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OgrynRatlings v4

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36 views6 pages

OgrynRatlings v4

Uploaded by

addaxvii
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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CREDITS

Lead Designer Cover Art

Ross Watson Diego Gisbert Llorens

Designers Interior Art

Owen Barnes, John Dunn, Darrell Hayhurst, Matt Bradbury, Victor Corbella, Sacha Diener,
Stephen Rhodes, William Thrasher Sarah Kaiser, Bryan Syme, Andrea Uderzo,
The Games Workshop Studio
Editors
Publisher
Sean Tait Bircher and Robin English-Bircher
Markus Plötz
Art Director
Studio Manager for Ulisses North America
Maik Schmidt
Timothy Brian Brown
Graphic Design and Layout
Special Thanks
Bill “teh ebil bunneh” Keyes, Maik Schmidt,
and Thomas Michalski Nathan Dowdell, Andy Hoare, Len Pimentel,
Michael Surbrook, and Aric Wieder

Thanks to Games Workshop

Playtesters
John Dunn with Joseph Bohms, Joseph Evard, Brian Leist, Matthew Marques, Jason Wortman
“Aurora Glorificus” James Layton with Michael Copping, Matthew Cramsie, Benjamin Davis, James Layton, Damon Steff, Leigh Tuckman, Linette
Voller
“No Guts, No Glory!” Sean Connor with Simon Butler, Stephen Pitson, Valerie Scott
Jupe Rantalainen with Joakim Björkgren, Jaakko Brostrom, Iiris Kaasinen, Joonas Katko, Tuure Keränen, Hannupekka Kinnunen, Outi Mussalo,
Outi Ojala, Jone Seraste, Aino Sykkö
“The Abraxas Tactical Center” Ben Keeler with, Peter Keeler, Daryl Kohlerschmidt, John Lacy, Lee Langston, Brian Simpson
“Cincinnatus 158th” Trevor Stamper with Louis Barrera, Brandon Barrera, David Borouch, Brian Gilkison, Steve Harmon, John Olszewski
“The Gentleman’s Society” Greg Nagler with Jon Crenshaw, Terry Cruse, David Howse, Michael Howse, JP Meisenburg
“Bolter and Chainsword” Matthew Hunt, “Kurgan the Lurker” with Julien Del Rosario, “Slips“, Alex Baur, “Acebaur“, Joshua Ryan Wells, “Conn
Eremon“, Gord Schubert, “Eddie Orlock“, Dustin Browne, “Duz_“
“Denver RPG Meetup” Wendelyn A. Reischl with Jonathan Bowen, Toby Carpenter, Jeff Cohen, Jason Peterson, John Ross, Jonathan Van Luik
“Ulisses Spiele Stamm” Michael Mingers with Dominik Krischer, Philipp Neitzel, Christian Lonsing, Carsten Moos, Mháire Stritter
Robert Adducci with Ismael Alvarez, Mario Puentes, Cheryl K. Pierce, Laura Thompson, Joel Marsh
“The Ordo Alearum” Kai Großkordt with Anni Buck, Andreas Föll, Birte Großkordt, Axel Pohl, Ernst Roth, Thomas Schönherr, David Willner
Michael Merrell with Bill “teh ebil bunneh” Keyes, Tammy Sue Keyes, Gordon Feiner, Curtis Craddok, Ron Ritchie, Arne Jamtgard, Matt James
“Tier 5 Guardsmen” Harper Robinson with Steven Jordan Kozmary, Victor Menezes, Neal Muller, Frank Zhu

Warhammer 40,000, Wrath & Glory: Blessings Unheralded © Copyright Games Workshop Limited 2018. Warhammer 40,000 Roleplay, the Warhammer 40,000
Roleplay logo, Wrath & Glory, Revelations, the Wrath & Glory logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’
Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive
likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Published under License to
Ulisses North America. Ulisses North America and the Ulisses North America logo are trademarks of Ulisses Spiele. All rights reserved to their respective owners.

