Q1)
NumberClass.cs
Here’s a very short explanation in 10 lines:
1. `namespace WebApplication1`: Defines the namespace.
2. `NumberClass`: A class for prime number logic.
3. `NumberClass()`: Constructor to create an object.
4. `isPrime(int n)`: Checks if a number `n` is prime.
5. `testLimit = n / 2`: Sets limit to check divisibility.
6. `for loop`: Iterates from 2 to `testLimit`, checking divisibility.
7. If divisible, returns `false`, otherwise `true`.
8. `Main()`: Entry point, reads user input, and creates `NumberClass` object.
9. Calls `isPrime(N)`, checks if the number is prime.
10. Prints whether the number is prime or not based on the result.
Pract1.aspx.cs
Here’s a very short explanation of the given C# ASP.NET code in 10 lines:
1. `namespace WebApplication1`: Defines the namespace for the web application.
2. `Pract1` class: A partial class inheriting from `System.Web.UI.Page`.
3. `Page_Load()`: Event triggered when the page loads.
4. `Submit_Click()`: Event triggered when the "Submit" button is clicked.
5. `NumberClass obj = new NumberClass()`: Creates an object to check if the number is
prime.
6. `N = Int32.Parse(this.UserInput.Text)`: Reads and converts user input to an integer.
7. `isPrime(N)`: Calls the method to check if the input number is prime.
8. If true, sets `Message.Text` to display "This is a Prime Number".
9. Otherwise, sets `Message.Text` to display "This is Not a Prime Number".
10. The result is displayed on the web page based on the prime check.
Q2)
Vowel.cs
Here’s a short explanation of the code in less than 10 lines:
1. **Namespace**: `ConsoleApp1` is defined for the program.
2. **Class**: `Vowels` contains the logic to count vowels in a string.
3. **Main Method**: Entry point of the program.
4. **User Input**: Prompts the user to input a string via `Console.ReadLine()`.
5. **Vowel Check**: `vowels` array holds the vowel characters.
6. **Filter Vowels**: The input string is filtered to extract vowels using `Where()` and
`Contains()`.
7. **Vowel Count**: Counts the vowels using `vowelList.Count`.
8. **Output**: Displays the number of vowels and lists the vowels found in the input string.
FindVowels.aspx.cs
1. **Namespace**: `Practicles` defines the scope for the web page.
2. **Class**: `FindVowels` is a partial class inheriting from `System.Web.UI.Page`.
3. **Page_Load()**: Event that triggers when the page is loaded.
4. **btnCheck_Click()**: Event that triggers when the "Check" button is clicked.
5. **Input Handling**: Converts the input text to lowercase.
6. **Vowel Check**: Filters out vowels from the input using `Where()` and `Contains()`.
7. **Vowel Count**: Counts the number of vowels in the input string.
8. **Output**: Displays the count of vowels and lists the vowels found in `lblResult` and
`lblVowelList`.
Q3) SumOfEven.cs
Here’s a short explanation of the code in less than 10 lines:
1. **Namespace**: `ConsoleApp2` defines the program's scope.
2. **Class**: `SumOfEven` contains the logic to calculate the sum of even numbers.
3. **Main Method**: Entry point where execution starts.
4. **User Input**: Prompts the user to input how many even numbers to sum.
5. **Sum Calculation**: A `for` loop calculates the sum of even numbers (2, 4, 6, ...).
6. **Output**: Displays the sum of the specified count of even numbers.
7. **Error Handling**: Catches `FormatException` for invalid input and general `Exception`.
8. **Console.ReadLine()**: Keeps the console window open to display the result.
SumOfEvenNumber.aspx.cs
Here’s a short explanation of the code in less than 10 lines:
1. **Namespace**: `Practicles` defines the web application's scope.
2. **Class**: `SumOfEvenNumber` is a partial class inheriting from `System.Web.UI.Page`.
3. **Page_Load()**: Event triggered when the page is loaded.
4. **btnCalculate_Click()**: Event triggered when the "Calculate" button is clicked.
