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Docs Changelog - RST

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0% found this document useful (0 votes)
14 views8 pages

Docs Changelog - RST

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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.. _doc_docs_changelog:

Documentation changelog
=======================

The documentation is continually being improved. New releases


include new pages, fixes and updates to existing pages, and many updates
to the :ref:`class reference <doc_class_reference>`. Below is a list of new pages
added since version 3.0.

.. note:: This document only contains new pages so not all changes are reflected,
many pages have been substantially updated but are not reflected in this
document.

New pages since version 4.1


---------------------------

C#
^^

- :ref:`doc_c_sharp_diagnostics`

Development
^^^^^^^^^^^

- :ref:`doc_2d_coordinate_systems`

Migrating
^^^^^^^^^

- :ref:`doc_upgrading_to_godot_4.2`

I/O
^^^

- :ref:`doc_runtime_loading_and_saving`

Platform-specific
^^^^^^^^^^^^^^^^^

- :ref:`doc_android_library`

New pages since version 4.0


---------------------------

Development
^^^^^^^^^^^

- :ref:`doc_internal_rendering_architecture`
- :ref:`doc_using_sanitizers`

Migrating
^^^^^^^^^

- :ref:`doc_upgrading_to_godot_4.1`

Physics
^^^^^^^

- :ref:`doc_troubleshooting_physics_issues`

New pages since version 3.6


---------------------------

2D
^^

- :ref:`doc_2d_antialiasing`

3D
^^

- :ref:`doc_3d_antialiasing`
- :ref:`doc_faking_global_illumination`
- :ref:`doc_introduction_to_global_illumination`
- :ref:`doc_mesh_lod`
- :ref:`doc_occlusion_culling`
- :ref:`doc_using_sdfgi`
- :ref:`doc_using_decals`
- :ref:`doc_visibility_ranges`
- :ref:`doc_volumetric_fog`
- :ref:`doc_variable_rate_shading`
- :ref:`doc_physical_light_and_camera_units`

Animation
^^^^^^^^^

- :ref:`doc_creating_movies`

Assets pipeline
^^^^^^^^^^^^^^^

- :ref:`doc_retargeting_3d_skeletons`

Development
^^^^^^^^^^^

- :ref:`doc_custom_platform_ports`

Migrating
^^^^^^^^^

- :ref:`doc_upgrading_to_godot_4`

Physics
^^^^^^^

- :ref:`doc_large_world_coordinates`

Scripting
^^^^^^^^^

- :ref:`doc_custom_performance_monitors`
- :ref:`doc_c_sharp_collections`
- :ref:`doc_c_sharp_global_classes`
- :ref:`doc_c_sharp_variant`
Shaders
^^^^^^^

- :ref:`doc_compute_shaders`

Workflow
^^^^^^^^

- :ref:`doc_pr_review_guidelines`

XR
^^

- :ref:`doc_introducing_xr_tools`
- :ref:`doc_xr_action_map`
- :ref:`doc_deploying_to_android`

New pages since version 3.5


---------------------------

None.

New pages since version 3.4


---------------------------

3D
^^

- :ref:`doc_3d_text`

Animation
^^^^^^^^^

- :ref:`doc_playing_videos`

Editor
^^^^^^

- :ref:`doc_managing_editor_features`

New pages since version 3.3


---------------------------

C++
^^^

- :ref:`doc_cpp_usage_guidelines`

GDScript
^^^^^^^^

- :ref:`doc_gdscript_documentation_comments`

New pages since version 3.2


---------------------------

3D
^^
- :ref:`doc_3d_rendering_limitations`

About
^^^^^

- :ref:`doc_troubleshooting`
- :ref:`doc_list_of_features`
- :ref:`doc_release_policy`

Best practices
^^^^^^^^^^^^^^

- :ref:`doc_version_control_systems`

Community
^^^^^^^^^

- :ref:`doc_best_practices_for_engine_contributors`
- :ref:`doc_bisecting_regressions`
- :ref:`doc_editor_and_docs_localization`

Development
^^^^^^^^^^^

- :ref:`doc_introduction_to_editor_development`
- :ref:`doc_editor_style_guide`
- :ref:`doc_common_engine_methods_and_macros`
- :ref:`doc_vulkan_validation_layers`
- :ref:`doc_gdscript_grammar`
- Configuring an IDE: :ref:`doc_configuring_an_ide_code_blocks`

Editor
^^^^^^

- :ref:`doc_default_key_mapping`
- :ref:`doc_using_the_web_editor`

Export
^^^^^^

- :ref:`doc_exporting_for_dedicated_servers`

Input
^^^^^

- :ref:`doc_controllers_gamepads_joysticks`

Math
^^^^

- :ref:`doc_random_number_generation`

Platform-specific
^^^^^^^^^^^^^^^^^

- :ref:`doc_plugins_for_ios`
- :ref:`doc_ios_plugin`
- :ref:`doc_html5_shell_classref`
Physics
^^^^^^^

