Policy Considerations For STEAM Education
Policy Considerations For STEAM Education
POLICY BRIEF
MAR 2019
Policy Considerations
for STEAM Education
Mary Dell'Erba
Education in science, technology, engineering and mathematics has captured the attention of state
policymakers who are concerned about preparing students for an evolving workforce.1 By 2030,
Institute for the Future estimates that 85 percent of the jobs that today’s K-12 learners will be
doing haven’t been invented — demanding a workforce that is creative and prepared to respond
innovatively to real-world problems.2 Including the arts in STEM learning can further enhance
teaching and student achievement, and build upon existing approaches to STEM that encourage
students to apply creativity to solving real-world problems. As a response to changing workforce
demands, policymakers across the country are increasing their focus on the role of the arts in STEM
and exploring opportunities to create and implement STEAM (science, technology, engineering, arts
and mathematics) programs. This report highlights state policies and practices that can help states
to increase student access to STEAM education.
For this report, STEAM education is defined as an approach to teaching in which students
demonstrate innovative and critical thinking and creative problem-solving at the intersection of
these disciplines. STEAM education uses arts integration as an instructional approach — and for
experiential and inquiry-based learning — and provides multiple access points for students to engage
in the creative process and meet objectives in all subject areas.3
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This approach represents a shift to an demonstrates that students who participate
emerging ideal of education that values the in STEAM learning experience higher
process of learning in addition to the results. achievement than their peers, high levels of
In STEAM education, students ask questions, learning retention and increased enjoyment
experiment, improvise, innovate and solve in learning.7
real-word problems. Student learning
The following policy components and
experiences involve two or more standards
practices support STEAM education:
from STEAM subjects, and the product of
learning typically leverages the art form itself.4 1| Access
• Diploma endorsement.
1| Leveraging concepts in one or more STEM
disciplines to create meaningful artwork.
2| Finance
2| Focusing on outcomes that have a • Federal funds under the Every Student
personal and/or aesthetic meaning. Succeeds Act (ESSA).
3| C
onducting open exploration in the • State funds.
context of both science and art.
3| Statewide Coordination
4| D
esigning with intention.
• Leadership.
5| Iterating through several drafts, • Implementation continuum.
prototypes or models.
These components and practices do not
6| Communicating about the process represent a complete set of policies; but
and outcome. 5 provide examples of support that states have
implemented through statute, regulation,
Though STEAM education is an innovative budgets or other formal guidance. While
model, it is not a new practice; for more than no standard/universal approach exists for
25 years, the National Science Foundation implementation, states may consider the
(NSF) has funded educational projects that following examples to accomplish the goals
integrate the arts and sciences.6 Research of each policy element.
2
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POLICY BRIEF
Access
3
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Finance
Limited funding for STEAM education include STEAM programming as a strategy to
can create barriers that hamper program address these gaps.12
offerings, student participation, staffing,
TITLE IV, PART B: This competitive grant
professional development, resources or
funds the development of 21st Century
access to after-school programs. States
Community Learning Centers that provide
have taken innovative approaches to fund
academic enrichment opportunities outside
programs through a variety of federal and
of the school day, particularly for students
state sources to help address these issues.
who attend high-poverty and low-performing
schools. Districts can use this funding
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POLICY BRIEF
The Fairbanks North Star Borough School District received close to $500,000 to fund programs
at three school sites over a five-year period. The program offers STEAM-focused enrichment
opportunities, with the goal of improving academic performance, motivation, behavior, class
participation and credits earned for high school participants.
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Statewide Coordination
Leaders at the state, district and local levels The Rhode Island STEAM Now Coalition is
have contributed to the implementation of an alliance of over 300 representatives from
STEAM-related polices across the country. education, business and industry, community-
Seventeen legislators supported Nevada based groups, nonprofit organizations,
S.B. 241 to establish the Nevada STEAM funding agencies and government offices.25
graduation endorsement, which the Nevada The coalition makes policy recommendations
Legislature unanimously approved. In Ohio, to help increase the number of students
the state superintendent, the chancellor of who participate in programming and pursue
the Ohio Board of Regents, the director of degrees and careers in STEAM fields.26 In an
the Ohio Development Services Agency and effort to further its objectives, the coalition
four members of the public appointed by the is working toward formalizing the Governor’s
governor support STEAM education through STEAM Council.27
the STEM Committee of the Department
of Education.20 District and school leaders,
such as the STEAM program specialists at Implementation Continuum
the Georgia Department of Education and
program specialists for STEAM schools,
The South Carolina Department of Education
offer guidance on implementation and
developed a STEAM Implementation
sustainability, as well as curriculum and
Continuum, in partnership with the Center on
lesson assistance.21
Standards and Assessment Implementation.
States have also established new leadership The purpose of the continuum is to provide
entities to inform STEAM education. In statewide guidance and consistency for
Georgia, former Gov. Nathan Deal established STEAM education in elementary, middle
the Arts Learning Task Force by executive and high school. Similarly, the Georgia
order. The task force was charged with Department of Education developed STEM
setting recommendations for improving and STEAM implementation continua for
educational achievement of students through elementary, middle and high school, as well
arts education and arts integration.22 The as a self-assessment and reflection tool
task force recommendations included based on criteria within the continuum. Both
STEAM education as a priority and tools establish a common language and allow
prompted increased coordination between educators to assess the progress and quality
the fine arts program specialist and STEM of STEAM implementation, or both tools can
coordinator at the Georgia Department of be used to plan quality implementation
Education. This resulted in the creation of
23 of programming.28
the statewide STEAM program specialist,
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POLICY BRIEF
2| Program development (rigor through the arts, project- and process-based thinking).