5. **Sum Calculation**: Reads the user's input for the number of even numbers
(`TextBox1`), calculates the sum of the first `n` even numbers using a `for` loop.
6. **Output**: Displays the sum in `lblFinalSum`.
7. **Error Handling**: Catches `FormatException` for invalid input and other general
exceptions, showing an error message in `lblMessage` with red text.
Q4)
ComplexNumber.cs
Here’s a short explanation of the code in less than 10 lines:
1. **Namespace**: `ConsoleApp1` defines the program's scope.
2. **Class**: `ComplexNumber` represents a complex number with real and imaginary
parts.
3. **Constructor**: Initializes `Real` and `Imaginary` values.
4. **Operator Overloading**: Defines addition (`+`), subtraction (`-`), and multiplication (`*`)
for complex numbers.
5. **ToString Method**: Overrides `ToString()` to display the complex number in the format
"Real + Imaginary i".
6. **Main Method**: Takes user input for two complex numbers (real and imaginary parts).
7. **Complex Operations**: Performs addition, subtraction, and multiplication on two
complex numbers.
8. **Output**: Displays the results of the operations (sum, difference, and product) on the
console.
ComplexNumber.aspx.cs
Here’s a short explanation of the code in less than 10 lines:
1. **Namespace**: `Practicles` defines the scope for the web application.
2. **Class**: `ComplexNumber` inherits from `System.Web.UI.Page`, handling complex
number operations in a web context.
3. **Addition Method**: `btnAdd_Click` handles the addition of two complex numbers,
converting user input from text boxes.
4. **Subtraction Method**: `btnSubtract_Click` handles the subtraction of two complex
numbers similarly.
5. **Multiplication Method**: `btnMultiply_Click` performs multiplication of the complex
numbers using the appropriate formula.
6. **Error Handling**: Each method includes a `try-catch` block to handle `FormatException`
for invalid numeric input.
7. **Result Display**: Results of the operations are displayed in `lblResult`, showing the
computed complex number in the format "Result: (Real + Imaginary i)".
Q5)
CardGame.cs
Here’s a short explanation of the code in less than 10 lines:
1. **Namespace**: `ConsoleApp1` contains the `CardGame` class for a simple card game.
2. **Main Method**: Initializes the game by creating a shuffled deck, dealing cards to two
players, and displaying their initial hands.
3. **Deck Creation**: `CreateDeck` generates a list of 52 cards.
4. **Shuffling**: `ShuffleCards` randomizes the order of the cards in the deck.
5. **Card Distribution**: `DistributeCards` deals 6 cards each to two players from the main
deck.
6. **Game Rounds**: Each round, players draw a card from the main deck and discard a
random card from their hand.
7. **Discard Piles**: Each player has a discard pile to keep track of discarded cards.
8. **Display Function**: `DisplayPlayerCards` shows each player’s current hand after each
round.
CardGame.aspx.cs
Here’s a concise explanation of the ASP.NET card game code in less than 10 lines:
1. **Namespace**: The code is part of the `Practicles` namespace and defines a `CardGame`
class for a web-based card game.
2. **Deck Initialization**: The `InitializeDeck` method creates and shuffles a stack of 52
cards when the page loads for the first time.
3. **Dealing Cards**: The `DealCards` method distributes 6 cards each to two players if
there are enough cards in the deck.
4. **Player Actions**: Players can draw cards from the deck and discard their first card using
button click events.
5. **UI Updates**: The `UpdateUI` method refreshes the displayed card counts and the
status of the deck and discard pile after each action.
6. **Error Handling**: The code includes checks for an empty deck and notifications if
players attempt to discard when they have no cards.
Q6)
StudentRegistration.aspx.cs
Here’s a concise explanation of the ASP.NET student registration code in less than 10 lines:
1. **Namespace**: The code belongs to the `Practicles` namespace and defines a
`StudentRegistration` page.
2. **Page Load**: On initial page load, it populates a dropdown list with branches based on
the selected registration type (UG or PG).
3. **Branch Loading**: The `LoadBranches` method updates the branch options in the
dropdown based on the user's selection of registration type.
