Computer Graphics
UNIT-3
1 is the rigid body transformation that moves object without deformation.
A Translation
B Scaling
C Rotation
D None of these
Answer: Rotation
2 The two-dimensional rotation equation in the matrix form is
A P’=P+T
B P’=R*P
C P’=P*P
D P’=R+P
Answer: P’=R*P
3 The original coordinates of the point in polor coordinates are
A X’=r cos (Ф +ϴ) and Y’=r cos (Ф +ϴ)
B X’=r cos (Ф +ϴ) and Y’=r sin (Ф +ϴ)
C X’=r cos (Ф -ϴ) and Y’=r cos (Ф -ϴ)
D X’=r cos (Ф +ϴ) and Y’=r sin (Ф -ϴ)
Answer: X’=r cos (Ф +ϴ) and Y’=r sin (Ф +ϴ)
4 The rotation axis that is perpendicular to the xy plane and passes through the pivot point is known as
A Rotation
B Translation
C Scaling
D Shearing
Answer: Rotation
5 Positive values for the rotation angle ϴ defines
A Counterclockwise rotations about the end points
B Counterclockwise translation about the pivot point
C Counterclockwise rotations about the pivot point
D Negative direction
Answer: Counterclockwise rotations about the pivot point
6 To generate a rotation , we must specify
A Rotation angle ϴ
Dr Sanjeev Tayal (HOD ) BCA & B.Sc(C.S) SDMS MZN
B Distances dx and dy
C Rotation distance
D All of the mentioned
Answer: Rotation angle ϴ
7 A two dimensional rotation is applied to an object by
A Repositioning it along with straight line path
B Repositioning it along with circular path
C Only B
D None of these
Answer: Only B
8 The basic geometric transformations are
A Translation
B Rotation1.07
C Scaling
D All of the mentioned
Answer: All of the mentioned
9 To change the position of a circle or ellipse we translate
A Center coordinates
B Center coordinates and redraw the figure in new location
C Outline coordinates
D All of the mentioned
Answer: Center coordinates and redraw the figure in new location
10 Polygons are translated by adding to the coordinate position of each vertex and the current
attribute setting.
A Straight line path
B Translation vector
C Differences
D Only B
Answer: Only B
11 A straight line segment is translated by applying the transformation equation
A P’=P+T
B Dx and Dy
C P’=P+P
D Only C
Answer: P’=P+T
12 is a rigid body transformation that moves objects without deformation.
Dr Sanjeev Tayal (HOD ) BCA & B.Sc(C.S) SDMS MZN
A Rotation
B Scaling
C Translation
D All of the mentioned
Answer: Translation
13 The two-dimensional translation equation in the matrix form is
A P’=P+T
B P’=P-T
C P’=P*T
D P’=p
Answer: P’=P+T
14 In 2D-translation, a point (x, y) can move to the new position (x’, y’) by using the equation
A x’=x+dx and y’=y+dx
B x’=x+dx and y’=y+dy
C X’=x+dy and Y’=y+dx
D X’=x-dx and y’=y-dy
Answer: x’=x+dx and y’=y+dy
15 The translation distances (dx, dy) is called as
A Translation vector
B Shift vector
C Both A and B
D Neither A nor B
Answer: Both A and B
16 We translate a two-dimensional point by adding
A Translation distances
B Translation difference
C Only A
D None of these
Answer: Only A
17 A translation is applied to an object by
A Repositioning it along with straight line path
B Repositioning it along with circular path
C Only B
D None of these
Answer: Repositioning it along with straight line path
Dr Sanjeev Tayal (HOD ) BCA & B.Sc(C.S) SDMS MZN
18 Basic geometric transformation include
A Translation
B Rotation
C Scaling
D All of these
Answer: All of these
19 Some additional transformation are
A Shear
B Reflection
C Both A & B
D None of these
Answer: Both A & B
20. The rectangle portion of the interface window that defines where the image will actually appear are called
A Transformation viewing
B View port
C Clipping window
D Screen coordinate system
Answer: View port
21. In which transformation the shape of an object can be modified in x-direction ,y-direction as well as in both
the direction depending upon the value assigned to shearing variables
A Reflection
B Shearing
C Rotation
D Scaling
Answer: Shearing
22 The process of mapping a world window in world coordinate system to viewport are called
A Transformation viewing
B View Port
C Clipping window
D Screen coordinate system
Answer: Transformation viewing
23 The transformation that disturbs the shape of an object are called
A Reflection
B Shear
C Rotation
D Scaling
Answer: Shear
Dr Sanjeev Tayal (HOD ) BCA & B.Sc(C.S) SDMS MZN
24 The transformation that produces a parallel mirror image of an object are called
A Reflection
B Shear
C Rotation
D Scaling
Answer: Reflection
25.The graphics method in which one object is transformed into another object are called
A Clipping
B Morphing
C Reflection
D Shear
Answer: Morphing
26 Which attributes of image transformation rotate the image by a given angle
A ROTATE-X
B ROTATE-Y
C Both A & B
D None of these
Answer: Both A & B
27 Which attributes of image transformation rotate the image by a given angle
A TRANSLATE-X
B TRANSLATE-Y
C Both A & B
D None of these
Answer: None of these
28 Which attributes of image transformation change the position of image corresponding to the x-axis and y-
axis
A TRANSLATE-X
B TRANSLATE-Y
C Both A & B
D None of these
Answer: Both A & B
29 Which attributes of image transformation change the size of an image corresponding to the x-axis and y-axis
A SCALE-X
B SCALE-Y
C Both A & B
Dr Sanjeev Tayal (HOD ) BCA & B.Sc(C.S) SDMS MZN
D None of these
Answer: Both A & B
30 is very important in creating animated images on the screen.
A Image transformation
B Morphing
C Clipping
D None of these
Answer: Image transformation
31 The transformation in which the dimension of an object are changed relative to a specified fixed point is
called
A Translation
B Scaling
C Rotation
D Reflection
Answer: Scaling
32. The transformation in which an object is moved from one position to another in circular path around a
specified pivot point is called
A Translation
B Scaling
C Rotation
D Reflection
Answer: Rotation
33 The transformation in which an object is moved in a minimum distance path from one position to another is
called
A Translation
B Scaling
C Rotation
D Reflection
Answer: Translation
Dr Sanjeev Tayal (HOD ) BCA & B.Sc(C.S) SDMS MZN