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Plug-In Reference

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0% found this document useful (0 votes)
16 views13 pages

Plug-In Reference

Uploaded by

usapple444
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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The early reflections are responsible for the spatial impression in the first

milliseconds of the reverb. For emulating different rooms, you can choose
between different early reflections patterns and adjust their size. The
reverb tail, or late reverberation, offers parameters for controlling the
room size and the reverb time. You can adjust the reverb time individually
in 3 frequency bands.

Pre-Delay

Determines how much time passes before the reverb is applied. This
allows you to simulate larger rooms by increasing the time it takes
for the first reflections to reach the listener.

Early Reflections

Here, you select an early reflections pattern. The early reflections


pattern contains the most important delays that deliver the key
information for the spatial impression of the room.

ER/Tail Mix

Sets the level balance between the early reflections and the reverb
tail. At a setting of 50 %, early reflections and tail have the same
volume. Settings below 50 % raise the early reflections and lower the
tail, as a result the sound source moves towards the front of the
room. Settings above 50 % raise the tail and lower the early
reflections, as a result the sound source moves towards the back of
the room.

Size

Adjusts the length of the early reflections pattern. At a setting of


100 %, the pattern is applied with its original length and the room
sounds the most natural. At settings below 100 %, the early
reflections pattern is compressed and the room is perceived smaller.

Low Cut

Attenuates the low frequencies of the early reflections. The higher


this value, the less low frequencies are present in the early
reflections.

High Cut

Attenuates the high frequencies of the early reflections. The lower


this value, the less high frequencies the early reflections will have.

Delay

Delays the onset of the reverb tail.


Room Size

Controls the dimensions of the simulated room. At a setting of 100


%, the dimensions correspond to a cathedral or a large concert hall.
At a setting of 50 %, the dimensions correspond to a medium-sized
room or studio. Settings below 50 % simulate the dimensions of
small rooms or a booth.

Main Time

Controls the overall reverb time of the tail. The higher this value, the
longer the reverb tail will decay. At a setting of 100 %, the reverb
time is infinitely long. The Main Time parameter also represents the
mid band of the reverb tail.

High Time

Controls the reverb time for the high frequencies of the reverb tail.
With positive values, the decay time of the high frequencies is
longer. With negative values, it is shorter. Frequencies are affected
depending on the High Freq parameter.

Low Time

Controls the reverb time for the low frequencies of the reverb tail.
For positive values, low frequencies decay longer and vice versa.
Frequencies will be affected depending on the Low Freq parameter.

High Freq

Sets the cross-over frequency between the mid and the high band of
the reverb tail. You can offset the reverb time for frequencies above
this value from the main reverb time with the High
Time parameter.

Low Freq

Sets the cross-over frequency between the low and the mid band of
the reverb tail. The reverb time for frequencies below this value can
be offset from the main reverb time with the Low Time parameter.

Shape

Controls the attack of the reverb tail. At a setting of 0 %, the attack


is more immediate, which is a good setting for drums. The higher
this value, the less immediate the attack.

Density
Adjusts the echo density of the reverb tail. At a setting of 100 %,
single reflections from walls cannot be heard. The lower this value,
the more single reflections can be heard.

High Cut

Attenuates the high frequencies of the reverb tail. The lower this
value, the less high frequencies the reverb tail will have.

Width

Controls the width of the stereo image. At a setting of 0 %, the


output of the reverb is mono, at 100 % it is stereo.

Mix

Sets the level balance between the dry signal and the wet signal. If
the effect is used as a send effect, set this parameter to the
maximum value, as you can control the dry/effect balance with the
send level.

Lock Mix Value

Activate this button (padlock symbol) next to the Mix parameter to


lock the dry/wet balance while browsing through the available
presets.

Modulation
Modulation allows you to enrich the reverb tail through subtle pitch
modulations.

Modulation Rate

Specifies the frequency of the pitch modulation.

Modulation Depth

Sets the intensity of the pitch modulation.

Modulation Activate

Activates/Deactivates the chorusing effect.

RoomWorks
RoomWorks is a highly adjustable reverb plug-in for creating realistic
room ambience and reverb effects in stereo and surround formats. The
CPU usage is adjustable to fit the needs of any system. From short room
reflections to cavern-sized reverb, this plug-in delivers high quality
reverberation.

Input Filters
Low Frequency

Determines the frequency at which the low-shelving filter takes


effect. Both the high and low settings filter the input signal prior to
reverb processing.

High Frequency

Determines the frequency at which the high-shelving filter takes


effect. Both the high and low settings filter the input signal prior to
reverb processing.

Low Gain

Sets the amount of boost or attenuation for the low-shelving filter.

High Gain

Sets the amount of boost or attenuation for the high-shelving filter.

Reverb Character
Pre-Delay

Determines how much time passes before the reverb is applied. This
allows you to simulate larger rooms by increasing the time it takes
for the first reflections to reach the listener.

