Ls 2
Ls 2
Abstract—The evolution of technology with the require any high-end hardware and any inertial sensors which
introduction of mobile devices has provided users with makes it time and cost-efficient. Augmented reality
day-to-day advancements in existing technologies. implementation and visualization require a specialized-devices
Augmented Reality (AR) is combined with an Artificial that can support graphical interfaces and AR foundation-provided
Intelligence navigation agent to track the environment that SDKs. There are several methods for visualization of virtual and
is provided specifically. Unity 3D engine provides an augmented reality-based applications. The mode of projection and
inbuilt AR framework easily accessible and the navigation visualization must be considered before developing an AR
mesh agent tracks penetrating paths with segregated walk-
application. [15] Different technologies have different navigation
able areas and areas that cannot be accessed. The current
mediums and display different data. Some examples are pointing
machine learning systems use inertial sensors and high-
end cameras for computer vision-based motion tracking. arrows in the intended direction or painting roads in bold colors.
Whereas, this system does not require external hardware It is proposed to design the user interface from the user's point of
as the environment model is constructed with provided view. H. Routes should be mapped separately from existing paths.
measurements in Unity Engine and virtual trackers, which The route to the destination is highlighted or drawn separately.
can be functioned in any AR-enabled device. The proposed Additionally, turns and destinations blocked by obstructed vision
model aims to provide the framework with real-time should also be made visible by placing the overlying lanes in the
virtual visualization for a better user experience. obstacle course. The pedestrian priority plan is the same. [18]
Keywords—Augmented Reality, Real-Time Navigation, II. RELATED WORK
UnityEngine, Indoor Navigation, Android Navigation.
Jacobe et al. advise using an augmented reality (AR)-based
I. INTRODUCTION smart-phone app to enhance the visitor experience at the Wari
Navigation techniques have evolved over the ages. Willka Museum in Peru. The authors begin by outlining the
People can easily navigate from one place to other with a drawbacks of traditional museum visits and the potential benefits
visible route example, Google Maps. Today's systems use of utilizing AR-based technology to provide visitors with a more
satellite-based GPS navigation technology widely to track engaging and interactive experience. They go on to describe the
the path of the desired destination. There is an equal amount development of their mobile app, which gives visitors access to
of limitations in using GPS-based location trackers. AR elements including virtual tours, 3D models, and multimedia
presentations via their smart-phones. [8]
Augmented Reality mixes real-world technology and is
described as -a "combination of real and virtual world Oregon state university application provides student
information, interact at real-time, and are registered in 3D information and campus data. The application can be accessed
space"[1]. Augmented Reality can be used to display from a web browser of any device that supports virtual reality it
navigation information in real-time. Visualizing the pathway can visualize real-time data. The application can navigate from
in real space makes it easily understandable. It can be buildings to a building. It also displays user information by
visualized with the help of an AR device in which the virtual scanning the fingerprint [12].
data combined with real-time space is displayed to the users. The Arizona mobile app is a cutting-edge platform created to
Unity 3D engine can be used for mixed reality and graphical give university students virtual information visualization. This
interface rendering and development, Such as education application was created to provide quick and easy access to a
virtual reality systems [2]. Unity 3D is used in many aspects, variety of materials that students frequently use. The software
especially in game development, animation, virtual reality includes features like maps that make it easy for students to
interactions, and optimizing the project. [12] Computer navigate the campus and find crucial resources like classrooms,
vision- based indoor classification and path detection [3] is libraries, and dining areas. [11]
hardware dependent, Whereas AR-based navigation does not
6
Fig.5. AR Navigation in real-time 5
IV. RESULT
Number of Respondents
4
In this proposed system, users navigate the provided
environment using AR & AI. For the first step, the system must 3
connect to an AR-supported device that has real-time
visualization support. Both the UI and the navigation AR line 2
renderer are displayed with the help of the device camera. The
1
navigation pathway is projected in the real-world environment
and it can be adjusted with the help of mobile UIs the height of 0
the tracking line can be adjusted accordingly. The destination Q1 Q2 Q3 Q4 Q5
that is to be navigated is also displayed with a virtual tag. The Survey Question number
targets can be selected from the dropdown UI provided in the STRONGLY AGREE STRONGLY DISAGREE DISAGREE
line options.
Fig.6. Survey Responses
The model is compared with existing methodologies and the
accuracy from various models is calculated mean accuracy is V. CONCLUSION
noted. The Mobile Campus Navigation Application with Augmented
Reality is indeed a unique and innovative application that offers
SI MODEL ACCURACY a range of features and functionalities designed to enhance the
NO. user experience. By combining technical requirements with user-
1 Wifi based Positioning 80% friendly design principles, the application aims to improve user
productivity and provide a seamless navigation experience. One
2
Simultaneous Localization and Mapping
90% of the standout features of the application is its indoor navigation
(SLAM)
system utilizing augmented reality (AR) technology. By
3 RFID based positioning 87%
leveraging the power of AR, the application can overlay target
information onto the real-world camera view, making it easier
for users to navigate their surroundings. This feature
VI. REFERENCE
[1] Xiao qing-Chen, Shao wei Wang. “The Virtual-Reality-Technology
application in education”.Software Tribune2011,12,76~78
[2] Xin HuiNg Woan Ning Lim, "Designing a mobile augmented
reality-based indoor navigation system” IEEE 4th Global
Conference on Life Sciences and Technologies (2020).80–84
[3] Laura Ruotsalainen, Aiden Morrison, Maija Mäkelä “Improving
Computer Vision-Based Perception for Collaborative Indoor
Navigation ”(2022) IEEE SENSORS JOURNAL.
[4] Lehui Huang Bin Gui, “Study on application of product based on
Unity3D”. International Symposium on Computers & Informatics
(ISCI2015).
[5] Burton E.P. Frazier W. Annetta L. Lamb
R.,ChengR.,&ChmielM.“Modeling an augmented reality game
using Pre- service”. Jl. Research in Technology and Teacher
Education (2011),19(3),303-329
[6] M.Salo,S.Suette ,M.Bardorf & P.Fröhlich“ Display Pointing: A
qualitative study on the updated screen pairing technologies for
device” IEEE、vol.7 2019 .
[7] Y.Gu D.Li,Y.Kamiya,andS.Kamijo,"Integration of Positioning
and Activity Contextual Information for Urban Life logging",
Navigation,vol.67,No.1,p.163-179,2020.