- :ref:`doc_collision_shapes_2d`
- :ref:`doc_collision_shapes_3d`

Shaders
^^^^^^^

- :ref:`doc_shaders_style_guide`

Scripting
^^^^^^^^^

- :ref:`doc_debugger_panel`
- :ref:`doc_creating_script_templates`
- :ref:`doc_evaluating_expressions`
- :ref:`doc_what_is_gdextension`
- :ref:`doc_gdscript_warning_system` (split from :ref:`doc_gdscript_static_typing`)

User Interface (UI)


^^^^^^^^^^^^^^^^^^^

- :ref:`doc_control_node_gallery`

New pages since version 3.1


---------------------------

Project workflow
^^^^^^^^^^^^^^^^

- :ref:`doc_android_gradle_build`

2D
^^

- :ref:`doc_2d_sprite_animation`

Audio
^^^^^

- :ref:`doc_recording_with_microphone`
- :ref:`doc_sync_with_audio`

Math
^^^^

- :ref:`doc_beziers_and_curves`
- :ref:`doc_interpolation`

Inputs
^^^^^^

- :ref:`doc_input_examples`

Internationalization
^^^^^^^^^^^^^^^^^^^^
- :ref:`doc_localization_using_gettext`

Shading
^^^^^^^

- Your First Shader Series:


- :ref:`doc_introduction_to_shaders`
- :ref:`doc_your_first_canvasitem_shader`
- :ref:`doc_your_first_spatial_shader`
- :ref:`doc_your_second_spatial_shader`
- :ref:`doc_visual_shaders`

Networking
^^^^^^^^^^

- :ref:`doc_webrtc`

Plugins
^^^^^^^

- :ref:`doc_android_plugin`
- :ref:`doc_inspector_plugins`
- :ref:`doc_visual_shader_plugins`

Multi-threading
^^^^^^^^^^^^^^^

- :ref:`doc_using_multiple_threads`

Creating content
^^^^^^^^^^^^^^^^

Procedural geometry series:


- :ref:`Procedural geometry <toc-procedural_geometry>`
- :ref:`doc_arraymesh`
- :ref:`doc_surfacetool`
- :ref:`doc_meshdatatool`
- :ref:`doc_immediatemesh`

Optimization
^^^^^^^^^^^^

- :ref:`doc_using_multimesh`
- :ref:`doc_using_servers`

Legal
^^^^^

- :ref:`doc_complying_with_licenses`

New pages since version 3.0


---------------------------

Step by step
^^^^^^^^^^^^

- :ref:`doc_signals`
- Exporting
Scripting
^^^^^^^^^

- :ref:`doc_gdscript_static_typing`

Project workflow
^^^^^^^^^^^^^^^^

Best Practices:

- :ref:`doc_introduction_best_practices`
- :ref:`doc_what_are_godot_classes`
- :ref:`doc_scene_organization`
- :ref:`doc_scenes_versus_scripts`
- :ref:`doc_autoloads_versus_internal_nodes`
- :ref:`doc_node_alternatives`
- :ref:`doc_godot_interfaces`
- :ref:`doc_godot_notifications`
- :ref:`doc_data_preferences`
- :ref:`doc_logic_preferences`

2D
^^

- :ref:`doc_2d_lights_and_shadows`
- :ref:`doc_2d_meshes`

3D
^^

- :ref:`doc_csg_tools`
- :ref:`doc_animating_thousands_of_fish`
- :ref:`doc_controlling_thousands_of_fish`

Physics
^^^^^^^

- :ref:`doc_ragdoll_system`
- :ref:`doc_soft_body`

Animation
^^^^^^^^^

- :ref:`doc_2d_skeletons`
- :ref:`doc_animation_tree`

GUI
^^^

- :ref:`doc_gui_containers`

Viewports
^^^^^^^^^

- :ref:`doc_viewport_as_texture`
- :ref:`doc_custom_postprocessing`

Shading
^^^^^^^
- :ref:`doc_converting_glsl_to_godot_shaders`
- :ref:`doc_advanced_postprocessing`

Shading Reference:

- :ref:`doc_introduction_to_shaders`
- :ref:`doc_shading_language`
- :ref:`doc_spatial_shader`
- :ref:`doc_canvas_item_shader`
- :ref:`doc_particle_shader`

Plugins
^^^^^^^

- :ref:`doc_making_main_screen_plugins`
- :ref:`doc_3d_gizmo_plugins`

Platform-specific
^^^^^^^^^^^^^^^^^

- :ref:`doc_customizing_html5_shell`

Multi-threading
^^^^^^^^^^^^^^^

- :ref:`doc_thread_safe_apis`

Creating content
^^^^^^^^^^^^^^^^

- :ref:`doc_making_trees`

Miscellaneous
^^^^^^^^^^^^^

- :ref:`doc_jitter_stutter`
- :ref:`doc_running_code_in_the_editor`
- :ref:`doc_change_scenes_manually`

Compiling
^^^^^^^^^

- :ref:`doc_optimizing_for_size`
- :ref:`doc_compiling_with_script_encryption_key`

Engine development
^^^^^^^^^^^^^^^^^^

- :ref:`doc_binding_to_external_libraries`

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