Size

Alters the delay times of the early reflections to simulate larger or


smaller spaces.

Reverb Time

Sets the reverb time in seconds.

Diffusion
Affects the character of the reverb tail. Higher values lead to more
diffusion and a smoother sound, while lower values lead to a clearer
sound.

Width

Controls the width of the stereo image. At a setting of 0 %, the


output of the reverb is mono, at 100 % it is stereo.

Variation

Clicking this button generates a new version of the same reverb


program using altered reflection patterns. This is helpful if some
sounds are causing odd ringing or undesirable results. Creating a
new variation often solves these issues. There are 1000 possible
variations.

Hold

Activating this button freezes the reverb buffer in an infinite loop.


You can create some interesting pad sounds using this feature.

Damping
Low Frequency

Determines the frequency below which low-frequency damping


occurs.

High Frequency

Determines the frequency above which high-frequency damping


occurs.

Low Level

Affects the decay time of the low frequencies. Normal room reverb
decays quicker in the high- and low-frequency range than in the mid-
range. Lowering the level percentage causes low frequencies to
decay quicker. Values above 100 % cause low frequencies to decay
more slowly than the mid-range frequencies.

High Level

Affects the decay time of the high frequencies. Normal room reverb
decays quicker in the high- and low-frequency range than in the mid-
range. Lowering the level percentage causes high frequencies to
decay quicker. Values above 100 % cause high frequencies to decay
more slowly than the mid-range frequencies.
Envelope
Amount

Determines how much the envelope attack and release controls


affect the reverb itself. Lower values have a more subtle effect while
higher values lead to a more drastic sound.

Attack

The envelope settings in RoomWorks control how the reverb


follows the dynamics of the input signal in a fashion similar to a
noise gate or downward expander. Attack determines how long it
takes for the reverb to reach full volume after a signal peak (in
milliseconds). This is similar to a pre-delay, but the reverb is
ramping up instead of starting all at once.

Release

Determines how long after a signal peak the reverb can be heard
before being cut off, similar to a release time of a gate.

Output
Mix

Sets the level balance between the dry signal and the wet signal.
If RoomWorks is used as an insert effect for an FX channel, you
most likely want to set this to 100 % or use the wet only button.

Wet only

This button deactivates the Mix parameter, setting the effect to 100
% wet or affected signal. This button should normally be activated
if RoomWorks is used as a send effect for an FX channel or a group
channel.

Efficiency

Determines how much processing power is used for RoomWorks.


The lower the value, the more CPU resources are used, and the
higher the quality of the reverb. Interesting effects can be created
with very high Efficiency settings (>90 %).

Export

Determines if during audio export RoomWorks uses the maximum


CPU power for the highest quality reverb. During export, you may
want to keep a higher efficiency setting to achieve a specific effect.
If you want the highest quality reverb during export, make sure this
button is activated.

Output meter

Shows the level of the output signal.

RoomWorks SE
RoomWorks SE is a smaller version of the RoomWorks plug-
in. RoomWorks SE delivers high quality reverberation, but has fewer
parameters and is less CPU demanding than the full version.

Pre-Delay

Determines how much time passes before the reverb is applied. This
allows you to simulate larger rooms by increasing the time it takes
for the first reflections to reach the listener.

Reverb Time

Sets the reverb time in seconds.

Diffusion

Affects the character of the reverb tail. Higher values lead to more
diffusion and a smoother sound, while lower values lead to a clearer
sound.

Low Level

Affects the decay time of the low frequencies. Normal room reverb
decays quicker in the high- and low-frequency range than in the mid-
range. Lowering the level percentage causes low frequencies to
decay quicker. Values above 100 % cause low frequencies to decay
more slowly than the mid-range frequencies.

High Level

Affects the decay time of the high frequencies. Normal room reverb
decays quicker in the high- and low-frequency range than in the mid-
range. Lowering the level percentage causes high frequencies to
decay quicker. Values above 100 % cause high frequencies to decay
more slowly than the mid-range frequencies.

Mix
Sets the level balance between the dry signal and the wet signal.
When using RoomWorks SE inserted in an FX channel, you most
likely want to set this to 100 %.

Spatial
VST AmbiDecoder
VST AmbiDecoder allows you to convert Ambisonics audio for playback
on headphones or multi-channel speaker setups.

For a description of VST AmbiDecoder, see the Operation Manual.

MixConvert V6
The MixConvert V6 plug-in can be used to quickly convert a multi-
channel mix to a format with a different channel configuration, for
example, to mix down a 5.1 surround mix into a stereo mix.

For a description of MixConvert V6, see the Operation Manual.

Imager
Imager allows you to expand or reduce the stereo width of your audio in
up to 4 bands. This way, you can independently adjust the stereo image in
defined frequency domains.

Bands

Sets the number of frequency bands.

Live

If this button is activated, a more analog-style filter bank is used.


