die roll to anything you want it Explosive barrel:
to defeat monsters. The choice is Used to kill the Kraken;
to be.
yours. Boiling barrel:
Used to kill the Giant Lobster;
GAME COMPONENTS Toxic barrel:
You’ll need the following: SETTLEMENTS Used to kill the Giant Shark;
1. The two (2) A4 sheets (The Map Gain a sailor by outlining one of the Electric barrel:
and the Fishing Duties sheet); dotted line boxes on the sailor track. Used to kill the Sea Serpent;
2. A set of three (3) six-sided dice Visiting a settlement will also grant
(d6), and; the option to sell sea life in trade for NOTE: On this community map, the
3. Writing materials. gold. (Refer to SELLING) barrels are found on a double island
coupled with a Settlement. When the
HOW TO PLAY
player lands on the barrel side of the
This rule sheet contains additional-, island, or on the settlement side,
or otherwise modified-, rules for this FISHING NETS both actions be performed.
specific Voyages Community Map.
Gain the indicated fishing net by
outlining the net on the Fishing
If you haven’t played Voyages before,
Duties sheet (see FISHING DUTIES).
it is recommended that you start with
Map 1 “Trade winds blow” first.
There are three (3) fishing nets to be
Before playing any of the community-
found on the map:
made maps, play Map 1 first. The
official maps can be purchased from Flimsy net;
Postmark Games’ website:
PostmarkGames.com/Voyages
Good net;
GAME ACTIONS Wide net.
After moving your ship and crossing
off for duties, you may complete the
action of the space you’re on. NOTE: Only one (1) fishing net may
be active at any point in time. When
a new net is picked up, one (1) net
must be crossed off.
NUMBERED ISLANDS
The player therefore must either:
Gain the indicated number in gold. • Cross off the previously active net,
Gold is tallied up during scoring (see effectively swapping nets with the
SCORING). newer one. Or;
1
NOTE: The initial roll determines
THE SEA MONSTERS MONSTER TERRITORY damage, subsequent use of sailors
The community map features four (4) The monster territory, is where the does not negate receiving damage.
different sea monsters: indicated sea monster resides. A
monster territory can be divided into When damage is received, the player
two (2) distinct perimeters: outlines any one (1) undamaged part
THE KRAKEN of the ship:
1. The inner perimeter. For each outlined damage indicator,
The inner-most perimeter is where the player subtracts gold during
THE GIANT LOBSTER the slightly shaded water hexes meet scoring (see SCORING).
a solid thick (red) line. The water
inside now has a distinguishable When the player outlines the last (9th)
shade of colour (red). damage indicator, the player loses
the game and the player earns zero
The inner perimeter is always drawn (0) points for this game.
as a ‘circle’ shape of seven (7) hexes,
and contains one of the four (4) Sea DISCOVERING MONSTERS
Monsters. If the player travels through-, or lands
on a hex in- this inner perimeter, the
This perimeter is relevant for both player will be able to discover the sea
discovering (Refer to DISCOVERING monster.
MONSTERS) and defeating (Refer to
DEFEATING MONSTERS) the sea Discovering monsters will earn gold
THE GIANT SHARK
monsters. at the end of the game (Refer to
SCORING).
2. The outer perimeter:
The outer perimeter is where normal
water hexes meet a thick (red) dotted
line. The water inside of it now has a
slight shade (of red). These regions
replace the unexplored regions.
NOTE: Both the thick lines of the
territory, as well as the monster
illustrations themselves, do not
prevent the player from moving
THE SEA SERPENT onto-, or through these hexes.
DAMAGE BY DICE ROLLS
Each turn, after the dice are rolled When a monster is discovered, the
and before the movement phase, player outlines the respective area on
players must check to see if they have the mini-map as illustrated. In the
been damaged by the sea monsters example below the Sea Serpent is
when they are within the monster’s discovered and therefore its section
territory (either perimeter). If two (2) is outlined.
or more dice show the same number
(doubles or triples), then one part of
their ship suffers one (1) damage.
2
FISHING DUTIES FISHING NETS
After moving your ship across the The following Fishing nets can be
map, the remaining dice is used for used in the mini-game:
duties. This community map features
a special mini-game for duties. OLD NET (DEFAULT)
The old net is the default that the
This mini-game has a grid consisting players start out with. It will catch
of 6 columns and a number of rows only one (1) square of sea life.
filled with sea life:
DEFEATING MONSTERS
If the player ends its turn in the inner
perimeter with the necessary items
required, then the player will be able
to defeat the sea monster.
FLIMSY NET
The requirements and rewards are The flimsy net is found on the map. It
indicated on the Defeat Posters: will catch two (2) squares of sea life
in three (3) possible ways.
The duty die is used to determine
what row the player will fish in.
The top-most uncaught sea life in the
respective row is caught by outlining
it. If special nets are used, more sea
life may be caught.