4. **Date of Birth Validation**: The `ValidateDOB` method checks if the entered date of
birth is valid and ensures the user is at least 12 years old.
5. **Data Saving**: The `btnSave_Click` method prepares to save data to a database,
establishing a connection and executing a query to read data.
6. **Reset Functionality**: The `btnReset_Click` method clears all input fields and resets
selections to their default values, including the branch dropdown and sports checklist.
Q7)
LoginForm.aspx.cs
This code defines a simple ASP.NET login form within the `Practicles` namespace:
1. **Namespace**: The code is part of the `Practicles` namespace, and it defines a
`LoginForm` class that inherits from `System.Web.UI.Page`.
2. **Page Load**: The `Page_Load` method sets the focus to `TextBox1` when the page
loads, enhancing user experience.
3. **TextChanged Events**: There are empty event handlers (`TextBox1_TextChanged`,
`TextBox2_TextChanged`, and `TextBox3_TextChanged`) for the text change events of three
text boxes, which can be used for validation or processing inputs.
4. **Button Click Events**: The `Button1_Click` and `Button2_Click` methods are defined but
currently do not perform any actions, suggesting that login functionality can be
implemented here later.
Q8)
RegistrationForm2.aspx.cs
This ASP.NET code defines a `RegistrationForm2` class within the `Practicles` namespace,
handling student registration and data management:
1. **CSV Helper**: It utilizes a `CSVHelper` class to manage reading from and writing to a
CSV file located in the `App_Data` directory.
2. **Page Load**: On page load, an instance of `CSVHelper` is initialized with the path to the
CSV file.
3. **Save Button**: In the `btnSave_Click` event, it creates a new `Student` object with data
from the input fields and saves it to the CSV file using the `WriteToCSV` method.
4. **Read Button**: The `btnRead_Click` event clears the input fields and populates a
GridView with the list of students read from the CSV file using the `ReadFromCSV` method.
Q9)
Pract9.aspx.cs
This ASP.NET code defines a `Prac9` class that manages user visits and login functionality:
1. **Visit Count**: On page load, it increments an application-wide visit count stored in
`Application["visitcount"]`, using locks to ensure thread safety.
2. **Session Count**: It also tracks the number of times a user has accessed the page during
their session, updating `Session["number"]`.
3. **Display Counts**: It displays both the application visit count and the session count on
the webpage.
4. **Login Functionality**: In the `btnLogin_Click` method, it checks the entered username
and password against hardcoded values. If the credentials match, the user is redirected to
`Prac9Part2.aspx`; otherwise, an error message is shown.
Prac9part2.aspx.cs
The `Prac9Part2` class is an ASP.NET page that tracks user visits:
1. **Visit Count**: On page load, it increments a global visit count stored in
`Application["visitcount"]` using locks for thread safety.
2. **Session Count**: It also increases a session-specific visit count stored in
`Session["number"]`.
3. **Display Counts**: The application visit count and session count are displayed on the
webpage using `MsgApp` and `MsgSession` labels, respectively.
This functionality helps monitor both overall application usage and individual user sessions.
Q10)
Authentication
The `Authentication` class provides a simple user authentication mechanism:
1. **User Data**: It maintains a static dictionary of users, where usernames map to their
corresponding passwords.
2. **Authentication Method**: The `AuthenticateUser` method checks if a given username
exists in the dictionary and verifies if the provided password matches the stored password.
3. **Return Value**: It returns `true` if the username and password are valid, and `false`
otherwise.
This class can be used to manage user logins in an application.
TrackTicket:
The `TrackTicket` class handles tracking the status of support tickets in a web application:
1. **Ticket Tracking**: When the user clicks the "Track" button, the ticket number is
retrieved from a text box.
2. **Session Lookup**: It checks if the ticket's status is stored in the session using the ticket
number as a key.
3. **Status Display**: If the status exists, it displays the ticket status; otherwise, it shows a
"Ticket not found" message.
This allows users to check the status of their support tickets easily.