1
2
NEW SPECIES

Ogryn Roles
The Imperium of Man does not consist solely of Many Ogryn serve with the Imperial Guard in
humans; there are some sanctioned mutations various regiments of the Militarum Auxilla and
from the true form of mankind—the Abhumans— find their role as bodyguards and assault troops
that have been allowed to survive. These suits them perfectly. Bone ‘eads are particularly
creatures, amongst them the brutish Ogryns prized by the Astra Militarum for their ability to
and the diminutive Ratlings, are tolerated by command squads of other Ogryn in battle.
the Imperium, and may even earn full Imperial
citizenship. Some find their feet with others of their kind, in
loose-knit groups of mercenaries; others serve
The following two new species can be the likes of a Rogue Trader or even as a bodyguard
incorporated into the game at the Games Master’s for Imperial officers and other agents of high
discretion, and bring their own unique challenges rank. Other Ogryns are found serving on starships
and skills to the campaign. as stokers, using their strength and resilience to
feed hungry plasma reactors or haul immense
Ogryn chains to adjust the motion of a battery turret.
Hailing from the planet of Anark Zeta and other
such very high gravity worlds Ogryns are the In terms of character advancement, the player
heavy assault backbone of the Astra Militarum, needs to discuss with the Game Master just
usually attached to the various regiments of where their Ogryn fits in. If they do go their own
the Imperial Guard. These Abhumans are loyal, way, far from the watchful eyes of an Imperial
stalwart, brutal, and extremely strong. They are Commissar, or the glory of war, then it is likely
capable of shrugging off damage that would they might be on the run from the Imperial Guard
slaughter a human outright; in short, they make or are observed by a shadowy Inquisitor who has
perfect assault and shock troopers when the plans for them. As a player you can work with the
Imperial Guard requires a heavy fist. Some Ogryns Games Master to tell a great story that builds on
take this to heart, bearing shields and clubs to your Ogryn’s destiny.
act as melee powerhouses, whilst many others
use their prized (and heavily constructed) Ripper It is important to remember that regardless of
guns. the Ogryn’s achievements, there are elements of
the Imperium of Man who are purists and they
These muscular creatures are heavy set, massive will never accept an Abhuman as equal or part
and bulky in stature. All have similar features, of their society. Ogryns that are not sheltered by
brutish faces with prominent chins, jaws, and the Astra Militarum find the Dark Imperium is
jutting brows. Ogryns are best described as a just as hostile to their kind as the worlds of the
walking tank with more muscle than brain. Imperium Sanctus. Ogryns can also find work as
bodyguards or enforcers for Scum, outcasts, and
Whilst they lack intelligence for the most part, criminals of all kinds.
they will follow orders to the letter, allowing the
Astra Militarum to employ them in any role that
requires a wall of scarred flesh to soak damage
and send the enemy forces into a panic. There
are those Ogryn who do display a modicum of
intelligence, known as Bone ‘eads, often becoming
leaders for their kin. These are the exception to
the rule, and they are few and far between. After
all, the Departmento Munitorum does not really
want to lose one of its most useful forces to the
whims of gallivanting adventure.

3
Ogryn Names
Species Abilities Ogryn names tend to be short, easy to understand
Build Point Cost: 15 and sometimes become more a handle than an
actual name. An Ogryn who likes to pulp his
Base Tier: 2 enemies’ heads between his massive mallet-
like hands could end up being called Krusha, or
Speed: 4 something along those lines.