3| S
TEAM connections with business and community.
4| T
eacher planning and professional growth.
The continua include elements related to policy implementation, such as resource allocation
and funding, academic standards, work-based experiences, professional learning and
recognizing achievement in STEAM education at the school and individual level.30
CREATIVE
STEAM EXPERIENTIAL
is ... INQUIRY-BASED
Click here to
INTERDISCIPLINARY
download
CREATIVE
Students leverage content from
science, technology, engineering and
mathematics to create meaningful
artwork that focuses on outcomes
this shareable
with a personal or aesthetic meaning.
EXPERIENTIAL
STEAM
Students conduct open exploration
in the context of both science and
art, communicating about the
processes and outcomes.
infographic.
INQUIRY-BASED
Using scientific and creative
processes, students ask questions,
design and experiment with intention,
and improvise and solve real-world
problems.
INTERDISCIPLINARY
Student learning occurs at the
intersection of science, technology,
@EdCommission | @AEP_Arts
www.ecs.org | www.aep-arts.org
7
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Author
Mary Dell'Erba
Mary Dell’Erba is a project manager with the Arts Education Partnership at Education
Commission of the States. In this role, she primarily focuses on STEAM initiatives and
the intersection of school choice and arts education. Mary holds a master’s degree
in public policy from the University of Maryland Baltimore County. Contact Mary at
[email protected] or 202.844.6283.
8
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POLICY BRIEF
ENDNOTES
1. Jennifer Zinth and Tami Goetz, A State Policymaker’s 9. “Certification Process,” STEM Georgia, accessed
STEM Playbook (Denver: Education Commission of November 15, 2018, http://www.stemgeorgia.org/
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uploads/A_State_Policymaker_s_STEM_Playbook.pdf.
10. N
ev. Rev. Stat. Ann. § 388.5975. Effective July 1, 2018.
2. Danah Henriksen, “Creating STEAM With Design
Thinking: Beyond STEM and Arts Integration,” The 11. Kate Wolff, ESSA: Mapping Opportunities for the Arts
STEAM Journal 3(1) no.11 (2017), accessed October 2018, (Denver: Education Commission of the States, 2019),
https://scholarship.claremont.edu/steam/vol3/iss1/11/. https://www.ecs.org/essa-mapping-opportunities-
for-the-arts/.
3. “ Defining Arts Integration,” The John F. Kennedy
Center for the Performing Arts, last modified 2010, 12. Ibid.
http://www.kennedy-center.org/education/partners/
defining_arts_integration.pdf; “What is STEAM?” 13. Ibid.
Education Closet, accessed November 2018, https://
educationcloset.com/steam/what-is-steam/; Global 14. Michael Griffith, Understanding State School
Arts Integration Network, accessed November Funding (Denver: Education Commission
2018, http://www.gain-edu.org/; and Innovation of the States, 2012), https://www.ecs.org/
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15. Ohio House Bill 49, (2017).
4. “What is STEAM?” Education Closet.
16. Ohio Rev. Code Ann. § 3326.03. Effective September
5. Laura D. Carsten Conner et al., “Designing STEAM for 29, 2017; and Ohio Rev. Code Ann. § 3301.07. Effective
Broad Participation in Science,” Creative Education September 29, 2013.
8 (2017): 2222-2231, accessed November 2018,
17. Jennifer Zinth, Aligning K-12 and Postsecondary
http://fosteringsteam.org/wp-content/uploads/
Career Pathways With Workforce Needs (Denver:
sites/2/2018/05/Carsten2017-STEAM.pdf.
Education Commission of the States, 2015), https://
6. Christopher D. Davidson and Willard Simms, “Science www.ecs.org/aligning-k-12-and-postsecondary-
Theater as STEAM: A Case Study of ‘Save it Now’,” career-pathways-with-workforce-needs/.
The STEAM Journal 3, no. 14 (November 2017)
18. Ohio Rev. Code Ann. § 3326.39. Effective September
https://scholarship.claremont.edu/cgi/viewcontent.
29, 2013.
cgi?article=1160&context=steam.
7. Liane Brouillette and Nicholas James Graham, 19. Meghan Frick, “Georgia Department of Education
Launches Partnership for Rural Growth, Dedicating an
“Using Arts Integration to Make Science Learning
Additional $1.6 Million to Education in Rural Georgia,”
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Georgia Department of Education, Oct. 24, 2018,
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20. O
hio Rev. Code Ann. § 3326.02. Effective September
and Sheena Ghanbari, “Learning Across Disciplines: A
11, 2014.
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9
www.aep-arts.org | @AEP_Arts
22. G
eorgia Exec. Order No. 06.11.14.01, June 11, 2014. 27. “ Proposed Rhode Island Governor’s STEAM Council,”
Rhode Island STEAM Center at Rhode Island College,
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to Governor Nathan Deal From the Arts Learning org/coalition/proposed-steam-council/.
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2015), https://www.georgia.org/sites/default/files/ 28. “South Carolina STEAM Implementation
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24. F
rick, “Georgia Department of Education Launches implementation-continuum.
Partnership for Rural Growth."
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