This mode introduces no latency and is better suited for live
performances. If this button is deactivated, a more neutral-sounding
linear phase filter bank is used, at the cost of introducing latency.

Frequency display

Shows a spectrum display and allows you to edit the band range and
the output level for each band.

You can edit the output level of a band or the cutoff frequency
between two bands by dragging the corresponding handle.

Output meter

Shows the level of the overall output signal.


Activate/Deactivate Band

Activates/Deactivates the corresponding frequency band.

Solo Band

Solos the corresponding frequency band.

Phase display

A phase scope for each band indicates the phase and amplitude
relationship between the stereo channels. The phase scope works as
follows:

 A vertical line indicates a perfect mono signal (the left and


right channels are the same).
 A horizontal line indicates that the left channel is the same as
the right, but with an inverse phase.
 A fairly round shape indicates a well balanced stereo signal. If
the shape leans to one side, there is more energy in the
corresponding channel.
 A perfect circle indicates a sine wave on one channel, and the
same sine wave shifted by 45° on the other.

Generally, the more visible a thread, the more bass is in the signal.
The more spray-like the display, the more high frequencies are in
the signal.

The phase correlation meters below work as follows:

 The vertical bar shows the current phase correlation.


 With a mono signal, the meter shows +1, indicating that both
channels are perfectly in phase.
 If the meter shows -1, the two channels are the same, but one
is inverted.

Show/Hide Phase Scope

Shows/Hides the phase scopes and phase correlation meters for all
bands.

Width

Sets the stereo width for the corresponding band.

Pan

Sets the left-right panning for the corresponding band.


Output

Sets the output level for the corresponding band.

MonoToStereo
MonoToStereo turns a mono signal into a pseudo-stereo signal. The plug-
in can be used on mono audio or on stereo audio with equal channels.

Note

This plug-in works only on stereo tracks.

Delay

Increases the amount of differences between the left and right


channels to further increase the stereo effect.

Width

Controls the width or depth of the stereo enhancement. Turn


clockwise to increase the enhancement.

Mono

Sets the output to mono. This allows you to check for unwanted
coloring of the sound which can occur when creating an artificial
stereo image.

Color

Generates additional differences between the channels to increase


the stereo enhancement.

StereoEnhancer
StereoEnhancer expands the stereo width of stereo audio material. It
cannot be used with mono audio.

Note

This plug-in works only on stereo tracks.

Delay

Increases the amount of differences between the left and right


channels to further increase the stereo effect.
Width

Controls the width or depth of the stereo enhancement. Turn


clockwise to increase the enhancement.

Mono

Switches the output to mono, to check for unwanted coloring of the


sound, which can occur when enhancing the stereo image.

Color

Generates additional differences between the channels to increase


the stereo enhancement.

Stereo Expander
This plug-in is a stereo width enhancer that makes a stereo signal sound
wider. It gives better results from real stereo material, as opposed to
mono channels panned to different positions in the stereo image.

Width

Higher values result in a greater stereo width. Usually, you


set Width to values between 0 % and 20 %. Higher values can be
used for special effects.

Surround
Mix6to2
Mix6to2 lets you quickly mix down your surround mix format to stereo.
You can control the levels of up to six surround channels and decide for
each channel up to which level it is included in the resulting mix.

Note

This plug-in does not simulate a surround mix or add any psycho-
acoustical artifacts to the resulting output – it is simply a mixer. The plug-
in is only available in the Master Section and if a surround audio
montage is active.

Surround Channels
Volume faders
Determine how much of the signal is included in the left and/or right
channel of the output bus.

Link

Links the volume faders of a surround channel.

Invert Phase

Inverts the phase of the corresponding surround bus channel.

Output Bus
Volume faders

Set the volume of the mixed output.

Link

Links the Output faders.

Normalize

If this option is activated, the mixed output is normalized. For


example, the output level is automatically adjusted so that the
loudest signal is as loud as possible without clipping.

Mix8to2
Mix8to2 lets you quickly mix down your surround mix format to stereo.
You can control the levels of up to eight surround channels and decide for
each channel up to which level it is included in the resulting mix.

Note

This plug-in does not simulate a surround mix or add any psycho-
acoustical artifacts to the resulting output – it is simply a mixer. The plug-
in is only available in the Master Section and if a 8 channel audio
montage is active.

Surround Channels
Volume faders

Determine how much of the signal is included in the left and/or right
channel of the output bus.
Link

Link the volume faders.

Invert Phase

Inverts the phase of the corresponding surround bus channel.

Output Bus
Volume faders

Set the volume of the mixed output.

Link

Links the Output faders.

Normalize

If this option is activated, the mixed output is normalized. For


example, the output level is automatically adjusted so that the
loudest signal is as loud as possible without clipping.

Tools
Channel Extractor
This plug-in allows you to only keep the left or the right channel of a stereo
stream.

Channel

Lets you select whether to keep the left or the right channel of the
stereo stream.

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