WARBAND ROSTER 1000 PTS
LORD-VIGILANT ON PROSECUTOR
GRYPH-STALKER 280 180
1 3 4 2/4
1 3 4 3/6
10 5 38
3-12 2 4 2/4 10 4 15
RECLUSIAN RECLUSIAN
160 160
1 4 4 3/5 1 4 4 3/5
4 6 20 4 6 20
RECLUSIAN GRYPH-CROW
160 60
1 4 4 3/5 1 3 3 1/3
4 6 20 6 3 6
Runemark Reactions
Ancient Aura: A fighter can make this reaction when an enemy fighter within 6" of them uses an ability. Roll a dice. Add
2 to the roll if this fighter has a Memorian token, then remove that token. If the roll equals or exceeds the value of that
ability, that ability has no effect.
Runemark Abilities
[Double] Lightning-scoured Soul: This fighter gains a number of ruination dice equal to the value of this ability for the
rest of the battle round. Each time this fighter is allocated a damage point, you can roll 1 of their ruination dice. On a 3+,
that damage point is not allocated to this fighter.
[Double] Through Darkened Skies: Remove this fighter from the battlefield, then set them up on a platform or the
battlefield floor, more than 5" from all enemy fighters.
[Double] Memories of Past Glories: You can give this fighter 1 Memorian token, to a maximum of 1. Until the end of
their activation, add 1 to the Move characteristic of this fighter and add half the value of this ability (rounding up) to the
Strength characteristics of melee attack actions made by this fighter.
[Quad] Deliver Judgement: Pick a visible friendly fighter with the Ruination Chamber runemark that has activated this
battle round and that is within 6" of this fighter. You cannot pick a fighter with the Hero runemark. That fighter can be
activated once more later in this combat phase.
UNIVERSAL REACTIONS
Reaction
Counter: A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. For each hit
roll from that attack action that misses, allocate 1 damage point to the attacking fighter. For each hit roll of 1, allocate 2 damage points to
the attacking fighter instead.
Take Cover: A fighter that is in cover can make this reaction after they are targeted by a missile attack action but before the hit rolls are
made. After the hit rolls have been made, roll a dice for each critical hit. On a 4+, that critical hit becomes a hit instead. Fighters with the
Mount runemark ( ) cannot make this reaction.
Strike Them Down: A fighter can make this reaction when a visible enemy fighter within 1" of them makes a disengage action but before
that fighter moves away. Roll a dice. On a 4+, allocate D6 damage points to that enemy fighter.
UNIVERSAL ABILITIES
Runemark Ability
[Double] Rush: Add 1 to the Move characteristic of this fighter until the end of their activation.
[Double] Onslaught: Add 1 to the Attacks characteristic of melee attack actions made by this fighter until the end of their
activation.
[Triple] Respite: A fighter cannot use this ability if they are within 1" of any enemy fighters. Remove a number of damage
points allocated to this fighter equal to the value of this ability.
[Triple] Inspiring Presence: Pick a visible friendly fighter within 6" of this fighter that has not activated yet this battle
round. You can activate that fighter immediately after this fighter's activation ends.
[Quad] Rampage: This fighter can make a bonus move action up to a number of inches equal to the value of this ability.
Then, they can make a bonus attack action.
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