Attribute Modifications: +2 Toughness, +2 Male Names: Brok, Urok, Nork, Bulgo, Rakka, Murk,
Strength, -1 Fellowship, -1 Intellect Tark Kront, Krosk, Chuka, Thrun, Bern, Grum,
Bruz, Okka Bonk, Hrun, Yarp, Dregg, Vohn Burly
Abhuman: +1DN to all interaction tests with
characters possessing the Imperium keyword. Female Names: Kresha, Grynn, Yarli, Thrinn,
Dressa, Berta, Raed, Sori, Frekka, Frann, Lorni,
Burly: +2d to all Intimidation tests. Cutta, Mam, Barli, Yakul, Thress, Garda, Junna,
Yune, Tress
Size: Large

4
Ratling Ratlings who do not find themselves beholden
These small Abhumans are loud, lecherous, to the Astra Militarum can often find work as
hungry, and always on the lookout for something scouts and wayfinders for Rogue Traders or other
to steal. They like to go into battle barefoot so space-faring folk who like to ply the space lanes
they can feel the ground beneath their feet. They discovering new worlds and new places for trade.
are often referred to as akin to a plague of rats, Then there are those who follow a decidedly
for a squad of these Ratlings can strip an Imperial criminal path, immersing themselves into the
Guard canteen bare in the time it takes the cook underworld of crime, working for a Scum leader
to call a squad to mess. Despite this, Ratlings or some such criminal. In these roles they can
are considered a valuable resource for the Astra act as lethal assassins, sending a message with a
Militarum. single bullet, or robbing a rival blind before they
even have a clue their gear is missing. Ratlings
Many Ratlings serve in the Militarum Auxilla, are quite resourceful—they have been known to
usually as forward observers, scouts, snipers, or plant incriminating evidence on someone else to
other roles that make good use of their talents. divert suspicion away from their activities.
Reportedly, Ratling snipers are so accurate as
they can shoot an Ork in its eye socket from a Again, those Ratlings who do go the mercenary
thousand yards. Ratlings are also highly cunning, or Warband route will find life in the Imperium as
and when angered or annoyed, they are prone to hard as their Ogryn counterparts, for Abhumans
playing dangerous practical jokes on whomever are barely tolerated and at best barely liked.
provoked them.

Ratlings often have to use their innate ingenuity Species Abilities


to earn the respect of their comrades. Thieving, Build Point Cost: 15
black marketeering, and acquiring contraband
are one way that Ratlings can contribute to Base Tier: 1
their regiment’s success. There are many stories
amongst the Imperial Guard about the cunning of Speed: 5
these little folk, often describing how Ratlings use
sabotage or outright burglary to get back at those Attribute Modifications: +1 Agility, -1 Strength
who fail to rein in their disgust of Abhumans.
Abhuman: +1DN to all interaction tests with
Ratling Roles characters possessing the Imperium keyword.
Ratlings find a lot of work within the various
regiments of the Imperial Guard; they get to see Born Sharpshooter: +2d to Ballistic Skill tests.
the most clandestine action and in the roles of
scouts and snipers they can become excellent Conniving: Ratlings begin play with the Scum
stalwart companions for any Imperial Guard keyword.
focused campaign. Ratlings originate from many
planets in the Imperium—most notably Orn’s Size: Small
World—and when they leave, it is usually due
to being drafted into the Imperial Guard or an
unflinching curiosity to see what lies beyond the Ratling Names
skies of their home world. Ratlings tend to favour names that are short,
sweet, descriptive, and often relate to their
Ratlings also love food, and they can often be occupation.
found as regimental chefs, working with the
finest ingredients known to the Guard’s regiment Male Names: Stumper Muckstart, Bigby
at the time. There are stories of a famous Ratling Quickfinger, Frito, Obbs, Yanush, Fingers,
chef who saved the life of a Commissar when Lightfoot, Harry Sureshot, Stom Gabbard, Pieter
Orks overran their position. Using nothing more Jalo, Kurds
than a knife from the mess hall, she was able
to throw it with pin-point accuracy and kill the Female Names: Fancy, Rita Eyeblaster, Helli, Kelly,
creature with one blow. Whisper, Talia Rool, Smiling Brenda, Laura
Parton, Sally Shoos, Kylie Renn, Tass Blasta,
Rally
5
Base Attribute Maximums
by Species
Attribute Ogryn Ratling
Strength 12 7
Agility 7 12
Toughness 12 6
Intellect 5 10
Willpower 8 8
Fellowship 6 8
Initiative 6 10
Speed 6 7

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