FISHING SYMBOLS GOOD NET
The following symbols can be found The good net is found on the map. It
in the fishing waters: will catch three (3) squares of sea life
in four (4) possible ways.
Once the respective sea monster is
defeated, it is outlined on the Octopus:
respective Defeat Poster and the Used for bait and can be sold;
monster is crossed off on the map. Shark:
Used for bait and can be sold;
Fish:
Used for bait and can be sold;
Lobster:
Used for bait and can be sold;
WIDE NET
Sea Turtle:
Must be returned to the sea The wide net is found on the map. It
(cross off immediately); will catch three (3) squares of sea life
Star Fish: in three (3) possible ways.
Must be returned to the sea
(cross off immediately);
Old Shoe:
Worthless, but don’t litter!;
Relic:
NOTE: After defeating the monster, Used for heroic sailors;
the player will no longer receive Legendary Star:
damage in this region when doubles Used to finish the game.
or triples are rolled.
3
SUPER NET NOTE: Fish can only be caught once; When sea life is sold, or used for
The super net is obtained when all Once outlined it is ignored for other defeating monsters, the sea life is
other nets (flimsy-, good- and wide possible catches. crossed off:
net) have been obtained by the
player. GAME EXAMPLE:
The duty die indicates a three (3), and
It can be used in two (2) different the default fishing net is used. The
ways which will catch either four (4) top-most uncaught sea life (the
or five (5) squares of sea life. octopus) is caught and outlined.
When the super net is obtained, the The number of sold sea life of that
player will also obtain one (1) type are then filled in:
legendary star.
FISHING PATTERN ROTATION
All Fishing Nets have patterns that
can be used in several shapes (except Next turn the duty die again indicates
for the default old net). The arrow a three (3), and the good net is used
head indicates the row determined to catch fish in the following way:
by the duty die. In this example the player can’t sell
anymore octopus to any settlement.
Any octopus caught from that point
forward are worthless.
NOTE: A player may choose to sell
any amount of sea life, of all types,
at once at one settlement. The other
settlements will not purchase any of
the previously sold type(s).
If the player would want to fish up CROSS OFF SEA TURTLES
the old shoe in a subsequent turn in AND STAR FISH
row two (2), for whatever reason, The sea turtle and star fish will not be
then player would have to first fish- bought by a settlement. Instead,
up the lobster. As the lobster is the these should be returned to the sea
top-most uncaught sea life of that after they’re caught. (Outline and
row. cross off immediately).
The pattern does not need to fit; Any
slots that would go outside of the grid
are ignored: SELLING
The following four (4) types of sea life
can be sold at a settlement:
OLD SHOES
Old shoes that are obtained are also
worthless.
4
LEGENDARY STARS SCORING
Legendary stars are used to track At the end of the game tally up all the
your legendary status; The more you gold earned. The player with the SHIP DAMAGE
have, the more legendary your name most gold has won the game! SUBTRACT two (2) gold per outlined
will be spread across the oceans! ship damage.
GAME END (MULTIPLAYER) WAYS TO OBTAIN GOLD
Three (3) legendary stars obtained On the left side of the map are
will initiate the final round for sixteen (16) slots where gold can be HEROIC SAILORS
multiplayer games. denoted. The following ways can Players gain two (2) gold for every
earn the player with gold: unexhausted heroic sailor.
GAME END (SOLOPLAYER)
When playing solo, you instead have
just sixteen (16) rounds to earn three
(3) stars. VISITED ISLANDS LIVING LEGEND
Players tally the gold from islands Players gain three (3) gold for every
If you failed to get at least three (≥3) they have visited. The number on the
legendary stars at the end of the final legendary star earned.
island is the gold you receive from
(16th) round, you have lost the game. visiting it.
OBTAINING STARS
There are a total of five (5) legendary
stars that can be obtained in this
OUTER PERIMETERS
community map:
EXPLORED
Players earn 1/4/9/16 total gold
TOTAL GOLD
determined by the number of Tally up all the gold from them all to
different unexplored ocean regions calculate the total gold score. The
RECRUIT player with the highest gold wins the
(outer perimeters of the monster
Gain your twelfth (12th) sailor (6 territories) they have travelled to-, or game.
additional). through.
SUPER NET
SOLD SEA LIFE
Obtain the super net by collecting the
Tally up the gold from the four (4)
other three (3) fishing nets from the
different types of sea life sold at
map.
settlements. Unsold sea life does not
earn any gold.
MONSTER SPOTTER
Visit all four (4) inner-perimeters of
MONSTERS EXPLORED
the different sea monsters.
Players earn 3/8/14/21 total gold
determined by the number of
different sea monsters explored.
LEGENDARY FISHER
Fish up the Legendary Star in grid of
the fishing duties.
DEFEATED MONSTERS
If you defeated a monster, fill in the
gold indicated by the Defeat Posters
for that monster at the respective
MONSTER HUNTER
icon.
Defeat at least one (≥1) sea monster.