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La Corsa Quick Start Guide 2024 Web Revised 04

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Dan Battisti
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0% found this document useful (0 votes)
80 views22 pages

La Corsa Quick Start Guide 2024 Web Revised 04

Uploaded by

Dan Battisti
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1 Choose race type depending on number of players.

2-3 PLAYERS 4-6 PLAYERS

Two cars per player. One car each.


2 Pick your racecar colors.
3 Build the correct deck size.

=
One suit of cards for each racecar in the game.
4 Shuffle and deal ALL the cards to the racecars face down.
5 The rank of cards.

+2

Extend (1) Extend (2) Drafting Extend (3) Standard (4-11) Champion (12) Redline card (R)
One space forward. One space forward. One space forward. Face value in a 12 in a challenge 0 in a challenge.
1 in a challenge. 2 in a challenge. 3 in a challenge. challenge. (highest card). Can be played with
The leader cannot any other card
play this card to add 2.
to extend. (12) + (R) = 14
6 Each car selects a card (two with R) to qualify and puts the
intended card face down directly on the top of their card stack.

Place your racecar on top of the stack to show you are ready.
7 Drivers simultaneously reveal their cards.
Highest card (or two with R) wins.
8 The car that played the lowest card is placed at the end of the
board. Place the remaining cars by card rank, last to first.

Highest die roll resolves ties in qualifying only.


9 Played cards are
discarded face up. 10 Race starts with the last
place car challenging
the car directly ahead.

+2
11 Each car plays a card (or two with R). Highest card(s) wins.

8 7
12 If the car behind wins, the cars switch positions.

Ties go to the car ahead


13 Play continues with the winning racecar challenging the
next car directly ahead.

You must be directly behind another racecar to challenge.


14 15
Once a car loses a challenge If a car passes 2 racecars on
its turn is over. its turn, its turn is over.
16 If a racecar wins a challenge, and, has an open space directly
ahead, it can move one space forward using Extend cards.
17 18
A car can only extend one The leader cannot use the
space regardless of the Drafting Extend card (3)
number on the Extend card. to extend.
19 20
When a car extends, If you cannot extend you
its turn is over. must discard to end your
turn.
21 After the leading car’s turn, the next lap starts with the last
place racecar.
22 The race ends when a racecar runs out of cards. Play
continues with the next car ahead and the final lap is
completed (all the way to the first place racecar).

this racecar has no cards left to play. On to the next car’s turn.
23 Points are scored based
on finishing position. 24
9 for first place
6 for second place A Championship consists of
4 for third place seven races. Score for
3 for fourth place teams and drivers.
2 for fifth place
1 for sixth place
NOTES ON PLAY
• You must always play a card (to challenge, to extend or discard).
• A driver can pass and then extend, but cannot extend and then pass.
• Only one Redline card may be played at a time (if two Redline cards are accidentally played at
once, both are discarded for no value).
• A Redline card may be used to discard two cards.
• If a racecar runs out of cards before it finishes its turn, play passes to the racecar ahead.
• The next lap will not start if a racecar has run out of cards.
• It is important to keep track of how many cards your opponents have. When asked, drivers must
show the number of cards they have left to the other drivers.
• When a player is playing with 2 racecars and the racecars meet in a challenge, the driver plays
a card for each racecar. This allows the player to determine which racecar should be ahead (also
known as team orders).
• Your car does not have to extend (play an extend card) even if you have an extend card in your
hand. Discard instead.
®

COPYRIGHT © 2024 LINEA ROSSA GAMES LLC ALL RIGHTS RESERVED GAME DESIGN AND ARTWORK BY MARK HASKINS QUICK START GUIDE LACORSAGAME.COM

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